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path: root/src/gallium/drivers/llvmpipe/lp_setup.c
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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c111
1 files changed, 60 insertions, 51 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index e361e5df63a..e2b21aed473 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -39,19 +39,22 @@
#include "util/u_surface.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
-#include "lp_debug.h"
-#include "lp_fence.h"
-#include "lp_state.h"
#include "lp_buffer.h"
#include "lp_texture.h"
+#include "lp_debug.h"
+#include "lp_fence.h"
+#include "lp_rast.h"
#include "lp_setup_context.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+
/** XXX temporary value, temporary here */
#define MAX_SCENES 2
-static void set_state( struct setup_context *, unsigned );
+static void set_scene_state( struct setup_context *, unsigned );
struct lp_scene *
@@ -76,7 +79,7 @@ first_triangle( struct setup_context *setup,
const float (*v1)[4],
const float (*v2)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
@@ -86,7 +89,7 @@ first_line( struct setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
@@ -95,7 +98,7 @@ static void
first_point( struct setup_context *setup,
const float (*v0)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
@@ -194,7 +197,7 @@ execute_clears( struct setup_context *setup )
static void
-set_state( struct setup_context *setup,
+set_scene_state( struct setup_context *setup,
unsigned new_state )
{
unsigned old_state = setup->state;
@@ -234,7 +237,7 @@ lp_setup_flush( struct setup_context *setup,
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- set_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED );
}
@@ -246,7 +249,7 @@ lp_setup_bind_framebuffer( struct setup_context *setup,
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- set_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED );
util_copy_framebuffer_state(&setup->fb, fb);
@@ -302,7 +305,7 @@ lp_setup_clear( struct setup_context *setup,
* buffers which the app or state-tracker might issue
* separately.
*/
- set_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED );
setup->clear.flags |= flags;
}
@@ -321,7 +324,7 @@ lp_setup_fence( struct setup_context *setup )
LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
/* insert the fence into all command bins */
lp_scene_bin_everywhere( scene,
@@ -358,13 +361,13 @@ lp_setup_set_fs_inputs( struct setup_context *setup,
}
void
-lp_setup_set_fs( struct setup_context *setup,
- struct lp_fragment_shader *fs )
+lp_setup_set_fs_function( struct setup_context *setup,
+ lp_jit_frag_func jit_function )
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) fs);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
/* FIXME: reference count */
- setup->fs.current.jit_function = fs ? fs->current->jit_function : NULL;
+ setup->fs.current.jit_function = jit_function;
setup->dirty |= LP_SETUP_NEW_FS;
}
@@ -406,6 +409,25 @@ lp_setup_set_blend_color( struct setup_context *setup,
}
}
+
+void
+lp_setup_set_flatshade_first( struct setup_context *setup,
+ boolean flatshade_first )
+{
+ setup->flatshade_first = flatshade_first;
+}
+
+
+void
+lp_setup_set_vertex_info( struct setup_context *setup,
+ struct vertex_info *vertex_info )
+{
+ /* XXX: just silently holding onto the pointer:
+ */
+ setup->vertex_info = vertex_info;
+}
+
+
void
lp_setup_set_sampler_textures( struct setup_context *setup,
unsigned num, struct pipe_texture **texture)
@@ -452,8 +474,8 @@ lp_setup_is_texture_referenced( struct setup_context *setup,
}
-static INLINE void
-lp_setup_update_shader_state( struct setup_context *setup )
+void
+lp_setup_update_state( struct setup_context *setup )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
@@ -548,36 +570,6 @@ lp_setup_update_shader_state( struct setup_context *setup )
}
-/* Stubs for lines & points for now:
- */
-void
-lp_setup_point(struct setup_context *setup,
- const float (*v0)[4])
-{
- lp_setup_update_shader_state(setup);
- setup->point( setup, v0 );
-}
-
-void
-lp_setup_line(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4])
-{
- lp_setup_update_shader_state(setup);
- setup->line( setup, v0, v1 );
-}
-
-void
-lp_setup_tri(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4])
-{
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
-
- lp_setup_update_shader_state(setup);
- setup->triangle( setup, v0, v1, v2 );
-}
void
@@ -602,11 +594,13 @@ lp_setup_destroy( struct setup_context *setup )
/**
- * Create a new primitive tiling engine. Currently also creates a
- * rasterizer to use with it.
+ * Create a new primitive tiling engine. Plug it into the backend of
+ * the draw module. Currently also creates a rasterizer to use with
+ * it.
*/
struct setup_context *
-lp_setup_create( struct pipe_screen *screen )
+lp_setup_create( struct pipe_screen *screen,
+ struct draw_context *draw )
{
unsigned i;
struct setup_context *setup = CALLOC_STRUCT(setup_context);
@@ -614,6 +608,8 @@ lp_setup_create( struct pipe_screen *screen )
if (!setup)
return NULL;
+ lp_setup_init_vbuf(setup);
+
setup->empty_scenes = lp_scene_queue_create();
if (!setup->empty_scenes)
goto fail;
@@ -622,6 +618,13 @@ lp_setup_create( struct pipe_screen *screen )
if (!setup->rast)
goto fail;
+ setup->vbuf = draw_vbuf_stage(draw, &setup->base);
+ if (!setup->vbuf)
+ goto fail;
+
+ draw_set_rasterize_stage(draw, setup->vbuf);
+ draw_set_render(draw, &setup->base);
+
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
struct lp_scene *scene = lp_scene_create();
@@ -637,6 +640,12 @@ lp_setup_create( struct pipe_screen *screen )
return setup;
fail:
+ if (setup->rast)
+ lp_rast_destroy( setup->rast );
+
+ if (setup->vbuf)
+ ;
+
if (setup->empty_scenes)
lp_scene_queue_destroy(setup->empty_scenes);