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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c131
1 files changed, 90 insertions, 41 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 57ac85468d8..9f1b3d21f09 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -35,6 +35,10 @@
#include "lp_setup_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "pipe/p_defines.h"
+
+static void set_state( struct setup_context *, unsigned );
void lp_setup_new_cmd_block( struct cmd_block_list *list )
{
@@ -54,6 +58,37 @@ void lp_setup_new_data_block( struct data_block_list *list )
block->used = 0;
}
+
+static void
+first_triangle( struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
+{
+ set_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_triangle( setup );
+ setup->triangle( setup, v0, v1, v2 );
+}
+
+static void
+first_line( struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4])
+{
+ set_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_line( setup );
+ setup->line( setup, v0, v1 );
+}
+
+static void
+first_point( struct setup_context *setup,
+ const float (*v0)[4])
+{
+ set_state( setup, SETUP_ACTIVE );
+ lp_setup_choose_point( setup );
+ setup->point( setup, v0 );
+}
+
static void reset_context( struct setup_context *setup )
{
unsigned i, j;
@@ -92,6 +127,13 @@ static void reset_context( struct setup_context *setup )
/* Reset some state:
*/
setup->clear.flags = 0;
+
+ /* Have an explicit "start-binning" call and get rid of this
+ * pointer twiddling?
+ */
+ setup->line = first_line;
+ setup->point = first_point;
+ setup->triangle = first_triangle;
}
@@ -119,11 +161,11 @@ rasterize_bins( struct setup_context *setup,
unsigned i,j,k;
lp_rast_bind_color( rast,
- setup->fb.color,
+ setup->fb.cbuf,
TRUE ); /* WRITE */
lp_rast_bind_depth( rast,
- setup->fb.zstencil,
+ setup->fb.zsbuf,
write_depth ); /* WRITE */
for (i = 0; i < setup->tiles_x; i++) {
@@ -151,7 +193,7 @@ rasterize_bins( struct setup_context *setup,
static void
begin_binning( struct setup_context *setup )
{
- if (setup->fb.color) {
+ if (setup->fb.cbuf) {
if (setup->clear.flags & PIPE_CLEAR_COLOR)
bin_everywhere( setup,
lp_rast_clear_color,
@@ -162,7 +204,7 @@ begin_binning( struct setup_context *setup )
NULL );
}
- if (setup->fb.zstencil) {
+ if (setup->fb.zsbuf) {
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
bin_everywhere( setup,
lp_rast_clear_zstencil,
@@ -239,8 +281,8 @@ lp_setup_bind_framebuffer( struct setup_context *setup,
set_state( setup, SETUP_FLUSHED );
- pipe_surface_reference( &setup->fb.color, color );
- pipe_surface_reference( &setup->fb.zstencil, zstencil );
+ pipe_surface_reference( &setup->fb.cbuf, color );
+ pipe_surface_reference( &setup->fb.zsbuf, zstencil );
width = MAX2( color->width, zstencil->width );
height = MAX2( color->height, zstencil->height );
@@ -251,44 +293,55 @@ lp_setup_bind_framebuffer( struct setup_context *setup,
void
lp_setup_clear( struct setup_context *setup,
- const float *clear_color,
- double clear_depth,
- unsigned clear_stencil,
+ const float *color,
+ double depth,
+ unsigned stencil,
unsigned flags )
{
if (setup->state == SETUP_ACTIVE) {
- struct lp_rast_clear_info *clear_info;
+ /* Add the clear to existing bins. In the unusual case where
+ * both color and depth-stencilare being cleared, we could
+ * discard the currently binned scene and start again, but I
+ * don't see that as being a common usage.
+ */
+ if (flags & PIPE_CLEAR_COLOR) {
+ union lp_rast_cmd_arg *arg = get_data( &setup->data, sizeof *arg );
- clear_info = alloc_clear_info( setup );
+ util_pack_color(color,
+ setup->fb.cbuf->format,
+ &arg->clear_color );
- if (flags & PIPE_CLEAR_COLOR) {
- pack_color( setup,
- clear_info->color,
- clear_color );
- bin_everywhere(setup, lp_rast_clear_color, clear_info );
+ bin_everywhere(setup, lp_rast_clear_color, arg );
}
- if (flags & PIPE_CLEAR_DEPTH_STENCIL) {
- pack_depth_stencil( setup,
- clear_info->depth,
- clear_depth,
- clear_stencil );
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ union lp_rast_cmd_arg *arg = get_data( &setup->data, sizeof *arg );
+
+ arg->clear_zstencil =
+ util_pack_z_stencil(setup->fb.zsbuf->format,
+ depth,
+ stencil);
- bin_everywhere(setup, lp_rast_clear_zstencil, clear_info );
+ bin_everywhere(setup, lp_rast_clear_zstencil, arg );
}
}
else {
+ /* Put ourselves into the 'pre-clear' state, specifically to try
+ * and accumulate multiple clears to color and depth_stencil
+ * buffers which the app or state-tracker might issue
+ * separately.
+ */
set_state( setup, SETUP_CLEARED );
setup->clear.flags |= flags;
if (flags & PIPE_CLEAR_COLOR) {
- util_pack_color(rgba,
+ util_pack_color(color,
setup->fb.cbuf->format,
&setup->clear.color.clear_color );
}
- if (flags & PIPE_CLEAR_DEPTH_STENCIL) {
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
setup->clear.zstencil.clear_zstencil =
util_pack_z_stencil(setup->fb.zsbuf->format,
depth,
@@ -300,28 +353,21 @@ lp_setup_clear( struct setup_context *setup,
void
lp_setup_set_fs_inputs( struct setup_context *setup,
- const enum lp_interp *interp,
+ const struct lp_shader_input *input,
unsigned nr )
{
- memcpy( setup->interp, interp, nr * sizeof interp[0] );
+ memcpy( setup->fs.input, input, nr * sizeof input[0] );
+ setup->fs.nr_inputs = nr;
}
void
lp_setup_set_shader_state( struct setup_context *setup,
- const struct jit_context *jc )
+ const struct lp_jit_context *jc )
{
+
}
-static void
-first_triangle( struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4])
-{
- set_state( setup, STATE_ACTIVE );
- setup_choose_triangle( setup, v0, v1, v2 );
-}
@@ -352,7 +398,8 @@ lp_setup_tri(struct setup_context *setup,
}
-void setup_destroy_context( struct setup_context *setup )
+void
+lp_setup_destroy( struct setup_context *setup )
{
lp_rast_destroy( setup->rast );
FREE( setup );
@@ -363,18 +410,20 @@ void setup_destroy_context( struct setup_context *setup )
* Create a new primitive tiling engine. Currently also creates a
* rasterizer to use with it.
*/
-struct setup_context *setup_create_context( void )
+struct setup_context *
+lp_setup_create( void )
{
struct setup_context *setup = CALLOC_STRUCT(setup_context);
+ unsigned i, j;
- setup->rast = lp_rast_create( void );
+ setup->rast = lp_rast_create();
if (!setup->rast)
goto fail;
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++)
- setup->tile[i][j].first =
- setup->tile[i][j].next = CALLOC_STRUCT(cmd_block);
+ setup->tile[i][j].head =
+ setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block);
return setup;