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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 6118434d3d3..5d83a1e3579 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -114,7 +114,7 @@ first_point( struct lp_setup_context *setup,
setup->point( setup, v0 );
}
-static void lp_setup_reset( struct lp_setup_context *setup )
+void lp_setup_reset( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -263,7 +263,6 @@ execute_clears( struct lp_setup_context *setup )
const char *states[] = {
"FLUSHED",
- "EMPTY ",
"CLEARED",
"ACTIVE "
};
@@ -913,6 +912,12 @@ lp_setup_update_state( struct lp_setup_context *setup,
llvmpipe_update_derived(lp);
}
+ if (lp->setup->dirty) {
+ llvmpipe_update_setup(lp);
+ }
+
+ assert(setup->setup.variant);
+
/* Will probably need to move this somewhere else, just need
* to know about vertex shader point size attribute.
*/
@@ -928,7 +933,7 @@ lp_setup_update_state( struct lp_setup_context *setup,
setup->setup.variant->key.size) == 0);
}
- if (update_scene) {
+ if (update_scene && setup->state != SETUP_ACTIVE) {
if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
return FALSE;
}
@@ -991,6 +996,8 @@ lp_setup_destroy( struct lp_setup_context *setup )
lp_scene_destroy(scene);
}
+ lp_fence_reference(&setup->last_fence, NULL);
+
FREE( setup );
}