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-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index c8199b496f9..9b277d32ddc 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -1007,16 +1007,12 @@ try_update_scene_state( struct lp_setup_context *setup )
&setup->draw_regions[i]);
}
}
- /* If the framebuffer is large we have to think about fixed-point
- * integer overflow. For 2K by 2K images, coordinates need 15 bits
- * (2^11 + 4 subpixel bits). The product of two such numbers would
- * use 30 bits. Any larger and we could overflow a 32-bit int.
- *
- * To cope with this problem we check if triangles are large and
- * subdivide them if needed.
+ /*
+ * Subdivide triangles if the framebuffer is larger than the
+ * MAX_FIXED_LENGTH.
*/
- setup->subdivide_large_triangles = (setup->fb.width > 2048 ||
- setup->fb.height > 2048);
+ setup->subdivide_large_triangles = (setup->fb.width > MAX_FIXED_LENGTH ||
+ setup->fb.height > MAX_FIXED_LENGTH);
}
setup->dirty = 0;