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-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c707
1 files changed, 466 insertions, 241 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 21509560084..5ff11a33632 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -32,17 +32,20 @@
* lp_setup_flush().
*/
+#include <limits.h>
+
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#include "util/u_surface.h"
#include "lp_context.h"
+#include "lp_memory.h"
#include "lp_scene.h"
-#include "lp_scene_queue.h"
#include "lp_texture.h"
#include "lp_debug.h"
#include "lp_fence.h"
+#include "lp_query.h"
#include "lp_rast.h"
#include "lp_setup_context.h"
#include "lp_screen.h"
@@ -53,44 +56,31 @@
#include "draw/draw_vbuf.h"
-static void set_scene_state( struct lp_setup_context *, enum setup_state );
+static void set_scene_state( struct lp_setup_context *, enum setup_state,
+ const char *reason);
+static boolean try_update_scene_state( struct lp_setup_context *setup );
-struct lp_scene *
-lp_setup_get_current_scene(struct lp_setup_context *setup)
+static void
+lp_setup_get_empty_scene(struct lp_setup_context *setup)
{
- if (!setup->scene) {
-
- /* wait for a free/empty scene
- */
- setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
+ assert(setup->scene == NULL);
- assert(lp_scene_is_empty(setup->scene));
+ setup->scene_idx++;
+ setup->scene_idx %= Elements(setup->scenes);
- lp_scene_begin_binning(setup->scene,
- &setup->fb );
- }
- return setup->scene;
-}
+ setup->scene = setup->scenes[setup->scene_idx];
+ if (setup->scene->fence) {
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("%s: wait for scene %d\n",
+ __FUNCTION__, setup->scene->fence->id);
-/**
- * Check if the size of the current scene has exceeded the limit.
- * If so, flush/render it.
- */
-static void
-setup_check_scene_size_and_flush(struct lp_setup_context *setup)
-{
- if (setup->scene) {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- unsigned size = lp_scene_get_size(scene);
-
- if (size > LP_MAX_SCENE_SIZE) {
- /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
- set_scene_state( setup, SETUP_FLUSHED );
- /*assert(lp_scene_get_size(scene) == 0);*/
- }
+ lp_fence_wait(setup->scene->fence);
}
+
+ lp_scene_begin_binning(setup->scene, &setup->fb);
+
}
@@ -100,7 +90,7 @@ first_triangle( struct lp_setup_context *setup,
const float (*v1)[4],
const float (*v2)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
@@ -110,7 +100,7 @@ first_line( struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
@@ -119,12 +109,12 @@ static void
first_point( struct lp_setup_context *setup,
const float (*v0)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
-static void reset_context( struct lp_setup_context *setup )
+static void lp_setup_reset( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -139,7 +129,7 @@ static void reset_context( struct lp_setup_context *setup )
/* Reset some state:
*/
- setup->clear.flags = 0;
+ memset(&setup->clear, 0, sizeof setup->clear);
/* Have an explicit "start-binning" call and get rid of this
* pointer twiddling?
@@ -154,11 +144,23 @@ static void reset_context( struct lp_setup_context *setup )
static void
lp_setup_rasterize_scene( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
+ struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
- lp_scene_rasterize(scene, setup->rast);
+ lp_scene_end_binning(scene);
- reset_context( setup );
+ lp_fence_reference(&setup->last_fence, scene->fence);
+
+ if (setup->last_fence)
+ setup->last_fence->issued = TRUE;
+
+ pipe_mutex_lock(screen->rast_mutex);
+ lp_rast_queue_scene(screen->rast, scene);
+ lp_rast_finish(screen->rast);
+ pipe_mutex_unlock(screen->rast_mutex);
+
+ lp_scene_end_rasterization(setup->scene);
+ lp_setup_reset( setup );
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
@@ -168,30 +170,73 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup )
static void
begin_binning( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
+ boolean need_zsload = FALSE;
+ boolean ok;
+ unsigned i, j;
+
+ assert(scene);
+ assert(scene->fence == NULL);
+
+ /* Always create a fence:
+ */
+ scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
+
+ /* Initialize the bin flags and x/y coords:
+ */
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ scene->tile[i][j].x = i;
+ scene->tile[i][j].y = j;
+ }
+ }
+
+ ok = try_update_scene_state(setup);
+ assert(ok);
+
+ if (setup->fb.zsbuf &&
+ ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
+ need_zsload = TRUE;
LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
(setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
- (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
+ need_zsload ? "clear": "load");
if (setup->fb.nr_cbufs) {
if (setup->clear.flags & PIPE_CLEAR_COLOR) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
- scene->has_color_clear = TRUE;
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ setup->clear.color );
+ assert(ok);
}
}
if (setup->fb.zsbuf) {
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- setup->clear.zstencil );
- scene->has_depth_clear = TRUE;
+ if (!need_zsload)
+ scene->has_depthstencil_clear = TRUE;
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(
+ setup->clear.zsvalue,
+ setup->clear.zsmask));
+ assert(ok);
}
}
+ if (setup->active_query) {
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(setup->active_query) );
+ assert(ok);
+ }
+
+
+ setup->clear.flags = 0;
+ setup->clear.zsmask = 0;
+ setup->clear.zsvalue = 0;
+
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
}
@@ -207,38 +252,57 @@ execute_clears( struct lp_setup_context *setup )
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
begin_binning( setup );
- lp_setup_rasterize_scene( setup );
}
+const char *states[] = {
+ "FLUSHED",
+ "EMPTY ",
+ "CLEARED",
+ "ACTIVE "
+};
+
static void
set_scene_state( struct lp_setup_context *setup,
- enum setup_state new_state )
+ enum setup_state new_state,
+ const char *reason)
{
unsigned old_state = setup->state;
if (old_state == new_state)
return;
-
- LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
+
+ if (LP_DEBUG & DEBUG_SCENE) {
+ debug_printf("%s old %s new %s%s%s\n",
+ __FUNCTION__,
+ states[old_state],
+ states[new_state],
+ (new_state == SETUP_FLUSHED) ? ": " : "",
+ (new_state == SETUP_FLUSHED) ? reason : "");
+
+ if (new_state == SETUP_FLUSHED && setup->scene)
+ lp_debug_draw_bins_by_cmd_length(setup->scene);
+ }
+
+ /* wait for a free/empty scene
+ */
+ if (old_state == SETUP_FLUSHED)
+ lp_setup_get_empty_scene(setup);
switch (new_state) {
+ case SETUP_CLEARED:
+ break;
+
case SETUP_ACTIVE:
begin_binning( setup );
break;
- case SETUP_CLEARED:
- if (old_state == SETUP_ACTIVE) {
- assert(0);
- return;
- }
- break;
-
case SETUP_FLUSHED:
if (old_state == SETUP_CLEARED)
execute_clears( setup );
- else
- lp_setup_rasterize_scene( setup );
+
+ lp_setup_rasterize_scene( setup );
+ assert(setup->scene == NULL);
break;
default:
@@ -254,26 +318,15 @@ set_scene_state( struct lp_setup_context *setup,
*/
void
lp_setup_flush( struct lp_setup_context *setup,
- unsigned flags )
+ unsigned flags,
+ struct pipe_fence_handle **fence,
+ const char *reason)
{
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ set_scene_state( setup, SETUP_FLUSHED, reason );
- if (setup->scene) {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- union lp_rast_cmd_arg dummy = {0};
-
- if (flags & (PIPE_FLUSH_SWAPBUFFERS |
- PIPE_FLUSH_FRAME)) {
- /* Store colors in the linear color buffer(s).
- * If we don't do this here, we'll end up converting the tiled
- * data to linear in the texture_unmap() function, which will
- * not be a parallel/threaded operation as here.
- */
- lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
- }
+ if (fence) {
+ lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
}
-
- set_scene_state( setup, SETUP_FLUSHED );
}
@@ -285,41 +338,60 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup,
/* Flush any old scene.
*/
- set_scene_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+
+ /*
+ * Ensure the old scene is not reused.
+ */
+ assert(!setup->scene);
/* Set new state. This will be picked up later when we next need a
* scene.
*/
util_copy_framebuffer_state(&setup->fb, fb);
+ setup->framebuffer.x0 = 0;
+ setup->framebuffer.y0 = 0;
+ setup->framebuffer.x1 = fb->width-1;
+ setup->framebuffer.y1 = fb->height-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
-void
-lp_setup_clear( struct lp_setup_context *setup,
- const float *color,
- double depth,
- unsigned stencil,
- unsigned flags )
+static boolean
+lp_setup_try_clear( struct lp_setup_context *setup,
+ const float *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ uint32_t zsmask = 0;
+ uint32_t zsvalue = 0;
+ union lp_rast_cmd_arg color_arg;
unsigned i;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
-
if (flags & PIPE_CLEAR_COLOR) {
- for (i = 0; i < 4; ++i)
- setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
+ for (i = 0; i < 4; i++)
+ color_arg.clear_color[i] = float_to_ubyte(color[i]);
}
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
- setup->clear.zstencil.clear_zstencil =
- util_pack_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
+ unsigned zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
+ unsigned smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
+
+ zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
+ depth,
+ stencil);
+
+ zsmask = util_pack_uint_z_stencil(setup->fb.zsbuf->format,
+ zmask,
+ smask);
}
if (setup->state == SETUP_ACTIVE) {
+ struct lp_scene *scene = setup->scene;
+
/* Add the clear to existing scene. In the unusual case where
* both color and depth-stencil are being cleared when there's
* already been some rendering, we could discard the currently
@@ -327,19 +399,18 @@ lp_setup_clear( struct lp_setup_context *setup,
* a common usage.
*/
if (flags & PIPE_CLEAR_COLOR) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
- scene->has_color_clear = TRUE;
+ if (!lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ color_arg ))
+ return FALSE;
}
- if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- setup->clear.zstencil );
- scene->has_depth_clear = TRUE;
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (!lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(zsvalue, zsmask) ))
+ return FALSE;
}
-
}
else {
/* Put ourselves into the 'pre-clear' state, specifically to try
@@ -347,39 +418,43 @@ lp_setup_clear( struct lp_setup_context *setup,
* buffers which the app or state-tracker might issue
* separately.
*/
- set_scene_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
setup->clear.flags |= flags;
+
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ setup->clear.zsmask |= zsmask;
+ setup->clear.zsvalue =
+ (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
+ }
+
+ if (flags & PIPE_CLEAR_COLOR) {
+ memcpy(setup->clear.color.clear_color,
+ &color_arg,
+ sizeof color_arg);
+ }
}
+
+ return TRUE;
}
-
-/**
- * Emit a fence.
- */
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup )
+void
+lp_setup_clear( struct lp_setup_context *setup,
+ const float *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
{
- if (setup->num_threads == 0) {
- return NULL;
- }
- else {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
- struct lp_fence *fence = lp_fence_create(rank);
+ if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
+ lp_setup_flush(setup, 0, NULL, __FUNCTION__);
- LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+ if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
+ assert(0);
+ }
+}
- set_scene_state( setup, SETUP_ACTIVE );
- /* insert the fence into all command bins */
- lp_scene_bin_everywhere( scene,
- lp_rast_fence,
- lp_rast_arg_fence(fence) );
- return (struct pipe_fence_handle *) fence;
- }
-}
void
@@ -394,11 +469,37 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
- setup->scissor_test = scissor;
setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+
+ if (setup->scissor_test != scissor) {
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
+ setup->scissor_test = scissor;
+ }
}
+void
+lp_setup_set_line_state( struct lp_setup_context *setup,
+ float line_width)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->line_width = line_width;
+}
+
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite_coord_enable,
+ uint sprite_coord_origin)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ setup->point_size = point_size;
+ setup->sprite_coord_enable = sprite_coord_enable;
+ setup->sprite_coord_origin = sprite_coord_origin;
+ setup->point_size_per_vertex = point_size_per_vertex;
+}
void
lp_setup_set_fs_inputs( struct lp_setup_context *setup,
@@ -412,17 +513,14 @@ lp_setup_set_fs_inputs( struct lp_setup_context *setup,
}
void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
- lp_jit_frag_func jit_function0,
- lp_jit_frag_func jit_function1,
- boolean opaque )
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant)
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
+ variant);
/* FIXME: reference count */
- setup->fs.current.jit_function[0] = jit_function0;
- setup->fs.current.jit_function[1] = jit_function1;
- setup->fs.current.opaque = opaque;
+ setup->fs.current.variant = variant;
setup->dirty |= LP_SETUP_NEW_FS;
}
@@ -487,10 +585,11 @@ lp_setup_set_scissor( struct lp_setup_context *setup,
assert(scissor);
- if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
- setup->scissor.current = *scissor; /* struct copy */
- setup->dirty |= LP_SETUP_NEW_SCISSOR;
- }
+ setup->scissor.x0 = scissor->minx;
+ setup->scissor.x1 = scissor->maxx-1;
+ setup->scissor.y0 = scissor->miny;
+ setup->scissor.y1 = scissor->maxy-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
@@ -529,7 +628,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
- if(view) {
+ if (view) {
struct pipe_resource *tex = view->texture;
struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
struct lp_jit_texture *jit_tex;
@@ -553,6 +652,18 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
LP_TEX_LAYOUT_LINEAR);
jit_tex->row_stride[j] = lp_tex->row_stride[j];
jit_tex->img_stride[j] = lp_tex->img_stride[j];
+
+ if ((LP_PERF & PERF_TEX_MEM) ||
+ !jit_tex->data[j]) {
+ /* out of memory - use dummy tile memory */
+ jit_tex->data[j] = lp_dummy_tile;
+ jit_tex->width = TILE_SIZE/8;
+ jit_tex->height = TILE_SIZE/8;
+ jit_tex->depth = 1;
+ jit_tex->last_level = 0;
+ jit_tex->row_stride[j] = 0;
+ jit_tex->img_stride[j] = 0;
+ }
}
}
else {
@@ -560,7 +671,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
/*
* XXX: Where should this be unmapped?
*/
-
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
@@ -577,6 +687,38 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
/**
+ * Called during state validation when LP_NEW_SAMPLER is set.
+ */
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+ unsigned num,
+ const struct pipe_sampler_state **samplers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
+
+ if (sampler) {
+ struct lp_jit_texture *jit_tex;
+ jit_tex = &setup->fs.current.jit_context.textures[i];
+
+ jit_tex->min_lod = sampler->min_lod;
+ jit_tex->max_lod = sampler->max_lod;
+ jit_tex->lod_bias = sampler->lod_bias;
+ COPY_4V(jit_tex->border_color, sampler->border_color);
+ }
+ }
+
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
+
+
+/**
* Is the given texture referenced by any scene?
* Note: we have to check all scenes including any scenes currently
* being rendered and the current scene being built.
@@ -610,38 +752,23 @@ lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
/**
* Called by vbuf code when we're about to draw something.
*/
-void
-lp_setup_update_state( struct lp_setup_context *setup )
+static boolean
+try_update_scene_state( struct lp_setup_context *setup )
{
- struct lp_scene *scene;
-
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
-
- setup_check_scene_size_and_flush(setup);
+ boolean new_scene = (setup->fs.stored == NULL);
+ struct lp_scene *scene = setup->scene;
- scene = lp_setup_get_current_scene(setup);
-
- assert(setup->fs.current.jit_function);
-
- /* Some of the 'draw' pipeline stages may have changed some driver state.
- * Make sure we've processed those state changes before anything else.
- *
- * XXX this is the only place where llvmpipe_context is used in the
- * setup code. This may get refactored/changed...
- */
- {
- struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
- if (lp->dirty) {
- llvmpipe_update_derived(lp);
- }
- assert(lp->dirty == 0);
- }
+ assert(scene);
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
uint8_t *stored;
unsigned i, j;
stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
/* smear each blend color component across 16 ubyte elements */
for (i = 0; i < 4; ++i) {
@@ -651,31 +778,10 @@ lp_setup_update_state( struct lp_setup_context *setup )
}
setup->blend_color.stored = stored;
-
setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
setup->dirty |= LP_SETUP_NEW_FS;
}
- if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
- float *stored;
-
- stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
-
- stored[0] = (float) setup->scissor.current.minx;
- stored[1] = (float) setup->scissor.current.miny;
- stored[2] = (float) setup->scissor.current.maxx;
- stored[3] = (float) setup->scissor.current.maxy;
-
- setup->scissor.stored = stored;
-
- setup->fs.current.jit_context.scissor_xmin = stored[0];
- setup->fs.current.jit_context.scissor_ymin = stored[1];
- setup->fs.current.jit_context.scissor_xmax = stored[2];
- setup->fs.current.jit_context.scissor_ymax = stored[3];
-
- setup->dirty |= LP_SETUP_NEW_FS;
- }
-
if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
struct pipe_resource *buffer = setup->constants.current;
@@ -693,13 +799,16 @@ lp_setup_update_state( struct lp_setup_context *setup )
void *stored;
stored = lp_scene_alloc(scene, current_size);
- if(stored) {
- memcpy(stored,
- current_data,
- current_size);
- setup->constants.stored_size = current_size;
- setup->constants.stored_data = stored;
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
}
+
+ memcpy(stored,
+ current_data,
+ current_size);
+ setup->constants.stored_size = current_size;
+ setup->constants.stored_data = stored;
}
}
else {
@@ -712,43 +821,98 @@ lp_setup_update_state( struct lp_setup_context *setup )
}
- if(setup->dirty & LP_SETUP_NEW_FS) {
- if(!setup->fs.stored ||
- memcmp(setup->fs.stored,
- &setup->fs.current,
- sizeof setup->fs.current) != 0) {
+ if (setup->dirty & LP_SETUP_NEW_FS) {
+ if (!setup->fs.stored ||
+ memcmp(setup->fs.stored,
+ &setup->fs.current,
+ sizeof setup->fs.current) != 0)
+ {
+ struct lp_rast_state *stored;
+ uint i;
+
/* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
* and append it to the bin's setup data buffer.
*/
- uint i;
- struct lp_rast_state *stored =
- (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
- if(stored) {
- memcpy(stored,
- &setup->fs.current,
- sizeof setup->fs.current);
- setup->fs.stored = stored;
-
- /* put the state-set command into all bins */
- lp_scene_bin_state_command( scene,
- lp_rast_set_state,
- lp_rast_arg_state(setup->fs.stored) );
+ stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
}
+ memcpy(stored,
+ &setup->fs.current,
+ sizeof setup->fs.current);
+ setup->fs.stored = stored;
+
/* The scene now references the textures in the rasterization
* state record. Note that now.
*/
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
- if (setup->fs.current_tex[i])
- lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
+ if (setup->fs.current_tex[i]) {
+ if (!lp_scene_add_resource_reference(scene,
+ setup->fs.current_tex[i],
+ new_scene)) {
+ assert(!new_scene);
+ return FALSE;
+ }
+ }
}
}
}
+ if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+ setup->draw_region = setup->framebuffer;
+ if (setup->scissor_test) {
+ u_rect_possible_intersection(&setup->scissor,
+ &setup->draw_region);
+ }
+ }
+
setup->dirty = 0;
assert(setup->fs.stored);
+ return TRUE;
+}
+
+void
+lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene )
+{
+ /* Some of the 'draw' pipeline stages may have changed some driver state.
+ * Make sure we've processed those state changes before anything else.
+ *
+ * XXX this is the only place where llvmpipe_context is used in the
+ * setup code. This may get refactored/changed...
+ */
+ {
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+ if (lp->dirty) {
+ llvmpipe_update_derived(lp);
+ }
+
+ /* Will probably need to move this somewhere else, just need
+ * to know about vertex shader point size attribute.
+ */
+ setup->psize = lp->psize_slot;
+
+ assert(lp->dirty == 0);
+ }
+
+ if (update_scene)
+ set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ );
+
+ /* Only call into update_scene_state() if we already have a
+ * scene:
+ */
+ if (update_scene && setup->scene) {
+ assert(setup->state == SETUP_ACTIVE);
+ if (!try_update_scene_state(setup)) {
+ lp_setup_flush_and_restart(setup);
+ if (!try_update_scene_state(setup))
+ assert(0);
+ }
+ }
}
@@ -760,7 +924,7 @@ lp_setup_destroy( struct lp_setup_context *setup )
{
uint i;
- reset_context( setup );
+ lp_setup_reset( setup );
util_unreference_framebuffer_state(&setup->fb);
@@ -771,16 +935,14 @@ lp_setup_destroy( struct lp_setup_context *setup )
pipe_resource_reference(&setup->constants.current, NULL);
/* free the scenes in the 'empty' queue */
- while (1) {
- struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
- if (!scene)
- break;
- lp_scene_destroy(scene);
- }
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ struct lp_scene *scene = setup->scenes[i];
- lp_scene_queue_destroy(setup->empty_scenes);
+ if (scene->fence)
+ lp_fence_wait(scene->fence);
- lp_rast_destroy( setup->rast );
+ lp_scene_destroy(scene);
+ }
FREE( setup );
}
@@ -803,18 +965,13 @@ lp_setup_create( struct pipe_context *pipe,
return NULL;
lp_setup_init_vbuf(setup);
+
+ /* Used only in update_state():
+ */
+ setup->pipe = pipe;
- setup->empty_scenes = lp_scene_queue_create();
- if (!setup->empty_scenes)
- goto fail;
- /* XXX: move this to the screen and share between contexts:
- */
setup->num_threads = screen->num_threads;
- setup->rast = lp_rast_create(screen->num_threads);
- if (!setup->rast)
- goto fail;
-
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
if (!setup->vbuf)
goto fail;
@@ -824,9 +981,7 @@ lp_setup_create( struct pipe_context *pipe,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
-
- lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+ setup->scenes[i] = lp_scene_create( pipe );
}
setup->triangle = first_triangle;
@@ -838,16 +993,86 @@ lp_setup_create( struct pipe_context *pipe,
return setup;
fail:
- if (setup->rast)
- lp_rast_destroy( setup->rast );
-
if (setup->vbuf)
;
- if (setup->empty_scenes)
- lp_scene_queue_destroy(setup->empty_scenes);
-
FREE(setup);
return NULL;
}
+
+/**
+ * Put a BeginQuery command into all bins.
+ */
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq)
+{
+ /* init the query to its beginning state */
+ assert(setup->active_query == NULL);
+
+ if (setup->scene) {
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
+
+ lp_setup_flush_and_restart(setup);
+
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
+ assert(0);
+ return;
+ }
+ }
+ }
+
+ setup->active_query = pq;
+}
+
+
+/**
+ * Put an EndQuery command into all bins.
+ */
+void
+lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
+{
+ union lp_rast_cmd_arg dummy = { 0 };
+
+ assert(setup->active_query == pq);
+ setup->active_query = NULL;
+
+ /* Setup will automatically re-issue any query which carried over a
+ * scene boundary, and the rasterizer automatically "ends" queries
+ * which are active at the end of a scene, so there is no need to
+ * retry this commands on failure.
+ */
+ if (setup->scene) {
+ /* pq->fence should be the fence of the *last* scene which
+ * contributed to the query result.
+ */
+ lp_fence_reference(&pq->fence, setup->scene->fence);
+
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_END_QUERY,
+ dummy)) {
+ lp_setup_flush(setup, 0, NULL, __FUNCTION__);
+ }
+ }
+ else {
+ lp_fence_reference(&pq->fence, setup->last_fence);
+ }
+}
+
+
+void
+lp_setup_flush_and_restart(struct lp_setup_context *setup)
+{
+ if (0) debug_printf("%s\n", __FUNCTION__);
+
+ assert(setup->state == SETUP_ACTIVE);
+ set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__);
+ lp_setup_update_state(setup, TRUE);
+}
+
+