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-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index 307c45cb9fc..21bbf104b15 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -25,12 +25,22 @@
*
**************************************************************************/
+/**
+ * The rast code is concerned with rasterization of command bins.
+ * Each screen tile has a bin associated with it. To render the
+ * scene we iterate over the tile bins and execute the commands
+ * in each bin.
+ * We'll do that with multiple threads...
+ */
+
+
#ifndef LP_RAST_H
#define LP_RAST_H
#include "pipe/p_compiler.h"
#include "lp_jit.h"
+
/* Initially create and program a single rasterizer directly. Later
* will want multiple of these, one or two per core. At that stage
* will probably pass command buffers into the rasterizers rather than
@@ -57,7 +67,6 @@ struct lp_rast_state {
* the tile color/z/stencil data somehow:
*/
lp_jit_frag_func jit_function;
-
};
@@ -121,6 +130,9 @@ struct lp_rast_triangle {
struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
+void lp_rast_destroy( struct lp_rasterizer * );
+
+
boolean lp_rast_begin( struct lp_rasterizer *rast,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf,
@@ -147,6 +159,7 @@ union lp_rast_cmd_arg {
unsigned clear_zstencil;
};
+
/* Cast wrappers. Hopefully these compile to noops!
*/
static INLINE const union lp_rast_cmd_arg
@@ -183,10 +196,12 @@ lp_rast_arg_null( void )
-
-
-/* Binnable Commands:
+/**
+ * Binnable Commands.
+ * These get put into bins by the setup code and are called when
+ * the bins are executed.
*/
+
void lp_rast_clear_color( struct lp_rasterizer *,
const union lp_rast_cmd_arg );
@@ -214,9 +229,5 @@ void lp_rast_shade_tile( struct lp_rasterizer *,
void lp_rast_end_tile( struct lp_rasterizer *rast );
-/* Shutdown:
- */
-void lp_rast_destroy( struct lp_rasterizer * );
-
#endif