diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_rast.c | 583 |
1 files changed, 266 insertions, 317 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index a00a592f2fe..d7e6415e139 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -28,12 +28,15 @@ #include <limits.h> #include "util/u_memory.h" #include "util/u_math.h" +#include "util/u_rect.h" #include "util/u_surface.h" +#include "util/u_pack_color.h" #include "lp_scene_queue.h" #include "lp_debug.h" #include "lp_fence.h" #include "lp_perf.h" +#include "lp_query.h" #include "lp_rast.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" @@ -41,6 +44,12 @@ #include "lp_scene.h" +#ifdef DEBUG +int jit_line = 0; +const struct lp_rast_state *jit_state = NULL; +#endif + + /** * Begin rasterizing a scene. * Called once per scene by one thread. @@ -49,44 +58,12 @@ static void lp_rast_begin( struct lp_rasterizer *rast, struct lp_scene *scene ) { - const struct pipe_framebuffer_state *fb = &scene->fb; - int i; rast->curr_scene = scene; LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); - rast->state.nr_cbufs = scene->fb.nr_cbufs; - - for (i = 0; i < rast->state.nr_cbufs; i++) { - struct pipe_surface *cbuf = scene->fb.cbufs[i]; - rast->cbuf[i].format = cbuf->texture->format; - rast->cbuf[i].tiles_per_row = align(cbuf->width, TILE_SIZE) / TILE_SIZE; - rast->cbuf[i].blocksize = - util_format_get_blocksize(cbuf->texture->format); - rast->cbuf[i].map = llvmpipe_resource_map(cbuf->texture, - cbuf->face, - cbuf->level, - cbuf->zslice, - LP_TEX_USAGE_READ_WRITE, - LP_TEX_LAYOUT_NONE); - } - - if (fb->zsbuf) { - struct pipe_surface *zsbuf = scene->fb.zsbuf; - rast->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->level); - rast->zsbuf.blocksize = - util_format_get_blocksize(zsbuf->texture->format); - - rast->zsbuf.map = llvmpipe_resource_map(zsbuf->texture, - zsbuf->face, - zsbuf->level, - zsbuf->zslice, - LP_TEX_USAGE_READ_WRITE, - LP_TEX_LAYOUT_NONE); - assert(rast->zsbuf.map); - } - + lp_scene_begin_rasterization( scene ); lp_scene_bin_iter_begin( scene ); } @@ -94,30 +71,7 @@ lp_rast_begin( struct lp_rasterizer *rast, static void lp_rast_end( struct lp_rasterizer *rast ) { - struct lp_scene *scene = rast->curr_scene; - unsigned i; - - /* Unmap color buffers */ - for (i = 0; i < rast->state.nr_cbufs; i++) { - struct pipe_surface *cbuf = scene->fb.cbufs[i]; - llvmpipe_resource_unmap(cbuf->texture, - cbuf->face, - cbuf->level, - cbuf->zslice); - rast->cbuf[i].map = NULL; - } - - /* Unmap z/stencil buffer */ - if (rast->zsbuf.map) { - struct pipe_surface *zsbuf = scene->fb.zsbuf; - llvmpipe_resource_unmap(zsbuf->texture, - zsbuf->face, - zsbuf->level, - zsbuf->zslice); - rast->zsbuf.map = NULL; - } - - lp_scene_reset( rast->curr_scene ); + lp_scene_end_rasterization( rast->curr_scene ); rast->curr_scene = NULL; @@ -136,47 +90,27 @@ lp_rast_end( struct lp_rasterizer *rast ) */ static void lp_rast_tile_begin(struct lp_rasterizer_task *task, - unsigned x, unsigned y) + const struct cmd_bin *bin) { - struct lp_rasterizer *rast = task->rast; - struct lp_scene *scene = rast->curr_scene; + const struct lp_scene *scene = task->scene; enum lp_texture_usage usage; - unsigned buf; - LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y); - - assert(x % TILE_SIZE == 0); - assert(y % TILE_SIZE == 0); - - task->x = x; - task->y = y; - - if (scene->has_color_clear) - usage = LP_TEX_USAGE_WRITE_ALL; - else - usage = LP_TEX_USAGE_READ_WRITE; - - /* get pointers to color tile(s) */ - for (buf = 0; buf < rast->state.nr_cbufs; buf++) { - struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf]; - struct llvmpipe_resource *lpt; - assert(cbuf); - lpt = llvmpipe_resource(cbuf->texture); - task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt, - cbuf->face + cbuf->zslice, - cbuf->level, - usage, - x, y); - assert(task->color_tiles[buf]); - } + LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y); + + task->bin = bin; + task->x = bin->x * TILE_SIZE; + task->y = bin->y * TILE_SIZE; + + /* reset pointers to color tile(s) */ + memset(task->color_tiles, 0, sizeof(task->color_tiles)); /* get pointer to depth/stencil tile */ { - struct pipe_surface *zsbuf = rast->curr_scene->fb.zsbuf; + struct pipe_surface *zsbuf = task->scene->fb.zsbuf; if (zsbuf) { struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture); - if (scene->has_depth_clear) + if (scene->has_depthstencil_clear) usage = LP_TEX_USAGE_WRITE_ALL; else usage = LP_TEX_USAGE_READ_WRITE; @@ -188,11 +122,14 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task, zsbuf->face + zsbuf->zslice, zsbuf->level, usage, - x, y); + task->x, + task->y); /* Get actual pointer to the tile data. Note that depth/stencil * data is tiled differently than color data. */ - task->depth_tile = lp_rast_get_depth_block_pointer(rast, x, y); + task->depth_tile = lp_rast_get_depth_block_pointer(task, + task->x, + task->y); assert(task->depth_tile); } @@ -207,11 +144,11 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task, * Clear the rasterizer's current color tile. * This is a bin command called during bin processing. */ -void +static void lp_rast_clear_color(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { - struct lp_rasterizer *rast = task->rast; + const struct lp_scene *scene = task->scene; const uint8_t *clear_color = arg.clear_color; unsigned i; @@ -226,8 +163,9 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, clear_color[1] == clear_color[2] && clear_color[2] == clear_color[3]) { /* clear to grayscale value {x, x, x, x} */ - for (i = 0; i < rast->state.nr_cbufs; i++) { - uint8_t *ptr = task->color_tiles[i]; + for (i = 0; i < scene->fb.nr_cbufs; i++) { + uint8_t *ptr = + lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4); } } @@ -238,8 +176,9 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, * works. */ const unsigned chunk = TILE_SIZE / 4; - for (i = 0; i < rast->state.nr_cbufs; i++) { - uint8_t *c = task->color_tiles[i]; + for (i = 0; i < scene->fb.nr_cbufs; i++) { + uint8_t *c = + lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); unsigned j; for (j = 0; j < 4 * TILE_SIZE; j++) { @@ -259,23 +198,29 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, } + + + + /** * Clear the rasterizer's current z/stencil tile. * This is a bin command called during bin processing. */ -void +static void lp_rast_clear_zstencil(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { - struct lp_rasterizer *rast = task->rast; + const struct lp_scene *scene = task->scene; + unsigned clear_value = arg.clear_zstencil.value; + unsigned clear_mask = arg.clear_zstencil.mask; const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; - const unsigned block_size = rast->zsbuf.blocksize; - const unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT; + const unsigned block_size = scene->zsbuf.blocksize; + const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT; uint8_t *dst; unsigned i, j; - LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil); + LP_DBG(DEBUG_RAST, "%s 0x%x%x\n", __FUNCTION__, clear_value, clear_mask); /* * Clear the aera of the swizzled depth/depth buffer matching this tile, in @@ -287,26 +232,36 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task, dst = task->depth_tile; - assert(dst == lp_rast_get_depth_block_pointer(rast, task->x, task->y)); - switch (block_size) { case 1: - memset(dst, (uint8_t) arg.clear_zstencil, height * width); + memset(dst, (uint8_t) clear_value, height * width); break; case 2: for (i = 0; i < height; i++) { uint16_t *row = (uint16_t *)dst; for (j = 0; j < width; j++) - *row++ = (uint16_t) arg.clear_zstencil; + *row++ = (uint16_t) clear_value; dst += dst_stride; } break; case 4: - for (i = 0; i < height; i++) { - uint32_t *row = (uint32_t *)dst; - for (j = 0; j < width; j++) - *row++ = arg.clear_zstencil; - dst += dst_stride; + if (clear_mask == 0xffffffff) { + for (i = 0; i < height; i++) { + uint32_t *row = (uint32_t *)dst; + for (j = 0; j < width; j++) + *row++ = clear_value; + dst += dst_stride; + } + } + else { + for (i = 0; i < height; i++) { + uint32_t *row = (uint32_t *)dst; + for (j = 0; j < width; j++) { + uint32_t tmp = ~clear_mask & *row; + *row++ = (clear_value & clear_mask) | tmp; + } + dst += dst_stride; + } } break; default: @@ -316,43 +271,6 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task, } -/** - * Load tile color from the framebuffer surface. - * This is a bin command called during bin processing. - */ -#if 0 -void -lp_rast_load_color(struct lp_rasterizer_task *task, - const union lp_rast_cmd_arg arg) -{ - struct lp_rasterizer *rast = task->rast; - unsigned buf; - enum lp_texture_usage usage; - - LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y); - - if (scene->has_color_clear) - usage = LP_TEX_USAGE_WRITE_ALL; - else - usage = LP_TEX_USAGE_READ_WRITE; - - /* Get pointers to color tile(s). - * This will convert linear data to tiled if needed. - */ - for (buf = 0; buf < rast->state.nr_cbufs; buf++) { - struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf]; - struct llvmpipe_texture *lpt; - assert(cbuf); - lpt = llvmpipe_texture(cbuf->texture); - task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt, - cbuf->face + cbuf->zslice, - cbuf->level, - usage, - task->x, task->y); - assert(task->color_tiles[buf]); - } -} -#endif /** @@ -364,57 +282,52 @@ lp_rast_load_color(struct lp_rasterizer_task *task, * threading/parallelism. * This is a bin command which is stored in all bins. */ -void -lp_rast_store_color( struct lp_rasterizer_task *task, - const union lp_rast_cmd_arg arg) +static void +lp_rast_store_linear_color( struct lp_rasterizer_task *task ) { - struct lp_rasterizer *rast = task->rast; - struct lp_scene *scene = rast->curr_scene; + const struct lp_scene *scene = task->scene; unsigned buf; - for (buf = 0; buf < rast->state.nr_cbufs; buf++) { + for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { struct pipe_surface *cbuf = scene->fb.cbufs[buf]; - const unsigned face = cbuf->face, level = cbuf->level; + const unsigned face_slice = cbuf->face + cbuf->zslice; + const unsigned level = cbuf->level; struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture); - /* this will convert the tiled data to linear if needed */ - (void) llvmpipe_get_texture_tile_linear(lpt, face, level, - LP_TEX_USAGE_READ, - task->x, task->y); - } -} + if (!task->color_tiles[buf]) + continue; -/** - * This is a bin command called during bin processing. - */ -void -lp_rast_set_state(struct lp_rasterizer_task *task, - const union lp_rast_cmd_arg arg) -{ - const struct lp_rast_state *state = arg.set_state; - - LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state); - - /* just set the current state pointer for this rasterizer */ - task->current_state = state; + llvmpipe_unswizzle_cbuf_tile(lpt, + face_slice, + level, + task->x, task->y, + task->color_tiles[buf]); + } } + /** * Run the shader on all blocks in a tile. This is used when a tile is * completely contained inside a triangle. * This is a bin command called during bin processing. */ -void +static void lp_rast_shade_tile(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { - struct lp_rasterizer *rast = task->rast; - const struct lp_rast_state *state = task->current_state; + const struct lp_scene *scene = task->scene; const struct lp_rast_shader_inputs *inputs = arg.shade_tile; + const struct lp_rast_state *state = inputs->state; + struct lp_fragment_shader_variant *variant = state->variant; const unsigned tile_x = task->x, tile_y = task->y; unsigned x, y; + if (inputs->disable) { + /* This command was partially binned and has been disabled */ + return; + } + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); /* render the whole 64x64 tile in 4x4 chunks */ @@ -425,42 +338,69 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, unsigned i; /* color buffer */ - for (i = 0; i < rast->state.nr_cbufs; i++) + for (i = 0; i < scene->fb.nr_cbufs; i++) color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x, tile_y + y); /* depth buffer */ - depth = lp_rast_get_depth_block_pointer(rast, tile_x + x, tile_y + y); + depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); /* run shader on 4x4 block */ - state->jit_function[RAST_WHOLE]( &state->jit_context, - tile_x + x, tile_y + y, - inputs->facing, - inputs->a0, - inputs->dadx, - inputs->dady, - color, - depth, - INT_MIN, INT_MIN, INT_MIN, - NULL, NULL, NULL ); + BEGIN_JIT_CALL(state); + variant->jit_function[RAST_WHOLE]( &state->jit_context, + tile_x + x, tile_y + y, + inputs->facing, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + 0xffff, + &task->vis_counter); + END_JIT_CALL(); } } } /** - * Compute shading for a 4x4 block of pixels. + * Run the shader on all blocks in a tile. This is used when a tile is + * completely contained inside a triangle, and the shader is opaque. + * This is a bin command called during bin processing. + */ +static void +lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) +{ + const struct lp_scene *scene = task->scene; + unsigned i; + + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + + /* this will prevent converting the layout from tiled to linear */ + for (i = 0; i < scene->fb.nr_cbufs; i++) { + (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); + } + + lp_rast_shade_tile(task, arg); +} + + +/** + * Compute shading for a 4x4 block of pixels inside a triangle. * This is a bin command called during bin processing. * \param x X position of quad in window coords * \param y Y position of quad in window coords */ -void lp_rast_shade_quads( struct lp_rasterizer_task *task, - const struct lp_rast_shader_inputs *inputs, - unsigned x, unsigned y, - int32_t c1, int32_t c2, int32_t c3) +void +lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, + const struct lp_rast_shader_inputs *inputs, + unsigned x, unsigned y, + unsigned mask) { - const struct lp_rast_state *state = task->current_state; - struct lp_rasterizer *rast = task->rast; + const struct lp_rast_state *state = inputs->state; + struct lp_fragment_shader_variant *variant = state->variant; + const struct lp_scene *scene = task->scene; uint8_t *color[PIPE_MAX_COLOR_BUFS]; void *depth; unsigned i; @@ -475,37 +415,66 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task, assert((y % 4) == 0); /* color buffer */ - for (i = 0; i < rast->state.nr_cbufs; i++) { + for (i = 0; i < scene->fb.nr_cbufs; i++) { color[i] = lp_rast_get_color_block_pointer(task, i, x, y); assert(lp_check_alignment(color[i], 16)); } /* depth buffer */ - depth = lp_rast_get_depth_block_pointer(rast, x, y); + depth = lp_rast_get_depth_block_pointer(task, x, y); assert(lp_check_alignment(state->jit_context.blend_color, 16)); - assert(lp_check_alignment(inputs->step[0], 16)); - assert(lp_check_alignment(inputs->step[1], 16)); - assert(lp_check_alignment(inputs->step[2], 16)); - /* run shader on 4x4 block */ - state->jit_function[RAST_EDGE_TEST]( &state->jit_context, - x, y, - inputs->facing, - inputs->a0, - inputs->dadx, - inputs->dady, - color, - depth, - c1, c2, c3, - inputs->step[0], - inputs->step[1], - inputs->step[2]); + BEGIN_JIT_CALL(state); + variant->jit_function[RAST_EDGE_TEST](&state->jit_context, + x, y, + inputs->facing, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + mask, + &task->vis_counter); + END_JIT_CALL(); +} + + + +/** + * Begin a new occlusion query. + * This is a bin command put in all bins. + * Called per thread. + */ +static void +lp_rast_begin_query(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) +{ + struct llvmpipe_query *pq = arg.query_obj; + + assert(task->query == NULL); + task->vis_counter = 0; + task->query = pq; +} + + +/** + * End the current occlusion query. + * This is a bin command put in all bins. + * Called per thread. + */ +static void +lp_rast_end_query(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) +{ + task->query->count[task->thread_index] += task->vis_counter; + task->query = NULL; } + /** * Set top row and left column of the tile's pixels to white. For debugging. */ @@ -565,42 +534,76 @@ outline_subtiles(uint8_t *tile) static void lp_rast_tile_end(struct lp_rasterizer_task *task) { -#if DEBUG - struct lp_rasterizer *rast = task->rast; - unsigned buf; - - for (buf = 0; buf < rast->state.nr_cbufs; buf++) { - uint8_t *color = lp_rast_get_color_block_pointer(task, buf, - task->x, task->y); - - if (LP_DEBUG & DEBUG_SHOW_SUBTILES) - outline_subtiles(color); - else if (LP_DEBUG & DEBUG_SHOW_TILES) - outline_tile(color); +#ifdef DEBUG + if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) { + const struct lp_scene *scene = task->scene; + unsigned buf; + + for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { + uint8_t *color = lp_rast_get_color_block_pointer(task, buf, + task->x, task->y); + + if (LP_DEBUG & DEBUG_SHOW_SUBTILES) + outline_subtiles(color); + else if (LP_DEBUG & DEBUG_SHOW_TILES) + outline_tile(color); + } } #else (void) outline_subtiles; #endif + lp_rast_store_linear_color(task); + + if (task->query) { + union lp_rast_cmd_arg dummy = {0}; + lp_rast_end_query(task, dummy); + } + /* debug */ memset(task->color_tiles, 0, sizeof(task->color_tiles)); task->depth_tile = NULL; + + task->bin = NULL; } +static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] = +{ + lp_rast_clear_color, + lp_rast_clear_zstencil, + lp_rast_triangle_1, + lp_rast_triangle_2, + lp_rast_triangle_3, + lp_rast_triangle_4, + lp_rast_triangle_5, + lp_rast_triangle_6, + lp_rast_triangle_7, + lp_rast_triangle_8, + lp_rast_triangle_3_4, + lp_rast_triangle_3_16, + lp_rast_shade_tile, + lp_rast_shade_tile_opaque, + lp_rast_begin_query, + lp_rast_end_query, +}; -/** - * Signal on a fence. This is called during bin execution/rasterization. - * Called per thread. - */ -void -lp_rast_fence(struct lp_rasterizer_task *task, - const union lp_rast_cmd_arg arg) +static void +do_rasterize_bin(struct lp_rasterizer_task *task, + const struct cmd_bin *bin) { - struct lp_fence *fence = arg.fence; - lp_fence_signal(fence); -} + const struct cmd_block *block; + unsigned k; + if (0) + lp_debug_bin(bin); + + for (block = bin->head; block; block = block->next) { + for (k = 0; k < block->count; k++) { + dispatch[block->cmd[k]]( task, block->arg[k] ); + } + } +} @@ -612,66 +615,26 @@ lp_rast_fence(struct lp_rasterizer_task *task, */ static void rasterize_bin(struct lp_rasterizer_task *task, - const struct cmd_bin *bin, - int x, int y) + const struct cmd_bin *bin ) { - const struct cmd_block_list *commands = &bin->commands; - struct cmd_block *block; - unsigned k; + lp_rast_tile_begin( task, bin ); - lp_rast_tile_begin( task, x * TILE_SIZE, y * TILE_SIZE ); - - /* simply execute each of the commands in the block list */ - for (block = commands->head; block; block = block->next) { - for (k = 0; k < block->count; k++) { - block->cmd[k]( task, block->arg[k] ); - } - } + do_rasterize_bin(task, bin); lp_rast_tile_end(task); - /* Free data for this bin. - */ - lp_scene_bin_reset( task->rast->curr_scene, x, y); -} - - -#define RAST(x) { lp_rast_##x, #x } -static struct { - lp_rast_cmd cmd; - const char *name; -} cmd_names[] = -{ - RAST(clear_color), - RAST(clear_zstencil), - RAST(triangle), - RAST(shade_tile), - RAST(set_state), - RAST(store_color), - RAST(fence), -}; - -static void -debug_bin( const struct cmd_bin *bin ) -{ - const struct cmd_block *head = bin->commands.head; - int i, j; - - for (i = 0; i < head->count; i++) { - debug_printf("%d: ", i); - for (j = 0; j < Elements(cmd_names); j++) { - if (head->cmd[i] == cmd_names[j].cmd) { - debug_printf("%s\n", cmd_names[j].name); - break; - } - } - if (j == Elements(cmd_names)) - debug_printf("...other\n"); + /* Debug/Perf flags: + */ + if (bin->head->count == 1) { + if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE) + LP_COUNT(nr_pure_shade_opaque_64); + else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE) + LP_COUNT(nr_pure_shade_64); } - } + /* An empty bin is one that just loads the contents of the tile and * stores them again unchanged. This typically happens when bins have * been flushed for some reason in the middle of a frame, or when @@ -682,34 +645,10 @@ debug_bin( const struct cmd_bin *bin ) static boolean is_empty_bin( const struct cmd_bin *bin ) { - const struct cmd_block *head = bin->commands.head; - int i; - - if (0) - debug_bin(bin); - - /* We emit at most two load-tile commands at the start of the first - * command block. In addition we seem to emit a couple of - * set-state commands even in empty bins. - * - * As a heuristic, if a bin has more than 4 commands, consider it - * non-empty. - */ - if (head->next != NULL || - head->count > 4) { - return FALSE; - } - - for (i = 0; i < head->count; i++) - if (head->cmd[i] != lp_rast_set_state) { - return FALSE; - } - - return TRUE; + return bin->head == NULL; } - /** * Rasterize/execute all bins within a scene. * Called per thread. @@ -718,6 +657,7 @@ static void rasterize_scene(struct lp_rasterizer_task *task, struct lp_scene *scene) { + task->scene = scene; /* loop over scene bins, rasterize each */ #if 0 { @@ -732,15 +672,20 @@ rasterize_scene(struct lp_rasterizer_task *task, #else { struct cmd_bin *bin; - int x, y; assert(scene); - while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) { + while ((bin = lp_scene_bin_iter_next(scene))) { if (!is_empty_bin( bin )) - rasterize_bin(task, bin, x, y); + rasterize_bin(task, bin); } } #endif + + if (scene->fence) { + lp_fence_signal(scene->fence); + } + + task->scene = NULL; } @@ -760,8 +705,6 @@ lp_rast_queue_scene( struct lp_rasterizer *rast, rasterize_scene( &rast->tasks[0], scene ); - lp_scene_reset( scene ); - lp_rast_end( rast ); rast->curr_scene = NULL; @@ -911,6 +854,10 @@ lp_rast_create( unsigned num_threads ) /* for synchronizing rasterization threads */ pipe_barrier_init( &rast->barrier, rast->num_threads ); + memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf); + + memset(lp_dummy_tile, 0, sizeof lp_dummy_tile); + return rast; } @@ -956,3 +903,5 @@ lp_rast_get_num_threads( struct lp_rasterizer *rast ) { return rast->num_threads; } + + |