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-rw-r--r--src/gallium/drivers/llvmpipe/lp_quad.h115
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diff --git a/src/gallium/drivers/llvmpipe/lp_quad.h b/src/gallium/drivers/llvmpipe/lp_quad.h
deleted file mode 100644
index c3a48700a4e..00000000000
--- a/src/gallium/drivers/llvmpipe/lp_quad.h
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-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <[email protected]>
- */
-
-#ifndef LP_QUAD_H
-#define LP_QUAD_H
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_state.h"
-#include "tgsi/tgsi_exec.h"
-
-
-#define QUAD_PRIM_POINT 1
-#define QUAD_PRIM_LINE 2
-#define QUAD_PRIM_TRI 3
-
-
-/* The rasterizer generates 2x2 quads of fragment and feeds them to
- * the current fp_machine (see below).
- * Remember that Y=0=top with Y increasing down the window.
- */
-#define QUAD_TOP_LEFT 0
-#define QUAD_TOP_RIGHT 1
-#define QUAD_BOTTOM_LEFT 2
-#define QUAD_BOTTOM_RIGHT 3
-
-#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
-#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
-#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
-#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
-#define MASK_ALL 0xf
-
-
-/**
- * Quad stage inputs (pos, coverage, front/back face, etc)
- */
-struct quad_header_input
-{
- int x0, y0; /**< quad window pos, always even */
- float coverage[QUAD_SIZE]; /**< fragment coverage for antialiasing */
- unsigned facing:1; /**< Front (0) or back (1) facing? */
- unsigned prim:2; /**< QUAD_PRIM_POINT, LINE, TRI */
-};
-
-
-/**
- * Quad stage inputs/outputs.
- */
-struct quad_header_inout
-{
- unsigned mask:4;
-};
-
-
-/**
- * Quad stage outputs (color & depth).
- */
-struct quad_header_output
-{
- /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
- PIPE_ALIGN_VAR(16) float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE];
-};
-
-
-/**
- * Input interpolation coefficients
- */
-struct quad_interp_coef
-{
- PIPE_ALIGN_VAR(16) float a0[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
- PIPE_ALIGN_VAR(16) float dadx[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
- PIPE_ALIGN_VAR(16) float dady[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
-};
-
-
-/**
- * Encodes everything we need to know about a 2x2 pixel block. Uses
- * "Channel-Serial" or "SoA" layout.
- */
-struct quad_header {
- struct quad_header_input input;
- struct quad_header_inout inout;
-
- /* Redundant/duplicated:
- */
- const struct quad_interp_coef *coef;
-};
-
-#endif /* LP_QUAD_H */