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-rw-r--r--src/gallium/drivers/llvmpipe/lp_prim_setup.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_prim_setup.h b/src/gallium/drivers/llvmpipe/lp_prim_setup.h
deleted file mode 100644
index da6cae63751..00000000000
--- a/src/gallium/drivers/llvmpipe/lp_prim_setup.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef LP_PRIM_SETUP_H
-#define LP_PRIM_SETUP_H
-
-
-/**
- * vbuf is a special stage to gather the stream of triangles, lines, points
- * together and reconstruct vertex buffers for hardware upload.
- *
- * First attempt, work in progress.
- *
- * TODO:
- * - separate out vertex buffer building and primitive emit, ie >1 draw per vb.
- * - tell vbuf stage how to build hw vertices directly
- * - pass vbuf stage a buffer pointer for direct emit to agp/vram.
- *
- *
- *
- * Vertices are just an array of floats, with all the attributes
- * packed. We currently assume a layout like:
- *
- * attr[0][0..3] - window position
- * attr[1..n][0..3] - remaining attributes.
- *
- * Attributes are assumed to be 4 floats wide but are packed so that
- * all the enabled attributes run contiguously.
- */
-
-
-struct draw_stage;
-struct llvmpipe_context;
-
-
-typedef void (*vbuf_draw_func)( struct pipe_context *pipe,
- unsigned prim,
- const ushort *elements,
- unsigned nr_elements,
- const void *vertex_buffer,
- unsigned nr_vertices );
-
-
-extern struct draw_stage *
-lp_draw_render_stage( struct llvmpipe_context *llvmpipe );
-
-extern struct setup_context *
-lp_draw_setup_context( struct draw_stage * );
-
-extern void
-lp_draw_flush( struct draw_stage * );
-
-
-extern struct draw_stage *
-lp_draw_vbuf_stage( struct draw_context *draw_context,
- struct pipe_context *pipe,
- vbuf_draw_func draw );
-
-
-#endif /* LP_PRIM_SETUP_H */