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-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c317
1 files changed, 317 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
new file mode 100644
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+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -0,0 +1,317 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "lp_clear.h"
+#include "lp_context.h"
+#include "lp_flush.h"
+#include "lp_prim_setup.h"
+#include "lp_prim_vbuf.h"
+#include "lp_state.h"
+#include "lp_surface.h"
+#include "lp_tile_cache.h"
+#include "lp_texture.h"
+#include "lp_winsys.h"
+#include "lp_query.h"
+
+
+
+/**
+ * Map any drawing surfaces which aren't already mapped
+ */
+void
+llvmpipe_map_transfers(struct llvmpipe_context *lp)
+{
+ unsigned i;
+
+ for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
+ lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
+ }
+
+ lp_tile_cache_map_transfers(lp->zsbuf_cache);
+}
+
+
+/**
+ * Unmap any mapped drawing surfaces
+ */
+void
+llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
+{
+ uint i;
+
+ for (i = 0; i < lp->framebuffer.nr_cbufs; i++)
+ lp_flush_tile_cache(lp, lp->cbuf_cache[i]);
+ lp_flush_tile_cache(lp, lp->zsbuf_cache);
+
+ for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
+ lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
+ }
+ lp_tile_cache_unmap_transfers(lp->zsbuf_cache);
+}
+
+
+static void llvmpipe_destroy( struct pipe_context *pipe )
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
+ uint i;
+
+ if (llvmpipe->draw)
+ draw_destroy( llvmpipe->draw );
+
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ llvmpipe->quad[i].polygon_stipple->destroy( llvmpipe->quad[i].polygon_stipple );
+ llvmpipe->quad[i].earlyz->destroy( llvmpipe->quad[i].earlyz );
+ llvmpipe->quad[i].shade->destroy( llvmpipe->quad[i].shade );
+ llvmpipe->quad[i].alpha_test->destroy( llvmpipe->quad[i].alpha_test );
+ llvmpipe->quad[i].depth_test->destroy( llvmpipe->quad[i].depth_test );
+ llvmpipe->quad[i].stencil_test->destroy( llvmpipe->quad[i].stencil_test );
+ llvmpipe->quad[i].occlusion->destroy( llvmpipe->quad[i].occlusion );
+ llvmpipe->quad[i].coverage->destroy( llvmpipe->quad[i].coverage );
+ llvmpipe->quad[i].blend->destroy( llvmpipe->quad[i].blend );
+ llvmpipe->quad[i].colormask->destroy( llvmpipe->quad[i].colormask );
+ llvmpipe->quad[i].output->destroy( llvmpipe->quad[i].output );
+ }
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
+ lp_destroy_tile_cache(llvmpipe->zsbuf_cache);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ lp_destroy_tile_cache(llvmpipe->tex_cache[i]);
+
+ for (i = 0; i < Elements(llvmpipe->constants); i++) {
+ if (llvmpipe->constants[i].buffer) {
+ pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
+ }
+ }
+
+ FREE( llvmpipe );
+}
+
+static unsigned int
+llvmpipe_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
+ unsigned i;
+
+ if(llvmpipe->dirty_render_cache) {
+ for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
+ if(llvmpipe->framebuffer.cbufs[i] &&
+ llvmpipe->framebuffer.cbufs[i]->texture == texture)
+ return PIPE_REFERENCED_FOR_WRITE;
+ }
+ if(llvmpipe->framebuffer.zsbuf &&
+ llvmpipe->framebuffer.zsbuf->texture == texture)
+ return PIPE_REFERENCED_FOR_WRITE;
+ }
+
+ /* FIXME: we also need to do the same for the texture cache */
+
+ return PIPE_UNREFERENCED;
+}
+
+static unsigned int
+llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ return PIPE_UNREFERENCED;
+}
+
+struct pipe_context *
+llvmpipe_create( struct pipe_screen *screen )
+{
+ struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context);
+ uint i;
+
+ util_init_math();
+
+#ifdef PIPE_ARCH_X86
+ llvmpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
+#else
+ llvmpipe->use_sse = FALSE;
+#endif
+
+ llvmpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
+
+ llvmpipe->pipe.winsys = screen->winsys;
+ llvmpipe->pipe.screen = screen;
+ llvmpipe->pipe.destroy = llvmpipe_destroy;
+
+ /* state setters */
+ llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
+ llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
+ llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
+
+ llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
+ llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
+ llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
+
+ llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
+ llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
+ llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
+
+ llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
+ llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
+ llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
+
+ llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
+ llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
+ llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
+
+ llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
+ llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
+ llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
+
+ llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
+ llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
+ llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
+ llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
+ llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
+ llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
+ llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
+ llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
+
+ llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
+ llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
+
+ llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
+ llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
+ llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
+ llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
+
+
+ llvmpipe->pipe.clear = llvmpipe_clear;
+ llvmpipe->pipe.flush = llvmpipe_flush;
+
+ llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
+ llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
+
+ llvmpipe_init_query_funcs( llvmpipe );
+ llvmpipe_init_texture_funcs( llvmpipe );
+
+ /*
+ * Alloc caches for accessing drawing surfaces and textures.
+ * Must be before quad stage setup!
+ */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
+ llvmpipe->zsbuf_cache = lp_create_tile_cache( screen );
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ llvmpipe->tex_cache[i] = lp_create_tile_cache( screen );
+
+
+ /* setup quad rendering stages */
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ llvmpipe->quad[i].polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
+ llvmpipe->quad[i].earlyz = lp_quad_earlyz_stage(llvmpipe);
+ llvmpipe->quad[i].shade = lp_quad_shade_stage(llvmpipe);
+ llvmpipe->quad[i].alpha_test = lp_quad_alpha_test_stage(llvmpipe);
+ llvmpipe->quad[i].depth_test = lp_quad_depth_test_stage(llvmpipe);
+ llvmpipe->quad[i].stencil_test = lp_quad_stencil_test_stage(llvmpipe);
+ llvmpipe->quad[i].occlusion = lp_quad_occlusion_stage(llvmpipe);
+ llvmpipe->quad[i].coverage = lp_quad_coverage_stage(llvmpipe);
+ llvmpipe->quad[i].blend = lp_quad_blend_stage(llvmpipe);
+ llvmpipe->quad[i].colormask = lp_quad_colormask_stage(llvmpipe);
+ llvmpipe->quad[i].output = lp_quad_output_stage(llvmpipe);
+ }
+
+ /* vertex shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex;
+ llvmpipe->tgsi.vert_samplers[i].unit = i;
+ llvmpipe->tgsi.vert_samplers[i].lp = llvmpipe;
+ llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
+ llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
+ }
+
+ /* fragment shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment;
+ llvmpipe->tgsi.frag_samplers[i].unit = i;
+ llvmpipe->tgsi.frag_samplers[i].lp = llvmpipe;
+ llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
+ llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
+ }
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ llvmpipe->draw = draw_create();
+ if (!llvmpipe->draw)
+ goto fail;
+
+ draw_texture_samplers(llvmpipe->draw,
+ PIPE_MAX_SAMPLERS,
+ (struct tgsi_sampler **)
+ llvmpipe->tgsi.vert_samplers_list);
+
+ llvmpipe->setup = lp_draw_render_stage(llvmpipe);
+ if (!llvmpipe->setup)
+ goto fail;
+
+ if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
+ llvmpipe->no_rast = TRUE;
+
+ if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
+ /* Deprecated path -- vbuf is the intended interface to the draw module:
+ */
+ draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
+ }
+ else {
+ lp_init_vbuf(llvmpipe);
+ }
+
+ /* plug in AA line/point stages */
+ draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
+ draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
+
+#if USE_DRAW_STAGE_PSTIPPLE
+ /* Do polygon stipple w/ texture map + frag prog? */
+ draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
+#endif
+
+ lp_init_surface_functions(llvmpipe);
+
+ return &llvmpipe->pipe;
+
+ fail:
+ llvmpipe_destroy(&llvmpipe->pipe);
+ return NULL;
+}
+