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path: root/src/gallium/drivers/iris/iris_state.c
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Diffstat (limited to 'src/gallium/drivers/iris/iris_state.c')
-rw-r--r--src/gallium/drivers/iris/iris_state.c559
1 files changed, 279 insertions, 280 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index 058bcea07eb..0a05b55fdf3 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -282,7 +282,7 @@ ro_bo(struct iris_bo *bo, uint32_t offset)
return (struct iris_address) { .bo = bo, .offset = offset };
}
-void
+static void
iris_upload_initial_gpu_state(struct iris_batch *batch)
{
iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
@@ -1312,18 +1312,9 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
{
}
-void
-iris_setup_state_base_address(struct iris_context *ice,
- struct iris_batch *batch,
- struct iris_bo *instruction_bo)
+static void
+iris_emit_state_base_address(struct iris_batch *batch)
{
- if (!(ice->state.dirty & IRIS_DIRTY_STATE_BASE_ADDRESS))
- return;
-
- //iris_batchbuffer_flush(...)
-
- ice->state.dirty &= ~IRIS_DIRTY_STATE_BASE_ADDRESS;
-
/* XXX: PIPE_CONTROLs */
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
@@ -1351,17 +1342,277 @@ iris_setup_state_base_address(struct iris_context *ice,
sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
- sba.InstructionBaseAddress = ro_bo(instruction_bo, 0);
sba.GeneralStateBufferSize = 0xfffff000;
- sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
sba.IndirectObjectBufferSize = 0xfffff000;
- sba.InstructionBufferSize = ALIGN(ice->shaders.cache.bo->size, 4096);
- sba.BindlessSurfaceStateSize = 0;
+ sba.InstructionBufferSize = 0xfffff000;
+ sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
}
}
-void
+static void
+iris_bind_compute_state(struct pipe_context *ctx, void *state)
+{
+}
+
+ //pkt.SamplerCount = \
+ //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
+ //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
+ //ffs(stage_state->per_thread_scratch) - 11; \
+
+#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
+ pkt.KernelStartPointer = shader->prog_offset; \
+ pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
+ pkt.FloatingPointMode = prog_data->use_alt_mode; \
+ \
+ pkt.DispatchGRFStartRegisterForURBData = \
+ prog_data->dispatch_grf_start_reg; \
+ pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
+ pkt.prefix##URBEntryReadOffset = 0; \
+ \
+ pkt.StatisticsEnable = true; \
+ pkt.Enable = true;
+
+static void
+iris_set_vs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+
+ iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
+ INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.SIMD8DispatchEnable = true;
+ vs.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
+ }
+}
+
+static void
+iris_set_tcs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
+
+ iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
+ INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
+
+ hs.InstanceCount = tcs_prog_data->instances - 1;
+ hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
+ hs.IncludeVertexHandles = true;
+ }
+}
+
+static void
+iris_set_tes_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
+
+ uint32_t *te_state = (void *) shader->derived_data;
+ uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
+
+ iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
+ te.Partitioning = tes_prog_data->partitioning;
+ te.OutputTopology = tes_prog_data->output_topology;
+ te.TEDomain = tes_prog_data->domain;
+ te.TEEnable = true;
+ te.MaximumTessellationFactorOdd = 63.0;
+ te.MaximumTessellationFactorNotOdd = 64.0;
+ }
+
+ iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
+ INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
+
+ ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
+ ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
+ ds.ComputeWCoordinateEnable =
+ tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
+
+ ds.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
+ }
+
+}
+
+static void
+iris_set_gs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
+
+ iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
+ INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
+
+ gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
+ gs.OutputTopology = gs_prog_data->output_topology;
+ gs.ControlDataHeaderSize =
+ gs_prog_data->control_data_header_size_hwords;
+ gs.InstanceControl = gs_prog_data->invocations - 1;
+ gs.DispatchMode = SIMD8;
+ gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
+ gs.ControlDataFormat = gs_prog_data->control_data_format;
+ gs.ReorderMode = TRAILING;
+ gs.ExpectedVertexCount = gs_prog_data->vertices_in;
+ gs.MaximumNumberofThreads =
+ GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
+ : (devinfo->max_gs_threads - 1);
+
+ if (gs_prog_data->static_vertex_count != -1) {
+ gs.StaticOutput = true;
+ gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
+ }
+ gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
+
+ gs.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
+
+ const int urb_entry_write_offset = 1;
+ const uint32_t urb_entry_output_length =
+ DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
+ urb_entry_write_offset;
+
+ gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
+ gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
+ }
+}
+
+static void
+iris_set_fs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
+
+ uint32_t *ps_state = (void *) shader->derived_data;
+ uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
+
+ iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
+ ps.VectorMaskEnable = true;
+ //ps.SamplerCount = ...
+ ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
+ ps.FloatingPointMode = prog_data->use_alt_mode;
+ ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
+
+ ps.PushConstantEnable = prog_data->nr_params > 0 ||
+ prog_data->ubo_ranges[0].length > 0;
+
+ /* From the documentation for this packet:
+ * "If the PS kernel does not need the Position XY Offsets to
+ * compute a Position Value, then this field should be programmed
+ * to POSOFFSET_NONE."
+ *
+ * "SW Recommendation: If the PS kernel needs the Position Offsets
+ * to compute a Position XY value, this field should match Position
+ * ZW Interpolation Mode to ensure a consistent position.xyzw
+ * computation."
+ *
+ * We only require XY sample offsets. So, this recommendation doesn't
+ * look useful at the moment. We might need this in future.
+ */
+ ps.PositionXYOffsetSelect =
+ wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
+ ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
+ ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
+ ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
+
+ // XXX: Disable SIMD32 with 16x MSAA
+
+ ps.DispatchGRFStartRegisterForConstantSetupData0 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
+ ps.DispatchGRFStartRegisterForConstantSetupData1 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
+ ps.DispatchGRFStartRegisterForConstantSetupData2 =
+ brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
+
+ ps.KernelStartPointer0 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
+ ps.KernelStartPointer1 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
+ ps.KernelStartPointer2 =
+ shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
+ }
+
+ iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
+ psx.PixelShaderValid = true;
+ psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
+ psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
+ psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
+ psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
+ psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
+ psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
+
+ if (wm_prog_data->uses_sample_mask) {
+ /* TODO: conservative rasterization */
+ if (wm_prog_data->post_depth_coverage)
+ psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
+ else
+ psx.InputCoverageMaskState = ICMS_NORMAL;
+ }
+
+ psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+ psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
+ psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
+
+ // XXX: UAV bit
+ }
+}
+
+static unsigned
+iris_derived_program_state_size(enum iris_program_cache_id cache_id)
+{
+ assert(cache_id <= IRIS_CACHE_CS);
+
+ static const unsigned dwords[] = {
+ [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
+ [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
+ [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
+ [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
+ [IRIS_CACHE_FS] =
+ GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
+ [IRIS_CACHE_CS] = 0,
+ [IRIS_CACHE_BLORP_BLIT] = 0,
+ };
+
+ return sizeof(uint32_t) * dwords[cache_id];
+}
+
+static void
+iris_set_derived_program_state(const struct gen_device_info *devinfo,
+ enum iris_program_cache_id cache_id,
+ struct iris_compiled_shader *shader)
+{
+ switch (cache_id) {
+ case IRIS_CACHE_VS:
+ iris_set_vs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_TCS:
+ iris_set_tcs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_TES:
+ iris_set_tes_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_GS:
+ iris_set_gs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_FS:
+ iris_set_fs_state(devinfo, shader);
+ break;
+ case IRIS_CACHE_CS:
+ break;
+ default:
+ break;
+ }
+}
+
+static void
iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw)
@@ -1693,269 +1944,9 @@ iris_upload_render_state(struct iris_context *ice,
#endif
}
-static void
-iris_bind_compute_state(struct pipe_context *ctx, void *state)
-{
-}
-
- //pkt.SamplerCount = \
- //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
- //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
- //ffs(stage_state->per_thread_scratch) - 11; \
-
-#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
- pkt.KernelStartPointer = shader->prog_offset; \
- pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
- pkt.FloatingPointMode = prog_data->use_alt_mode; \
- \
- pkt.DispatchGRFStartRegisterForURBData = \
- prog_data->dispatch_grf_start_reg; \
- pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
- pkt.prefix##URBEntryReadOffset = 0; \
- \
- pkt.StatisticsEnable = true; \
- pkt.Enable = true;
-
-static void
-iris_set_vs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
- INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.SIMD8DispatchEnable = true;
- vs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
- }
-}
-
-static void
-iris_set_tcs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
- INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
- hs.InstanceCount = tcs_prog_data->instances - 1;
- hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
- hs.IncludeVertexHandles = true;
- }
-}
static void
-iris_set_tes_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
-
- uint32_t *te_state = (void *) shader->derived_data;
- uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
-
- iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
- te.Partitioning = tes_prog_data->partitioning;
- te.OutputTopology = tes_prog_data->output_topology;
- te.TEDomain = tes_prog_data->domain;
- te.TEEnable = true;
- te.MaximumTessellationFactorOdd = 63.0;
- te.MaximumTessellationFactorNotOdd = 64.0;
- }
-
- iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
- INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
-
- ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
- ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
- ds.ComputeWCoordinateEnable =
- tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
-
- ds.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
- }
-
-}
-
-static void
-iris_set_gs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
- INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
-
- gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
- gs.OutputTopology = gs_prog_data->output_topology;
- gs.ControlDataHeaderSize =
- gs_prog_data->control_data_header_size_hwords;
- gs.InstanceControl = gs_prog_data->invocations - 1;
- gs.DispatchMode = SIMD8;
- gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
- gs.ControlDataFormat = gs_prog_data->control_data_format;
- gs.ReorderMode = TRAILING;
- gs.ExpectedVertexCount = gs_prog_data->vertices_in;
- gs.MaximumNumberofThreads =
- GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
- : (devinfo->max_gs_threads - 1);
-
- if (gs_prog_data->static_vertex_count != -1) {
- gs.StaticOutput = true;
- gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
- }
- gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
-
- gs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
-
- const int urb_entry_write_offset = 1;
- const uint32_t urb_entry_output_length =
- DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
- urb_entry_write_offset;
-
- gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
- gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
- }
-}
-
-static void
-iris_set_fs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
-
- uint32_t *ps_state = (void *) shader->derived_data;
- uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
-
- iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
- ps.VectorMaskEnable = true;
- //ps.SamplerCount = ...
- ps.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;
- ps.FloatingPointMode = prog_data->use_alt_mode;
- ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
-
- ps.PushConstantEnable = prog_data->nr_params > 0 ||
- prog_data->ubo_ranges[0].length > 0;
-
- /* From the documentation for this packet:
- * "If the PS kernel does not need the Position XY Offsets to
- * compute a Position Value, then this field should be programmed
- * to POSOFFSET_NONE."
- *
- * "SW Recommendation: If the PS kernel needs the Position Offsets
- * to compute a Position XY value, this field should match Position
- * ZW Interpolation Mode to ensure a consistent position.xyzw
- * computation."
- *
- * We only require XY sample offsets. So, this recommendation doesn't
- * look useful at the moment. We might need this in future.
- */
- ps.PositionXYOffsetSelect =
- wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
-
- // XXX: Disable SIMD32 with 16x MSAA
-
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
- ps.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
-
- ps.KernelStartPointer0 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
- ps.KernelStartPointer1 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
- ps.KernelStartPointer2 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
- }
-
- iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
- psx.PixelShaderValid = true;
- psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
- psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
- psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
- psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
- psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
- psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
-
- if (wm_prog_data->uses_sample_mask) {
- /* TODO: conservative rasterization */
- if (wm_prog_data->post_depth_coverage)
- psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
- else
- psx.InputCoverageMaskState = ICMS_NORMAL;
- }
-
- psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
- psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
- psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
-
- // XXX: UAV bit
- }
-}
-
-unsigned
-iris_derived_program_state_size(enum iris_program_cache_id cache_id)
-{
- assert(cache_id <= IRIS_CACHE_CS);
-
- static const unsigned dwords[] = {
- [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
- [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
- [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
- [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
- [IRIS_CACHE_FS] =
- GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
- [IRIS_CACHE_CS] = 0,
- [IRIS_CACHE_BLORP_BLIT] = 0,
- };
-
- return sizeof(uint32_t) * dwords[cache_id];
-}
-
-void
-iris_set_derived_program_state(const struct gen_device_info *devinfo,
- enum iris_program_cache_id cache_id,
- struct iris_compiled_shader *shader)
-{
- switch (cache_id) {
- case IRIS_CACHE_VS:
- iris_set_vs_state(devinfo, shader);
- break;
- case IRIS_CACHE_TCS:
- iris_set_tcs_state(devinfo, shader);
- break;
- case IRIS_CACHE_TES:
- iris_set_tes_state(devinfo, shader);
- break;
- case IRIS_CACHE_GS:
- iris_set_gs_state(devinfo, shader);
- break;
- case IRIS_CACHE_FS:
- iris_set_fs_state(devinfo, shader);
- break;
- case IRIS_CACHE_CS:
- break;
- default:
- break;
- }
-}
-
-void
iris_destroy_state(struct iris_context *ice)
{
// XXX: unreference resources/surfaces.
@@ -1966,12 +1957,10 @@ iris_destroy_state(struct iris_context *ice)
}
void
-iris_init_state(struct iris_context *ice)
+genX(init_state)(struct iris_context *ice)
{
struct pipe_context *ctx = &ice->ctx;
- ice->state.dirty = ~0ull;
-
ctx->create_blend_state = iris_create_blend_state;
ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
ctx->create_rasterizer_state = iris_create_rasterizer_state;
@@ -2015,4 +2004,14 @@ iris_init_state(struct iris_context *ice)
ctx->create_stream_output_target = iris_create_stream_output_target;
ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
ctx->set_stream_output_targets = iris_set_stream_output_targets;
+
+ ice->render_batch.emit_state_base_address = iris_emit_state_base_address;
+ ice->state.upload_render_state = iris_upload_render_state;
+ ice->state.derived_program_state_size = iris_derived_program_state_size;
+ ice->state.set_derived_program_state = iris_set_derived_program_state;
+ ice->state.destroy_state = iris_destroy_state;
+
+ ice->state.dirty = ~0ull;
+
+ iris_upload_initial_gpu_state(&ice->render_batch);
}