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-rw-r--r--src/gallium/drivers/iris/iris_state.c920
1 files changed, 920 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
new file mode 100644
index 00000000000..cfd08267ac5
--- /dev/null
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -0,0 +1,920 @@
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <errno.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_inlines.h"
+#include "util/u_transfer.h"
+#include "intel/compiler/brw_compiler.h"
+#include "iris_context.h"
+#include "iris_resource.h"
+
+#define __gen_address_type unsigned
+#define __gen_user_data void
+
+static uint64_t
+__gen_combine_address(void *user_data, void *location,
+ unsigned address, uint32_t delta)
+{
+ return delta;
+}
+
+#define __genxml_cmd_length(cmd) cmd ## _length
+#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
+#define __genxml_cmd_header(cmd) cmd ## _header
+#define __genxml_cmd_pack(cmd) cmd ## _pack
+
+#define iris_pack_command(cmd, dst, name) \
+ for (struct cmd name = { __genxml_cmd_header(cmd) }, \
+ *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
+ __genxml_cmd_pack(cmd)(NULL, (void *)dst, &name), \
+ _dst = NULL)
+
+#define iris_pack_state(cmd, dst, name) \
+ for (struct cmd name = {}, \
+ *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
+ __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
+ _dst = NULL)
+
+#include "genxml/genX_pack.h"
+#include "genxml/gen_macros.h"
+
+#define MOCS_WB (2 << 1)
+
+UNUSED static void pipe_asserts()
+{
+#define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
+
+ /* pipe_logicop happens to match the hardware. */
+ PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
+ PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
+ PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
+ PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
+ PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
+ PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
+ PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
+ PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
+ PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
+ PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
+ PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
+ PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
+ PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
+ PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
+ PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
+ PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);
+
+ /* pipe_blend_func happens to match the hardware. */
+ PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
+ PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);
+
+ /* pipe_blend_func happens to match the hardware. */
+ PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
+ PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
+ PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
+ PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
+ PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);
+
+ /* pipe_stencil_op happens to match the hardware. */
+ PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
+ PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
+ PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
+ PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
+ PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
+ PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
+ PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
+ PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);
+#undef PIPE_ASSERT
+}
+
+static unsigned
+translate_compare_func(enum pipe_compare_func pipe_func)
+{
+ static const unsigned map[] = {
+ [PIPE_FUNC_NEVER] = COMPAREFUNCTION_NEVER,
+ [PIPE_FUNC_LESS] = COMPAREFUNCTION_LESS,
+ [PIPE_FUNC_EQUAL] = COMPAREFUNCTION_EQUAL,
+ [PIPE_FUNC_LEQUAL] = COMPAREFUNCTION_LEQUAL,
+ [PIPE_FUNC_GREATER] = COMPAREFUNCTION_GREATER,
+ [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
+ [PIPE_FUNC_GEQUAL] = COMPAREFUNCTION_GEQUAL,
+ [PIPE_FUNC_ALWAYS] = COMPAREFUNCTION_ALWAYS,
+ };
+ return map[pipe_func];
+}
+
+static unsigned
+translate_shadow_func(enum pipe_compare_func pipe_func)
+{
+ /* Gallium specifies the result of shadow comparisons as:
+ *
+ * 1 if ref <op> texel,
+ * 0 otherwise.
+ *
+ * The hardware does:
+ *
+ * 0 if texel <op> ref,
+ * 1 otherwise.
+ *
+ * So we need to flip the operator and also negate.
+ */
+ static const unsigned map[] = {
+ [PIPE_FUNC_NEVER] = PREFILTEROPALWAYS,
+ [PIPE_FUNC_LESS] = PREFILTEROPLEQUAL,
+ [PIPE_FUNC_EQUAL] = PREFILTEROPNOTEQUAL,
+ [PIPE_FUNC_LEQUAL] = PREFILTEROPLESS,
+ [PIPE_FUNC_GREATER] = PREFILTEROPGEQUAL,
+ [PIPE_FUNC_NOTEQUAL] = PREFILTEROPEQUAL,
+ [PIPE_FUNC_GEQUAL] = PREFILTEROPGREATER,
+ [PIPE_FUNC_ALWAYS] = PREFILTEROPNEVER,
+ };
+ return map[pipe_func];
+}
+
+static unsigned
+translate_cull_mode(unsigned pipe_face)
+{
+ static const unsigned map[4] = {
+ [PIPE_FACE_NONE] = CULLMODE_NONE,
+ [PIPE_FACE_FRONT] = CULLMODE_FRONT,
+ [PIPE_FACE_BACK] = CULLMODE_BACK,
+ [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
+ };
+ return map[pipe_face];
+}
+
+static unsigned
+translate_fill_mode(unsigned pipe_polymode)
+{
+ static const unsigned map[4] = {
+ [PIPE_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
+ [PIPE_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
+ [PIPE_POLYGON_MODE_POINT] = FILL_MODE_POINT,
+ [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
+ };
+ return map[pipe_polymode];
+}
+
+static void
+iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
+{
+}
+
+static void
+iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
+{
+}
+
+static void
+iris_set_blend_color(struct pipe_context *ctx,
+ const struct pipe_blend_color *state)
+{
+ struct iris_context *ice = (struct iris_context *) ctx;
+
+ memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
+ ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
+}
+
+struct iris_blend_state {
+ uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
+ uint32_t blend_state[GENX(BLEND_STATE_length)];
+ uint32_t blend_entries[BRW_MAX_DRAW_BUFFERS *
+ GENX(BLEND_STATE_ENTRY_length)];
+};
+
+static void *
+iris_create_blend_state(struct pipe_context *ctx,
+ const struct pipe_blend_state *state)
+{
+ struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
+
+ iris_pack_state(GENX(BLEND_STATE), cso->blend_state, bs) {
+ bs.AlphaToCoverageEnable = state->alpha_to_coverage;
+ bs.IndependentAlphaBlendEnable = state->independent_blend_enable;
+ bs.AlphaToOneEnable = state->alpha_to_one;
+ bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
+ bs.ColorDitherEnable = state->dither;
+ //bs.AlphaTestEnable = <comes from alpha state> :(
+ //bs.AlphaTestFunction = <comes from alpha state> :(
+ }
+
+ iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
+ //pb.HasWriteableRT = <comes from somewhere> :(
+ //pb.AlphaTestEnable = <comes from alpha state> :(
+ pb.AlphaToCoverageEnable = state->alpha_to_coverage;
+ pb.IndependentAlphaBlendEnable = state->independent_blend_enable;
+
+ pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
+
+ pb.SourceBlendFactor = state->rt[0].rgb_src_factor;
+ pb.SourceAlphaBlendFactor = state->rt[0].alpha_func;
+ pb.DestinationBlendFactor = state->rt[0].rgb_dst_factor;
+ pb.DestinationAlphaBlendFactor = state->rt[0].alpha_dst_factor;
+ }
+
+ for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
+ iris_pack_state(GENX(BLEND_STATE_ENTRY), &cso->blend_entries[i], be) {
+ be.LogicOpEnable = state->logicop_enable;
+ be.LogicOpFunction = state->logicop_func;
+
+ be.PreBlendSourceOnlyClampEnable = false;
+ be.ColorClampRange = COLORCLAMP_RTFORMAT;
+ be.PreBlendColorClampEnable = true;
+ be.PostBlendColorClampEnable = true;
+
+ be.ColorBufferBlendEnable = state->rt[i].blend_enable;
+
+ be.ColorBlendFunction = state->rt[i].rgb_func;
+ be.AlphaBlendFunction = state->rt[i].alpha_func;
+ be.SourceBlendFactor = state->rt[i].rgb_src_factor;
+ be.SourceAlphaBlendFactor = state->rt[i].alpha_func;
+ be.DestinationBlendFactor = state->rt[i].rgb_dst_factor;
+ be.DestinationAlphaBlendFactor = state->rt[i].alpha_dst_factor;
+
+ be.WriteDisableRed = state->rt[i].colormask & PIPE_MASK_R;
+ be.WriteDisableGreen = state->rt[i].colormask & PIPE_MASK_G;
+ be.WriteDisableBlue = state->rt[i].colormask & PIPE_MASK_B;
+ be.WriteDisableAlpha = state->rt[i].colormask & PIPE_MASK_A;
+ }
+ }
+
+ return cso;
+}
+
+struct iris_depth_stencil_alpha_state {
+ uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
+ uint32_t cc_vp[GENX(CC_VIEWPORT_length)];
+
+ struct pipe_alpha_state alpha; /* to BLEND_STATE, 3DSTATE_PS_BLEND */
+};
+
+static void *
+iris_create_dsa_state(struct pipe_context *ctx,
+ const struct pipe_depth_stencil_alpha_state *state)
+{
+ struct iris_depth_stencil_alpha_state *cso =
+ malloc(sizeof(struct iris_depth_stencil_alpha_state));
+
+ cso->alpha = state->alpha;
+
+ bool two_sided_stencil = state->stencil[1].enabled;
+
+ /* The state tracker needs to optimize away EQUAL writes for us. */
+ assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
+
+ iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
+ wmds.StencilFailOp = state->stencil[0].fail_op;
+ wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
+ wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
+ wmds.StencilTestFunction =
+ translate_compare_func(state->stencil[0].func);
+ wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
+ wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
+ wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
+ wmds.BackfaceStencilTestFunction =
+ translate_compare_func(state->stencil[1].func);
+ wmds.DepthTestFunction = translate_compare_func(state->depth.func);
+ wmds.DoubleSidedStencilEnable = two_sided_stencil;
+ wmds.StencilTestEnable = state->stencil[0].enabled;
+ wmds.StencilBufferWriteEnable =
+ state->stencil[0].writemask != 0 ||
+ (two_sided_stencil && state->stencil[1].writemask != 0);
+ wmds.DepthTestEnable = state->depth.enabled;
+ wmds.DepthBufferWriteEnable = state->depth.writemask;
+ wmds.StencilTestMask = state->stencil[0].valuemask;
+ wmds.StencilWriteMask = state->stencil[0].writemask;
+ wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
+ wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
+ //wmds.StencilReferenceValue = <comes from elsewhere>
+ //wmds.BackfaceStencilReferenceValue = <comes from elsewhere>
+ }
+
+ iris_pack_state(GENX(CC_VIEWPORT), cso->cc_vp, ccvp) {
+ ccvp.MinimumDepth = state->depth.bounds_min;
+ ccvp.MaximumDepth = state->depth.bounds_max;
+ }
+
+ return cso;
+}
+
+struct iris_rasterizer_state {
+ uint32_t sf[GENX(3DSTATE_SF_length)];
+ uint32_t clip[GENX(3DSTATE_CLIP_length)];
+ uint32_t raster[GENX(3DSTATE_RASTER_length)];
+ uint32_t wm[GENX(3DSTATE_WM_length)];
+
+ bool flatshade; /* for shader state */
+ bool light_twoside; /* for shader state */
+ bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
+ enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
+
+ uint8_t line_stipple_factor;
+ uint16_t line_stipple_pattern;
+};
+
+static void *
+iris_create_rasterizer_state(struct pipe_context *ctx,
+ const struct pipe_rasterizer_state *state)
+{
+ struct iris_rasterizer_state *cso =
+ malloc(sizeof(struct iris_rasterizer_state));
+
+#if 0
+ sprite_coord_mode -> SBE PointSpriteTextureCoordinateOrigin
+ sprite_coord_enable -> SBE PointSpriteTextureCoordinateEnable
+ point_quad_rasterization -> SBE?
+
+ not necessary?
+ {
+ poly_smooth
+ force_persample_interp - ?
+ bottom_edge_rule
+
+ offset_units_unscaled - cap not exposed
+ }
+
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+ #endif
+
+ cso->flatshade = state->flatshade;
+ cso->light_twoside = state->light_twoside;
+ cso->rasterizer_discard = state->rasterizer_discard;
+ cso->line_stipple_factor = state->line_stipple_factor;
+ cso->line_stipple_pattern = state->line_stipple_pattern;
+ // for 3DSTATE_MULTISAMPLE, if we want it.
+ //cso->half_pixel_center = state->half_pixel_center;
+
+ iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
+ sf.StatisticsEnable = true;
+ sf.ViewportTransformEnable = true;
+ sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
+ sf.LineEndCapAntialiasingRegionWidth =
+ state->line_smooth ? _10pixels : _05pixels;
+ sf.LastPixelEnable = state->line_last_pixel;
+ sf.LineWidth = state->line_width;
+ sf.SmoothPointEnable = state->point_smooth;
+ sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
+ sf.PointWidth = state->point_size;
+
+ if (state->flatshade_first) {
+ sf.TriangleStripListProvokingVertexSelect = 2;
+ sf.TriangleFanProvokingVertexSelect = 2;
+ sf.LineStripListProvokingVertexSelect = 1;
+ } else {
+ sf.TriangleFanProvokingVertexSelect = 1;
+ }
+ }
+
+ /* COMPLETE! */
+ iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
+ rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
+ rr.CullMode = translate_cull_mode(state->cull_face);
+ rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
+ rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
+ rr.DXMultisampleRasterizationEnable = state->multisample;
+ rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
+ rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
+ rr.GlobalDepthOffsetEnablePoint = state->offset_point;
+ rr.GlobalDepthOffsetConstant = state->offset_units;
+ rr.GlobalDepthOffsetScale = state->offset_scale;
+ rr.GlobalDepthOffsetClamp = state->offset_clamp;
+ rr.SmoothPointEnable = state->point_smooth;
+ rr.AntialiasingEnable = state->line_smooth;
+ rr.ScissorRectangleEnable = state->scissor;
+ rr.ViewportZNearClipTestEnable = state->depth_clip_near;
+ rr.ViewportZFarClipTestEnable = state->depth_clip_far;
+ //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
+ }
+
+ iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
+ cl.StatisticsEnable = true;
+ cl.EarlyCullEnable = true;
+ cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
+ cl.ForceUserClipDistanceClipTestEnableBitmask = true;
+ cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
+ cl.GuardbandClipTestEnable = true;
+ cl.ClipMode = CLIPMODE_NORMAL;
+ cl.ClipEnable = true;
+ cl.ViewportXYClipTestEnable = state->point_tri_clip;
+ cl.MinimumPointWidth = 0.125;
+ cl.MaximumPointWidth = 255.875;
+ //.NonPerspectiveBarycentricEnable = <comes from FS prog> :(
+ //.ForceZeroRTAIndexEnable = <comes from FB layers being 0>
+
+ if (state->flatshade_first) {
+ cl.TriangleStripListProvokingVertexSelect = 2;
+ cl.TriangleFanProvokingVertexSelect = 2;
+ cl.LineStripListProvokingVertexSelect = 1;
+ } else {
+ cl.TriangleFanProvokingVertexSelect = 1;
+ }
+ }
+
+ iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
+ wm.LineAntialiasingRegionWidth = _10pixels;
+ wm.LineEndCapAntialiasingRegionWidth = _05pixels;
+ wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ wm.StatisticsEnable = true;
+ wm.LineStippleEnable = state->line_stipple_enable;
+ wm.PolygonStippleEnable = state->poly_stipple_enable;
+ // wm.BarycentricInterpolationMode = <comes from FS program> :(
+ // wm.EarlyDepthStencilControl = <comes from FS program> :(
+ }
+
+ return cso;
+}
+
+static uint32_t
+translate_wrap(unsigned pipe_wrap)
+{
+ static const unsigned map[] = {
+ [PIPE_TEX_WRAP_REPEAT] = TCM_WRAP,
+ [PIPE_TEX_WRAP_CLAMP] = TCM_HALF_BORDER,
+ [PIPE_TEX_WRAP_CLAMP_TO_EDGE] = TCM_CLAMP,
+ [PIPE_TEX_WRAP_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER,
+ [PIPE_TEX_WRAP_MIRROR_REPEAT] = TCM_MIRROR,
+ [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE,
+ [PIPE_TEX_WRAP_MIRROR_CLAMP] = -1, // XXX: ???
+ [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1, // XXX: ???
+ };
+ return map[pipe_wrap];
+}
+
+/**
+ * Return true if the given wrap mode requires the border color to exist.
+ */
+static bool
+wrap_mode_needs_border_color(unsigned wrap_mode)
+{
+ return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
+}
+
+static unsigned
+translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
+{
+ static const unsigned map[] = {
+ [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
+ [PIPE_TEX_MIPFILTER_LINEAR] = MIPFILTER_LINEAR,
+ [PIPE_TEX_MIPFILTER_NONE] = MIPFILTER_NONE,
+ };
+ return map[pipe_mip];
+}
+
+struct iris_sampler_state {
+ struct pipe_sampler_state base;
+
+ bool needs_border_color;
+
+ uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
+};
+
+static void *
+iris_create_sampler_state(struct pipe_context *pctx,
+ const struct pipe_sampler_state *state)
+{
+ struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);
+
+ if (!cso)
+ return NULL;
+
+ STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
+ STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);
+
+ unsigned wrap_s = translate_wrap(state->wrap_s);
+ unsigned wrap_t = translate_wrap(state->wrap_t);
+ unsigned wrap_r = translate_wrap(state->wrap_r);
+
+ cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
+ wrap_mode_needs_border_color(wrap_t) ||
+ wrap_mode_needs_border_color(wrap_r);
+
+ iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) {
+ samp.TCXAddressControlMode = wrap_s;
+ samp.TCYAddressControlMode = wrap_t;
+ samp.TCZAddressControlMode = wrap_r;
+ samp.CubeSurfaceControlMode = state->seamless_cube_map;
+ samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
+ samp.MinModeFilter = state->min_img_filter;
+ samp.MagModeFilter = state->mag_img_filter;
+ samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
+ samp.MaximumAnisotropy = RATIO21;
+
+ if (state->max_anisotropy >= 2) {
+ if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
+ samp.AnisotropicAlgorithm = EWAApproximation;
+ }
+
+ if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
+ samp.MagModeFilter = MAPFILTER_ANISOTROPIC;
+
+ samp.MaximumAnisotropy =
+ MIN2((state->max_anisotropy - 2) / 2, RATIO161);
+ }
+
+ /* Set address rounding bits if not using nearest filtering. */
+ if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
+ samp.UAddressMinFilterRoundingEnable = true;
+ samp.VAddressMinFilterRoundingEnable = true;
+ samp.RAddressMinFilterRoundingEnable = true;
+ }
+
+ if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
+ samp.UAddressMagFilterRoundingEnable = true;
+ samp.VAddressMagFilterRoundingEnable = true;
+ samp.RAddressMagFilterRoundingEnable = true;
+ }
+
+ if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ samp.ShadowFunction = translate_shadow_func(state->compare_func);
+
+ const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
+
+ samp.LODPreClampMode = CLAMP_MODE_OGL;
+ samp.MinLOD = CLAMP(state->min_lod, 0, hw_max_lod);
+ samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
+ samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);
+
+ //samp.BorderColorPointer = <<comes from elsewhere>>
+ }
+
+ return cso;
+}
+
+static struct pipe_sampler_view *
+iris_create_sampler_view(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *state)
+{
+ struct pipe_sampler_view *sampler_view = CALLOC_STRUCT(pipe_sampler_view);
+
+ if (!sampler_view)
+ return NULL;
+
+ /* initialize base object */
+ *sampler_view = *state;
+ sampler_view->texture = NULL;
+ pipe_resource_reference(&sampler_view->texture, texture);
+ pipe_reference_init(&sampler_view->reference, 1);
+ sampler_view->context = ctx;
+ return sampler_view;
+}
+
+static struct pipe_surface *
+iris_create_surface(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct pipe_surface *surface = CALLOC_STRUCT(pipe_surface);
+
+ if (!surface)
+ return NULL;
+
+ pipe_reference_init(&surface->reference, 1);
+ pipe_resource_reference(&surface->texture, tex);
+ surface->context = ctx;
+ surface->format = surf_tmpl->format;
+ surface->width = tex->width0;
+ surface->height = tex->height0;
+ surface->texture = tex;
+ surface->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ surface->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ surface->u.tex.level = surf_tmpl->u.tex.level;
+
+ return surface;
+}
+
+static void
+iris_set_sampler_views(struct pipe_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ struct pipe_sampler_view **views)
+{
+}
+
+static void
+iris_bind_sampler_states(struct pipe_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ void **states)
+{
+}
+
+static void
+iris_set_clip_state(struct pipe_context *ctx,
+ const struct pipe_clip_state *state)
+{
+}
+
+static void
+iris_set_polygon_stipple(struct pipe_context *ctx,
+ const struct pipe_poly_stipple *state)
+{
+ struct iris_context *ice = (struct iris_context *) ctx;
+ memcpy(&ice->state.poly_stipple, state, sizeof(*state));
+ ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
+}
+
+static void
+iris_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
+{
+}
+
+static void
+iris_set_scissor_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *state)
+{
+ struct iris_context *ice = (struct iris_context *) ctx;
+
+ for (unsigned i = start_slot; i < start_slot + num_scissors; i++) {
+ ice->state.scissors[i] = *state;
+ }
+
+ ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
+}
+
+static void
+iris_set_stencil_ref(struct pipe_context *ctx,
+ const struct pipe_stencil_ref *state)
+{
+ struct iris_context *ice = (struct iris_context *) ctx;
+ memcpy(&ice->state.stencil_ref, state, sizeof(*state));
+ ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
+}
+
+static void
+iris_set_viewport_states(struct pipe_context *ctx,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *state)
+{
+}
+
+static void
+iris_set_framebuffer_state(struct pipe_context *ctx,
+ const struct pipe_framebuffer_state *state)
+{
+}
+
+static void
+iris_set_constant_buffer(struct pipe_context *ctx,
+ enum pipe_shader_type shader, uint index,
+ const struct pipe_constant_buffer *cb)
+{
+}
+
+
+static void
+iris_sampler_view_destroy(struct pipe_context *ctx,
+ struct pipe_sampler_view *state)
+{
+ pipe_resource_reference(&state->texture, NULL);
+ free(state);
+}
+
+
+static void
+iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *surface)
+{
+ pipe_resource_reference(&surface->texture, NULL);
+ free(surface);
+}
+
+static void
+iris_bind_state(struct pipe_context *ctx, void *state)
+{
+}
+
+static void
+iris_delete_state(struct pipe_context *ctx, void *state)
+{
+ free(state);
+}
+
+struct iris_vertex_buffer_state {
+ uint32_t vertex_buffers[1 + 33 * GENX(VERTEX_BUFFER_STATE_length)];
+ unsigned length; /* length of 3DSTATE_VERTEX_BUFFERS in DWords */
+};
+
+static void
+iris_set_vertex_buffers(struct pipe_context *ctx,
+ unsigned start_slot, unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct iris_vertex_buffer_state *cso =
+ malloc(sizeof(struct iris_vertex_buffer_state));
+
+ cso->length = 4 * count - 1;
+
+ iris_pack_state(GENX(3DSTATE_VERTEX_BUFFERS), cso->vertex_buffers, vb) {
+ vb.DWordLength = cso->length;
+ }
+
+ /* If there are no buffers, do nothing. We can leave the stale
+ * 3DSTATE_VERTEX_BUFFERS in place - as long as there are no vertex
+ * elements that point to them, it should be fine.
+ */
+ if (!buffers)
+ return;
+
+ uint32_t *vb_pack_dest = &cso->vertex_buffers[1];
+
+ for (unsigned i = 0; i < count; i++) {
+ assert(!buffers[i].is_user_buffer);
+
+ iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
+ vb.VertexBufferIndex = start_slot + i;
+ vb.MOCS = MOCS_WB;
+ vb.AddressModifyEnable = true;
+ vb.BufferPitch = buffers[i].stride;
+ //vb.BufferStartingAddress = ro_bo(bo, buffers[i].buffer_offset);
+ //vb.BufferSize = bo->size;
+ }
+
+ vb_pack_dest += GENX(VERTEX_BUFFER_STATE_length);
+ }
+
+ /* XXX: actually do something with this! */
+}
+
+struct iris_vertex_element_state {
+ uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
+ uint32_t vf_instancing[GENX(3DSTATE_VF_INSTANCING_length)];
+ unsigned count;
+};
+
+static void *
+iris_create_vertex_elements(struct pipe_context *ctx,
+ unsigned count,
+ const struct pipe_vertex_element *state)
+{
+ struct iris_vertex_element_state *cso =
+ malloc(sizeof(struct iris_vertex_element_state));
+
+ cso->count = count;
+
+ /* TODO:
+ * - create edge flag one
+ * - create SGV ones
+ * - if those are necessary, use count + 1/2/3... OR in the length
+ */
+ iris_pack_state(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve);
+
+ uint32_t *ve_pack_dest = &cso->vertex_elements[1];
+
+ for (int i = 0; i < count; i++) {
+ iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
+ ve.VertexBufferIndex = state[i].vertex_buffer_index;
+ ve.Valid = true;
+ ve.SourceElementOffset = state[i].src_offset;
+ ve.SourceElementFormat =
+ iris_isl_format_for_pipe_format(state[i].src_format);
+ }
+
+ iris_pack_state(GENX(3DSTATE_VF_INSTANCING), cso->vf_instancing, vi) {
+ vi.VertexElementIndex = i;
+ vi.InstancingEnable = state[i].instance_divisor > 0;
+ vi.InstanceDataStepRate = state[i].instance_divisor;
+ }
+
+ ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+
+ return cso;
+}
+
+static void *
+iris_create_compute_state(struct pipe_context *ctx,
+ const struct pipe_compute_state *state)
+{
+ return malloc(1);
+}
+
+static struct pipe_stream_output_target *
+iris_create_stream_output_target(struct pipe_context *ctx,
+ struct pipe_resource *res,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct pipe_stream_output_target *t =
+ CALLOC_STRUCT(pipe_stream_output_target);
+ if (!t)
+ return NULL;
+
+ pipe_reference_init(&t->reference, 1);
+ pipe_resource_reference(&t->buffer, res);
+ t->buffer_offset = buffer_offset;
+ t->buffer_size = buffer_size;
+ return t;
+}
+
+static void
+iris_stream_output_target_destroy(struct pipe_context *ctx,
+ struct pipe_stream_output_target *t)
+{
+ pipe_resource_reference(&t->buffer, NULL);
+ free(t);
+}
+
+static void
+iris_set_stream_output_targets(struct pipe_context *ctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets)
+{
+}
+
+void
+iris_init_state_functions(struct pipe_context *ctx)
+{
+ ctx->create_blend_state = iris_create_blend_state;
+ ctx->create_depth_stencil_alpha_state = iris_create_dsa_state;
+ ctx->create_rasterizer_state = iris_create_rasterizer_state;
+ ctx->create_sampler_state = iris_create_sampler_state;
+ ctx->create_sampler_view = iris_create_sampler_view;
+ ctx->create_surface = iris_create_surface;
+ ctx->create_vertex_elements_state = iris_create_vertex_elements;
+ ctx->create_compute_state = iris_create_compute_state;
+ ctx->bind_blend_state = iris_bind_state;
+ ctx->bind_depth_stencil_alpha_state = iris_bind_state;
+ ctx->bind_sampler_states = iris_bind_sampler_states;
+ ctx->bind_fs_state = iris_bind_state;
+ ctx->bind_rasterizer_state = iris_bind_state;
+ ctx->bind_vertex_elements_state = iris_bind_state;
+ ctx->bind_compute_state = iris_bind_state;
+ ctx->bind_tcs_state = iris_bind_state;
+ ctx->bind_tes_state = iris_bind_state;
+ ctx->bind_gs_state = iris_bind_state;
+ ctx->bind_vs_state = iris_bind_state;
+ ctx->delete_blend_state = iris_delete_state;
+ ctx->delete_depth_stencil_alpha_state = iris_delete_state;
+ ctx->delete_fs_state = iris_delete_state;
+ ctx->delete_rasterizer_state = iris_delete_state;
+ ctx->delete_sampler_state = iris_delete_state;
+ ctx->delete_vertex_elements_state = iris_delete_state;
+ ctx->delete_compute_state = iris_delete_state;
+ ctx->delete_tcs_state = iris_delete_state;
+ ctx->delete_tes_state = iris_delete_state;
+ ctx->delete_gs_state = iris_delete_state;
+ ctx->delete_vs_state = iris_delete_state;
+ ctx->set_blend_color = iris_set_blend_color;
+ ctx->set_clip_state = iris_set_clip_state;
+ ctx->set_constant_buffer = iris_set_constant_buffer;
+ ctx->set_sampler_views = iris_set_sampler_views;
+ ctx->set_framebuffer_state = iris_set_framebuffer_state;
+ ctx->set_polygon_stipple = iris_set_polygon_stipple;
+ ctx->set_sample_mask = iris_set_sample_mask;
+ ctx->set_scissor_states = iris_set_scissor_states;
+ ctx->set_stencil_ref = iris_set_stencil_ref;
+ ctx->set_vertex_buffers = iris_set_vertex_buffers;
+ ctx->set_viewport_states = iris_set_viewport_states;
+ ctx->sampler_view_destroy = iris_sampler_view_destroy;
+ ctx->surface_destroy = iris_surface_destroy;
+ ctx->draw_vbo = iris_draw_vbo;
+ ctx->launch_grid = iris_launch_grid;
+ ctx->create_stream_output_target = iris_create_stream_output_target;
+ ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
+ ctx->set_stream_output_targets = iris_set_stream_output_targets;
+}