diff options
Diffstat (limited to 'src/gallium/drivers/iris/iris_resource.h')
-rw-r--r-- | src/gallium/drivers/iris/iris_resource.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_resource.h b/src/gallium/drivers/iris/iris_resource.h index 0424ea253e8..c17ed42ada2 100644 --- a/src/gallium/drivers/iris/iris_resource.h +++ b/src/gallium/drivers/iris/iris_resource.h @@ -41,6 +41,11 @@ struct iris_format_info { #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) +enum gen9_astc5x5_wa_tex_type { + GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0, + GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1, +}; + /** * Resources represent a GPU buffer object or image (mipmap tree). * @@ -195,4 +200,147 @@ void iris_flush_and_dirty_for_history(struct iris_context *ice, unsigned iris_get_num_logical_layers(const struct iris_resource *res, unsigned level); +void iris_resource_disable_aux(struct iris_resource *res); + +#define INTEL_REMAINING_LAYERS UINT32_MAX +#define INTEL_REMAINING_LEVELS UINT32_MAX + +/** + * Prepare a miptree for access + * + * This function should be called prior to any access to miptree in order to + * perform any needed resolves. + * + * \param[in] start_level The first mip level to be accessed + * + * \param[in] num_levels The number of miplevels to be accessed or + * INTEL_REMAINING_LEVELS to indicate every level + * above start_level will be accessed + * + * \param[in] start_layer The first array slice or 3D layer to be accessed + * + * \param[in] num_layers The number of array slices or 3D layers be + * accessed or INTEL_REMAINING_LAYERS to indicate + * every layer above start_layer will be accessed + * + * \param[in] aux_supported Whether or not the access will support the + * miptree's auxiliary compression format; this + * must be false for uncompressed miptrees + * + * \param[in] fast_clear_supported Whether or not the access will support + * fast clears in the miptree's auxiliary + * compression format + */ +void +iris_resource_prepare_access(struct iris_context *ice, + struct iris_resource *res, + uint32_t start_level, uint32_t num_levels, + uint32_t start_layer, uint32_t num_layers, + enum isl_aux_usage aux_usage, + bool fast_clear_supported); + +/** + * Complete a write operation + * + * This function should be called after any operation writes to a miptree. + * This will update the miptree's compression state so that future resolves + * happen correctly. Technically, this function can be called before the + * write occurs but the caller must ensure that they don't interlace + * iris_resource_prepare_access and iris_resource_finish_write calls to + * overlapping layer/level ranges. + * + * \param[in] level The mip level that was written + * + * \param[in] start_layer The first array slice or 3D layer written + * + * \param[in] num_layers The number of array slices or 3D layers + * written or INTEL_REMAINING_LAYERS to indicate + * every layer above start_layer was written + * + * \param[in] written_with_aux Whether or not the write was done with + * auxiliary compression enabled + */ +void +iris_resource_finish_write(struct iris_context *ice, + struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t num_layers, + enum isl_aux_usage aux_usage); + +/** Get the auxiliary compression state of a miptree slice */ +enum isl_aux_state +iris_resource_get_aux_state(const struct iris_resource *res, + uint32_t level, uint32_t layer); + +/** + * Set the auxiliary compression state of a miptree slice range + * + * This function directly sets the auxiliary compression state of a slice + * range of a miptree. It only modifies data structures and does not do any + * resolves. This should only be called by code which directly performs + * compression operations such as fast clears and resolves. Most code should + * use iris_resource_prepare_access or iris_resource_finish_write. + */ +void +iris_resource_set_aux_state(struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t num_layers, + enum isl_aux_state aux_state); + +/** + * Prepare a miptree for raw access + * + * This helper prepares the miptree for access that knows nothing about any + * sort of compression whatsoever. This is useful when mapping the surface or + * using it with the blitter. + */ +static inline void +iris_resource_access_raw(struct iris_context *ice, + struct iris_resource *res, + uint32_t level, uint32_t layer, + bool write) +{ + iris_resource_prepare_access(ice, res, level, 1, layer, 1, + ISL_AUX_USAGE_NONE, false); + if (write) + iris_resource_finish_write(ice, res, level, layer, 1, ISL_AUX_USAGE_NONE); +} + +enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice, + const struct iris_resource *res, + enum isl_format view_fmt, + enum gen9_astc5x5_wa_tex_type); +void iris_resource_prepare_texture(struct iris_context *ice, + struct iris_resource *res, + enum isl_format view_format, + uint32_t start_level, uint32_t num_levels, + uint32_t start_layer, uint32_t num_layers, + enum gen9_astc5x5_wa_tex_type); +void iris_resource_prepare_image(struct iris_context *ice, + struct iris_resource *res); + +void iris_resource_check_level_layer(const struct iris_resource *res, + uint32_t level, uint32_t layer); + +bool iris_resource_level_has_hiz(const struct iris_resource *res, + uint32_t level); + +enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice, + struct iris_resource *res, + enum isl_format render_fmt, + bool blend_enabled, + bool draw_aux_disabled); +void iris_resource_prepare_render(struct iris_context *ice, + struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t layer_count, + enum isl_aux_usage aux_usage); +void iris_resource_finish_render(struct iris_context *ice, + struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t layer_count, + enum isl_aux_usage aux_usage); +void iris_resource_prepare_depth(struct iris_context *ice, + struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t layer_count); +void iris_resource_finish_depth(struct iris_context *ice, + struct iris_resource *res, uint32_t level, + uint32_t start_layer, uint32_t layer_count, + bool depth_written); #endif |