summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/iris/iris_program.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/iris/iris_program.c')
-rw-r--r--src/gallium/drivers/iris/iris_program.c177
1 files changed, 123 insertions, 54 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c
index 9fc98a971ab..663a45c4a21 100644
--- a/src/gallium/drivers/iris/iris_program.c
+++ b/src/gallium/drivers/iris/iris_program.c
@@ -605,7 +605,7 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
/**
* Compile a vertex shader, and upload the assembly.
*/
-static bool
+static struct iris_compiled_shader *
iris_compile_vs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_vs_prog_key *key)
@@ -664,11 +664,12 @@ iris_compile_vs(struct iris_context *ice,
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
- iris_upload_and_bind_shader(ice, IRIS_CACHE_VS, key, program, prog_data,
- so_decls, system_values, num_system_values);
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
+ prog_data, so_decls, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
/**
@@ -685,10 +686,20 @@ iris_update_compiled_vs(struct iris_context *ice)
struct brw_vs_prog_key key = { .program_string_id = ish->program_id };
ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
- if (iris_bind_cached_shader(ice, IRIS_CACHE_VS, &key))
- return;
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
+ struct iris_compiled_shader *shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
+
+ if (!shader)
+ shader = iris_compile_vs(ice, ish, &key);
- UNUSED bool success = iris_compile_vs(ice, ish, &key);
+ if (old != shader) {
+ ice->shaders.prog[IRIS_CACHE_VS] = shader;
+ ice->state.dirty |= IRIS_DIRTY_VS |
+ IRIS_DIRTY_BINDINGS_VS |
+ IRIS_DIRTY_CONSTANTS_VS |
+ IRIS_DIRTY_VF_SGVS;
+ }
}
/**
@@ -756,7 +767,7 @@ get_unified_tess_slots(const struct iris_context *ice,
/**
* Compile a tessellation control shader, and upload the assembly.
*/
-static bool
+static struct iris_compiled_shader *
iris_compile_tcs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_tcs_prog_key *key)
@@ -802,11 +813,12 @@ iris_compile_tcs(struct iris_context *ice,
return false;
}
- iris_upload_and_bind_shader(ice, IRIS_CACHE_TCS, key, program, prog_data,
- NULL, system_values, num_system_values);
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
+ prog_data, NULL, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
/**
@@ -831,16 +843,25 @@ iris_update_compiled_tcs(struct iris_context *ice)
&key.patch_outputs_written);
ice->vtbl.populate_tcs_key(ice, &key);
- if (iris_bind_cached_shader(ice, IRIS_CACHE_TCS, &key))
- return;
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
+ struct iris_compiled_shader *shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
+
+ if (!shader)
+ shader = iris_compile_tcs(ice, tcs, &key);
- UNUSED bool success = iris_compile_tcs(ice, tcs, &key);
+ if (old != shader) {
+ ice->shaders.prog[IRIS_CACHE_TCS] = shader;
+ ice->state.dirty |= IRIS_DIRTY_TCS |
+ IRIS_DIRTY_BINDINGS_TCS |
+ IRIS_DIRTY_CONSTANTS_TCS;
+ }
}
/**
* Compile a tessellation evaluation shader, and upload the assembly.
*/
-static bool
+static struct iris_compiled_shader *
iris_compile_tes(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_tes_prog_key *key)
@@ -882,11 +903,13 @@ iris_compile_tes(struct iris_context *ice,
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
- iris_upload_and_bind_shader(ice, IRIS_CACHE_TES, key, program, prog_data,
- so_decls, system_values, num_system_values);
+
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
+ prog_data, so_decls, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
/**
@@ -904,16 +927,25 @@ iris_update_compiled_tes(struct iris_context *ice)
get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
ice->vtbl.populate_tes_key(ice, &key);
- if (iris_bind_cached_shader(ice, IRIS_CACHE_TES, &key))
- return;
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
+ struct iris_compiled_shader *shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
+
+ if (!shader)
+ shader = iris_compile_tes(ice, ish, &key);
- UNUSED bool success = iris_compile_tes(ice, ish, &key);
+ if (old != shader) {
+ ice->shaders.prog[IRIS_CACHE_TES] = shader;
+ ice->state.dirty |= IRIS_DIRTY_TES |
+ IRIS_DIRTY_BINDINGS_TES |
+ IRIS_DIRTY_CONSTANTS_TES;
+ }
}
/**
* Compile a geometry shader, and upload the assembly.
*/
-static bool
+static struct iris_compiled_shader *
iris_compile_gs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_gs_prog_key *key)
@@ -955,11 +987,12 @@ iris_compile_gs(struct iris_context *ice,
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
- iris_upload_and_bind_shader(ice, IRIS_CACHE_GS, key, program, prog_data,
- so_decls, system_values, num_system_values);
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
+ prog_data, so_decls, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
/**
@@ -972,25 +1005,32 @@ iris_update_compiled_gs(struct iris_context *ice)
{
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
+ struct iris_compiled_shader *shader = NULL;
- if (!ish) {
- iris_unbind_shader(ice, IRIS_CACHE_GS);
- return;
- }
+ if (ish) {
+ struct brw_gs_prog_key key = { .program_string_id = ish->program_id };
+ ice->vtbl.populate_gs_key(ice, &key);
- struct brw_gs_prog_key key = { .program_string_id = ish->program_id };
- ice->vtbl.populate_gs_key(ice, &key);
+ shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
- if (iris_bind_cached_shader(ice, IRIS_CACHE_GS, &key))
- return;
+ if (!shader)
+ shader = iris_compile_gs(ice, ish, &key);
+ }
- UNUSED bool success = iris_compile_gs(ice, ish, &key);
+ if (old != shader) {
+ ice->shaders.prog[IRIS_CACHE_GS] = shader;
+ ice->state.dirty |= IRIS_DIRTY_GS |
+ IRIS_DIRTY_BINDINGS_GS |
+ IRIS_DIRTY_CONSTANTS_GS;
+ }
}
/**
* Compile a fragment (pixel) shader, and upload the assembly.
*/
-static bool
+static struct iris_compiled_shader *
iris_compile_fs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_wm_prog_key *key,
@@ -1026,13 +1066,12 @@ iris_compile_fs(struct iris_context *ice,
return false;
}
- //brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
-
- iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data,
- NULL, system_values, num_system_values);
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
+ prog_data, NULL, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
/**
@@ -1051,11 +1090,24 @@ iris_update_compiled_fs(struct iris_context *ice)
if (ish->nos & IRIS_NOS_LAST_VUE_MAP)
key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
- if (iris_bind_cached_shader(ice, IRIS_CACHE_FS, &key))
- return;
-
- UNUSED bool success =
- iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
+ struct iris_compiled_shader *shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
+
+ if (!shader)
+ shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
+
+ if (old != shader) {
+ // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
+ // toggles. might be able to avoid flagging SBE too.
+ ice->shaders.prog[IRIS_CACHE_FS] = shader;
+ ice->state.dirty |= IRIS_DIRTY_FS |
+ IRIS_DIRTY_BINDINGS_FS |
+ IRIS_DIRTY_CONSTANTS_FS |
+ IRIS_DIRTY_WM |
+ IRIS_DIRTY_CLIP |
+ IRIS_DIRTY_SBE;
+ }
}
/**
@@ -1123,6 +1175,9 @@ get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
return (void *) ice->shaders.prog[stage]->prog_data;
}
+// XXX: iris_compiled_shaders are space-leaking :(
+// XXX: do remember to unbind them if deleting them.
+
/**
* Update the current shader variants for the given state.
*
@@ -1148,8 +1203,12 @@ iris_update_compiled_shaders(struct iris_context *ice)
iris_update_compiled_tcs(ice);
iris_update_compiled_tes(ice);
} else {
- iris_unbind_shader(ice, IRIS_CACHE_TCS);
- iris_unbind_shader(ice, IRIS_CACHE_TES);
+ ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
+ ice->shaders.prog[IRIS_CACHE_TES] = NULL;
+ ice->state.dirty |=
+ IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
+ IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
+ IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
}
}
@@ -1183,7 +1242,7 @@ iris_update_compiled_shaders(struct iris_context *ice)
}
}
-static bool
+static struct iris_compiled_shader *
iris_compile_cs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_cs_prog_key *key)
@@ -1220,11 +1279,12 @@ iris_compile_cs(struct iris_context *ice,
return false;
}
- iris_upload_and_bind_shader(ice, IRIS_CACHE_CS, key, program, prog_data,
- NULL, system_values, num_system_values);
+ struct iris_compiled_shader *shader =
+ iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
+ prog_data, NULL, system_values, num_system_values);
ralloc_free(mem_ctx);
- return true;
+ return shader;
}
void
@@ -1236,10 +1296,19 @@ iris_update_compiled_compute_shader(struct iris_context *ice)
struct brw_cs_prog_key key = { .program_string_id = ish->program_id };
ice->vtbl.populate_cs_key(ice, &key);
- if (iris_bind_cached_shader(ice, IRIS_CACHE_CS, &key))
- return;
+ struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
+ struct iris_compiled_shader *shader =
+ iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
- UNUSED bool success = iris_compile_cs(ice, ish, &key);
+ if (!shader)
+ shader = iris_compile_cs(ice, ish, &key);
+
+ if (old != shader) {
+ ice->shaders.prog[IRIS_CACHE_CS] = shader;
+ ice->state.dirty |= IRIS_DIRTY_CS |
+ IRIS_DIRTY_BINDINGS_CS |
+ IRIS_DIRTY_CONSTANTS_CS;
+ }
}
void