diff options
Diffstat (limited to 'src/gallium/drivers/iris/iris_draw.c')
-rw-r--r-- | src/gallium/drivers/iris/iris_draw.c | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c new file mode 100644 index 00000000000..b2472dd3a2c --- /dev/null +++ b/src/gallium/drivers/iris/iris_draw.c @@ -0,0 +1,178 @@ +/* + * Copyright © 2017 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include <stdio.h> +#include <errno.h> +#include "pipe/p_defines.h" +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "util/u_inlines.h" +#include "util/u_transfer.h" +#include "intel/compiler/brw_compiler.h" +#include "iris_context.h" + +#define __gen_address_type unsigned +#define __gen_user_data void + +static uint64_t +__gen_combine_address(void *user_data, void *location, + unsigned address, uint32_t delta) +{ + return delta; +} + +#define __genxml_cmd_length(cmd) cmd ## _length +#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias +#define __genxml_cmd_header(cmd) cmd ## _header +#define __genxml_cmd_pack(cmd) cmd ## _pack + +#define iris_pack_command(cmd, dst, name) \ + for (struct cmd name = { __genxml_cmd_header(cmd) }, \ + *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \ + __genxml_cmd_pack(cmd)(NULL, (void *)dst, &name), \ + _dst = NULL) + +#define iris_pack_state(cmd, dst, name) \ + for (struct cmd name = {}, \ + *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \ + __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \ + _dst = NULL) + +#include "genxml/genX_pack.h" +#include "genxml/gen_macros.h" + +static void +iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) +{ +#if 0 + l3 configuration + + 3DSTATE_VIEWPORT_STATE_POINTERS_CC - CC_VIEWPORT + -> from iris_depth_stencil_alpha_state + + 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL - SF_CLIP_VIEWPORT + -> pipe_viewport_state for matrix elements, guardband is calculated + from those. can calculate screen space from matrix apparently... + + 3DSTATE_SCISSOR_STATE_POINTERS - SCISSOR_RECT + -> from ice->state.scissors + + 3DSTATE_PUSH_CONSTANT_ALLOC_* + 3DSTATE_URB_* + -> TODO + + 3DSTATE_PS_BLEND + 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE + -> from iris_blend_state (most) + iris_depth_stencil_alpha_state + (alpha test function/enable) + has writeable RT from ??????? + + 3DSTATE_CC_STATE_POINTERS - COLOR_CALC_STATE + -> from ice->state.blend_color + iris_depth_stencil_alpha_state + (ref_value) + + 3DSTATE_CONSTANT_* - push constants + -> TODO + + Surfaces: + - pull constants + - ubos/ssbos/abos + - images + - textures + - render targets - write and read + 3DSTATE_BINDING_TABLE_POINTERS_* + -> TODO + + 3DSTATE_SAMPLER_STATE_POINTERS_* + -> TODO + + 3DSTATE_MULTISAMPLE + 3DSTATE_SAMPLE_MASK + + 3DSTATE_VS + 3DSTATE_HS + 3DSTATE_TE + 3DSTATE_DS + 3DSTATE_GS + 3DSTATE_PS_EXTRA + 3DSTATE_PS + 3DSTATE_STREAMOUT + 3DSTATE_SO_BUFFER + 3DSTATE_SO_DECL_LIST + + 3DSTATE_CLIP + -> iris_raster_state + ??? (Non-perspective Bary, ForceZeroRTAIndex) + + 3DSTATE_RASTER + 3DSTATE_SF + -> iris_raster_state + + 3DSTATE_WM + -> iris_raster_state + FS state (barycentric, EDSC) + 3DSTATE_SBE + -> iris_raster_state (point sprite texture coordinate origin) + -> bunch of shader state... + 3DSTATE_SBE_SWIZ + -> FS state + + 3DSTATE_DEPTH_BUFFER + 3DSTATE_HIER_DEPTH_BUFFER + 3DSTATE_STENCIL_BUFFER + 3DSTATE_CLEAR_PARAMS + -> iris_framebuffer_state? + + 3DSTATE_VF_TOPOLOGY + -> pipe_draw_info (prim_mode) + 3DSTATE_VF + -> pipe_draw_info (restart_index, primitive_restart) + + 3DSTATE_INDEX_BUFFER + -> pipe_draw_info (index) + 3DSTATE_VERTEX_BUFFERS + -> pipe_vertex_buffer (set_vertex_buffer hook) + 3DSTATE_VERTEX_ELEMENTS + -> iris_vertex_element + 3DSTATE_VF_INSTANCING + -> iris_vertex_element + 3DSTATE_VF_SGVS + -> TODO ??? + 3DSTATE_VF_COMPONENT_PACKING + -> TODO ??? + + 3DPRIMITIVE + -> pipe_draw_info + + rare: + 3DSTATE_POLY_STIPPLE_OFFSET + 3DSTATE_POLY_STIPPLE_PATTERN + -> ice->state.poly_stipple + 3DSTATE_LINE_STIPPLE + -> iris_raster_state + + once: + 3DSTATE_AA_LINE_PARAMETERS + 3DSTATE_WM_CHROMAKEY + 3DSTATE_SAMPLE_PATTERN + 3DSTATE_DRAWING_RECTANGLE + 3DSTATE_WM_HZ_OP +#endif +} |