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-rw-r--r--src/gallium/drivers/iris/iris_draw.c178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c
new file mode 100644
index 00000000000..b2472dd3a2c
--- /dev/null
+++ b/src/gallium/drivers/iris/iris_draw.c
@@ -0,0 +1,178 @@
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <errno.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_inlines.h"
+#include "util/u_transfer.h"
+#include "intel/compiler/brw_compiler.h"
+#include "iris_context.h"
+
+#define __gen_address_type unsigned
+#define __gen_user_data void
+
+static uint64_t
+__gen_combine_address(void *user_data, void *location,
+ unsigned address, uint32_t delta)
+{
+ return delta;
+}
+
+#define __genxml_cmd_length(cmd) cmd ## _length
+#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
+#define __genxml_cmd_header(cmd) cmd ## _header
+#define __genxml_cmd_pack(cmd) cmd ## _pack
+
+#define iris_pack_command(cmd, dst, name) \
+ for (struct cmd name = { __genxml_cmd_header(cmd) }, \
+ *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
+ __genxml_cmd_pack(cmd)(NULL, (void *)dst, &name), \
+ _dst = NULL)
+
+#define iris_pack_state(cmd, dst, name) \
+ for (struct cmd name = {}, \
+ *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
+ __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
+ _dst = NULL)
+
+#include "genxml/genX_pack.h"
+#include "genxml/gen_macros.h"
+
+static void
+iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
+{
+#if 0
+ l3 configuration
+
+ 3DSTATE_VIEWPORT_STATE_POINTERS_CC - CC_VIEWPORT
+ -> from iris_depth_stencil_alpha_state
+
+ 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL - SF_CLIP_VIEWPORT
+ -> pipe_viewport_state for matrix elements, guardband is calculated
+ from those. can calculate screen space from matrix apparently...
+
+ 3DSTATE_SCISSOR_STATE_POINTERS - SCISSOR_RECT
+ -> from ice->state.scissors
+
+ 3DSTATE_PUSH_CONSTANT_ALLOC_*
+ 3DSTATE_URB_*
+ -> TODO
+
+ 3DSTATE_PS_BLEND
+ 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
+ -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
+ (alpha test function/enable) + has writeable RT from ???????
+
+ 3DSTATE_CC_STATE_POINTERS - COLOR_CALC_STATE
+ -> from ice->state.blend_color + iris_depth_stencil_alpha_state
+ (ref_value)
+
+ 3DSTATE_CONSTANT_* - push constants
+ -> TODO
+
+ Surfaces:
+ - pull constants
+ - ubos/ssbos/abos
+ - images
+ - textures
+ - render targets - write and read
+ 3DSTATE_BINDING_TABLE_POINTERS_*
+ -> TODO
+
+ 3DSTATE_SAMPLER_STATE_POINTERS_*
+ -> TODO
+
+ 3DSTATE_MULTISAMPLE
+ 3DSTATE_SAMPLE_MASK
+
+ 3DSTATE_VS
+ 3DSTATE_HS
+ 3DSTATE_TE
+ 3DSTATE_DS
+ 3DSTATE_GS
+ 3DSTATE_PS_EXTRA
+ 3DSTATE_PS
+ 3DSTATE_STREAMOUT
+ 3DSTATE_SO_BUFFER
+ 3DSTATE_SO_DECL_LIST
+
+ 3DSTATE_CLIP
+ -> iris_raster_state + ??? (Non-perspective Bary, ForceZeroRTAIndex)
+
+ 3DSTATE_RASTER
+ 3DSTATE_SF
+ -> iris_raster_state
+
+ 3DSTATE_WM
+ -> iris_raster_state + FS state (barycentric, EDSC)
+ 3DSTATE_SBE
+ -> iris_raster_state (point sprite texture coordinate origin)
+ -> bunch of shader state...
+ 3DSTATE_SBE_SWIZ
+ -> FS state
+
+ 3DSTATE_DEPTH_BUFFER
+ 3DSTATE_HIER_DEPTH_BUFFER
+ 3DSTATE_STENCIL_BUFFER
+ 3DSTATE_CLEAR_PARAMS
+ -> iris_framebuffer_state?
+
+ 3DSTATE_VF_TOPOLOGY
+ -> pipe_draw_info (prim_mode)
+ 3DSTATE_VF
+ -> pipe_draw_info (restart_index, primitive_restart)
+
+ 3DSTATE_INDEX_BUFFER
+ -> pipe_draw_info (index)
+ 3DSTATE_VERTEX_BUFFERS
+ -> pipe_vertex_buffer (set_vertex_buffer hook)
+ 3DSTATE_VERTEX_ELEMENTS
+ -> iris_vertex_element
+ 3DSTATE_VF_INSTANCING
+ -> iris_vertex_element
+ 3DSTATE_VF_SGVS
+ -> TODO ???
+ 3DSTATE_VF_COMPONENT_PACKING
+ -> TODO ???
+
+ 3DPRIMITIVE
+ -> pipe_draw_info
+
+ rare:
+ 3DSTATE_POLY_STIPPLE_OFFSET
+ 3DSTATE_POLY_STIPPLE_PATTERN
+ -> ice->state.poly_stipple
+ 3DSTATE_LINE_STIPPLE
+ -> iris_raster_state
+
+ once:
+ 3DSTATE_AA_LINE_PARAMETERS
+ 3DSTATE_WM_CHROMAKEY
+ 3DSTATE_SAMPLE_PATTERN
+ 3DSTATE_DRAWING_RECTANGLE
+ 3DSTATE_WM_HZ_OP
+#endif
+}