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-rw-r--r--src/gallium/drivers/iris/iris_bufmgr.h28
1 files changed, 11 insertions, 17 deletions
diff --git a/src/gallium/drivers/iris/iris_bufmgr.h b/src/gallium/drivers/iris/iris_bufmgr.h
index 8be545cb04b..9210f44c944 100644
--- a/src/gallium/drivers/iris/iris_bufmgr.h
+++ b/src/gallium/drivers/iris/iris_bufmgr.h
@@ -48,14 +48,11 @@ struct pipe_debug_callback;
*
* We lay out the virtual address space as follows:
*
- * - [0, 4K): Nothing (empty page for null address)
- * - [4K, 4G): Shaders (Instruction Base Address)
- * - [4G, 8G): Surfaces (Surface State Base Address, Bindless ...)
- * - [8G, 12G): Dynamic (Dynamic State Base Address)
- * - [12G, *): Other (everything else in the full 48-bit VMA)
- *
- * A special 64kB "binder" buffer lives at the start of the surface memory
- * zone, holding binding tables referring to objects in the rest of the zone.
+ * - [0, 4K): Nothing (empty page for null address)
+ * - [4K, 4G): Shaders (Instruction Base Address)
+ * - [4G, 8G): Surfaces & Binders (Surface State Base Address, Bindless ...)
+ * - [8G, 12G): Dynamic (Dynamic State Base Address)
+ * - [12G, *): Other (everything else in the full 48-bit VMA)
*
* A special buffer for border color lives at the start of the dynamic state
* memory zone. This unfortunately has to be handled specially because the
@@ -65,32 +62,29 @@ struct pipe_debug_callback;
* each a separate VMA. However, we assign address globally, so buffers will
* have the same address in all GEM contexts. This lets us have a single BO
* field for the address, which is easy and cheap.
- *
- * One exception is the special "binder" BO. Binders are context-local,
- * so while there are many of them, all binders are stored at the same
- * fixed address (in different VMAs).
*/
enum iris_memory_zone {
IRIS_MEMZONE_SHADER,
+ IRIS_MEMZONE_BINDER,
IRIS_MEMZONE_SURFACE,
IRIS_MEMZONE_DYNAMIC,
IRIS_MEMZONE_OTHER,
- IRIS_MEMZONE_BINDER,
IRIS_MEMZONE_BORDER_COLOR_POOL,
};
/* Intentionally exclude single buffer "zones" */
#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 2)
+#define IRIS_BINDER_SIZE (64 * 1024)
+#define IRIS_MAX_BINDERS 100
+
#define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32))
-#define IRIS_MEMZONE_SURFACE_START (1ull * (1ull << 32))
+#define IRIS_MEMZONE_BINDER_START (1ull * (1ull << 32))
+#define IRIS_MEMZONE_SURFACE_START (IRIS_MEMZONE_BINDER_START + IRIS_MAX_BINDERS * IRIS_BINDER_SIZE)
#define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32))
#define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32))
-#define IRIS_BINDER_ADDRESS IRIS_MEMZONE_SURFACE_START
-#define IRIS_BINDER_SIZE (64 * 1024)
-
#define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START
#define IRIS_BORDER_COLOR_POOL_SIZE (64 * 1024)