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-rw-r--r--src/gallium/drivers/ilo/core/ilo_state_shader_ps.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c b/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
index f4d801e9b56..ceeb68a460e 100644
--- a/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
+++ b/src/gallium/drivers/ilo/core/ilo_state_shader_ps.c
@@ -592,7 +592,12 @@ ps_set_gen8_3DSTATE_PS(struct ilo_state_ps *ps,
ILO_DEV_ASSERT(dev, 8, 8);
- dw3 = ff->sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
+ /*
+ * Set VME here for correct computation of LODs and others. Not sure why
+ * it is needed now.
+ */
+ dw3 = GEN6_THREADDISP_VME |
+ ff->sampler_count << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT |
ff->surface_count << GEN6_THREADDISP_BINDING_TABLE_SIZE__SHIFT;
if (false)