diff options
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.c')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_state.c | 449 |
1 files changed, 229 insertions, 220 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index 1e427edc231..d9b81bb97f1 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -35,7 +35,7 @@ #include "ilo_state_gen.h" static void -finalize_shader_states(struct ilo_context *ilo) +finalize_shader_states(struct ilo_state_vector *vec) { unsigned type; @@ -45,15 +45,15 @@ finalize_shader_states(struct ilo_context *ilo) switch (type) { case PIPE_SHADER_VERTEX: - shader = ilo->vs; + shader = vec->vs; state = ILO_DIRTY_VS; break; case PIPE_SHADER_GEOMETRY: - shader = ilo->gs; + shader = vec->gs; state = ILO_DIRTY_GS; break; case PIPE_SHADER_FRAGMENT: - shader = ilo->fs; + shader = vec->fs; state = ILO_DIRTY_FS; break; default: @@ -66,20 +66,20 @@ finalize_shader_states(struct ilo_context *ilo) continue; /* compile if the shader or the states it depends on changed */ - if (ilo->dirty & state) { - ilo_shader_select_kernel(shader, ilo, ILO_DIRTY_ALL); + if (vec->dirty & state) { + ilo_shader_select_kernel(shader, vec, ILO_DIRTY_ALL); } - else if (ilo_shader_select_kernel(shader, ilo, ilo->dirty)) { + else if (ilo_shader_select_kernel(shader, vec, vec->dirty)) { /* mark the state dirty if a new kernel is selected */ - ilo->dirty |= state; + vec->dirty |= state; } /* need to setup SBE for FS */ - if (type == PIPE_SHADER_FRAGMENT && ilo->dirty & + if (type == PIPE_SHADER_FRAGMENT && vec->dirty & (state | ILO_DIRTY_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER)) { if (ilo_shader_select_kernel_routing(shader, - (ilo->gs) ? ilo->gs : ilo->vs, ilo->rasterizer)) - ilo->dirty |= state; + (vec->gs) ? vec->gs : vec->vs, vec->rasterizer)) + vec->dirty |= state; } } } @@ -113,72 +113,75 @@ finalize_cbuf_state(struct ilo_context *ilo, util_format_get_blocksize(elem_format), elem_format, false, false, &cbuf->cso[i].surface); - ilo->dirty |= ILO_DIRTY_CBUF; + ilo->state_vector.dirty |= ILO_DIRTY_CBUF; } } static void finalize_constant_buffers(struct ilo_context *ilo) { - if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS)) - finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_VERTEX], ilo->vs); + struct ilo_state_vector *vec = &ilo->state_vector; - if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS)) - finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_FRAGMENT], ilo->fs); + if (vec->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS)) + finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_VERTEX], vec->vs); + + if (ilo->state_vector.dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS)) + finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_FRAGMENT], vec->fs); } static void finalize_index_buffer(struct ilo_context *ilo) { - const bool need_upload = (ilo->draw->indexed && - (ilo->ib.user_buffer || ilo->ib.offset % ilo->ib.index_size)); + struct ilo_state_vector *vec = &ilo->state_vector; + const bool need_upload = (vec->draw->indexed && + (vec->ib.user_buffer || vec->ib.offset % vec->ib.index_size)); struct pipe_resource *current_hw_res = NULL; - if (!(ilo->dirty & ILO_DIRTY_IB) && !need_upload) + if (!(vec->dirty & ILO_DIRTY_IB) && !need_upload) return; - pipe_resource_reference(¤t_hw_res, ilo->ib.hw_resource); + pipe_resource_reference(¤t_hw_res, vec->ib.hw_resource); if (need_upload) { - const unsigned offset = ilo->ib.index_size * ilo->draw->start; - const unsigned size = ilo->ib.index_size * ilo->draw->count; + const unsigned offset = vec->ib.index_size * vec->draw->start; + const unsigned size = vec->ib.index_size * vec->draw->count; unsigned hw_offset; - if (ilo->ib.user_buffer) { + if (vec->ib.user_buffer) { u_upload_data(ilo->uploader, 0, size, - ilo->ib.user_buffer + offset, &hw_offset, &ilo->ib.hw_resource); + vec->ib.user_buffer + offset, &hw_offset, &vec->ib.hw_resource); } else { - u_upload_buffer(ilo->uploader, 0, ilo->ib.offset + offset, size, - ilo->ib.buffer, &hw_offset, &ilo->ib.hw_resource); + u_upload_buffer(ilo->uploader, 0, vec->ib.offset + offset, size, + vec->ib.buffer, &hw_offset, &vec->ib.hw_resource); } /* the HW offset should be aligned */ - assert(hw_offset % ilo->ib.index_size == 0); - ilo->ib.draw_start_offset = hw_offset / ilo->ib.index_size; + assert(hw_offset % vec->ib.index_size == 0); + vec->ib.draw_start_offset = hw_offset / vec->ib.index_size; /* - * INDEX[ilo->draw->start] in the original buffer is INDEX[0] in the HW + * INDEX[vec->draw->start] in the original buffer is INDEX[0] in the HW * resource */ - ilo->ib.draw_start_offset -= ilo->draw->start; + vec->ib.draw_start_offset -= vec->draw->start; } else { - pipe_resource_reference(&ilo->ib.hw_resource, ilo->ib.buffer); + pipe_resource_reference(&vec->ib.hw_resource, vec->ib.buffer); /* note that index size may be zero when the draw is not indexed */ - if (ilo->draw->indexed) - ilo->ib.draw_start_offset = ilo->ib.offset / ilo->ib.index_size; + if (vec->draw->indexed) + vec->ib.draw_start_offset = vec->ib.offset / vec->ib.index_size; else - ilo->ib.draw_start_offset = 0; + vec->ib.draw_start_offset = 0; } /* treat the IB as clean if the HW states do not change */ - if (ilo->ib.hw_resource == current_hw_res && - ilo->ib.hw_index_size == ilo->ib.index_size) - ilo->dirty &= ~ILO_DIRTY_IB; + if (vec->ib.hw_resource == current_hw_res && + vec->ib.hw_index_size == vec->ib.index_size) + vec->dirty &= ~ILO_DIRTY_IB; else - ilo->ib.hw_index_size = ilo->ib.index_size; + vec->ib.hw_index_size = vec->ib.index_size; pipe_resource_reference(¤t_hw_res, NULL); } @@ -191,9 +194,9 @@ void ilo_finalize_3d_states(struct ilo_context *ilo, const struct pipe_draw_info *draw) { - ilo->draw = draw; + ilo->state_vector.draw = draw; - finalize_shader_states(ilo); + finalize_shader_states(&ilo->state_vector); finalize_constant_buffers(ilo); finalize_index_buffer(ilo); @@ -204,13 +207,13 @@ static void * ilo_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_blend_state *blend; blend = MALLOC_STRUCT(ilo_blend_state); assert(blend); - ilo_gpe_init_blend(ilo->dev, state, blend); + ilo_gpe_init_blend(dev, state, blend); return blend; } @@ -218,11 +221,11 @@ ilo_create_blend_state(struct pipe_context *pipe, static void ilo_bind_blend_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->blend = state; + vec->blend = state; - ilo->dirty |= ILO_DIRTY_BLEND; + vec->dirty |= ILO_DIRTY_BLEND; } static void @@ -235,13 +238,13 @@ static void * ilo_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_sampler_cso *sampler; sampler = MALLOC_STRUCT(ilo_sampler_cso); assert(sampler); - ilo_gpe_init_sampler_cso(ilo->dev, state, sampler); + ilo_gpe_init_sampler_cso(dev, state, sampler); return sampler; } @@ -250,8 +253,8 @@ static void ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned count, void **samplers) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_sampler_state *dst = &ilo->sampler[shader]; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_sampler_state *dst = &vec->sampler[shader]; bool changed = false; unsigned i; @@ -292,16 +295,16 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader, if (changed) { switch (shader) { case PIPE_SHADER_VERTEX: - ilo->dirty |= ILO_DIRTY_SAMPLER_VS; + vec->dirty |= ILO_DIRTY_SAMPLER_VS; break; case PIPE_SHADER_GEOMETRY: - ilo->dirty |= ILO_DIRTY_SAMPLER_GS; + vec->dirty |= ILO_DIRTY_SAMPLER_GS; break; case PIPE_SHADER_FRAGMENT: - ilo->dirty |= ILO_DIRTY_SAMPLER_FS; + vec->dirty |= ILO_DIRTY_SAMPLER_FS; break; case PIPE_SHADER_COMPUTE: - ilo->dirty |= ILO_DIRTY_SAMPLER_CS; + vec->dirty |= ILO_DIRTY_SAMPLER_CS; break; } } @@ -317,14 +320,14 @@ static void * ilo_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_rasterizer_state *rast; rast = MALLOC_STRUCT(ilo_rasterizer_state); assert(rast); rast->state = *state; - ilo_gpe_init_rasterizer(ilo->dev, state, rast); + ilo_gpe_init_rasterizer(dev, state, rast); return rast; } @@ -332,11 +335,11 @@ ilo_create_rasterizer_state(struct pipe_context *pipe, static void ilo_bind_rasterizer_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->rasterizer = state; + vec->rasterizer = state; - ilo->dirty |= ILO_DIRTY_RASTERIZER; + vec->dirty |= ILO_DIRTY_RASTERIZER; } static void @@ -349,13 +352,13 @@ static void * ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_dsa_state *dsa; dsa = MALLOC_STRUCT(ilo_dsa_state); assert(dsa); - ilo_gpe_init_dsa(ilo->dev, state, dsa); + ilo_gpe_init_dsa(dev, state, dsa); return dsa; } @@ -363,11 +366,11 @@ ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe, static void ilo_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->dsa = state; + vec->dsa = state; - ilo->dirty |= ILO_DIRTY_DSA; + vec->dirty |= ILO_DIRTY_DSA; } static void @@ -383,7 +386,7 @@ ilo_create_fs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_fs(ilo->dev, state, ilo); + shader = ilo_shader_create_fs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -394,11 +397,11 @@ ilo_create_fs_state(struct pipe_context *pipe, static void ilo_bind_fs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->fs = state; + vec->fs = state; - ilo->dirty |= ILO_DIRTY_FS; + vec->dirty |= ILO_DIRTY_FS; } static void @@ -418,7 +421,7 @@ ilo_create_vs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_vs(ilo->dev, state, ilo); + shader = ilo_shader_create_vs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -429,11 +432,11 @@ ilo_create_vs_state(struct pipe_context *pipe, static void ilo_bind_vs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->vs = state; + vec->vs = state; - ilo->dirty |= ILO_DIRTY_VS; + vec->dirty |= ILO_DIRTY_VS; } static void @@ -453,7 +456,7 @@ ilo_create_gs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_gs(ilo->dev, state, ilo); + shader = ilo_shader_create_gs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -464,15 +467,15 @@ ilo_create_gs_state(struct pipe_context *pipe, static void ilo_bind_gs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (ilo->gs == state) + if (vec->gs == state) return; - ilo->gs = state; + vec->gs = state; - ilo->dirty |= ILO_DIRTY_GS; + vec->dirty |= ILO_DIRTY_GS; } static void @@ -490,13 +493,13 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_ve_state *ve; ve = MALLOC_STRUCT(ilo_ve_state); assert(ve); - ilo_gpe_init_ve(ilo->dev, num_elements, elements, ve); + ilo_gpe_init_ve(dev, num_elements, elements, ve); return ve; } @@ -504,11 +507,11 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe, static void ilo_bind_vertex_elements_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->ve = state; + vec->ve = state; - ilo->dirty |= ILO_DIRTY_VE; + vec->dirty |= ILO_DIRTY_VE; } static void @@ -523,52 +526,52 @@ static void ilo_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->blend_color = *state; + vec->blend_color = *state; - ilo->dirty |= ILO_DIRTY_BLEND_COLOR; + vec->dirty |= ILO_DIRTY_BLEND_COLOR; } static void ilo_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (!memcmp(&ilo->stencil_ref, state, sizeof(*state))) + if (!memcmp(&vec->stencil_ref, state, sizeof(*state))) return; - ilo->stencil_ref = *state; + vec->stencil_ref = *state; - ilo->dirty |= ILO_DIRTY_STENCIL_REF; + vec->dirty |= ILO_DIRTY_STENCIL_REF; } static void ilo_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (ilo->sample_mask == sample_mask) + if (vec->sample_mask == sample_mask) return; - ilo->sample_mask = sample_mask; + vec->sample_mask = sample_mask; - ilo->dirty |= ILO_DIRTY_SAMPLE_MASK; + vec->dirty |= ILO_DIRTY_SAMPLE_MASK; } static void ilo_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->clip = *state; + vec->clip = *state; - ilo->dirty |= ILO_DIRTY_CLIP; + vec->dirty |= ILO_DIRTY_CLIP; } static void @@ -576,13 +579,14 @@ ilo_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *buf) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_cbuf_state *cbuf = &ilo->cbuf[shader]; + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_cbuf_state *cbuf = &vec->cbuf[shader]; const unsigned count = 1; unsigned i; - assert(shader < Elements(ilo->cbuf)); - assert(index + count <= Elements(ilo->cbuf[shader].cso)); + assert(shader < Elements(vec->cbuf)); + assert(index + count <= Elements(vec->cbuf[shader].cso)); if (buf) { for (i = 0; i < count; i++) { @@ -594,7 +598,7 @@ ilo_set_constant_buffer(struct pipe_context *pipe, const enum pipe_format elem_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - ilo_gpe_init_view_surface_for_buffer(ilo->dev, + ilo_gpe_init_view_surface_for_buffer(dev, ilo_buffer(buf[i].buffer), buf[i].buffer_offset, buf[i].buffer_size, util_format_get_blocksize(elem_format), elem_format, @@ -636,29 +640,30 @@ ilo_set_constant_buffer(struct pipe_context *pipe, } } - ilo->dirty |= ILO_DIRTY_CBUF; + vec->dirty |= ILO_DIRTY_CBUF; } static void ilo_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo_gpe_set_fb(ilo->dev, state, &ilo->fb); + ilo_gpe_set_fb(dev, state, &vec->fb); - ilo->dirty |= ILO_DIRTY_FB; + vec->dirty |= ILO_DIRTY_FB; } static void ilo_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->poly_stipple = *state; + vec->poly_stipple = *state; - ilo->dirty |= ILO_DIRTY_POLY_STIPPLE; + vec->dirty |= ILO_DIRTY_POLY_STIPPLE; } static void @@ -667,12 +672,13 @@ ilo_set_scissor_states(struct pipe_context *pipe, unsigned num_scissors, const struct pipe_scissor_state *scissors) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo_gpe_set_scissor(ilo->dev, start_slot, num_scissors, - scissors, &ilo->scissor); + ilo_gpe_set_scissor(dev, start_slot, num_scissors, + scissors, &vec->scissor); - ilo->dirty |= ILO_DIRTY_SCISSOR; + vec->dirty |= ILO_DIRTY_SCISSOR; } static void @@ -681,30 +687,31 @@ ilo_set_viewport_states(struct pipe_context *pipe, unsigned num_viewports, const struct pipe_viewport_state *viewports) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; if (viewports) { unsigned i; for (i = 0; i < num_viewports; i++) { - ilo_gpe_set_viewport_cso(ilo->dev, &viewports[i], - &ilo->viewport.cso[start_slot + i]); + ilo_gpe_set_viewport_cso(dev, &viewports[i], + &vec->viewport.cso[start_slot + i]); } - if (ilo->viewport.count < start_slot + num_viewports) - ilo->viewport.count = start_slot + num_viewports; + if (vec->viewport.count < start_slot + num_viewports) + vec->viewport.count = start_slot + num_viewports; /* need to save viewport 0 for util_blitter */ if (!start_slot && num_viewports) - ilo->viewport.viewport0 = viewports[0]; + vec->viewport.viewport0 = viewports[0]; } else { - if (ilo->viewport.count <= start_slot + num_viewports && - ilo->viewport.count > start_slot) - ilo->viewport.count = start_slot; + if (vec->viewport.count <= start_slot + num_viewports && + vec->viewport.count > start_slot) + vec->viewport.count = start_slot; } - ilo->dirty |= ILO_DIRTY_VIEWPORT; + vec->dirty |= ILO_DIRTY_VIEWPORT; } static void @@ -712,8 +719,8 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned count, struct pipe_sampler_view **views) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_view_state *dst = &ilo->view[shader]; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_view_state *dst = &vec->view[shader]; unsigned i; assert(start + count <= Elements(dst->states)); @@ -741,16 +748,16 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader, switch (shader) { case PIPE_SHADER_VERTEX: - ilo->dirty |= ILO_DIRTY_VIEW_VS; + vec->dirty |= ILO_DIRTY_VIEW_VS; break; case PIPE_SHADER_GEOMETRY: - ilo->dirty |= ILO_DIRTY_VIEW_GS; + vec->dirty |= ILO_DIRTY_VIEW_GS; break; case PIPE_SHADER_FRAGMENT: - ilo->dirty |= ILO_DIRTY_VIEW_FS; + vec->dirty |= ILO_DIRTY_VIEW_FS; break; case PIPE_SHADER_COMPUTE: - ilo->dirty |= ILO_DIRTY_VIEW_CS; + vec->dirty |= ILO_DIRTY_VIEW_CS; break; } } @@ -760,8 +767,8 @@ ilo_set_shader_resources(struct pipe_context *pipe, unsigned start, unsigned count, struct pipe_surface **surfaces) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_resource_state *dst = &ilo->resource; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_resource_state *dst = &vec->resource; unsigned i; assert(start + count <= Elements(dst->states)); @@ -787,7 +794,7 @@ ilo_set_shader_resources(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_RESOURCE; + vec->dirty |= ILO_DIRTY_RESOURCE; } static void @@ -795,7 +802,7 @@ ilo_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; unsigned i; /* no PIPE_CAP_USER_VERTEX_BUFFERS */ @@ -804,32 +811,32 @@ ilo_set_vertex_buffers(struct pipe_context *pipe, assert(!buffers[i].user_buffer); } - util_set_vertex_buffers_mask(ilo->vb.states, - &ilo->vb.enabled_mask, buffers, start_slot, num_buffers); + util_set_vertex_buffers_mask(vec->vb.states, + &vec->vb.enabled_mask, buffers, start_slot, num_buffers); - ilo->dirty |= ILO_DIRTY_VB; + vec->dirty |= ILO_DIRTY_VB; } static void ilo_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; if (state) { - pipe_resource_reference(&ilo->ib.buffer, state->buffer); - ilo->ib.user_buffer = state->user_buffer; - ilo->ib.offset = state->offset; - ilo->ib.index_size = state->index_size; + pipe_resource_reference(&vec->ib.buffer, state->buffer); + vec->ib.user_buffer = state->user_buffer; + vec->ib.offset = state->offset; + vec->ib.index_size = state->index_size; } else { - pipe_resource_reference(&ilo->ib.buffer, NULL); - ilo->ib.user_buffer = NULL; - ilo->ib.offset = 0; - ilo->ib.index_size = 0; + pipe_resource_reference(&vec->ib.buffer, NULL); + vec->ib.user_buffer = NULL; + vec->ib.offset = 0; + vec->ib.index_size = 0; } - ilo->dirty |= ILO_DIRTY_IB; + vec->dirty |= ILO_DIRTY_IB; } static struct pipe_stream_output_target * @@ -859,7 +866,7 @@ ilo_set_stream_output_targets(struct pipe_context *pipe, struct pipe_stream_output_target **targets, const unsigned *offset) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; unsigned i; unsigned append_bitmask = 0; @@ -867,24 +874,24 @@ ilo_set_stream_output_targets(struct pipe_context *pipe, num_targets = 0; /* util_blitter may set this unnecessarily */ - if (!ilo->so.count && !num_targets) + if (!vec->so.count && !num_targets) return; for (i = 0; i < num_targets; i++) { - pipe_so_target_reference(&ilo->so.states[i], targets[i]); + pipe_so_target_reference(&vec->so.states[i], targets[i]); if (offset[i] == (unsigned)-1) append_bitmask |= 1 << i; } - for (; i < ilo->so.count; i++) - pipe_so_target_reference(&ilo->so.states[i], NULL); + for (; i < vec->so.count; i++) + pipe_so_target_reference(&vec->so.states[i], NULL); - ilo->so.count = num_targets; - ilo->so.append_bitmask = append_bitmask; + vec->so.count = num_targets; + vec->so.append_bitmask = append_bitmask; - ilo->so.enabled = (ilo->so.count > 0); + vec->so.enabled = (vec->so.count > 0); - ilo->dirty |= ILO_DIRTY_SO; + vec->dirty |= ILO_DIRTY_SO; } static void @@ -900,7 +907,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_sampler_view *templ) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_view_cso *view; view = MALLOC_STRUCT(ilo_view_cso); @@ -917,7 +924,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, const unsigned first_elem = templ->u.buf.first_element; const unsigned num_elems = templ->u.buf.last_element - first_elem + 1; - ilo_gpe_init_view_surface_for_buffer(ilo->dev, ilo_buffer(res), + ilo_gpe_init_view_surface_for_buffer(dev, ilo_buffer(res), first_elem * elem_size, num_elems * elem_size, elem_size, templ->format, false, false, &view->surface); } @@ -931,7 +938,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, "not created for sampling\n"); } - ilo_gpe_init_view_surface_for_texture(ilo->dev, tex, + ilo_gpe_init_view_surface_for_texture(dev, tex, templ->format, templ->u.tex.first_level, templ->u.tex.last_level - templ->u.tex.first_level + 1, @@ -956,7 +963,7 @@ ilo_create_surface(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_surface *templ) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_surface_cso *surf; surf = MALLOC_STRUCT(ilo_surface_cso); @@ -981,7 +988,7 @@ ilo_create_surface(struct pipe_context *pipe, * classic i965 sets render_cache_rw for constant buffers and sol * surfaces but not render buffers. Why? */ - ilo_gpe_init_view_surface_for_texture(ilo->dev, ilo_texture(res), + ilo_gpe_init_view_surface_for_texture(dev, ilo_texture(res), templ->format, templ->u.tex.level, 1, templ->u.tex.first_layer, templ->u.tex.last_layer - templ->u.tex.first_layer + 1, @@ -990,7 +997,7 @@ ilo_create_surface(struct pipe_context *pipe, else { assert(res->target != PIPE_BUFFER); - ilo_gpe_init_zs_surface(ilo->dev, ilo_texture(res), + ilo_gpe_init_zs_surface(dev, ilo_texture(res), templ->format, templ->u.tex.level, templ->u.tex.first_layer, templ->u.tex.last_layer - templ->u.tex.first_layer + 1, @@ -1015,7 +1022,7 @@ ilo_create_compute_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_cs(ilo->dev, state, ilo); + shader = ilo_shader_create_cs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -1026,11 +1033,11 @@ ilo_create_compute_state(struct pipe_context *pipe, static void ilo_bind_compute_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->cs = state; + vec->cs = state; - ilo->dirty |= ILO_DIRTY_CS; + vec->dirty |= ILO_DIRTY_CS; } static void @@ -1048,8 +1055,8 @@ ilo_set_compute_resources(struct pipe_context *pipe, unsigned start, unsigned count, struct pipe_surface **surfaces) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_resource_state *dst = &ilo->cs_resource; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_resource_state *dst = &vec->cs_resource; unsigned i; assert(start + count <= Elements(dst->states)); @@ -1075,7 +1082,7 @@ ilo_set_compute_resources(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_CS_RESOURCE; + vec->dirty |= ILO_DIRTY_CS_RESOURCE; } static void @@ -1084,8 +1091,8 @@ ilo_set_global_binding(struct pipe_context *pipe, struct pipe_resource **resources, uint32_t **handles) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_global_binding *dst = &ilo->global_binding; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_global_binding *dst = &vec->global_binding; unsigned i; assert(start + count <= Elements(dst->resources)); @@ -1111,7 +1118,7 @@ ilo_set_global_binding(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_GLOBAL_BINDING; + vec->dirty |= ILO_DIRTY_GLOBAL_BINDING; } /** @@ -1179,84 +1186,85 @@ ilo_init_state_functions(struct ilo_context *ilo) } void -ilo_init_states(struct ilo_context *ilo) +ilo_state_vector_init(const struct ilo_dev_info *dev, + struct ilo_state_vector *vec) { - ilo_gpe_set_scissor_null(ilo->dev, &ilo->scissor); + ilo_gpe_set_scissor_null(dev, &vec->scissor); - ilo_gpe_init_zs_surface(ilo->dev, NULL, PIPE_FORMAT_NONE, - 0, 0, 1, &ilo->fb.null_zs); + ilo_gpe_init_zs_surface(dev, NULL, PIPE_FORMAT_NONE, + 0, 0, 1, &vec->fb.null_zs); - ilo->dirty = ILO_DIRTY_ALL; + vec->dirty = ILO_DIRTY_ALL; } void -ilo_cleanup_states(struct ilo_context *ilo) +ilo_state_vector_cleanup(struct ilo_state_vector *vec) { unsigned i, sh; - for (i = 0; i < Elements(ilo->vb.states); i++) { - if (ilo->vb.enabled_mask & (1 << i)) - pipe_resource_reference(&ilo->vb.states[i].buffer, NULL); + for (i = 0; i < Elements(vec->vb.states); i++) { + if (vec->vb.enabled_mask & (1 << i)) + pipe_resource_reference(&vec->vb.states[i].buffer, NULL); } - pipe_resource_reference(&ilo->ib.buffer, NULL); - pipe_resource_reference(&ilo->ib.hw_resource, NULL); + pipe_resource_reference(&vec->ib.buffer, NULL); + pipe_resource_reference(&vec->ib.hw_resource, NULL); - for (i = 0; i < ilo->so.count; i++) - pipe_so_target_reference(&ilo->so.states[i], NULL); + for (i = 0; i < vec->so.count; i++) + pipe_so_target_reference(&vec->so.states[i], NULL); for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { - for (i = 0; i < ilo->view[sh].count; i++) { - struct pipe_sampler_view *view = ilo->view[sh].states[i]; + for (i = 0; i < vec->view[sh].count; i++) { + struct pipe_sampler_view *view = vec->view[sh].states[i]; pipe_sampler_view_reference(&view, NULL); } - for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) { - struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i]; + for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) { + struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i]; pipe_resource_reference(&cbuf->resource, NULL); } } - for (i = 0; i < ilo->resource.count; i++) - pipe_surface_reference(&ilo->resource.states[i], NULL); + for (i = 0; i < vec->resource.count; i++) + pipe_surface_reference(&vec->resource.states[i], NULL); - for (i = 0; i < ilo->fb.state.nr_cbufs; i++) - pipe_surface_reference(&ilo->fb.state.cbufs[i], NULL); + for (i = 0; i < vec->fb.state.nr_cbufs; i++) + pipe_surface_reference(&vec->fb.state.cbufs[i], NULL); - if (ilo->fb.state.zsbuf) - pipe_surface_reference(&ilo->fb.state.zsbuf, NULL); + if (vec->fb.state.zsbuf) + pipe_surface_reference(&vec->fb.state.zsbuf, NULL); - for (i = 0; i < ilo->cs_resource.count; i++) - pipe_surface_reference(&ilo->cs_resource.states[i], NULL); + for (i = 0; i < vec->cs_resource.count; i++) + pipe_surface_reference(&vec->cs_resource.states[i], NULL); - for (i = 0; i < ilo->global_binding.count; i++) - pipe_resource_reference(&ilo->global_binding.resources[i], NULL); + for (i = 0; i < vec->global_binding.count; i++) + pipe_resource_reference(&vec->global_binding.resources[i], NULL); } /** * Mark all states that have the resource dirty. */ void -ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, - struct pipe_resource *res) +ilo_state_vector_resource_renamed(struct ilo_state_vector *vec, + struct pipe_resource *res) { struct intel_bo *bo = ilo_resource_get_bo(res); uint32_t states = 0; unsigned sh, i; if (res->target == PIPE_BUFFER) { - uint32_t vb_mask = ilo->vb.enabled_mask; + uint32_t vb_mask = vec->vb.enabled_mask; while (vb_mask) { const unsigned idx = u_bit_scan(&vb_mask); - if (ilo->vb.states[idx].buffer == res) { + if (vec->vb.states[idx].buffer == res) { states |= ILO_DIRTY_VB; break; } } - if (ilo->ib.buffer == res) { + if (vec->ib.buffer == res) { states |= ILO_DIRTY_IB; /* @@ -1266,11 +1274,11 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, * contents of the IB has changed. Here, we set the index size to an * invalid value to avoid the optimization. */ - ilo->ib.hw_index_size = 0; + vec->ib.hw_index_size = 0; } - for (i = 0; i < ilo->so.count; i++) { - if (ilo->so.states[i]->buffer == res) { + for (i = 0; i < vec->so.count; i++) { + if (vec->so.states[i]->buffer == res) { states |= ILO_DIRTY_SO; break; } @@ -1278,8 +1286,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { - for (i = 0; i < ilo->view[sh].count; i++) { - struct ilo_view_cso *cso = (struct ilo_view_cso *) ilo->view[sh].states[i]; + for (i = 0; i < vec->view[sh].count; i++) { + struct ilo_view_cso *cso = (struct ilo_view_cso *) vec->view[sh].states[i]; if (cso->base.texture == res) { static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = { @@ -1296,8 +1304,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } if (res->target == PIPE_BUFFER) { - for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) { - struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i]; + for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) { + struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i]; if (cbuf->resource == res) { cbuf->surface.bo = bo; @@ -1308,9 +1316,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - for (i = 0; i < ilo->resource.count; i++) { + for (i = 0; i < vec->resource.count; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->resource.states[i]; + (struct ilo_surface_cso *) vec->resource.states[i]; if (cso->base.texture == res) { cso->u.rt.bo = bo; @@ -1321,9 +1329,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, /* for now? */ if (res->target != PIPE_BUFFER) { - for (i = 0; i < ilo->fb.state.nr_cbufs; i++) { + for (i = 0; i < vec->fb.state.nr_cbufs; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->fb.state.cbufs[i]; + (struct ilo_surface_cso *) vec->fb.state.cbufs[i]; if (cso && cso->base.texture == res) { cso->u.rt.bo = bo; states |= ILO_DIRTY_FB; @@ -1331,18 +1339,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res) { + if (vec->fb.state.zsbuf && vec->fb.state.zsbuf->texture == res) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->fb.state.zsbuf; + (struct ilo_surface_cso *) vec->fb.state.zsbuf; cso->u.rt.bo = bo; states |= ILO_DIRTY_FB; } } - for (i = 0; i < ilo->cs_resource.count; i++) { + for (i = 0; i < vec->cs_resource.count; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->cs_resource.states[i]; + (struct ilo_surface_cso *) vec->cs_resource.states[i]; if (cso->base.texture == res) { cso->u.rt.bo = bo; states |= ILO_DIRTY_CS_RESOURCE; @@ -1350,18 +1358,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - for (i = 0; i < ilo->global_binding.count; i++) { - if (ilo->global_binding.resources[i] == res) { + for (i = 0; i < vec->global_binding.count; i++) { + if (vec->global_binding.resources[i] == res) { states |= ILO_DIRTY_GLOBAL_BINDING; break; } } - ilo->dirty |= states; + vec->dirty |= states; } void -ilo_dump_dirty_flags(uint32_t dirty) +ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec) { static const char *state_names[ILO_STATE_COUNT] = { [ILO_STATE_VB] = "VB", @@ -1396,6 +1404,7 @@ ilo_dump_dirty_flags(uint32_t dirty) [ILO_STATE_CS_RESOURCE] = "CS_RESOURCE", [ILO_STATE_GLOBAL_BINDING] = "GLOBAL_BINDING", }; + uint32_t dirty = vec->dirty; if (!dirty) { ilo_printf("no state is dirty\n"); |