summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/ilo/ilo_state.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_state.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c
index 3fe19e0fba9..865bc5c7bd9 100644
--- a/src/gallium/drivers/ilo/ilo_state.c
+++ b/src/gallium/drivers/ilo/ilo_state.c
@@ -1156,3 +1156,103 @@ ilo_cleanup_states(struct ilo_context *ilo)
for (i = 0; i < ilo->global_binding.count; i++)
pipe_resource_reference(&ilo->global_binding.resources[i], NULL);
}
+
+/**
+ * Mark all states that have the resource dirty.
+ */
+void
+ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
+ const struct pipe_resource *res)
+{
+ uint32_t states = 0;
+ unsigned sh, i;
+
+ if (res->target == PIPE_BUFFER) {
+ uint32_t vb_mask = ilo->vb.enabled_mask;
+
+ while (vb_mask) {
+ const unsigned idx = u_bit_scan(&vb_mask);
+
+ if (ilo->vb.states[idx].buffer == res) {
+ states |= ILO_DIRTY_VERTEX_BUFFERS;
+ break;
+ }
+ }
+
+ if (ilo->ib.state.buffer == res)
+ states |= ILO_DIRTY_INDEX_BUFFER;
+
+ for (i = 0; i < ilo->so.count; i++) {
+ if (ilo->so.states[i]->buffer == res) {
+ states |= ILO_DIRTY_STREAM_OUTPUT_TARGETS;
+ break;
+ }
+ }
+ }
+
+ for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (i = 0; i < ilo->view[sh].count; i++) {
+ struct pipe_sampler_view *view = ilo->view[sh].states[i];
+
+ if (view->texture == res) {
+ static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = {
+ [PIPE_SHADER_VERTEX] = ILO_DIRTY_VERTEX_SAMPLER_VIEWS,
+ [PIPE_SHADER_FRAGMENT] = ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS,
+ [PIPE_SHADER_GEOMETRY] = ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS,
+ [PIPE_SHADER_COMPUTE] = ILO_DIRTY_COMPUTE_SAMPLER_VIEWS,
+ };
+
+ states |= view_dirty_bits[sh];
+ break;
+ }
+ }
+
+ if (res->target == PIPE_BUFFER) {
+ for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) {
+ struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
+
+ if (cbuf->resource == res) {
+ states |= ILO_DIRTY_CONSTANT_BUFFER;
+ break;
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < ilo->resource.count; i++) {
+ if (ilo->resource.states[i]->texture == res) {
+ states |= ILO_DIRTY_SHADER_RESOURCES;
+ break;
+ }
+ }
+
+ /* for now? */
+ if (res->target != PIPE_BUFFER) {
+ for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
+ if (ilo->fb.state.cbufs[i]->texture == res) {
+ states |= ILO_DIRTY_FRAMEBUFFER;
+ break;
+ }
+ }
+
+ if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res)
+ states |= ILO_DIRTY_FRAMEBUFFER;
+ }
+
+ for (i = 0; i < ilo->cs_resource.count; i++) {
+ pipe_surface_reference(&ilo->cs_resource.states[i], NULL);
+ if (ilo->cs_resource.states[i]->texture == res) {
+ states |= ILO_DIRTY_COMPUTE_RESOURCES;
+ break;
+ }
+ }
+
+ for (i = 0; i < ilo->global_binding.count; i++) {
+ if (ilo->global_binding.resources[i] == res) {
+ states |= ILO_DIRTY_GLOBAL_BINDING;
+ break;
+ }
+ }
+
+ ilo->dirty |= states;
+}