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-rw-r--r--src/gallium/drivers/ilo/ilo_shader.h182
1 files changed, 3 insertions, 179 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h
index 9318785adbd..f286a9f785f 100644
--- a/src/gallium/drivers/ilo/ilo_shader.h
+++ b/src/gallium/drivers/ilo/ilo_shader.h
@@ -29,145 +29,11 @@
#define ILO_SHADER_H
#include "ilo_common.h"
-#include "ilo_context.h"
+struct intel_bo;
+struct ilo_context;
struct ilo_shader_cache;
-
-/* XXX The interface needs to be reworked */
-
-/**
- * A shader variant. It consists of non-orthogonal states of the pipe context
- * affecting the compilation of a shader.
- */
-struct ilo_shader_variant {
- union {
- struct {
- bool rasterizer_discard;
- int num_ucps;
- } vs;
-
- struct {
- bool rasterizer_discard;
- int num_inputs;
- int semantic_names[PIPE_MAX_SHADER_INPUTS];
- int semantic_indices[PIPE_MAX_SHADER_INPUTS];
- } gs;
-
- struct {
- bool flatshade;
- int fb_height;
- int num_cbufs;
- } fs;
- } u;
-
- int num_sampler_views;
- struct {
- unsigned r:3;
- unsigned g:3;
- unsigned b:3;
- unsigned a:3;
- } sampler_view_swizzles[ILO_MAX_SAMPLER_VIEWS];
-
- uint32_t saturate_tex_coords[3];
-};
-
-/**
- * A compiled shader.
- */
-struct ilo_shader {
- struct ilo_shader_variant variant;
-
- struct {
- int semantic_names[PIPE_MAX_SHADER_INPUTS];
- int semantic_indices[PIPE_MAX_SHADER_INPUTS];
- int interp[PIPE_MAX_SHADER_INPUTS];
- bool centroid[PIPE_MAX_SHADER_INPUTS];
- int count;
-
- int start_grf;
- bool has_pos;
- bool has_linear_interp;
- int barycentric_interpolation_mode;
- bool discard_adj;
- } in;
-
- struct {
- int register_indices[PIPE_MAX_SHADER_OUTPUTS];
- int semantic_names[PIPE_MAX_SHADER_OUTPUTS];
- int semantic_indices[PIPE_MAX_SHADER_OUTPUTS];
- int count;
-
- bool has_pos;
- } out;
-
- bool has_kill;
- bool dispatch_16;
-
- bool stream_output;
- int svbi_post_inc;
- /* for VS stream output / rasterizer discard */
- int gs_offsets[3];
- int gs_start_grf;
-
- void *kernel;
- int kernel_size;
-
- /* what does the push constant buffer consist of? */
- struct {
- int clip_state_size;
- } pcb;
-
- struct list_head list;
-
- /* managed by shader cache */
- bool uploaded;
- uint32_t cache_offset;
-};
-
-/**
- * Information about a shader state.
- */
-struct ilo_shader_info {
- const struct ilo_dev_info *dev;
- int type;
-
- const struct tgsi_token *tokens;
-
- struct pipe_stream_output_info stream_output;
- struct {
- unsigned req_local_mem;
- unsigned req_private_mem;
- unsigned req_input_mem;
- } compute;
-
- bool has_color_interp;
- bool has_pos;
- bool has_vertexid;
- bool has_instanceid;
- bool fs_color0_writes_all_cbufs;
-
- int edgeflag_in;
- int edgeflag_out;
-
- uint32_t shadow_samplers;
- int num_samplers;
-};
-
-/**
- * A shader state.
- */
-struct ilo_shader_state {
- struct ilo_shader_info info;
-
- struct list_head variants;
- int num_variants, total_size;
-
- struct ilo_shader *shader;
-
- /* managed by shader cache */
- struct ilo_shader_cache *cache;
- struct list_head list;
-};
+struct ilo_shader_state;
struct ilo_shader_cache *
ilo_shader_cache_create(void);
@@ -188,11 +54,6 @@ ilo_shader_cache_upload(struct ilo_shader_cache *shc,
struct intel_bo *bo, unsigned offset,
bool incremental);
-void
-ilo_shader_variant_init(struct ilo_shader_variant *variant,
- const struct ilo_shader_info *info,
- const struct ilo_context *ilo);
-
struct ilo_shader_state *
ilo_shader_state_create(const struct ilo_context *ilo,
int type, const void *templ);
@@ -200,41 +61,4 @@ ilo_shader_state_create(const struct ilo_context *ilo,
void
ilo_shader_state_destroy(struct ilo_shader_state *state);
-struct ilo_shader *
-ilo_shader_state_add_variant(struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-bool
-ilo_shader_state_use_variant(struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-struct ilo_shader *
-ilo_shader_compile_vs(const struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-struct ilo_shader *
-ilo_shader_compile_gs(const struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-bool
-ilo_shader_compile_gs_passthrough(const struct ilo_shader_state *vs_state,
- const struct ilo_shader_variant *vs_variant,
- const int *so_mapping,
- struct ilo_shader *vs);
-
-struct ilo_shader *
-ilo_shader_compile_fs(const struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-struct ilo_shader *
-ilo_shader_compile_cs(const struct ilo_shader_state *state,
- const struct ilo_shader_variant *variant);
-
-static inline void
-ilo_shader_destroy(struct ilo_shader *sh)
-{
- FREE(sh->kernel);
- FREE(sh);
-}
-
#endif /* ILO_SHADER_H */