diff options
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_resource.c')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_resource.c | 58 |
1 files changed, 54 insertions, 4 deletions
diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c index c812c19279d..812ccafa93b 100644 --- a/src/gallium/drivers/ilo/ilo_resource.c +++ b/src/gallium/drivers/ilo/ilo_resource.c @@ -1279,15 +1279,14 @@ tex_apply_layout(struct ilo_texture *tex, const struct winsys_handle *handle) { tex->bo_format = layout->format; + tex->block_width = layout->block_width; + tex->block_height = layout->block_height; + tex->block_size = layout->block_size; tex->tiling = layout->tiling; tex->bo_stride = layout->bo_stride; tex->bo_height = layout->bo_height; - tex->block_width = layout->block_width; - tex->block_height = layout->block_height; - tex->block_size = layout->block_size; - tex->halign_8 = (layout->align_i == 8); tex->valign_4 = (layout->align_j == 4); tex->array_spacing_full = layout->array_spacing_full; @@ -1315,6 +1314,44 @@ tex_apply_layout(struct ilo_texture *tex, return true; } +/** + * The texutre is for transfer only. We can define our own layout to save + * space. + */ +static bool +tex_apply_transfer_layout(struct ilo_texture *tex) +{ + const struct pipe_resource *templ = &tex->base; + const unsigned num_slices = (templ->target == PIPE_TEXTURE_3D) ? + templ->depth0 : templ->array_size; + unsigned slice_width, slice_height, i; + + assert(templ->last_level == 0); + + tex->bo_format = templ->format; + tex->block_width = util_format_get_blockwidth(templ->format); + tex->block_height = util_format_get_blockheight(templ->format); + tex->block_size = util_format_get_blocksize(templ->format); + + assert(util_is_power_of_two(tex->block_width) && + util_is_power_of_two(tex->block_height)); + + /* use packed layout */ + slice_width = align(templ->width0, tex->block_width); + slice_height = align(templ->height0, tex->block_height); + for (i = 0; i < num_slices; i++) { + tex->slices[0][i].x = 0; + tex->slices[0][i].y = slice_height * i; + } + + tex->tiling = INTEL_TILING_NONE; + tex->bo_stride = (slice_width / tex->block_width) * tex->block_size; + tex->bo_stride = align(tex->bo_stride, 64); + tex->bo_height = (slice_height / tex->block_height) * num_slices; + + return tex_create_bo(tex); +} + static void tex_destroy(struct ilo_texture *tex) { @@ -1338,6 +1375,7 @@ tex_create(struct pipe_screen *screen, { struct tex_layout layout; struct ilo_texture *tex; + bool transfer_only; tex = CALLOC_STRUCT(ilo_texture); if (!tex) @@ -1354,6 +1392,18 @@ tex_create(struct pipe_screen *screen, tex->imported = (handle != NULL); + /* use transfer layout when the texture is never bound to GPU */ + transfer_only = !(templ->bind & ~(PIPE_BIND_TRANSFER_WRITE | + PIPE_BIND_TRANSFER_READ)); + if (transfer_only && templ->last_level == 0) { + if (!tex_apply_transfer_layout(tex)) { + tex_destroy(tex); + return NULL; + } + + return &tex->base; + } + if (!tex_layout_init(&layout, screen, templ, tex->slices)) { tex_destroy(tex); return NULL; |