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-rw-r--r--src/gallium/drivers/ilo/ilo_render.h217
1 files changed, 217 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_render.h b/src/gallium/drivers/ilo/ilo_render.h
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index 00000000000..eccf7279d3f
--- /dev/null
+++ b/src/gallium/drivers/ilo/ilo_render.h
@@ -0,0 +1,217 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <[email protected]>
+ */
+
+#ifndef ILO_RENDER_H
+#define ILO_RENDER_H
+
+#include "ilo_common.h"
+#include "ilo_state.h"
+
+struct intel_bo;
+struct ilo_blitter;
+struct ilo_cp;
+struct ilo_query;
+struct ilo_state_vector;
+
+enum ilo_3d_pipeline_invalidate_flags {
+ ILO_3D_PIPELINE_INVALIDATE_HW = 1 << 0,
+ ILO_3D_PIPELINE_INVALIDATE_BATCH_BO = 1 << 1,
+ ILO_3D_PIPELINE_INVALIDATE_STATE_BO = 1 << 2,
+ ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO = 1 << 3,
+
+ ILO_3D_PIPELINE_INVALIDATE_ALL = 0xffffffff,
+};
+
+enum ilo_3d_pipeline_action {
+ ILO_3D_PIPELINE_DRAW,
+ ILO_3D_PIPELINE_FLUSH,
+ ILO_3D_PIPELINE_QUERY,
+ ILO_3D_PIPELINE_RECTLIST,
+};
+
+/**
+ * 3D pipeline.
+ */
+struct ilo_3d_pipeline {
+ const struct ilo_dev_info *dev;
+ struct ilo_builder *builder;
+
+ uint32_t invalidate_flags;
+
+ struct intel_bo *workaround_bo;
+
+ uint32_t packed_sample_position_1x;
+ uint32_t packed_sample_position_4x;
+ uint32_t packed_sample_position_8x[2];
+
+ int (*estimate_size)(struct ilo_3d_pipeline *pipeline,
+ enum ilo_3d_pipeline_action action,
+ const void *arg);
+
+ void (*emit_draw)(struct ilo_3d_pipeline *pipeline,
+ const struct ilo_state_vector *vec);
+
+ void (*emit_flush)(struct ilo_3d_pipeline *pipeline);
+
+ void (*emit_query)(struct ilo_3d_pipeline *pipeline,
+ struct ilo_query *q, uint32_t offset);
+
+ void (*emit_rectlist)(struct ilo_3d_pipeline *pipeline,
+ const struct ilo_blitter *blitter);
+
+ /**
+ * HW states.
+ */
+ struct ilo_3d_pipeline_state {
+ /*
+ * When a WA is needed before some command, we always emit the WA right
+ * before the command. Knowing what have already been done since last
+ * 3DPRIMITIVE allows us to skip some WAs.
+ */
+ uint32_t current_pipe_control_dw1;
+
+ /*
+ * When a WA is needed after some command, we may have the WA follow the
+ * command immediately or defer it. If this is non-zero, a PIPE_CONTROL
+ * will be emitted before 3DPRIMITIVE.
+ */
+ uint32_t deferred_pipe_control_dw1;
+
+ bool primitive_restart;
+ int reduced_prim;
+ int so_max_vertices;
+
+ uint32_t SF_VIEWPORT;
+ uint32_t CLIP_VIEWPORT;
+ uint32_t SF_CLIP_VIEWPORT; /* GEN7+ */
+ uint32_t CC_VIEWPORT;
+
+ uint32_t COLOR_CALC_STATE;
+ uint32_t BLEND_STATE;
+ uint32_t DEPTH_STENCIL_STATE;
+
+ uint32_t SCISSOR_RECT;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_VS_SURFACES];
+ uint32_t SAMPLER_STATE;
+ uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
+ uint32_t PUSH_CONSTANT_BUFFER;
+ int PUSH_CONSTANT_BUFFER_size;
+ } vs;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_GS_SURFACES];
+ bool active;
+ } gs;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_WM_SURFACES];
+ uint32_t SAMPLER_STATE;
+ uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
+ uint32_t PUSH_CONSTANT_BUFFER;
+ int PUSH_CONSTANT_BUFFER_size;
+ } wm;
+ } state;
+};
+
+struct ilo_3d_pipeline *
+ilo_3d_pipeline_create(struct ilo_builder *builder);
+
+void
+ilo_3d_pipeline_destroy(struct ilo_3d_pipeline *pipeline);
+
+
+static inline void
+ilo_3d_pipeline_invalidate(struct ilo_3d_pipeline *p, uint32_t flags)
+{
+ p->invalidate_flags |= flags;
+
+ /* Kernel flushes everything. Shouldn't we set all bits here? */
+ p->state.current_pipe_control_dw1 = 0;
+}
+
+/**
+ * Estimate the size of an action.
+ */
+static inline int
+ilo_3d_pipeline_estimate_size(struct ilo_3d_pipeline *pipeline,
+ enum ilo_3d_pipeline_action action,
+ const void *arg)
+{
+ return pipeline->estimate_size(pipeline, action, arg);
+}
+
+/**
+ * Emit context states and 3DPRIMITIVE.
+ */
+static inline void
+ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_state_vector *vec)
+{
+ p->emit_draw(p, vec);
+}
+
+/**
+ * Emit PIPE_CONTROL to flush all caches.
+ */
+static inline void
+ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p)
+{
+ p->emit_flush(p);
+}
+
+/**
+ * Emit PIPE_CONTROL or MI_STORE_REGISTER_MEM to save register values.
+ */
+static inline void
+ilo_3d_pipeline_emit_query(struct ilo_3d_pipeline *p,
+ struct ilo_query *q, uint32_t offset)
+{
+ p->emit_query(p, q, offset);
+}
+
+static inline void
+ilo_3d_pipeline_emit_rectlist(struct ilo_3d_pipeline *p,
+ const struct ilo_blitter *blitter)
+{
+ p->emit_rectlist(p, blitter);
+}
+
+void
+ilo_3d_pipeline_get_sample_position(struct ilo_3d_pipeline *p,
+ unsigned sample_count,
+ unsigned sample_index,
+ float *x, float *y);
+
+#endif /* ILO_RENDER_H */