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-rw-r--r--src/gallium/drivers/ilo/ilo_blit.h185
1 files changed, 0 insertions, 185 deletions
diff --git a/src/gallium/drivers/ilo/ilo_blit.h b/src/gallium/drivers/ilo/ilo_blit.h
deleted file mode 100644
index 008dd46a73c..00000000000
--- a/src/gallium/drivers/ilo/ilo_blit.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2012-2013 LunarG, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <[email protected]>
- */
-
-#ifndef ILO_BLIT_H
-#define ILO_BLIT_H
-
-#include "ilo_common.h"
-#include "ilo_context.h"
-#include "ilo_state.h"
-#include "ilo_resource.h"
-
-void
-ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
- struct pipe_resource *res, unsigned level,
- unsigned first_slice, unsigned num_slices,
- unsigned resolve_flags);
-
-static inline void
-ilo_blit_resolve_slices(struct ilo_context *ilo,
- struct pipe_resource *res, unsigned level,
- unsigned first_slice, unsigned num_slices,
- unsigned resolve_flags)
-{
- struct ilo_texture *tex;
- unsigned slice_mask;
-
- if (res->target == PIPE_BUFFER)
- return;
-
- tex = ilo_texture(res);
-
- /*
- * This function is called frequently and we need to make it run faster.
- * As it is only used to resolve HiZ right now, return early when there is
- * no HiZ.
- */
- if (tex->image.aux.type != ILO_IMAGE_AUX_HIZ ||
- !ilo_image_can_enable_aux(&tex->image, level))
- return;
-
- if (tex->image.aux.type == ILO_IMAGE_AUX_HIZ &&
- ilo_image_can_enable_aux(&tex->image, level)) {
- ilo_blit_resolve_slices_for_hiz(ilo, res, level,
- first_slice, num_slices, resolve_flags);
- }
-
- slice_mask =
- ILO_TEXTURE_CPU_WRITE |
- ILO_TEXTURE_BLT_WRITE |
- ILO_TEXTURE_RENDER_WRITE;
- /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
- if (resolve_flags & slice_mask)
- slice_mask |= ILO_TEXTURE_CLEAR;
-
- ilo_texture_set_slice_flags(tex, level,
- first_slice, num_slices, slice_mask, resolve_flags);
-}
-
-static inline void
-ilo_blit_resolve_resource(struct ilo_context *ilo,
- struct pipe_resource *res,
- unsigned resolve_flags)
-{
- unsigned lv;
-
- for (lv = 0; lv <= res->last_level; lv++) {
- const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
- u_minify(res->depth0, lv) : res->array_size;
-
- ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
- }
-}
-
-static inline void
-ilo_blit_resolve_surface(struct ilo_context *ilo,
- struct pipe_surface *surf,
- unsigned resolve_flags)
-{
- if (surf->texture->target == PIPE_BUFFER)
- return;
-
- ilo_blit_resolve_slices(ilo, surf->texture,
- surf->u.tex.level, surf->u.tex.first_layer,
- surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
- resolve_flags);
-}
-
-static inline void
-ilo_blit_resolve_transfer(struct ilo_context *ilo,
- const struct pipe_transfer *xfer)
-{
- unsigned resolve_flags = 0;
-
- if (xfer->resource->target == PIPE_BUFFER)
- return;
-
- if (xfer->usage & PIPE_TRANSFER_READ)
- resolve_flags |= ILO_TEXTURE_CPU_READ;
- if (xfer->usage & PIPE_TRANSFER_WRITE)
- resolve_flags |= ILO_TEXTURE_CPU_WRITE;
-
- ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
- xfer->box.z, xfer->box.depth, resolve_flags);
-}
-
-static inline void
-ilo_blit_resolve_view(struct ilo_context *ilo,
- const struct pipe_sampler_view *view)
-{
- const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
- unsigned lv;
-
- if (view->texture->target == PIPE_BUFFER)
- return;
-
- for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) {
- unsigned first_slice, num_slices;
-
- if (view->texture->target == PIPE_TEXTURE_3D) {
- first_slice = 0;
- num_slices = u_minify(view->texture->depth0, lv);
- }
- else {
- first_slice = view->u.tex.first_layer;
- num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1;
- }
-
- ilo_blit_resolve_slices(ilo, view->texture,
- lv, first_slice, num_slices, resolve_flags);
- }
-}
-
-static inline void
-ilo_blit_resolve_framebuffer(struct ilo_context *ilo)
-{
- struct ilo_state_vector *vec = &ilo->state_vector;
- const struct pipe_framebuffer_state *fb = &vec->fb.state;
- unsigned sh, i;
-
- /* Not all bound views are sampled by the shaders. How do we tell? */
- for (sh = 0; sh < ARRAY_SIZE(vec->view); sh++) {
- for (i = 0; i < vec->view[sh].count; i++) {
- if (vec->view[sh].states[i])
- ilo_blit_resolve_view(ilo, vec->view[sh].states[i]);
- }
- }
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- struct pipe_surface *surf = fb->cbufs[i];
- if (surf)
- ilo_blit_resolve_surface(ilo, surf, ILO_TEXTURE_RENDER_WRITE);
- }
-
- if (fb->zsbuf)
- ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE);
-}
-
-void
-ilo_init_blit_functions(struct ilo_context *ilo);
-
-#endif /* ILO_BLIT_H */