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-rw-r--r--src/gallium/drivers/ilo/ilo_blit.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_blit.h b/src/gallium/drivers/ilo/ilo_blit.h
index 709af3fbed6..6e85f79724d 100644
--- a/src/gallium/drivers/ilo/ilo_blit.h
+++ b/src/gallium/drivers/ilo/ilo_blit.h
@@ -29,10 +29,164 @@
#define ILO_BLIT_H
#include "ilo_common.h"
+#include "ilo_context.h"
+#include "ilo_gpe.h"
+#include "ilo_resource.h"
struct ilo_context;
void
+ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
+ struct pipe_resource *res, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ unsigned flags);
+
+static inline void
+ilo_blit_resolve_slices(struct ilo_context *ilo,
+ struct pipe_resource *res, unsigned level,
+ unsigned first_slice, unsigned num_slices,
+ unsigned flags)
+{
+ struct ilo_texture *tex;
+ unsigned flag_mask;
+
+ if (res->target == PIPE_BUFFER)
+ return;
+
+ tex = ilo_texture(res);
+
+ /*
+ * This function is called frequently and we need to make it run faster.
+ * As it is only used to resolve HiZ right now, return early when there is
+ * no HiZ.
+ */
+ if (!tex->hiz.bo)
+ return;
+
+ /*
+ * flags may be
+ *
+ * - ILO_TEXTURE_CPU_{READ,WRITE} (transfer)
+ * - ILO_TEXTURE_BLT_{READ,WRITE} (BLT copy or clear)
+ * - ILO_TEXTURE_RENDER_{READ,WRITE} (sample or render)
+ * - ILO_TEXTURE_CLEAR
+ *
+ * It is assumed there is at most one writer, and that readers read before
+ * writers write.
+ */
+ if (tex->hiz.bo) {
+ ilo_blit_resolve_slices_for_hiz(ilo, res, level,
+ first_slice, num_slices, flags);
+ }
+
+ /* clear writers and clear state that are not set */
+ flag_mask =
+ ILO_TEXTURE_CPU_WRITE |
+ ILO_TEXTURE_BLT_WRITE |
+ ILO_TEXTURE_RENDER_WRITE;
+ if (flags & flag_mask)
+ flag_mask |= ILO_TEXTURE_CLEAR;
+
+ ilo_texture_set_slice_flags(tex, level,
+ first_slice, num_slices, flag_mask, flags);
+}
+
+static inline void
+ilo_blit_resolve_resource(struct ilo_context *ilo,
+ struct pipe_resource *res,
+ unsigned flags)
+{
+ unsigned lv;
+
+ for (lv = 0; lv <= res->last_level; lv++) {
+ const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
+ u_minify(res->depth0, lv) : res->array_size;
+
+ ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, flags);
+ }
+}
+
+static inline void
+ilo_blit_resolve_surface(struct ilo_context *ilo,
+ struct pipe_surface *surf,
+ unsigned flags)
+{
+ if (surf->texture->target == PIPE_BUFFER)
+ return;
+
+ ilo_blit_resolve_slices(ilo, surf->texture,
+ surf->u.tex.level, surf->u.tex.first_layer,
+ surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
+ flags);
+}
+
+static inline void
+ilo_blit_resolve_transfer(struct ilo_context *ilo,
+ const struct pipe_transfer *xfer)
+{
+ unsigned flags = 0;
+
+ if (xfer->resource->target == PIPE_BUFFER)
+ return;
+
+ if (xfer->usage & PIPE_TRANSFER_READ)
+ flags |= ILO_TEXTURE_CPU_READ;
+ if (xfer->usage & PIPE_TRANSFER_WRITE)
+ flags |= ILO_TEXTURE_CPU_WRITE;
+
+ ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
+ xfer->box.z, xfer->box.depth, flags);
+}
+
+static inline void
+ilo_blit_resolve_view(struct ilo_context *ilo,
+ const struct pipe_sampler_view *view)
+{
+ const unsigned flags = ILO_TEXTURE_RENDER_READ;
+ unsigned lv;
+
+ if (view->texture->target == PIPE_BUFFER)
+ return;
+
+ for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) {
+ unsigned first_slice, num_slices;
+
+ if (view->texture->target == PIPE_TEXTURE_3D) {
+ first_slice = 0;
+ num_slices = u_minify(view->texture->depth0, lv);
+ }
+ else {
+ first_slice = view->u.tex.first_layer;
+ num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ }
+
+ ilo_blit_resolve_slices(ilo, view->texture,
+ lv, first_slice, num_slices, flags);
+ }
+}
+
+static inline void
+ilo_blit_resolve_framebuffer(struct ilo_context *ilo)
+{
+ const struct pipe_framebuffer_state *fb = &ilo->fb.state;
+ unsigned sh, i;
+
+ /* Not all bound views are sampled by the shaders. How do we tell? */
+ for (sh = 0; sh < Elements(ilo->view); sh++) {
+ for (i = 0; i < ilo->view[sh].count; i++) {
+ if (ilo->view[sh].states[i])
+ ilo_blit_resolve_view(ilo, ilo->view[sh].states[i]);
+ }
+ }
+
+ for (i = 0; i < fb->nr_cbufs; i++)
+ ilo_blit_resolve_surface(ilo, fb->cbufs[i], ILO_TEXTURE_RENDER_WRITE);
+
+ if (fb->zsbuf)
+ ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE);
+}
+
+void
ilo_init_blit_functions(struct ilo_context *ilo);
#endif /* ILO_BLIT_H */