diff options
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_blit.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_blit.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/gallium/drivers/ilo/ilo_blit.h b/src/gallium/drivers/ilo/ilo_blit.h index 709af3fbed6..6e85f79724d 100644 --- a/src/gallium/drivers/ilo/ilo_blit.h +++ b/src/gallium/drivers/ilo/ilo_blit.h @@ -29,10 +29,164 @@ #define ILO_BLIT_H #include "ilo_common.h" +#include "ilo_context.h" +#include "ilo_gpe.h" +#include "ilo_resource.h" struct ilo_context; void +ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo, + struct pipe_resource *res, unsigned level, + unsigned first_slice, unsigned num_slices, + unsigned flags); + +static inline void +ilo_blit_resolve_slices(struct ilo_context *ilo, + struct pipe_resource *res, unsigned level, + unsigned first_slice, unsigned num_slices, + unsigned flags) +{ + struct ilo_texture *tex; + unsigned flag_mask; + + if (res->target == PIPE_BUFFER) + return; + + tex = ilo_texture(res); + + /* + * This function is called frequently and we need to make it run faster. + * As it is only used to resolve HiZ right now, return early when there is + * no HiZ. + */ + if (!tex->hiz.bo) + return; + + /* + * flags may be + * + * - ILO_TEXTURE_CPU_{READ,WRITE} (transfer) + * - ILO_TEXTURE_BLT_{READ,WRITE} (BLT copy or clear) + * - ILO_TEXTURE_RENDER_{READ,WRITE} (sample or render) + * - ILO_TEXTURE_CLEAR + * + * It is assumed there is at most one writer, and that readers read before + * writers write. + */ + if (tex->hiz.bo) { + ilo_blit_resolve_slices_for_hiz(ilo, res, level, + first_slice, num_slices, flags); + } + + /* clear writers and clear state that are not set */ + flag_mask = + ILO_TEXTURE_CPU_WRITE | + ILO_TEXTURE_BLT_WRITE | + ILO_TEXTURE_RENDER_WRITE; + if (flags & flag_mask) + flag_mask |= ILO_TEXTURE_CLEAR; + + ilo_texture_set_slice_flags(tex, level, + first_slice, num_slices, flag_mask, flags); +} + +static inline void +ilo_blit_resolve_resource(struct ilo_context *ilo, + struct pipe_resource *res, + unsigned flags) +{ + unsigned lv; + + for (lv = 0; lv <= res->last_level; lv++) { + const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ? + u_minify(res->depth0, lv) : res->array_size; + + ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, flags); + } +} + +static inline void +ilo_blit_resolve_surface(struct ilo_context *ilo, + struct pipe_surface *surf, + unsigned flags) +{ + if (surf->texture->target == PIPE_BUFFER) + return; + + ilo_blit_resolve_slices(ilo, surf->texture, + surf->u.tex.level, surf->u.tex.first_layer, + surf->u.tex.last_layer - surf->u.tex.first_layer + 1, + flags); +} + +static inline void +ilo_blit_resolve_transfer(struct ilo_context *ilo, + const struct pipe_transfer *xfer) +{ + unsigned flags = 0; + + if (xfer->resource->target == PIPE_BUFFER) + return; + + if (xfer->usage & PIPE_TRANSFER_READ) + flags |= ILO_TEXTURE_CPU_READ; + if (xfer->usage & PIPE_TRANSFER_WRITE) + flags |= ILO_TEXTURE_CPU_WRITE; + + ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level, + xfer->box.z, xfer->box.depth, flags); +} + +static inline void +ilo_blit_resolve_view(struct ilo_context *ilo, + const struct pipe_sampler_view *view) +{ + const unsigned flags = ILO_TEXTURE_RENDER_READ; + unsigned lv; + + if (view->texture->target == PIPE_BUFFER) + return; + + for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) { + unsigned first_slice, num_slices; + + if (view->texture->target == PIPE_TEXTURE_3D) { + first_slice = 0; + num_slices = u_minify(view->texture->depth0, lv); + } + else { + first_slice = view->u.tex.first_layer; + num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1; + } + + ilo_blit_resolve_slices(ilo, view->texture, + lv, first_slice, num_slices, flags); + } +} + +static inline void +ilo_blit_resolve_framebuffer(struct ilo_context *ilo) +{ + const struct pipe_framebuffer_state *fb = &ilo->fb.state; + unsigned sh, i; + + /* Not all bound views are sampled by the shaders. How do we tell? */ + for (sh = 0; sh < Elements(ilo->view); sh++) { + for (i = 0; i < ilo->view[sh].count; i++) { + if (ilo->view[sh].states[i]) + ilo_blit_resolve_view(ilo, ilo->view[sh].states[i]); + } + } + + for (i = 0; i < fb->nr_cbufs; i++) + ilo_blit_resolve_surface(ilo, fb->cbufs[i], ILO_TEXTURE_RENDER_WRITE); + + if (fb->zsbuf) + ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE); +} + +void ilo_init_blit_functions(struct ilo_context *ilo); #endif /* ILO_BLIT_H */ |