diff options
Diffstat (limited to 'src/gallium/drivers/i965simple/brw_misc_state.c')
-rw-r--r-- | src/gallium/drivers/i965simple/brw_misc_state.c | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965simple/brw_misc_state.c b/src/gallium/drivers/i965simple/brw_misc_state.c new file mode 100644 index 00000000000..be812c5da92 --- /dev/null +++ b/src/gallium/drivers/i965simple/brw_misc_state.c @@ -0,0 +1,488 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "brw_batch.h" +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + + + + + +/*********************************************************************** + * Blend color + */ + +static void upload_blend_constant_color(struct brw_context *brw) +{ + struct brw_blend_constant_color bcc; + + memset(&bcc, 0, sizeof(bcc)); + bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR; + bcc.header.length = sizeof(bcc)/4-2; + bcc.blend_constant_color[0] = brw->attribs.BlendColor.color[0]; + bcc.blend_constant_color[1] = brw->attribs.BlendColor.color[1]; + bcc.blend_constant_color[2] = brw->attribs.BlendColor.color[2]; + bcc.blend_constant_color[3] = brw->attribs.BlendColor.color[3]; + + BRW_CACHED_BATCH_STRUCT(brw, &bcc); +} + + +const struct brw_tracked_state brw_blend_constant_color = { + .dirty = { + .brw = BRW_NEW_BLEND, + .cache = 0 + }, + .update = upload_blend_constant_color +}; + + +/*********************************************************************** + * Drawing rectangle + */ +static void upload_drawing_rect(struct brw_context *brw) +{ + struct brw_drawrect bdr; + + memset(&bdr, 0, sizeof(bdr)); + bdr.header.opcode = CMD_DRAW_RECT; + bdr.header.length = sizeof(bdr)/4 - 2; + bdr.xmin = 0; + bdr.ymin = 0; + bdr.xmax = brw->attribs.FrameBuffer.cbufs[0]->width; + bdr.ymax = brw->attribs.FrameBuffer.cbufs[0]->height; + bdr.xorg = 0; + bdr.yorg = 0; + + /* Can't use BRW_CACHED_BATCH_STRUCT because this is also emitted + * uncached in brw_draw.c: + */ + BRW_BATCH_STRUCT(brw, &bdr); +} + +const struct brw_tracked_state brw_drawing_rect = { + .dirty = { + .brw = BRW_NEW_SCENE, + .cache = 0 + }, + .update = upload_drawing_rect +}; + +/** + * Upload the binding table pointers, which point each stage's array of surface + * state pointers. + * + * The binding table pointers are relative to the surface state base address, + * which is the BRW_SS_POOL cache buffer. + */ +static void upload_binding_table_pointers(struct brw_context *brw) +{ + struct brw_binding_table_pointers btp; + memset(&btp, 0, sizeof(btp)); + + btp.header.opcode = CMD_BINDING_TABLE_PTRS; + btp.header.length = sizeof(btp)/4 - 2; + btp.vs = 0; + btp.gs = 0; + btp.clp = 0; + btp.sf = 0; + btp.wm = brw->wm.bind_ss_offset; + + BRW_CACHED_BATCH_STRUCT(brw, &btp); +} + +const struct brw_tracked_state brw_binding_table_pointers = { + .dirty = { + .brw = 0, + .cache = CACHE_NEW_SURF_BIND + }, + .update = upload_binding_table_pointers, +}; + + +/** + * Upload pointers to the per-stage state. + * + * The state pointers in this packet are all relative to the general state + * base address set by CMD_STATE_BASE_ADDRESS, which is the BRW_GS_POOL buffer. + */ +static void upload_pipelined_state_pointers(struct brw_context *brw ) +{ + struct brw_pipelined_state_pointers psp; + memset(&psp, 0, sizeof(psp)); + + psp.header.opcode = CMD_PIPELINED_STATE_POINTERS; + psp.header.length = sizeof(psp)/4 - 2; + + psp.vs.offset = brw->vs.state_gs_offset >> 5; + psp.sf.offset = brw->sf.state_gs_offset >> 5; + psp.wm.offset = brw->wm.state_gs_offset >> 5; + psp.cc.offset = brw->cc.state_gs_offset >> 5; + + /* GS gets turned on and off regularly. Need to re-emit URB fence + * after this occurs. + */ + if (brw->gs.prog_active) { + psp.gs.offset = brw->gs.state_gs_offset >> 5; + psp.gs.enable = 1; + } + + if (0) { + psp.clp.offset = brw->clip.state_gs_offset >> 5; + psp.clp.enable = 1; + } + + + if (BRW_CACHED_BATCH_STRUCT(brw, &psp)) + brw->state.dirty.brw |= BRW_NEW_PSP; +} + +const struct brw_tracked_state brw_pipelined_state_pointers = { + .dirty = { + .brw = 0, + .cache = (CACHE_NEW_VS_UNIT | + CACHE_NEW_GS_UNIT | + CACHE_NEW_GS_PROG | + CACHE_NEW_CLIP_UNIT | + CACHE_NEW_SF_UNIT | + CACHE_NEW_WM_UNIT | + CACHE_NEW_CC_UNIT) + }, + .update = upload_pipelined_state_pointers +}; + +static void upload_psp_urb_cbs(struct brw_context *brw ) +{ + upload_pipelined_state_pointers(brw); + brw_upload_urb_fence(brw); + brw_upload_constant_buffer_state(brw); +} + + +const struct brw_tracked_state brw_psp_urb_cbs = { + .dirty = { + .brw = BRW_NEW_URB_FENCE, + .cache = (CACHE_NEW_VS_UNIT | + CACHE_NEW_GS_UNIT | + CACHE_NEW_GS_PROG | + CACHE_NEW_CLIP_UNIT | + CACHE_NEW_SF_UNIT | + CACHE_NEW_WM_UNIT | + CACHE_NEW_CC_UNIT) + }, + .update = upload_psp_urb_cbs +}; + +/** + * Upload the depthbuffer offset and format. + * + * We have to do this per state validation as we need to emit the relocation + * in the batch buffer. + */ +static void upload_depthbuffer(struct brw_context *brw) +{ + struct pipe_surface *depth_surface = brw->attribs.FrameBuffer.zsbuf; + + BEGIN_BATCH(5, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (5 - 2)); + if (depth_surface == NULL) { + OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | + (BRW_SURFACE_NULL << 29)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + } else { + unsigned int format; + + assert(depth_surface->block.width == 1); + assert(depth_surface->block.height == 1); + switch (depth_surface->block.size) { + case 2: + format = BRW_DEPTHFORMAT_D16_UNORM; + break; + case 4: + if (depth_surface->format == PIPE_FORMAT_Z32_FLOAT) + format = BRW_DEPTHFORMAT_D32_FLOAT; + else + format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; + break; + default: + assert(0); + return; + } + + OUT_BATCH((depth_surface->stride - 1) | + (format << 18) | + (BRW_TILEWALK_YMAJOR << 26) | +// (depth_surface->region->tiled << 27) | + (BRW_SURFACE_2D << 29)); + OUT_RELOC(depth_surface->buffer, + PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE, 0); + OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) | + ((depth_surface->stride/depth_surface->block.size - 1) << 6) | + ((depth_surface->height - 1) << 19)); + OUT_BATCH(0); + } + ADVANCE_BATCH(); +} + +const struct brw_tracked_state brw_depthbuffer = { + .dirty = { + .brw = BRW_NEW_SCENE, + .cache = 0 + }, + .update = upload_depthbuffer, +}; + + + + +/*********************************************************************** + * Polygon stipple packet + */ + +static void upload_polygon_stipple(struct brw_context *brw) +{ + struct brw_polygon_stipple bps; + unsigned i; + + memset(&bps, 0, sizeof(bps)); + bps.header.opcode = CMD_POLY_STIPPLE_PATTERN; + bps.header.length = sizeof(bps)/4-2; + + /* XXX: state tracker should send *all* state down initially! + */ + if (brw->attribs.PolygonStipple) + for (i = 0; i < 32; i++) + bps.stipple[i] = brw->attribs.PolygonStipple->stipple[31 - i]; /* invert */ + + BRW_CACHED_BATCH_STRUCT(brw, &bps); +} + +const struct brw_tracked_state brw_polygon_stipple = { + .dirty = { + .brw = BRW_NEW_STIPPLE, + .cache = 0 + }, + .update = upload_polygon_stipple +}; + + +/*********************************************************************** + * Line stipple packet + */ + +static void upload_line_stipple(struct brw_context *brw) +{ + struct brw_line_stipple bls; + float tmp; + int tmpi; + + memset(&bls, 0, sizeof(bls)); + bls.header.opcode = CMD_LINE_STIPPLE_PATTERN; + bls.header.length = sizeof(bls)/4 - 2; + + bls.bits0.pattern = brw->attribs.Raster->line_stipple_pattern; + bls.bits1.repeat_count = brw->attribs.Raster->line_stipple_factor; + + tmp = 1.0 / (float) brw->attribs.Raster->line_stipple_factor; + tmpi = tmp * (1<<13); + + + bls.bits1.inverse_repeat_count = tmpi; + + BRW_CACHED_BATCH_STRUCT(brw, &bls); +} + +const struct brw_tracked_state brw_line_stipple = { + .dirty = { + .brw = BRW_NEW_STIPPLE, + .cache = 0 + }, + .update = upload_line_stipple +}; + + +/*********************************************************************** + * Misc constant state packets + */ + +static void upload_pipe_control(struct brw_context *brw) +{ + struct brw_pipe_control pc; + + return; + + memset(&pc, 0, sizeof(pc)); + + pc.header.opcode = CMD_PIPE_CONTROL; + pc.header.length = sizeof(pc)/4 - 2; + pc.header.post_sync_operation = PIPE_CONTROL_NOWRITE; + + pc.header.instruction_state_cache_flush_enable = 1; + + pc.bits1.dest_addr_type = PIPE_CONTROL_GTTWRITE_GLOBAL; + + BRW_BATCH_STRUCT(brw, &pc); +} + +const struct brw_tracked_state brw_pipe_control = { + .dirty = { + .brw = BRW_NEW_SCENE, + .cache = 0 + }, + .update = upload_pipe_control +}; + + +/*********************************************************************** + * Misc invarient state packets + */ + +static void upload_invarient_state( struct brw_context *brw ) +{ + { + struct brw_mi_flush flush; + + memset(&flush, 0, sizeof(flush)); + flush.opcode = CMD_MI_FLUSH; + flush.flags = BRW_FLUSH_STATE_CACHE | BRW_FLUSH_READ_CACHE; + BRW_BATCH_STRUCT(brw, &flush); + } + + { + /* 0x61040000 Pipeline Select */ + /* PipelineSelect : 0 */ + struct brw_pipeline_select ps; + + memset(&ps, 0, sizeof(ps)); + ps.header.opcode = CMD_PIPELINE_SELECT; + ps.header.pipeline_select = 0; + BRW_BATCH_STRUCT(brw, &ps); + } + + { + struct brw_global_depth_offset_clamp gdo; + memset(&gdo, 0, sizeof(gdo)); + + /* Disable depth offset clamping. + */ + gdo.header.opcode = CMD_GLOBAL_DEPTH_OFFSET_CLAMP; + gdo.header.length = sizeof(gdo)/4 - 2; + gdo.depth_offset_clamp = 0.0; + + BRW_BATCH_STRUCT(brw, &gdo); + } + + + /* 0x61020000 State Instruction Pointer */ + { + struct brw_system_instruction_pointer sip; + memset(&sip, 0, sizeof(sip)); + + sip.header.opcode = CMD_STATE_INSN_POINTER; + sip.header.length = 0; + sip.bits0.pad = 0; + sip.bits0.system_instruction_pointer = 0; + BRW_BATCH_STRUCT(brw, &sip); + } + + + { + struct brw_vf_statistics vfs; + memset(&vfs, 0, sizeof(vfs)); + + vfs.opcode = CMD_VF_STATISTICS; + if (BRW_DEBUG & DEBUG_STATS) + vfs.statistics_enable = 1; + + BRW_BATCH_STRUCT(brw, &vfs); + } + + + { + struct brw_polygon_stipple_offset bpso; + + memset(&bpso, 0, sizeof(bpso)); + bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET; + bpso.header.length = sizeof(bpso)/4-2; + bpso.bits0.x_offset = 0; + bpso.bits0.y_offset = 0; + + BRW_BATCH_STRUCT(brw, &bpso); + } +} + +const struct brw_tracked_state brw_invarient_state = { + .dirty = { + .brw = BRW_NEW_SCENE, + .cache = 0 + }, + .update = upload_invarient_state +}; + +/** + * Define the base addresses which some state is referenced from. + * + * This allows us to avoid having to emit relocations in many places for + * cached state, and instead emit pointers inside of large, mostly-static + * state pools. This comes at the expense of memory, and more expensive cache + * misses. + */ +static void upload_state_base_address( struct brw_context *brw ) +{ + /* Output the structure (brw_state_base_address) directly to the + * batchbuffer, so we can emit relocations inline. + */ + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2)); + OUT_RELOC(brw->pool[BRW_GS_POOL].buffer, + PIPE_BUFFER_USAGE_GPU_READ, + 1); /* General state base address */ + OUT_RELOC(brw->pool[BRW_SS_POOL].buffer, + PIPE_BUFFER_USAGE_GPU_READ, + 1); /* Surface state base address */ + OUT_BATCH(1); /* Indirect object base address */ + OUT_BATCH(1); /* General state upper bound */ + OUT_BATCH(1); /* Indirect object upper bound */ + ADVANCE_BATCH(); +} + + +const struct brw_tracked_state brw_state_base_address = { + .dirty = { + .brw = BRW_NEW_SCENE, + .cache = 0 + }, + .update = upload_state_base_address +}; |