diff options
Diffstat (limited to 'src/gallium/drivers/i965simple/brw_context.h')
-rw-r--r-- | src/gallium/drivers/i965simple/brw_context.h | 1365 |
1 files changed, 684 insertions, 681 deletions
diff --git a/src/gallium/drivers/i965simple/brw_context.h b/src/gallium/drivers/i965simple/brw_context.h index 4da3a8cffcf..b83a13c3b6b 100644 --- a/src/gallium/drivers/i965simple/brw_context.h +++ b/src/gallium/drivers/i965simple/brw_context.h @@ -1,681 +1,684 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - - -#ifndef BRWCONTEXT_INC -#define BRWCONTEXT_INC - - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_state.h" - -#include "tgsi/util/tgsi_scan.h" - -#include "brw_structs.h" -#include "brw_winsys.h" - - -/* Glossary: - * - * URB - uniform resource buffer. A mid-sized buffer which is - * partitioned between the fixed function units and used for passing - * values (vertices, primitives, constants) between them. - * - * CURBE - constant URB entry. An urb region (entry) used to hold - * constant values which the fixed function units can be instructed to - * preload into the GRF when spawining a thread. - * - * VUE - vertex URB entry. An urb entry holding a vertex and usually - * a vertex header. The header contains control information and - * things like primitive type, Begin/end flags and clip codes. - * - * PUE - primitive URB entry. An urb entry produced by the setup (SF) - * unit holding rasterization and interpolation parameters. - * - * GRF - general register file. One of several register files - * addressable by programmed threads. The inputs (r0, payload, curbe, - * urb) of the thread are preloaded to this area before the thread is - * spawned. The registers are individually 8 dwords wide and suitable - * for general usage. Registers holding thread input values are not - * special and may be overwritten. - * - * MRF - message register file. Threads communicate (and terminate) - * by sending messages. Message parameters are placed in contigous - * MRF registers. All program output is via these messages. URB - * entries are populated by sending a message to the shared URB - * function containing the new data, together with a control word, - * often an unmodified copy of R0. - * - * R0 - GRF register 0. Typically holds control information used when - * sending messages to other threads. - * - * EU or GEN4 EU: The name of the programmable subsystem of the - * i965 hardware. Threads are executed by the EU, the registers - * described above are part of the EU architecture. - * - * Fixed function units: - * - * CS - Command streamer. Notional first unit, little software - * interaction. Holds the URB entries used for constant data, ie the - * CURBEs. - * - * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of - * this unit is responsible for pulling vertices out of vertex buffers - * in vram and injecting them into the processing pipe as VUEs. If - * enabled, it first passes them to a VS thread which is a good place - * for the driver to implement any active vertex shader. - * - * GS - Geometry Shader. This corresponds to a new DX10 concept. If - * enabled, incoming strips etc are passed to GS threads in individual - * line/triangle/point units. The GS thread may perform arbitary - * computation and emit whatever primtives with whatever vertices it - * chooses. This makes GS an excellent place to implement GL's - * unfilled polygon modes, though of course it is capable of much - * more. Additionally, GS is used to translate away primitives not - * handled by latter units, including Quads and Lineloops. - * - * CS - Clipper. Mesa's clipping algorithms are imported to run on - * this unit. The fixed function part performs cliptesting against - * the 6 fixed clipplanes and makes descisions on whether or not the - * incoming primitive needs to be passed to a thread for clipping. - * User clip planes are handled via cooperation with the VS thread. - * - * SF - Strips Fans or Setup: Triangles are prepared for - * rasterization. Interpolation coefficients are calculated. - * Flatshading and two-side lighting usually performed here. - * - * WM - Windower. Interpolation of vertex attributes performed here. - * Fragment shader implemented here. SIMD aspects of EU taken full - * advantage of, as pixels are processed in blocks of 16. - * - * CC - Color Calculator. No EU threads associated with this unit. - * Handles blending and (presumably) depth and stencil testing. - */ - -#define BRW_MAX_CURBE (32*16) - -struct brw_context; -struct brw_winsys; - - -/* Raised when we receive new state across the pipe interface: - */ -#define BRW_NEW_VIEWPORT 0x1 -#define BRW_NEW_RASTERIZER 0x2 -#define BRW_NEW_FS 0x4 -#define BRW_NEW_BLEND 0x8 -#define BRW_NEW_CLIP 0x10 -#define BRW_NEW_SCISSOR 0x20 -#define BRW_NEW_STIPPLE 0x40 -#define BRW_NEW_FRAMEBUFFER 0x80 -#define BRW_NEW_ALPHA_TEST 0x100 -#define BRW_NEW_DEPTH_STENCIL 0x200 -#define BRW_NEW_SAMPLER 0x400 -#define BRW_NEW_TEXTURE 0x800 -#define BRW_NEW_CONSTANTS 0x1000 -#define BRW_NEW_VBO 0x2000 -#define BRW_NEW_VS 0x4000 - -/* Raised for other internal events: - */ -#define BRW_NEW_URB_FENCE 0x10000 -#define BRW_NEW_PSP 0x20000 -#define BRW_NEW_CURBE_OFFSETS 0x40000 -#define BRW_NEW_REDUCED_PRIMITIVE 0x80000 -#define BRW_NEW_PRIMITIVE 0x100000 -#define BRW_NEW_SCENE 0x200000 -#define BRW_NEW_SF_LINKAGE 0x400000 - -extern int BRW_DEBUG; - -#define DEBUG_TEXTURE 0x1 -#define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 -#define DEBUG_STATS 0x2000 -#define DEBUG_TILE 0x4000 -#define DEBUG_SINGLE_THREAD 0x8000 -#define DEBUG_WM 0x10000 -#define DEBUG_URB 0x20000 -#define DEBUG_VS 0x40000 -#define DEBUG_BATCH 0x80000 -#define DEBUG_BUFMGR 0x100000 -#define DEBUG_BLIT 0x200000 -#define DEBUG_REGION 0x400000 -#define DEBUG_MIPTREE 0x800000 - -#define DBG(...) do { \ - if (BRW_DEBUG & FILE_DEBUG_FLAG) \ - brw->pipe.winsys->printf(brw->pipe.winsys, __VA_ARGS__); \ -} while(0) - -#define PRINT(...) do { \ - brw->pipe.winsys->printf(brw->pipe.winsys, __VA_ARGS__); \ -} while(0) - -struct brw_state_flags { - unsigned cache; - unsigned brw; -}; - - -struct brw_vertex_program { - struct pipe_shader_state program; - struct tgsi_shader_info info; - int id; -}; - - -struct brw_fragment_program { - struct pipe_shader_state program; - struct tgsi_shader_info info; - - boolean UsesDepth; /* XXX add this to tgsi_shader_info? */ - int id; -}; - - -struct pipe_setup_linkage { - struct { - unsigned vp_output:5; - unsigned interp_mode:4; - unsigned bf_vp_output:5; - } fp_input[PIPE_MAX_SHADER_INPUTS]; - - unsigned fp_input_count:5; - unsigned max_vp_output:5; -}; - - - -struct brw_texture { - struct pipe_texture base; - - /* Derived from the above: - */ - unsigned pitch; - unsigned depth_pitch; /* per-image on i945? */ - unsigned total_height; - - unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS]; - - /* Explicitly store the offset of each image for each cube face or - * depth value. Pretty much have to accept that hardware formats - * are going to be so diverse that there is no unified way to - * compute the offsets of depth/cube images within a mipmap level, - * so have to store them as a lookup table: - */ - unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */ - - /* Includes image offset tables: - */ - unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS]; - - /* The data is held here: - */ - struct pipe_buffer *buffer; -}; - -/* Data about a particular attempt to compile a program. Note that - * there can be many of these, each in a different GL state - * corresponding to a different brw_wm_prog_key struct, with different - * compiled programs: - */ -/* Data about a particular attempt to compile a program. Note that - * there can be many of these, each in a different GL state - * corresponding to a different brw_wm_prog_key struct, with different - * compiled programs: - */ - -struct brw_wm_prog_data { - unsigned curb_read_length; - unsigned urb_read_length; - - unsigned first_curbe_grf; - unsigned total_grf; - unsigned total_scratch; - - /* Internally generated constants for the CURBE. These are loaded - * ahead of the data from the constant buffer. - */ - const float internal_const[8]; - unsigned nr_internal_consts; - unsigned max_const; - - boolean error; -}; - -struct brw_sf_prog_data { - unsigned urb_read_length; - unsigned total_grf; - - /* Each vertex may have upto 12 attributes, 4 components each, - * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11 - * rows. - * - * Actually we use 4 for each, so call it 12 rows. - */ - unsigned urb_entry_size; -}; - -struct brw_clip_prog_data { - unsigned curb_read_length; /* user planes? */ - unsigned clip_mode; - unsigned urb_read_length; - unsigned total_grf; -}; - -struct brw_gs_prog_data { - unsigned urb_read_length; - unsigned total_grf; -}; - -struct brw_vs_prog_data { - unsigned curb_read_length; - unsigned urb_read_length; - unsigned total_grf; - unsigned outputs_written; - - unsigned inputs_read; - - unsigned max_const; - - float imm_buf[PIPE_MAX_CONSTANT][4]; - unsigned num_imm; - unsigned num_consts; - - /* Used for calculating urb partitions: - */ - unsigned urb_entry_size; -}; - - -#define BRW_MAX_TEX_UNIT 8 -#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + 1 - -/* Create a fixed sized struct for caching binding tables: - */ -struct brw_surface_binding_table { - unsigned surf_ss_offset[BRW_WM_MAX_SURF]; -}; - - -struct brw_cache; - -struct brw_mem_pool { - struct pipe_buffer *buffer; - - unsigned size; - unsigned offset; /* offset of first free byte */ - - struct brw_context *brw; -}; - -struct brw_cache_item { - unsigned hash; - unsigned key_size; /* for variable-sized keys */ - const void *key; - - unsigned offset; /* offset within pool's buffer */ - unsigned data_size; - - struct brw_cache_item *next; -}; - - - -struct brw_cache { - unsigned id; - - const char *name; - - struct brw_context *brw; - struct brw_mem_pool *pool; - - struct brw_cache_item **items; - unsigned size, n_items; - - unsigned key_size; /* for fixed-size keys */ - unsigned aux_size; - - unsigned last_addr; /* offset of active item */ -}; - - - - -/* Considered adding a member to this struct to document which flags - * an update might raise so that ordering of the state atoms can be - * checked or derived at runtime. Dropped the idea in favor of having - * a debug mode where the state is monitored for flags which are - * raised that have already been tested against. - */ -struct brw_tracked_state { - struct brw_state_flags dirty; - void (*update)( struct brw_context *brw ); -}; - - -/* Flags for brw->state.cache. - */ -#define CACHE_NEW_CC_VP (1<<BRW_CC_VP) -#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT) -#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG) -#define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR) -#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER) -#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT) -#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG) -#define CACHE_NEW_SF_VP (1<<BRW_SF_VP) -#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT) -#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT) -#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG) -#define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT) -#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG) -#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP) -#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT) -#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG) -#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE) -#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND) - - - - -enum brw_mempool_id { - BRW_GS_POOL, - BRW_SS_POOL, - BRW_MAX_POOL -}; - - -struct brw_cached_batch_item { - struct header *header; - unsigned sz; - struct brw_cached_batch_item *next; -}; - - - -/* Protect against a future where PIPE_ATTRIB_MAX > 32. Wouldn't life - * be easier if C allowed arrays of packed elements? - */ -#define ATTRIB_BIT_DWORDS ((PIPE_ATTRIB_MAX+31)/32) - - - - -struct brw_vertex_info { - unsigned varying; /* varying:1[PIPE_ATTRIB_MAX] */ - unsigned sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[PIPE_ATTRIB_MAX] */ -}; - - - - - -struct brw_context -{ - struct pipe_context pipe; - struct brw_winsys *winsys; - - unsigned primitive; - unsigned reduced_primitive; - - boolean emit_state_always; - - struct { - struct brw_state_flags dirty; - } state; - - - struct { - const struct pipe_blend_state *Blend; - const struct pipe_depth_stencil_alpha_state *DepthStencil; - const struct pipe_poly_stipple *PolygonStipple; - const struct pipe_rasterizer_state *Raster; - const struct pipe_sampler_state *Samplers[PIPE_MAX_SAMPLERS]; - const struct brw_vertex_program *VertexProgram; - const struct brw_fragment_program *FragmentProgram; - - struct pipe_clip_state Clip; - struct pipe_blend_color BlendColor; - struct pipe_scissor_state Scissor; - struct pipe_viewport_state Viewport; - struct pipe_framebuffer_state FrameBuffer; - - const struct pipe_constant_buffer *Constants[2]; - const struct brw_texture *Texture[PIPE_MAX_SAMPLERS]; - } attribs; - - struct brw_mem_pool pool[BRW_MAX_POOL]; - struct brw_cache cache[BRW_MAX_CACHE]; - struct brw_cached_batch_item *cached_batch_items; - - struct { - - /* Arrays with buffer objects to copy non-bufferobj arrays into - * for upload: - */ - const struct pipe_vertex_buffer *vbo_array[PIPE_ATTRIB_MAX]; - - struct brw_vertex_element_state inputs[PIPE_ATTRIB_MAX]; - -#define BRW_NR_UPLOAD_BUFS 17 -#define BRW_UPLOAD_INIT_SIZE (128*1024) - - /* Summary of size and varying of active arrays, so we can check - * for changes to this state: - */ - struct brw_vertex_info info; - } vb; - - - unsigned hardware_dirty; - unsigned dirty; - unsigned pci_id; - /* BRW_NEW_URB_ALLOCATIONS: - */ - struct { - unsigned vsize; /* vertex size plus header in urb registers */ - unsigned csize; /* constant buffer size in urb registers */ - unsigned sfsize; /* setup data size in urb registers */ - - boolean constrained; - - unsigned nr_vs_entries; - unsigned nr_gs_entries; - unsigned nr_clip_entries; - unsigned nr_sf_entries; - unsigned nr_cs_entries; - -/* unsigned vs_size; */ -/* unsigned gs_size; */ -/* unsigned clip_size; */ -/* unsigned sf_size; */ -/* unsigned cs_size; */ - - unsigned vs_start; - unsigned gs_start; - unsigned clip_start; - unsigned sf_start; - unsigned cs_start; - } urb; - - - /* BRW_NEW_CURBE_OFFSETS: - */ - struct { - unsigned wm_start; - unsigned wm_size; - unsigned clip_start; - unsigned clip_size; - unsigned vs_start; - unsigned vs_size; - unsigned total_size; - - unsigned gs_offset; - - float *last_buf; - unsigned last_bufsz; - } curbe; - - struct { - struct brw_vs_prog_data *prog_data; - - unsigned prog_gs_offset; - unsigned state_gs_offset; - } vs; - - struct { - struct brw_gs_prog_data *prog_data; - - boolean prog_active; - unsigned prog_gs_offset; - unsigned state_gs_offset; - } gs; - - struct { - struct brw_clip_prog_data *prog_data; - - unsigned prog_gs_offset; - unsigned vp_gs_offset; - unsigned state_gs_offset; - } clip; - - - struct { - struct brw_sf_prog_data *prog_data; - - struct pipe_setup_linkage linkage; - - unsigned prog_gs_offset; - unsigned vp_gs_offset; - unsigned state_gs_offset; - } sf; - - struct { - struct brw_wm_prog_data *prog_data; - -// struct brw_wm_compiler *compile_data; - - - /** - * Array of sampler state uploaded at sampler_gs_offset of BRW_SAMPLER - * cache - */ - struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; - - unsigned render_surf; - unsigned nr_surfaces; - - unsigned max_threads; - struct pipe_buffer *scratch_buffer; - unsigned scratch_buffer_size; - - unsigned sampler_count; - unsigned sampler_gs_offset; - - struct brw_surface_binding_table bind; - unsigned bind_ss_offset; - - unsigned prog_gs_offset; - unsigned state_gs_offset; - } wm; - - - struct { - unsigned vp_gs_offset; - unsigned state_gs_offset; - } cc; - - - /* Used to give every program string a unique id - */ - unsigned program_id; -}; - - -#define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a) - - -/*====================================================================== - * brw_vtbl.c - */ -void brw_do_flush( struct brw_context *brw, - unsigned flags ); - - -/*====================================================================== - * brw_state.c - */ -void brw_validate_state(struct brw_context *brw); -void brw_init_state(struct brw_context *brw); -void brw_destroy_state(struct brw_context *brw); - - -/*====================================================================== - * brw_tex.c - */ -void brwUpdateTextureState( struct brw_context *brw ); - - -/* brw_urb.c - */ -void brw_upload_urb_fence(struct brw_context *brw); - -void brw_upload_constant_buffer_state(struct brw_context *brw); - -void brw_init_surface_functions(struct brw_context *brw); -void brw_init_state_functions(struct brw_context *brw); -void brw_init_flush_functions(struct brw_context *brw); -void brw_init_string_functions(struct brw_context *brw); - -/*====================================================================== - * Inline conversion functions. These are better-typed than the - * macros used previously: - */ -static inline struct brw_context * -brw_context( struct pipe_context *ctx ) -{ - return (struct brw_context *)ctx; -} - -#endif - +/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#ifndef BRWCONTEXT_INC
+#define BRWCONTEXT_INC
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "tgsi/util/tgsi_scan.h"
+
+#include "brw_structs.h"
+#include "brw_winsys.h"
+
+
+/* Glossary:
+ *
+ * URB - uniform resource buffer. A mid-sized buffer which is
+ * partitioned between the fixed function units and used for passing
+ * values (vertices, primitives, constants) between them.
+ *
+ * CURBE - constant URB entry. An urb region (entry) used to hold
+ * constant values which the fixed function units can be instructed to
+ * preload into the GRF when spawining a thread.
+ *
+ * VUE - vertex URB entry. An urb entry holding a vertex and usually
+ * a vertex header. The header contains control information and
+ * things like primitive type, Begin/end flags and clip codes.
+ *
+ * PUE - primitive URB entry. An urb entry produced by the setup (SF)
+ * unit holding rasterization and interpolation parameters.
+ *
+ * GRF - general register file. One of several register files
+ * addressable by programmed threads. The inputs (r0, payload, curbe,
+ * urb) of the thread are preloaded to this area before the thread is
+ * spawned. The registers are individually 8 dwords wide and suitable
+ * for general usage. Registers holding thread input values are not
+ * special and may be overwritten.
+ *
+ * MRF - message register file. Threads communicate (and terminate)
+ * by sending messages. Message parameters are placed in contigous
+ * MRF registers. All program output is via these messages. URB
+ * entries are populated by sending a message to the shared URB
+ * function containing the new data, together with a control word,
+ * often an unmodified copy of R0.
+ *
+ * R0 - GRF register 0. Typically holds control information used when
+ * sending messages to other threads.
+ *
+ * EU or GEN4 EU: The name of the programmable subsystem of the
+ * i965 hardware. Threads are executed by the EU, the registers
+ * described above are part of the EU architecture.
+ *
+ * Fixed function units:
+ *
+ * CS - Command streamer. Notional first unit, little software
+ * interaction. Holds the URB entries used for constant data, ie the
+ * CURBEs.
+ *
+ * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
+ * this unit is responsible for pulling vertices out of vertex buffers
+ * in vram and injecting them into the processing pipe as VUEs. If
+ * enabled, it first passes them to a VS thread which is a good place
+ * for the driver to implement any active vertex shader.
+ *
+ * GS - Geometry Shader. This corresponds to a new DX10 concept. If
+ * enabled, incoming strips etc are passed to GS threads in individual
+ * line/triangle/point units. The GS thread may perform arbitary
+ * computation and emit whatever primtives with whatever vertices it
+ * chooses. This makes GS an excellent place to implement GL's
+ * unfilled polygon modes, though of course it is capable of much
+ * more. Additionally, GS is used to translate away primitives not
+ * handled by latter units, including Quads and Lineloops.
+ *
+ * CS - Clipper. Mesa's clipping algorithms are imported to run on
+ * this unit. The fixed function part performs cliptesting against
+ * the 6 fixed clipplanes and makes descisions on whether or not the
+ * incoming primitive needs to be passed to a thread for clipping.
+ * User clip planes are handled via cooperation with the VS thread.
+ *
+ * SF - Strips Fans or Setup: Triangles are prepared for
+ * rasterization. Interpolation coefficients are calculated.
+ * Flatshading and two-side lighting usually performed here.
+ *
+ * WM - Windower. Interpolation of vertex attributes performed here.
+ * Fragment shader implemented here. SIMD aspects of EU taken full
+ * advantage of, as pixels are processed in blocks of 16.
+ *
+ * CC - Color Calculator. No EU threads associated with this unit.
+ * Handles blending and (presumably) depth and stencil testing.
+ */
+
+#define BRW_MAX_CURBE (32*16)
+
+struct brw_context;
+struct brw_winsys;
+
+
+/* Raised when we receive new state across the pipe interface:
+ */
+#define BRW_NEW_VIEWPORT 0x1
+#define BRW_NEW_RASTERIZER 0x2
+#define BRW_NEW_FS 0x4
+#define BRW_NEW_BLEND 0x8
+#define BRW_NEW_CLIP 0x10
+#define BRW_NEW_SCISSOR 0x20
+#define BRW_NEW_STIPPLE 0x40
+#define BRW_NEW_FRAMEBUFFER 0x80
+#define BRW_NEW_ALPHA_TEST 0x100
+#define BRW_NEW_DEPTH_STENCIL 0x200
+#define BRW_NEW_SAMPLER 0x400
+#define BRW_NEW_TEXTURE 0x800
+#define BRW_NEW_CONSTANTS 0x1000
+#define BRW_NEW_VBO 0x2000
+#define BRW_NEW_VS 0x4000
+
+/* Raised for other internal events:
+ */
+#define BRW_NEW_URB_FENCE 0x10000
+#define BRW_NEW_PSP 0x20000
+#define BRW_NEW_CURBE_OFFSETS 0x40000
+#define BRW_NEW_REDUCED_PRIMITIVE 0x80000
+#define BRW_NEW_PRIMITIVE 0x100000
+#define BRW_NEW_SCENE 0x200000
+#define BRW_NEW_SF_LINKAGE 0x400000
+
+extern int BRW_DEBUG;
+
+#define DEBUG_TEXTURE 0x1
+#define DEBUG_STATE 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_PRIMS 0x8
+#define DEBUG_VERTS 0x10
+#define DEBUG_FALLBACKS 0x20
+#define DEBUG_VERBOSE 0x40
+#define DEBUG_DRI 0x80
+#define DEBUG_DMA 0x100
+#define DEBUG_SANITY 0x200
+#define DEBUG_SYNC 0x400
+#define DEBUG_SLEEP 0x800
+#define DEBUG_PIXEL 0x1000
+#define DEBUG_STATS 0x2000
+#define DEBUG_TILE 0x4000
+#define DEBUG_SINGLE_THREAD 0x8000
+#define DEBUG_WM 0x10000
+#define DEBUG_URB 0x20000
+#define DEBUG_VS 0x40000
+#define DEBUG_BATCH 0x80000
+#define DEBUG_BUFMGR 0x100000
+#define DEBUG_BLIT 0x200000
+#define DEBUG_REGION 0x400000
+#define DEBUG_MIPTREE 0x800000
+
+#define DBG(...) do { \
+ if (BRW_DEBUG & FILE_DEBUG_FLAG) \
+ brw->pipe.winsys->printf(brw->pipe.winsys, __VA_ARGS__); \
+} while(0)
+
+#define PRINT(...) do { \
+ brw->pipe.winsys->printf(brw->pipe.winsys, __VA_ARGS__); \
+} while(0)
+
+struct brw_state_flags {
+ unsigned cache;
+ unsigned brw;
+};
+
+
+struct brw_vertex_program {
+ struct pipe_shader_state program;
+ struct tgsi_shader_info info;
+ int id;
+};
+
+
+struct brw_fragment_program {
+ struct pipe_shader_state program;
+ struct tgsi_shader_info info;
+
+ boolean UsesDepth; /* XXX add this to tgsi_shader_info? */
+ int id;
+};
+
+
+struct pipe_setup_linkage {
+ struct {
+ unsigned vp_output:5;
+ unsigned interp_mode:4;
+ unsigned bf_vp_output:5;
+ } fp_input[PIPE_MAX_SHADER_INPUTS];
+
+ unsigned fp_input_count:5;
+ unsigned max_vp_output:5;
+};
+
+
+
+struct brw_texture {
+ struct pipe_texture base;
+
+ /* Derived from the above:
+ */
+ unsigned pitch;
+ unsigned depth_pitch; /* per-image on i945? */
+ unsigned total_height;
+
+ unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+
+ /* Includes image offset tables:
+ */
+ unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+};
+
+/* Data about a particular attempt to compile a program. Note that
+ * there can be many of these, each in a different GL state
+ * corresponding to a different brw_wm_prog_key struct, with different
+ * compiled programs:
+ */
+/* Data about a particular attempt to compile a program. Note that
+ * there can be many of these, each in a different GL state
+ * corresponding to a different brw_wm_prog_key struct, with different
+ * compiled programs:
+ */
+
+struct brw_wm_prog_data {
+ unsigned curb_read_length;
+ unsigned urb_read_length;
+
+ unsigned first_curbe_grf;
+ unsigned total_grf;
+ unsigned total_scratch;
+
+ /* Internally generated constants for the CURBE. These are loaded
+ * ahead of the data from the constant buffer.
+ */
+ const float internal_const[8];
+ unsigned nr_internal_consts;
+ unsigned max_const;
+
+ boolean error;
+};
+
+struct brw_sf_prog_data {
+ unsigned urb_read_length;
+ unsigned total_grf;
+
+ /* Each vertex may have upto 12 attributes, 4 components each,
+ * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
+ * rows.
+ *
+ * Actually we use 4 for each, so call it 12 rows.
+ */
+ unsigned urb_entry_size;
+};
+
+struct brw_clip_prog_data {
+ unsigned curb_read_length; /* user planes? */
+ unsigned clip_mode;
+ unsigned urb_read_length;
+ unsigned total_grf;
+};
+
+struct brw_gs_prog_data {
+ unsigned urb_read_length;
+ unsigned total_grf;
+};
+
+struct brw_vs_prog_data {
+ unsigned curb_read_length;
+ unsigned urb_read_length;
+ unsigned total_grf;
+ unsigned outputs_written;
+
+ unsigned inputs_read;
+
+ unsigned max_const;
+
+ float imm_buf[PIPE_MAX_CONSTANT][4];
+ unsigned num_imm;
+ unsigned num_consts;
+
+ /* Used for calculating urb partitions:
+ */
+ unsigned urb_entry_size;
+};
+
+
+#define BRW_MAX_TEX_UNIT 8
+#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + 1
+
+/* Create a fixed sized struct for caching binding tables:
+ */
+struct brw_surface_binding_table {
+ unsigned surf_ss_offset[BRW_WM_MAX_SURF];
+};
+
+
+struct brw_cache;
+
+struct brw_mem_pool {
+ struct pipe_buffer *buffer;
+
+ unsigned size;
+ unsigned offset; /* offset of first free byte */
+
+ struct brw_context *brw;
+};
+
+struct brw_cache_item {
+ unsigned hash;
+ unsigned key_size; /* for variable-sized keys */
+ const void *key;
+
+ unsigned offset; /* offset within pool's buffer */
+ unsigned data_size;
+
+ struct brw_cache_item *next;
+};
+
+
+
+struct brw_cache {
+ unsigned id;
+
+ const char *name;
+
+ struct brw_context *brw;
+ struct brw_mem_pool *pool;
+
+ struct brw_cache_item **items;
+ unsigned size, n_items;
+
+ unsigned key_size; /* for fixed-size keys */
+ unsigned aux_size;
+
+ unsigned last_addr; /* offset of active item */
+};
+
+
+
+
+/* Considered adding a member to this struct to document which flags
+ * an update might raise so that ordering of the state atoms can be
+ * checked or derived at runtime. Dropped the idea in favor of having
+ * a debug mode where the state is monitored for flags which are
+ * raised that have already been tested against.
+ */
+struct brw_tracked_state {
+ struct brw_state_flags dirty;
+ void (*update)( struct brw_context *brw );
+};
+
+
+/* Flags for brw->state.cache.
+ */
+#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
+#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
+#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
+#define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
+#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
+#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
+#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
+#define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
+#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
+#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
+#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
+#define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
+#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
+#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
+#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
+#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
+#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
+#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
+
+
+
+
+enum brw_mempool_id {
+ BRW_GS_POOL,
+ BRW_SS_POOL,
+ BRW_MAX_POOL
+};
+
+
+struct brw_cached_batch_item {
+ struct header *header;
+ unsigned sz;
+ struct brw_cached_batch_item *next;
+};
+
+
+
+/* Protect against a future where PIPE_ATTRIB_MAX > 32. Wouldn't life
+ * be easier if C allowed arrays of packed elements?
+ */
+#define ATTRIB_BIT_DWORDS ((PIPE_ATTRIB_MAX+31)/32)
+
+
+
+
+struct brw_vertex_info {
+ unsigned varying; /* varying:1[PIPE_ATTRIB_MAX] */
+ unsigned sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[PIPE_ATTRIB_MAX] */
+};
+
+
+
+
+
+struct brw_context
+{
+ struct pipe_context pipe;
+ struct brw_winsys *winsys;
+
+ unsigned primitive;
+ unsigned reduced_primitive;
+
+ boolean emit_state_always;
+
+ struct {
+ struct brw_state_flags dirty;
+ } state;
+
+
+ struct {
+ const struct pipe_blend_state *Blend;
+ const struct pipe_depth_stencil_alpha_state *DepthStencil;
+ const struct pipe_poly_stipple *PolygonStipple;
+ const struct pipe_rasterizer_state *Raster;
+ const struct pipe_sampler_state *Samplers[PIPE_MAX_SAMPLERS];
+ const struct brw_vertex_program *VertexProgram;
+ const struct brw_fragment_program *FragmentProgram;
+
+ struct pipe_clip_state Clip;
+ struct pipe_blend_color BlendColor;
+ struct pipe_scissor_state Scissor;
+ struct pipe_viewport_state Viewport;
+ struct pipe_framebuffer_state FrameBuffer;
+
+ const struct pipe_constant_buffer *Constants[2];
+ const struct brw_texture *Texture[PIPE_MAX_SAMPLERS];
+ } attribs;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+
+ struct brw_mem_pool pool[BRW_MAX_POOL];
+ struct brw_cache cache[BRW_MAX_CACHE];
+ struct brw_cached_batch_item *cached_batch_items;
+
+ struct {
+
+ /* Arrays with buffer objects to copy non-bufferobj arrays into
+ * for upload:
+ */
+ const struct pipe_vertex_buffer *vbo_array[PIPE_ATTRIB_MAX];
+
+ struct brw_vertex_element_state inputs[PIPE_ATTRIB_MAX];
+
+#define BRW_NR_UPLOAD_BUFS 17
+#define BRW_UPLOAD_INIT_SIZE (128*1024)
+
+ /* Summary of size and varying of active arrays, so we can check
+ * for changes to this state:
+ */
+ struct brw_vertex_info info;
+ } vb;
+
+
+ unsigned hardware_dirty;
+ unsigned dirty;
+ unsigned pci_id;
+ /* BRW_NEW_URB_ALLOCATIONS:
+ */
+ struct {
+ unsigned vsize; /* vertex size plus header in urb registers */
+ unsigned csize; /* constant buffer size in urb registers */
+ unsigned sfsize; /* setup data size in urb registers */
+
+ boolean constrained;
+
+ unsigned nr_vs_entries;
+ unsigned nr_gs_entries;
+ unsigned nr_clip_entries;
+ unsigned nr_sf_entries;
+ unsigned nr_cs_entries;
+
+/* unsigned vs_size; */
+/* unsigned gs_size; */
+/* unsigned clip_size; */
+/* unsigned sf_size; */
+/* unsigned cs_size; */
+
+ unsigned vs_start;
+ unsigned gs_start;
+ unsigned clip_start;
+ unsigned sf_start;
+ unsigned cs_start;
+ } urb;
+
+
+ /* BRW_NEW_CURBE_OFFSETS:
+ */
+ struct {
+ unsigned wm_start;
+ unsigned wm_size;
+ unsigned clip_start;
+ unsigned clip_size;
+ unsigned vs_start;
+ unsigned vs_size;
+ unsigned total_size;
+
+ unsigned gs_offset;
+
+ float *last_buf;
+ unsigned last_bufsz;
+ } curbe;
+
+ struct {
+ struct brw_vs_prog_data *prog_data;
+
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } vs;
+
+ struct {
+ struct brw_gs_prog_data *prog_data;
+
+ boolean prog_active;
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } gs;
+
+ struct {
+ struct brw_clip_prog_data *prog_data;
+
+ unsigned prog_gs_offset;
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } clip;
+
+
+ struct {
+ struct brw_sf_prog_data *prog_data;
+
+ struct pipe_setup_linkage linkage;
+
+ unsigned prog_gs_offset;
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } sf;
+
+ struct {
+ struct brw_wm_prog_data *prog_data;
+
+// struct brw_wm_compiler *compile_data;
+
+
+ /**
+ * Array of sampler state uploaded at sampler_gs_offset of BRW_SAMPLER
+ * cache
+ */
+ struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
+
+ unsigned render_surf;
+ unsigned nr_surfaces;
+
+ unsigned max_threads;
+ struct pipe_buffer *scratch_buffer;
+ unsigned scratch_buffer_size;
+
+ unsigned sampler_count;
+ unsigned sampler_gs_offset;
+
+ struct brw_surface_binding_table bind;
+ unsigned bind_ss_offset;
+
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } wm;
+
+
+ struct {
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } cc;
+
+
+ /* Used to give every program string a unique id
+ */
+ unsigned program_id;
+};
+
+
+#define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
+
+
+/*======================================================================
+ * brw_vtbl.c
+ */
+void brw_do_flush( struct brw_context *brw,
+ unsigned flags );
+
+
+/*======================================================================
+ * brw_state.c
+ */
+void brw_validate_state(struct brw_context *brw);
+void brw_init_state(struct brw_context *brw);
+void brw_destroy_state(struct brw_context *brw);
+
+
+/*======================================================================
+ * brw_tex.c
+ */
+void brwUpdateTextureState( struct brw_context *brw );
+
+
+/* brw_urb.c
+ */
+void brw_upload_urb_fence(struct brw_context *brw);
+
+void brw_upload_constant_buffer_state(struct brw_context *brw);
+
+void brw_init_surface_functions(struct brw_context *brw);
+void brw_init_state_functions(struct brw_context *brw);
+void brw_init_flush_functions(struct brw_context *brw);
+void brw_init_string_functions(struct brw_context *brw);
+
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static inline struct brw_context *
+brw_context( struct pipe_context *ctx )
+{
+ return (struct brw_context *)ctx;
+}
+
+#endif
+
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