diff options
Diffstat (limited to 'src/gallium/drivers/i965')
-rw-r--r-- | src/gallium/drivers/i965/brw_context.h | 10 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_eu.c | 20 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_eu.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_depth.c | 42 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_rast.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_rast.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_shader.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_screen.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_vs_emit.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm.c | 167 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm.h | 41 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_debug.c | 17 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_emit.c | 195 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_fp.c | 1031 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_glsl.c | 12 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_pass0.c | 73 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_pass1.c | 26 | ||||
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_state.c | 8 |
18 files changed, 682 insertions, 1000 deletions
diff --git a/src/gallium/drivers/i965/brw_context.h b/src/gallium/drivers/i965/brw_context.h index 7b85363e9f0..e6c31610669 100644 --- a/src/gallium/drivers/i965/brw_context.h +++ b/src/gallium/drivers/i965/brw_context.h @@ -132,6 +132,8 @@ struct brw_depth_stencil_state { struct brw_cc2 cc2; struct brw_cc3 cc3; struct brw_cc7 cc7; + + unsigned iz_lookup; }; @@ -164,7 +166,10 @@ struct brw_fragment_shader { const struct tgsi_token *tokens; struct tgsi_shader_info info; - GLboolean isGLSL; + unsigned iz_lookup; + + boolean uses_depth:1; + boolean has_flow_control:1; unsigned id; struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */ @@ -194,6 +199,7 @@ struct brw_fragment_shader { #define PIPE_NEW_COLOR_BUFFERS 0x40000 #define PIPE_NEW_QUERY 0x80000 #define PIPE_NEW_SCISSOR 0x100000 +#define PIPE_NEW_BOUND_TEXTURES 0x200000 @@ -487,7 +493,7 @@ struct brw_context const struct brw_rasterizer_state *rast; const struct brw_depth_stencil_state *zstencil; - const struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; + const struct brw_texture *texture[PIPE_MAX_SAMPLERS]; const struct pipe_sampler *sampler[PIPE_MAX_SAMPLERS]; unsigned num_textures; unsigned num_samplers; diff --git a/src/gallium/drivers/i965/brw_eu.c b/src/gallium/drivers/i965/brw_eu.c index 1189a35b6f2..de43b14512d 100644 --- a/src/gallium/drivers/i965/brw_eu.c +++ b/src/gallium/drivers/i965/brw_eu.c @@ -150,22 +150,22 @@ const GLuint *brw_get_program( struct brw_compile *p, /** * For each OPCODE_BGNSUB we create one of these. */ -struct brw_glsl_label +struct brw_eu_label { GLuint label; /**< the label number */ GLuint position; /**< the position of the brw instruction for this label */ - struct brw_glsl_label *next; /**< next in linked list */ + struct brw_eu_label *next; /**< next in linked list */ }; /** * For each OPCODE_CAL we create one of these. */ -struct brw_glsl_call +struct brw_eu_call { GLuint call_inst_pos; /**< location of the CAL instruction */ GLuint label; - struct brw_glsl_call *next; /**< next in linked list */ + struct brw_eu_call *next; /**< next in linked list */ }; @@ -175,7 +175,7 @@ struct brw_glsl_call void brw_save_label(struct brw_compile *c, unsigned l, GLuint position) { - struct brw_glsl_label *label = CALLOC_STRUCT(brw_glsl_label); + struct brw_eu_label *label = CALLOC_STRUCT(brw_eu_label); label->label = l; label->position = position; label->next = c->first_label; @@ -189,7 +189,7 @@ brw_save_label(struct brw_compile *c, unsigned l, GLuint position) void brw_save_call(struct brw_compile *c, GLuint label, GLuint call_pos) { - struct brw_glsl_call *call = CALLOC_STRUCT(brw_glsl_call); + struct brw_eu_call *call = CALLOC_STRUCT(brw_eu_call); call->call_inst_pos = call_pos; call->label = label; call->next = c->first_call; @@ -203,7 +203,7 @@ brw_save_call(struct brw_compile *c, GLuint label, GLuint call_pos) static GLuint brw_lookup_label(struct brw_compile *c, unsigned l) { - const struct brw_glsl_label *label; + const struct brw_eu_label *label; for (label = c->first_label; label; label = label->next) { if (l == label->label) { return label->position; @@ -221,7 +221,7 @@ brw_lookup_label(struct brw_compile *c, unsigned l) void brw_resolve_cals(struct brw_compile *c) { - const struct brw_glsl_call *call; + const struct brw_eu_call *call; for (call = c->first_call; call; call = call->next) { const GLuint sub_loc = brw_lookup_label(c, call->label); @@ -235,7 +235,7 @@ brw_resolve_cals(struct brw_compile *c) /* free linked list of calls */ { - struct brw_glsl_call *call, *next; + struct brw_eu_call *call, *next; for (call = c->first_call; call; call = next) { next = call->next; FREE(call); @@ -245,7 +245,7 @@ brw_resolve_cals(struct brw_compile *c) /* free linked list of labels */ { - struct brw_glsl_label *label, *next; + struct brw_eu_label *label, *next; for (label = c->first_label; label; label = next) { next = label->next; FREE(label); diff --git a/src/gallium/drivers/i965/brw_eu.h b/src/gallium/drivers/i965/brw_eu.h index 3379522104a..7bddc3859ca 100644 --- a/src/gallium/drivers/i965/brw_eu.h +++ b/src/gallium/drivers/i965/brw_eu.h @@ -109,8 +109,8 @@ struct brw_indirect { }; -struct brw_glsl_label; -struct brw_glsl_call; +struct brw_eu_label; +struct brw_eu_call; @@ -130,8 +130,8 @@ struct brw_compile { GLboolean single_program_flow; struct brw_context *brw; - struct brw_glsl_label *first_label; /**< linked list of labels */ - struct brw_glsl_call *first_call; /**< linked list of CALs */ + struct brw_eu_label *first_label; /**< linked list of labels */ + struct brw_eu_call *first_call; /**< linked list of CALs */ }; diff --git a/src/gallium/drivers/i965/brw_pipe_depth.c b/src/gallium/drivers/i965/brw_pipe_depth.c index 33fe517e0b8..e010d76e0d3 100644 --- a/src/gallium/drivers/i965/brw_pipe_depth.c +++ b/src/gallium/drivers/i965/brw_pipe_depth.c @@ -5,6 +5,10 @@ #include "brw_context.h" #include "brw_defines.h" +/* XXX: Fixme - include this to get IZ_ defines + */ +#include "brw_wm.h" + static unsigned brw_translate_compare_func(unsigned func) { switch (func) { @@ -55,13 +59,9 @@ static unsigned translate_stencil_op(unsigned op) } } - -static void * -brw_create_depth_stencil_state( struct pipe_context *pipe, - const struct pipe_depth_stencil_alpha_state *templ ) +static void create_bcc_state( struct brw_depth_stencil_state *zstencil, + const struct pipe_depth_stencil_alpha_state *templ ) { - struct brw_depth_stencil_state *zstencil = CALLOC_STRUCT(brw_depth_stencil_state); - if (templ->stencil[0].enabled) { zstencil->cc0.stencil_enable = 1; zstencil->cc0.stencil_func = @@ -108,6 +108,36 @@ brw_create_depth_stencil_state( struct pipe_context *pipe, zstencil->cc2.depth_test_function = brw_translate_compare_func(templ->depth.func); zstencil->cc2.depth_write_enable = templ->depth.writemask; } +} + +static void create_wm_iz_state( struct brw_depth_stencil_state *zstencil ) +{ + if (zstencil->cc3.alpha_test) + zstencil->iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT; + + if (zstencil->cc2.depth_test) + zstencil->iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT; + + if (zstencil->cc2.depth_write_enable) + zstencil->iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; + + if (zstencil->cc0.stencil_enable) + zstencil->iz_lookup |= IZ_STENCIL_TEST_ENABLE_BIT; + + if (zstencil->cc0.stencil_write_enable) + zstencil->iz_lookup |= IZ_STENCIL_WRITE_ENABLE_BIT; + +} + + +static void * +brw_create_depth_stencil_state( struct pipe_context *pipe, + const struct pipe_depth_stencil_alpha_state *templ ) +{ + struct brw_depth_stencil_state *zstencil = CALLOC_STRUCT(brw_depth_stencil_state); + + create_bcc_state( zstencil, templ ); + create_wm_iz_state( zstencil ); return (void *)zstencil; } diff --git a/src/gallium/drivers/i965/brw_pipe_rast.c b/src/gallium/drivers/i965/brw_pipe_rast.c index 86822d478a5..51159bf1471 100644 --- a/src/gallium/drivers/i965/brw_pipe_rast.c +++ b/src/gallium/drivers/i965/brw_pipe_rast.c @@ -64,3 +64,21 @@ calculate_line_stipple_rast() bls.bits1.inverse_repeat_count = tmpi; } + + + +static void +calculate_wm_lookup() +{ + if (rast->fill_cw == PIPE_POLYGON_MODE_LINE && + rast->fill_ccw == PIPE_POLYGON_MODE_LINE) { + line_aa = AA_ALWAYS; + } + else if (rast->fill_cw == PIPE_POLYGON_MODE_LINE || + rast->fill_ccw == PIPE_POLYGON_MODE_LINE) { + line_aa = AA_SOMETIMES; + } + else { + line_aa = AA_NEVER; + } +} diff --git a/src/gallium/drivers/i965/brw_pipe_rast.h b/src/gallium/drivers/i965/brw_pipe_rast.h index 800a9208a7c..9354f01e18a 100644 --- a/src/gallium/drivers/i965/brw_pipe_rast.h +++ b/src/gallium/drivers/i965/brw_pipe_rast.h @@ -10,6 +10,7 @@ struct brw_rasterizer_state { */ struct brw_clip_prog_key clip_key; struct brw_line_stipple bls; + unsigned unfilled_aa_line; }; #endif diff --git a/src/gallium/drivers/i965/brw_pipe_shader.c b/src/gallium/drivers/i965/brw_pipe_shader.c index 8b61da763cd..6e37eac6343 100644 --- a/src/gallium/drivers/i965/brw_pipe_shader.c +++ b/src/gallium/drivers/i965/brw_pipe_shader.c @@ -39,7 +39,7 @@ * as flow conditionals, loops, subroutines. * Some GLSL shaders may use these features, others might not. */ -GLboolean brw_wm_is_glsl(const struct brw_fragment_shader *fp) +GLboolean brw_wm_has_flow_control(const struct brw_fragment_shader *fp) { return (fp->info.insn_count[TGSI_OPCODE_ARL] > 0 || fp->info.insn_count[TGSI_OPCODE_IF] > 0 || @@ -144,7 +144,7 @@ static void brwProgramStringNotify( struct brw_context *brw, if (newFP == curFP) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; newFP->id = brw->program_id++; - newFP->isGLSL = brw_wm_is_glsl(fprog); + newFP->has_flow_control = brw_wm_has_flow_control(fprog); } else if (target == GL_VERTEX_PROGRAM_ARB) { struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; diff --git a/src/gallium/drivers/i965/brw_screen.h b/src/gallium/drivers/i965/brw_screen.h index eafd8ddf77e..efa27db1e0f 100644 --- a/src/gallium/drivers/i965/brw_screen.h +++ b/src/gallium/drivers/i965/brw_screen.h @@ -64,6 +64,13 @@ struct brw_buffer boolean is_user_buffer; }; +struct brw_texture +{ + struct pipe_texture base; + + ubyte shader_swizzle; +}; + /* * Cast wrappers diff --git a/src/gallium/drivers/i965/brw_vs_emit.c b/src/gallium/drivers/i965/brw_vs_emit.c index 6809bccdecc..bcc5c5f7130 100644 --- a/src/gallium/drivers/i965/brw_vs_emit.c +++ b/src/gallium/drivers/i965/brw_vs_emit.c @@ -1013,8 +1013,6 @@ static struct brw_reg get_arg( struct brw_vs_compile *c, src->SrcRegister.SwizzleZ, src->SrcRegister.SwizzleW); - /* Note this is ok for non-swizzle instructions: - */ reg.negate = src->SrcRegister.Negate ? 1 : 0; /* XXX: abs, absneg diff --git a/src/gallium/drivers/i965/brw_wm.c b/src/gallium/drivers/i965/brw_wm.c index f0dabfcfd0e..33602b59c1b 100644 --- a/src/gallium/drivers/i965/brw_wm.c +++ b/src/gallium/drivers/i965/brw_wm.c @@ -28,14 +28,17 @@ * Authors: * Keith Whitwell <[email protected]> */ +#include "pipe/p_error.h" #include "tgsi/tgsi_info.h" #include "brw_context.h" +#include "brw_screen.h" #include "brw_util.h" #include "brw_wm.h" #include "brw_state.h" #include "brw_debug.h" +#include "brw_pipe_rast.h" /** Return number of src args for given instruction */ @@ -85,12 +88,12 @@ GLuint brw_wm_is_scalar_result( GLuint opcode ) /** - * Do GPU code generation for non-GLSL shader. non-GLSL shaders have - * no flow control instructions so we can more readily do SSA-style - * optimizations. + * Do GPU code generation for shaders without flow control. Shaders + * without flow control instructions can more readily be analysed for + * SSA-style optimizations. */ static void -brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) +brw_wm_linear_shader_emit(struct brw_context *brw, struct brw_wm_compile *c) { /* Augment fragment program. Add instructions for pre- and * post-fragment-program tasks such as interpolation and fogging. @@ -136,7 +139,7 @@ brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) * Depending on the instructions used (i.e. flow control instructions) * we'll use one of two code generators. */ -static void do_wm_prog( struct brw_context *brw, +static int do_wm_prog( struct brw_context *brw, struct brw_fragment_shader *fp, struct brw_wm_prog_key *key) { @@ -153,7 +156,7 @@ static void do_wm_prog( struct brw_context *brw, * without triggering a segfault, no way to signal, * so just return. */ - return; + return PIPE_ERROR_OUT_OF_MEMORY; } } else { memset(c, 0, sizeof(*brw->wm.compile_data)); @@ -166,19 +169,19 @@ static void do_wm_prog( struct brw_context *brw, brw_init_compile(brw, &c->func); /* temporary sanity check assertion */ - assert(fp->isGLSL == brw_wm_is_glsl(&c->fp->program)); + assert(fp->has_flow_control == brw_wm_has_flow_control(c->fp)); /* * Shader which use GLSL features such as flow control are handled * differently from "simple" shaders. */ - if (fp->isGLSL) { + if (fp->has_flow_control) { c->dispatch_width = 8; - brw_wm_glsl_emit(brw, c); + brw_wm_branching_shader_emit(brw, c); } else { c->dispatch_width = 16; - brw_wm_non_glsl_emit(brw, c); + brw_wm_linear_shader_emit(brw, c); } if (BRW_DEBUG & DEBUG_WM) @@ -195,6 +198,8 @@ static void do_wm_prog( struct brw_context *brw, program, program_size, &c->prog_data, &brw->wm.prog_data ); + + return 0; } @@ -202,71 +207,36 @@ static void do_wm_prog( struct brw_context *brw, static void brw_wm_populate_key( struct brw_context *brw, struct brw_wm_prog_key *key ) { - /* BRW_NEW_FRAGMENT_PROGRAM */ - const struct brw_fragment_program *fp = brw->curr.fragment_shader; - GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0; - GLuint lookup = 0; - GLuint line_aa; - GLuint i; + unsigned lookup, line_aa; + unsigned i; memset(key, 0, sizeof(*key)); - /* Build the index for table lookup + /* PIPE_NEW_FRAGMENT_SHADER + * PIPE_NEW_DEPTH_STENCIL_ALPHA */ - /* _NEW_COLOR */ - if (fp->program.UsesKill || - ctx->Color.AlphaEnabled) - lookup |= IZ_PS_KILL_ALPHATEST_BIT; - - if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPTH)) - lookup |= IZ_PS_COMPUTES_DEPTH_BIT; - - /* _NEW_DEPTH */ - if (ctx->Depth.Test) - lookup |= IZ_DEPTH_TEST_ENABLE_BIT; - - if (ctx->Depth.Test && - ctx->Depth.Mask) /* ?? */ - lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; + lookup = (brw->curr.zstencil->iz_lookup | + brw->curr.fragment_shader->iz_lookup); - /* _NEW_STENCIL */ - if (ctx->Stencil._Enabled) { - lookup |= IZ_STENCIL_TEST_ENABLE_BIT; - if (ctx->Stencil.WriteMask[0] || - ctx->Stencil.WriteMask[ctx->Stencil._BackFace]) - lookup |= IZ_STENCIL_WRITE_ENABLE_BIT; - } - - line_aa = AA_NEVER; - - /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */ - if (ctx->Line.SmoothFlag) { - if (brw->intel.reduced_primitive == GL_LINES) { - line_aa = AA_ALWAYS; - } - else if (brw->intel.reduced_primitive == GL_TRIANGLES) { - if (ctx->Polygon.FrontMode == GL_LINE) { - line_aa = AA_SOMETIMES; - - if (ctx->Polygon.BackMode == GL_LINE || - (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode == GL_BACK)) - line_aa = AA_ALWAYS; - } - else if (ctx->Polygon.BackMode == GL_LINE) { - line_aa = AA_SOMETIMES; - - if ((ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode == GL_FRONT)) - line_aa = AA_ALWAYS; - } - } + /* PIPE_NEW_RAST + * BRW_NEW_REDUCED_PRIMITIVE + */ + switch (brw->reduced_primitive) { + case PIPE_PRIM_POINTS: + line_aa = AA_NEVER; + break; + case PIPE_PRIM_LINES: + line_aa = AA_ALWAYS; + break; + default: + line_aa = brw->curr.rast->unfilled_aa_line; + break; } brw_wm_lookup_iz(line_aa, lookup, - uses_depth, + brw->curr.fragment_shader->uses_depth, key); /* Revisit this, figure out if it's really useful, and either push @@ -276,54 +246,39 @@ static void brw_wm_populate_key( struct brw_context *brw, key->proj_attrib_mask = ~0; /*brw->wm.input_size_masks[4-1];*/ /* PIPE_NEW_RAST */ - key->flat_shade = brw->rast.flat_shade; + key->flat_shade = brw->curr.rast->templ.flatshade; /* This can be determined by looking at the INTERP mode each input decl. */ - key->linear_color = 0; - - /* _NEW_TEXTURE */ - for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { - if (i < brw->nr_textures) { - const struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; - const struct gl_texture_object *t = unit->_Current; - const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; - - if (img->InternalFormat == GL_YCBCR_MESA) { - key->yuvtex_mask |= 1 << i; - if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR) - key->yuvtex_swap_mask |= 1 << i; - } + key->linear_attrib_mask = 0; - key->tex_swizzles[i] = t->_Swizzle; + /* PIPE_NEW_BOUND_TEXTURES */ + for (i = 0; i < brw->curr.num_textures; i++) { + const struct brw_texture *tex = brw->curr.texture[i]; - if (0) - key->shadowtex_mask |= 1<<i; - } - else { - key->tex_swizzles[i] = SWIZZLE_NOOP; - } - } + if (tex->base.format == PIPE_FORMAT_YCBCR) + key->yuvtex_mask |= 1 << i; + if (tex->base.format == PIPE_FORMAT_YCBCR_REV) + key->yuvtex_swap_mask |= 1 << i; - /* _NEW_FRAMEBUFFER */ - if (brw->intel.driDrawable != NULL) { - key->drawable_height = brw->fb.cbufs[0].height; + /* XXX: shadow texture + */ + /* key->shadowtex_mask |= 1<<i; */ } /* CACHE_NEW_VS_PROG */ - key->vp_nr_outputs_written = brw->vs.prog_data->nr_outputs_written; + key->vp_nr_outputs = brw->vs.prog_data->nr_outputs; /* The unique fragment program ID */ - key->program_string_id = fp->id; + key->program_string_id = brw->curr.fragment_shader->id; } -static void brw_prepare_wm_prog(struct brw_context *brw) +static int brw_prepare_wm_prog(struct brw_context *brw) { struct brw_wm_prog_key key; - struct brw_fragment_program *fp = (struct brw_fragment_program *) - brw->fragment_program; + struct brw_fragment_shader *fs = brw->curr.fragment_shader; brw_wm_populate_key(brw, &key); @@ -335,23 +290,19 @@ static void brw_prepare_wm_prog(struct brw_context *brw) NULL, 0, &brw->wm.prog_data); if (brw->wm.prog_bo == NULL) - do_wm_prog(brw, fp, &key); + return do_wm_prog(brw, fs, &key); + + return 0; } const struct brw_tracked_state brw_wm_prog = { .dirty = { - .mesa = (_NEW_COLOR | - _NEW_DEPTH | - _NEW_HINT | - _NEW_STENCIL | - _NEW_POLYGON | - _NEW_LINE | - _NEW_LIGHT | - _NEW_BUFFERS | - _NEW_TEXTURE), - .brw = (BRW_NEW_FRAGMENT_PROGRAM | - BRW_NEW_WM_INPUT_DIMENSIONS | + .mesa = (PIPE_NEW_FRAGMENT_SHADER | + PIPE_NEW_DEPTH_STENCIL_ALPHA | + PIPE_NEW_RAST | + PIPE_NEW_BOUND_TEXTURES), + .brw = (BRW_NEW_WM_INPUT_DIMENSIONS | BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG, }, diff --git a/src/gallium/drivers/i965/brw_wm.h b/src/gallium/drivers/i965/brw_wm.h index 084430cf282..2cd5bb70818 100644 --- a/src/gallium/drivers/i965/brw_wm.h +++ b/src/gallium/drivers/i965/brw_wm.h @@ -33,9 +33,6 @@ #ifndef BRW_WM_H #define BRW_WM_H -#include "tgsi/tgsi_ureg.h" -#include "tgsi/tgsi_ureg_parse.h" - #include "brw_context.h" #include "brw_eu.h" @@ -59,8 +56,8 @@ #define AA_ALWAYS 2 struct brw_wm_prog_key { - unsigned proj_attrib_mask; /**< one bit per fragment program attribute */ - unsigned linear_attrib_mask:1; /**< linear interpolation vs perspective interp */ + unsigned proj_attrib_mask; /**< one bit per fragment program attribute */ + unsigned linear_attrib_mask; /**< linear interpolation vs perspective interp */ GLuint source_depth_reg:3; GLuint aa_dest_stencil_reg:3; @@ -75,11 +72,10 @@ struct brw_wm_prog_key { GLuint yuvtex_mask:16; GLuint yuvtex_swap_mask:16; /* UV swaped */ - GLuint tex_swizzles[BRW_MAX_TEX_UNIT]; - - GLuint program_string_id:32; + GLuint vp_nr_outputs:6; + GLuint nr_cbufs:3; - GLuint vp_nr_outputs_written; + GLuint program_string_id; }; @@ -146,9 +142,8 @@ struct brw_wm_instruction { GLuint opcode:8; GLuint saturate:1; GLuint writemask:4; - GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */ - GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */ - GLuint tex_shadow:1; /* do shadow comparison? */ + GLuint tex_unit:4; /* texture/sampler unit for texture instructions */ + GLuint tex_target:4; /* TGSI_TEXTURE_x for texture instructions*/ GLuint eot:1; /* End of thread indicator for FB_WRITE*/ GLuint target:10; /* target binding table index for FB_WRITE*/ }; @@ -180,15 +175,17 @@ struct brw_wm_instruction { #define WM_FRONTFACING (MAX_OPCODE + 8) #define MAX_WM_OPCODE (MAX_OPCODE + 9) -#define PROGRAM_PAYLOAD (TGSI_FILE_COUNT) -#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX) +#define BRW_FILE_PAYLOAD (TGSI_FILE_COUNT) +#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX) /* ?? */ + +struct brw_passfp_program; struct brw_wm_compile { struct brw_compile func; struct brw_wm_prog_key key; struct brw_wm_prog_data prog_data; - struct brw_fragment_program *fp; + struct brw_fragment_shader *fp; GLfloat (*env_param)[4]; @@ -201,15 +198,7 @@ struct brw_wm_compile { * simplifying and adding instructions for interpolation and * framebuffer writes. */ - struct ureg_instruction prog_instructions[BRW_WM_MAX_INSN]; - GLuint nr_fp_insns; - GLuint fp_temp; - GLuint fp_interp_emitted; - GLuint fp_fragcolor_emitted; - - struct ureg_src pixel_xy; - struct ureg_src delta_xy; - struct ureg_src pixel_w; + struct brw_passfp_program *pass_fp; struct brw_wm_value vreg[BRW_WM_MAX_VREG]; @@ -298,8 +287,8 @@ void brw_wm_lookup_iz( GLuint line_aa, GLboolean ps_uses_depth, struct brw_wm_prog_key *key ); -//GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp); -void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c); +GLboolean brw_wm_has_flow_control(const struct brw_fragment_shader *fp); +void brw_wm_branching_shader_emit(struct brw_context *brw, struct brw_wm_compile *c); void emit_ddxy(struct brw_compile *p, const struct brw_reg *dst, diff --git a/src/gallium/drivers/i965/brw_wm_debug.c b/src/gallium/drivers/i965/brw_wm_debug.c index 04dec5ba392..65d7626eea9 100644 --- a/src/gallium/drivers/i965/brw_wm_debug.c +++ b/src/gallium/drivers/i965/brw_wm_debug.c @@ -28,7 +28,8 @@ * Authors: * Keith Whitwell <[email protected]> */ - + +#include "tgsi/tgsi_info.h" #include "brw_context.h" #include "brw_wm.h" @@ -49,10 +50,10 @@ void brw_wm_print_value( struct brw_wm_compile *c, value - c->creg < BRW_WM_MAX_PARAM) debug_printf("c%d", value - c->creg); else if (value - c->payload.input_interp >= 0 && - value - c->payload.input_interp < FRAG_ATTRIB_MAX) + value - c->payload.input_interp < PIPE_MAX_SHADER_INPUTS) debug_printf("i%d", value - c->payload.input_interp); else if (value - c->payload.depth >= 0 && - value - c->payload.depth < FRAG_ATTRIB_MAX) + value - c->payload.depth < PIPE_MAX_SHADER_INPUTS) debug_printf("d%d", value - c->payload.depth); else debug_printf("?"); @@ -100,10 +101,10 @@ void brw_wm_print_insn( struct brw_wm_compile *c, if (inst->writemask != BRW_WRITEMASK_XYZW) debug_printf(".%s%s%s%s", - GET_BIT(inst->writemask, 0) ? "x" : "", - GET_BIT(inst->writemask, 1) ? "y" : "", - GET_BIT(inst->writemask, 2) ? "z" : "", - GET_BIT(inst->writemask, 3) ? "w" : ""); + (inst->writemask & BRW_WRITEMASK_X) ? "x" : "", + (inst->writemask & BRW_WRITEMASK_Y) ? "y" : "", + (inst->writemask & BRW_WRITEMASK_Z) ? "z" : "", + (inst->writemask & BRW_WRITEMASK_W) ? "w" : ""); switch (inst->opcode) { case WM_PIXELXY: @@ -134,7 +135,7 @@ void brw_wm_print_insn( struct brw_wm_compile *c, debug_printf(" = FRONTFACING"); break; default: - debug_printf(" = %s", _mesa_opcode_string(inst->opcode)); + debug_printf(" = %s", tgsi_get_opcode_info(inst->opcode)->mnemonic); break; } diff --git a/src/gallium/drivers/i965/brw_wm_emit.c b/src/gallium/drivers/i965/brw_wm_emit.c index 5f7ae6592c6..a705d8b3449 100644 --- a/src/gallium/drivers/i965/brw_wm_emit.c +++ b/src/gallium/drivers/i965/brw_wm_emit.c @@ -28,10 +28,13 @@ * Authors: * Keith Whitwell <[email protected]> */ - + +#include "util/u_math.h" +#include "tgsi/tgsi_info.h" #include "brw_context.h" #include "brw_wm.h" +#include "brw_debug.h" /* Not quite sure how correct this is - need to understand horiz * vs. vertical strides a little better. @@ -45,15 +48,15 @@ static INLINE struct brw_reg sechalf( struct brw_reg reg ) /* Payload R0: * - * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles, + * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 quads, * corresponding to each of the 16 execution channels. * R0.1..8 -- ? * R1.0 -- triangle vertex 0.X * R1.1 -- triangle vertex 0.Y - * R1.2 -- tile 0 x,y coords (2 packed uwords) - * R1.3 -- tile 1 x,y coords (2 packed uwords) - * R1.4 -- tile 2 x,y coords (2 packed uwords) - * R1.5 -- tile 3 x,y coords (2 packed uwords) + * R1.2 -- quad 0 x,y coords (2 packed uwords) + * R1.3 -- quad 1 x,y coords (2 packed uwords) + * R1.4 -- quad 2 x,y coords (2 packed uwords) + * R1.5 -- quad 3 x,y coords (2 packed uwords) * R1.6 -- ? * R1.7 -- ? * R1.8 -- ? @@ -134,11 +137,17 @@ static void emit_wpos_xy(struct brw_wm_compile *c, /* XXX: is this needed any more, or is this a NOOP? */ if (mask & BRW_WRITEMASK_Y) { +#if 0 /* Y' = height - 1 - Y */ brw_ADD(p, dst[1], negate(retype(arg0[1], BRW_REGISTER_TYPE_W)), brw_imm_d(c->key.drawable_height - 1)); +#else + brw_MOV(p, + dst[0], + retype(arg0[0], BRW_REGISTER_TYPE_W)); +#endif } } @@ -279,28 +288,28 @@ static void emit_frontfacing( struct brw_compile *p, /* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input * looking like: * - * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br + * arg0: q0.tl q0.tr q0.bl q0.br q1.tl q1.tr q1.bl q1.br * * and we're trying to produce: * * DDX DDY - * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl) - * (ss0.tr - ss0.tl) (ss0.tr - ss0.br) - * (ss0.br - ss0.bl) (ss0.tl - ss0.bl) - * (ss0.br - ss0.bl) (ss0.tr - ss0.br) - * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl) - * (ss1.tr - ss1.tl) (ss1.tr - ss1.br) - * (ss1.br - ss1.bl) (ss1.tl - ss1.bl) - * (ss1.br - ss1.bl) (ss1.tr - ss1.br) + * dst: (q0.tr - q0.tl) (q0.tl - q0.bl) + * (q0.tr - q0.tl) (q0.tr - q0.br) + * (q0.br - q0.bl) (q0.tl - q0.bl) + * (q0.br - q0.bl) (q0.tr - q0.br) + * (q1.tr - q1.tl) (q1.tl - q1.bl) + * (q1.tr - q1.tl) (q1.tr - q1.br) + * (q1.br - q1.bl) (q1.tl - q1.bl) + * (q1.br - q1.bl) (q1.tr - q1.br) * - * and add another set of two more subspans if in 16-pixel dispatch mode. + * and add two more quads if in 16-pixel dispatch mode. * * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result * for each pair, and vertstride = 2 jumps us 2 elements after processing a * pair. But for DDY, it's harder, as we want to produce the pairs swizzled * between each other. We could probably do it like ddx and swizzle the right * order later, but bail for now and just produce - * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4) + * ((q0.tl - q0.bl)x4 (q1.tl - q1.bl)x4) */ void emit_ddxy(struct brw_compile *p, const struct brw_reg *dst, @@ -611,12 +620,12 @@ static void emit_dp3( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - int dst_chan = _mesa_ffs(mask & BRW_WRITEMASK_XYZW) - 1; + int dst_chan = ffs(mask & BRW_WRITEMASK_XYZW) - 1; if (!(mask & BRW_WRITEMASK_XYZW)) return; /* Do not emit dead code */ - assert(is_power_of_two(mask & BRW_WRITEMASK_XYZW)); + assert(util_is_power_of_two(mask & BRW_WRITEMASK_XYZW)); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]); @@ -633,12 +642,12 @@ static void emit_dp4( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - int dst_chan = _mesa_ffs(mask & BRW_WRITEMASK_XYZW) - 1; + int dst_chan = ffs(mask & BRW_WRITEMASK_XYZW) - 1; if (!(mask & BRW_WRITEMASK_XYZW)) return; /* Do not emit dead code */ - assert(is_power_of_two(mask & BRW_WRITEMASK_XYZW)); + assert(util_is_power_of_two(mask & BRW_WRITEMASK_XYZW)); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]); @@ -656,12 +665,12 @@ static void emit_dph( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - const int dst_chan = _mesa_ffs(mask & BRW_WRITEMASK_XYZW) - 1; + const int dst_chan = ffs(mask & BRW_WRITEMASK_XYZW) - 1; if (!(mask & BRW_WRITEMASK_XYZW)) return; /* Do not emit dead code */ - assert(is_power_of_two(mask & BRW_WRITEMASK_XYZW)); + assert(util_is_power_of_two(mask & BRW_WRITEMASK_XYZW)); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]); @@ -704,12 +713,12 @@ static void emit_math1( struct brw_compile *p, GLuint mask, const struct brw_reg *arg0 ) { - int dst_chan = _mesa_ffs(mask & BRW_WRITEMASK_XYZW) - 1; + int dst_chan = ffs(mask & BRW_WRITEMASK_XYZW) - 1; if (!(mask & BRW_WRITEMASK_XYZW)) return; /* Do not emit dead code */ - assert(is_power_of_two(mask & BRW_WRITEMASK_XYZW)); + assert(util_is_power_of_two(mask & BRW_WRITEMASK_XYZW)); brw_MOV(p, brw_message_reg(2), arg0[0]); @@ -732,12 +741,12 @@ static void emit_math2( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1) { - int dst_chan = _mesa_ffs(mask & BRW_WRITEMASK_XYZW) - 1; + int dst_chan = ffs(mask & BRW_WRITEMASK_XYZW) - 1; if (!(mask & BRW_WRITEMASK_XYZW)) return; /* Do not emit dead code */ - assert(is_power_of_two(mask & BRW_WRITEMASK_XYZW)); + assert(util_is_power_of_two(mask & BRW_WRITEMASK_XYZW)); brw_push_insn_state(p); @@ -790,21 +799,32 @@ static void emit_tex( struct brw_wm_compile *c, GLuint i, nr; GLuint emit; GLuint msg_type; + GLboolean shadow = FALSE; /* How many input regs are there? */ - switch (inst->tex_idx) { - case TEXTURE_1D_INDEX: + switch (inst->tex_target) { + case TGSI_TEXTURE_1D: emit = BRW_WRITEMASK_X; nr = 1; break; - case TEXTURE_2D_INDEX: - case TEXTURE_RECT_INDEX: + case TGSI_TEXTURE_SHADOW1D: + emit = BRW_WRITEMASK_XW; + nr = 4; + shadow = TRUE; + break; + case TGSI_TEXTURE_2D: emit = BRW_WRITEMASK_XY; nr = 2; break; - case TEXTURE_3D_INDEX: - case TEXTURE_CUBE_INDEX: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_SHADOWRECT: + emit = BRW_WRITEMASK_XYW; + nr = 4; + shadow = TRUE; + break; + case TGSI_TEXTURE_3D: + case TGSI_TEXTURE_CUBE: emit = BRW_WRITEMASK_XYZ; nr = 3; break; @@ -813,11 +833,6 @@ static void emit_tex( struct brw_wm_compile *c, abort(); } - if (inst->tex_shadow) { - nr = 4; - emit |= BRW_WRITEMASK_W; - } - msgLength = 1; for (i = 0; i < nr; i++) { @@ -832,12 +847,12 @@ static void emit_tex( struct brw_wm_compile *c, responseLength = 8; /* always */ if (BRW_IS_IGDNG(p->brw)) { - if (inst->tex_shadow) + if (shadow) msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE_IGDNG; else msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_IGDNG; } else { - if (inst->tex_shadow) + if (shadow) msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE; else msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE; @@ -870,20 +885,23 @@ static void emit_txb( struct brw_wm_compile *c, GLuint msg_type; /* Shadow ignored for txb. */ - switch (inst->tex_idx) { - case TEXTURE_1D_INDEX: + switch (inst->tex_target) { + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_SHADOW1D: brw_MOV(p, brw_message_reg(2), arg[0]); brw_MOV(p, brw_message_reg(4), brw_imm_f(0)); brw_MOV(p, brw_message_reg(6), brw_imm_f(0)); break; - case TEXTURE_2D_INDEX: - case TEXTURE_RECT_INDEX: + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_RECT: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_SHADOWRECT: brw_MOV(p, brw_message_reg(2), arg[0]); brw_MOV(p, brw_message_reg(4), arg[1]); brw_MOV(p, brw_message_reg(6), brw_imm_f(0)); break; - case TEXTURE_3D_INDEX: - case TEXTURE_CUBE_INDEX: + case TGSI_TEXTURE_3D: + case TGSI_TEXTURE_CUBE: brw_MOV(p, brw_message_reg(2), arg[0]); brw_MOV(p, brw_message_reg(4), arg[1]); brw_MOV(p, brw_message_reg(6), arg[2]); @@ -976,10 +994,10 @@ static void emit_kil( struct brw_wm_compile *c, } } -/* KIL_NV kills the pixels that are currently executing, not based on a test +/* KILLP kills the pixels that are currently executing, not based on a test * of the arguments. */ -static void emit_kil_nv( struct brw_wm_compile *c ) +static void emit_killp( struct brw_wm_compile *c ) { struct brw_compile *p = &c->func; struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); @@ -1259,7 +1277,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) */ spill_values(c, c->payload.depth, 4); spill_values(c, c->creg, c->nr_creg); - spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX); + spill_values(c, c->payload.input_interp, PIPE_MAX_SHADER_INPUTS); for (insn = 0; insn < c->nr_insns; insn++) { @@ -1328,89 +1346,89 @@ void brw_wm_emit( struct brw_wm_compile *c ) /* Straightforward arithmetic: */ - case OPCODE_ADD: + case TGSI_OPCODE_ADD: emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]); break; - case OPCODE_FRC: + case TGSI_OPCODE_FRC: emit_alu1(p, brw_FRC, dst, dst_flags, args[0]); break; - case OPCODE_FLR: + case TGSI_OPCODE_FLR: emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]); break; - case OPCODE_DDX: + case TGSI_OPCODE_DDX: emit_ddxy(p, dst, dst_flags, GL_TRUE, args[0]); break; - case OPCODE_DDY: + case TGSI_OPCODE_DDY: emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]); break; - case OPCODE_DP3: + case TGSI_OPCODE_DP3: emit_dp3(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_DP4: + case TGSI_OPCODE_DP4: emit_dp4(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_DPH: + case TGSI_OPCODE_DPH: emit_dph(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_TRUNC: + case TGSI_OPCODE_TRUNC: emit_trunc(p, dst, dst_flags, args[0]); break; - case OPCODE_LRP: + case TGSI_OPCODE_LRP: emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]); break; - case OPCODE_MAD: + case TGSI_OPCODE_MAD: emit_mad(p, dst, dst_flags, args[0], args[1], args[2]); break; - case OPCODE_MOV: + case TGSI_OPCODE_MOV: emit_alu1(p, brw_MOV, dst, dst_flags, args[0]); break; - case OPCODE_MUL: + case TGSI_OPCODE_MUL: emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]); break; - case OPCODE_XPD: + case TGSI_OPCODE_XPD: emit_xpd(p, dst, dst_flags, args[0], args[1]); break; /* Higher math functions: */ - case OPCODE_RCP: + case TGSI_OPCODE_RCP: emit_math1(p, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]); break; - case OPCODE_RSQ: + case TGSI_OPCODE_RSQ: emit_math1(p, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]); break; - case OPCODE_SIN: + case TGSI_OPCODE_SIN: emit_math1(p, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]); break; - case OPCODE_COS: + case TGSI_OPCODE_COS: emit_math1(p, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]); break; - case OPCODE_EX2: + case TGSI_OPCODE_EX2: emit_math1(p, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]); break; - case OPCODE_LG2: + case TGSI_OPCODE_LG2: emit_math1(p, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]); break; - case OPCODE_SCS: + case TGSI_OPCODE_SCS: /* There is an scs math function, but it would need some * fixup for 16-element execution. */ @@ -1420,71 +1438,70 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_math1(p, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|BRW_WRITEMASK_X, args[0]); break; - case OPCODE_POW: + case TGSI_OPCODE_POW: emit_math2(p, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]); break; /* Comparisons: */ - case OPCODE_CMP: + case TGSI_OPCODE_CMP: emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]); break; - case OPCODE_MAX: + case TGSI_OPCODE_MAX: emit_max(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_MIN: + case TGSI_OPCODE_MIN: emit_min(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SLT: + case TGSI_OPCODE_SLT: emit_slt(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SLE: + case TGSI_OPCODE_SLE: emit_sle(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SGT: + case TGSI_OPCODE_SGT: emit_sgt(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SGE: + case TGSI_OPCODE_SGE: emit_sge(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SEQ: + case TGSI_OPCODE_SEQ: emit_seq(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_SNE: + case TGSI_OPCODE_SNE: emit_sne(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_LIT: + case TGSI_OPCODE_LIT: emit_lit(p, dst, dst_flags, args[0]); break; /* Texturing operations: */ - case OPCODE_TEX: + case TGSI_OPCODE_TEX: emit_tex(c, inst, dst, dst_flags, args[0]); break; - case OPCODE_TXB: + case TGSI_OPCODE_TXB: emit_txb(c, inst, dst, dst_flags, args[0]); break; - case OPCODE_KIL: + case TGSI_OPCODE_KIL: emit_kil(c, args[0]); break; - case OPCODE_KIL_NV: - emit_kil_nv(c); + case TGSI_OPCODE_KILP: + emit_killp(c); break; default: debug_printf("Unsupported opcode %i (%s) in fragment shader\n", - inst->opcode, inst->opcode < MAX_OPCODE ? - _mesa_opcode_string(inst->opcode) : - "unknown"); + inst->opcode, + tgsi_get_opcode_info(inst->opcode)->mnemonic); } for (i = 0; i < 4; i++) diff --git a/src/gallium/drivers/i965/brw_wm_fp.c b/src/gallium/drivers/i965/brw_wm_fp.c index d5947307301..8ba037cdae7 100644 --- a/src/gallium/drivers/i965/brw_wm_fp.c +++ b/src/gallium/drivers/i965/brw_wm_fp.c @@ -30,9 +30,8 @@ */ -#include "pipe/p_shader_constants.h" +#include "pipe/p_shader_tokens.h" -#include "brw_context.h" #include "brw_wm.h" #include "brw_util.h" @@ -43,7 +42,7 @@ #define W 3 -static const char *wm_opcode_strings[] = { +static const char *wm_opcode_strings[] = { "PIXELXY", "DELTAXY", "PIXELW", @@ -57,143 +56,6 @@ static const char *wm_opcode_strings[] = { -/*********************************************************************** - * Source regs - */ - -static struct prog_src_register src_reg(GLuint file, GLuint idx) -{ - struct prog_src_register reg; - reg.File = file; - reg.Index = idx; - reg.Swizzle = SWIZZLE_NOOP; - reg.RelAddr = 0; - reg.Negate = NEGATE_NONE; - reg.Abs = 0; - return reg; -} - -static struct prog_src_register src_reg_from_dst(struct prog_dst_register dst) -{ - return src_reg(dst.File, dst.Index); -} - -static struct prog_src_register src_undef( void ) -{ - return src_reg(PROGRAM_UNDEFINED, 0); -} - -static GLboolean src_is_undef(struct prog_src_register src) -{ - return src.File == PROGRAM_UNDEFINED; -} - -static struct prog_src_register src_swizzle( struct prog_src_register reg, int x, int y, int z, int w ) -{ - reg.Swizzle = MAKE_SWIZZLE4(x,y,z,w); - return reg; -} - -static struct prog_src_register src_swizzle1( struct prog_src_register reg, int x ) -{ - return src_swizzle(reg, x, x, x, x); -} - -static struct prog_src_register src_swizzle4( struct prog_src_register reg, uint swizzle ) -{ - reg.Swizzle = swizzle; - return reg; -} - - -/*********************************************************************** - * Dest regs - */ - -static struct prog_dst_register dst_reg(GLuint file, GLuint idx) -{ - struct prog_dst_register reg; - reg.File = file; - reg.Index = idx; - reg.WriteMask = BRW_WRITEMASK_XYZW; - reg.RelAddr = 0; - reg.CondMask = COND_TR; - reg.CondSwizzle = 0; - reg.CondSrc = 0; - reg.pad = 0; - return reg; -} - -static struct prog_dst_register dst_mask( struct prog_dst_register reg, int mask ) -{ - reg.WriteMask &= mask; - return reg; -} - -static struct prog_dst_register dst_undef( void ) -{ - return dst_reg(PROGRAM_UNDEFINED, 0); -} - - - -static struct prog_dst_register get_temp( struct brw_wm_compile *c ) -{ - int bit = _mesa_ffs( ~c->fp_temp ); - - if (!bit) { - debug_printf("%s: out of temporaries\n", __FILE__); - exit(1); - } - - c->fp_temp |= 1<<(bit-1); - return dst_reg(PROGRAM_TEMPORARY, c->first_internal_temp+(bit-1)); -} - - -static void release_temp( struct brw_wm_compile *c, struct prog_dst_register temp ) -{ - c->fp_temp &= ~(1 << (temp.Index - c->first_internal_temp)); -} - - -/*********************************************************************** - * Instructions - */ - -static struct prog_instruction *get_fp_inst(struct brw_wm_compile *c) -{ - return &c->prog_instructions[c->nr_fp_insns++]; -} - -static struct prog_instruction *emit_insn(struct brw_wm_compile *c, - const struct prog_instruction *inst0) -{ - struct prog_instruction *inst = get_fp_inst(c); - *inst = *inst0; - return inst; -} - -static struct prog_instruction * emit_op(struct brw_wm_compile *c, - GLuint op, - struct prog_dst_register dest, - GLuint saturate, - struct prog_src_register src0, - struct prog_src_register src1, - struct prog_src_register src2 ) -{ - struct prog_instruction *inst = get_fp_inst(c); - - memset(inst, 0, sizeof(*inst)); - - inst->Opcode = op; - inst->DstReg = dest; - inst->SaturateMode = saturate; - inst->SrcReg[0] = src0; - inst->SrcReg[1] = src1; - inst->SrcReg[2] = src2; - return inst; -} /* Many opcodes produce the same value across all the result channels. @@ -202,32 +64,28 @@ static struct prog_instruction * emit_op(struct brw_wm_compile *c, * anyway. We can easily get both by emitting the opcode to one channel, and * then MOVing it to the others, which brw_wm_pass*.c already understands. */ -static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c, - const struct prog_instruction *inst0) -{ - struct prog_instruction *inst; - unsigned int dst_chan; - unsigned int other_channel_mask; - - if (inst0->DstReg.WriteMask == 0) - return NULL; - - dst_chan = _mesa_ffs(inst0->DstReg.WriteMask) - 1; - inst = get_fp_inst(c); - *inst = *inst0; - inst->DstReg.WriteMask = 1 << dst_chan; - - other_channel_mask = inst0->DstReg.WriteMask & ~(1 << dst_chan); - if (other_channel_mask != 0) { - inst = emit_op(c, - TGSI_OPCODE_MOV, - dst_mask(inst0->DstReg, other_channel_mask), - 0, - src_swizzle1(src_reg_from_dst(inst0->DstReg), dst_chan), - src_undef(), - src_undef()); +static void emit_scalar_insn(struct brw_wm_compile *c, + unsigned opcode, + struct brw_dst dst, + struct brw_src src0, + struct brw_src src1, + struct brw_src src2 ) +{ + unsigned first_chan = ffs(dst.writemask) - 1; + unsigned first_mask = 1 << first_chan; + + if (dst.writemask == 0) + return; + + emit_op( c, opcode, + brw_writemask(dst, first_mask), + src0, src1, src2 ); + + if (dst.writemask != first_mask) { + emit_op1(c, TGSI_OPCODE_MOV, + brw_writemask(dst, ~first_mask), + src_swizzle1(brw_src(dst), first_chan)); } - return inst; } @@ -235,11 +93,11 @@ static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c, * Special instructions for interpolation and other tasks */ -static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c ) +static struct ureg_src get_pixel_xy( struct brw_wm_compile *c ) { if (src_is_undef(c->pixel_xy)) { - struct prog_dst_register pixel_xy = get_temp(c); - struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); + struct ureg_dst pixel_xy = get_temp(c); + struct ureg_src payload_r0_depth = src_reg(TGSI_FILE_PAYLOAD, PAYLOAD_DEPTH); /* Emit the out calculations, and hold onto the results. Use @@ -250,7 +108,6 @@ static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c ) emit_op(c, WM_PIXELXY, dst_mask(pixel_xy, BRW_WRITEMASK_XY), - 0, payload_r0_depth, src_undef(), src_undef()); @@ -261,19 +118,18 @@ static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c ) return c->pixel_xy; } -static struct prog_src_register get_delta_xy( struct brw_wm_compile *c ) +static struct ureg_src get_delta_xy( struct brw_wm_compile *c ) { if (src_is_undef(c->delta_xy)) { - struct prog_dst_register delta_xy = get_temp(c); - struct prog_src_register pixel_xy = get_pixel_xy(c); - struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); + struct ureg_dst delta_xy = get_temp(c); + struct ureg_src pixel_xy = get_pixel_xy(c); + struct ureg_src payload_r0_depth = src_reg(TGSI_FILE_PAYLOAD, PAYLOAD_DEPTH); /* deltas.xy = DELTAXY pixel_xy, payload[0] */ emit_op(c, WM_DELTAXY, dst_mask(delta_xy, BRW_WRITEMASK_XY), - 0, pixel_xy, payload_r0_depth, src_undef()); @@ -284,19 +140,18 @@ static struct prog_src_register get_delta_xy( struct brw_wm_compile *c ) return c->delta_xy; } -static struct prog_src_register get_pixel_w( struct brw_wm_compile *c ) +static struct ureg_src get_pixel_w( struct brw_wm_compile *c ) { if (src_is_undef(c->pixel_w)) { - struct prog_dst_register pixel_w = get_temp(c); - struct prog_src_register deltas = get_delta_xy(c); - struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS); + struct ureg_dst pixel_w = get_temp(c); + struct ureg_src deltas = get_delta_xy(c); + struct ureg_src interp_wpos = src_reg(TGSI_FILE_PAYLOAD, FRAG_ATTRIB_WPOS); /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x */ emit_op(c, WM_PIXELW, dst_mask(pixel_w, BRW_WRITEMASK_W), - 0, interp_wpos, deltas, src_undef()); @@ -313,9 +168,9 @@ static void emit_interp( struct brw_wm_compile *c, GLuint semantic_index, GLuint interp_mode ) { - struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx); - struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); - struct prog_src_register deltas = get_delta_xy(c); + struct ureg_dst dst = dst_reg(TGSI_FILE_INPUT, idx); + struct ureg_src interp = src_reg(TGSI_FILE_PAYLOAD, idx); + struct ureg_src deltas = get_delta_xy(c); /* Need to use PINTERP on attributes which have been * multiplied by 1/W in the SF program, and LINTERP on those @@ -325,271 +180,197 @@ static void emit_interp( struct brw_wm_compile *c, case FRAG_ATTRIB_WPOS: /* Have to treat wpos.xy specially: */ - emit_op(c, + emit_op1(c, WM_WPOSXY, dst_mask(dst, BRW_WRITEMASK_XY), - 0, - get_pixel_xy(c), - src_undef(), - src_undef()); + get_pixel_xy(c)); - dst = dst_mask(dst, BRW_WRITEMASK_ZW); - - /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw + /* TGSI_FILE_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw */ - emit_op(c, - WM_LINTERP, - dst, - 0, - interp, - deltas, - src_undef()); + emit_op2(c, + WM_LINTERP, + dst_mask(dst, BRW_WRITEMASK_ZW), + interp, + deltas); break; case TGSI_SEMANTIC_COLOR: if (c->key.flat_shade) { - emit_op(c, + emit_op1(c, WM_CINTERP, dst, - 0, - interp, - src_undef(), - src_undef()); + interp); + } + else if (interp_mode == TGSI_INTERPOLATE_LINEAR) { + emit_op2(c, + WM_LINTERP, + dst, + interp, + deltas); } else { - emit_op(c, - translate_interp_mode(interp_mode), - dst, - 0, - interp, - deltas, - src_undef()); + emit_op3(c, + WM_PINTERP, + dst, + interp, + deltas, + get_pixel_w(c)); } + break; case FRAG_ATTRIB_FOGC: /* Interpolate the fog coordinate */ - emit_op(c, + emit_op3(c, WM_PINTERP, dst_mask(dst, BRW_WRITEMASK_X), - 0, interp, deltas, get_pixel_w(c)); - emit_op(c, + emit_op1(c, TGSI_OPCODE_MOV, - dst_mask(dst, BRW_WRITEMASK_YZW), - 0, - src_swizzle(interp, - SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ONE), - src_undef(), - src_undef()); + dst_mask(dst, BRW_WRITEMASK_YZ), + brw_imm1f(0.0)); + + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_W), + brw_imm1f(1.0)); break; case FRAG_ATTRIB_FACE: /* XXX review/test this case */ - emit_op(c, - WM_FRONTFACING, - dst_mask(dst, BRW_WRITEMASK_X), - 0, - src_undef(), - src_undef(), - src_undef()); + emit_op0(c, + WM_FRONTFACING, + dst_mask(dst, BRW_WRITEMASK_X)); + + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_YZ), + brw_imm1f(0.0)); + + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_W), + brw_imm1f(1.0)); break; case FRAG_ATTRIB_PNTC: /* XXX review/test this case */ - emit_op(c, - WM_PINTERP, - dst_mask(dst, BRW_WRITEMASK_XY), - 0, - interp, - deltas, - get_pixel_w(c)); - - emit_op(c, + emit_op3(c, + WM_PINTERP, + dst_mask(dst, BRW_WRITEMASK_XY), + interp, + deltas, + get_pixel_w(c)); + + emit_op1(c, TGSI_OPCODE_MOV, - dst_mask(dst, BRW_WRITEMASK_ZW), - 0, - src_swizzle(interp, - SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ZERO, - SWIZZLE_ONE), - src_undef(), - src_undef()); - break; + dst_mask(dst, BRW_WRITEMASK_Z), + brw_imm1f(c->pass_fp, 0.0f)); - default: - emit_op(c, - translate_interp_mode(interp_mode), - dst, - 0, - interp, - deltas, - get_pixel_w(c)); + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_W), + brw_imm1f(c->pass_fp, 1.0f)); break; - } -} - -/*********************************************************************** - * Hacks to extend the program parameter and constant lists. - */ - -/* Add the fog parameters to the parameter list of the original - * program, rather than creating a new list. Doesn't really do any - * harm and it's not as if the parameter handling isn't a big hack - * anyway. - */ -static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; - gl_state_index tokens[STATE_LENGTH]; - GLuint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - - for (idx = 0; idx < paramList->NumParameters; idx++) { - if (paramList->Parameters[idx].Type == PROGRAM_STATE_VAR && - memcmp(paramList->Parameters[idx].StateIndexes, tokens, sizeof(tokens)) == 0) - return src_reg(PROGRAM_STATE_VAR, idx); - } - - idx = _mesa_add_state_reference( paramList, tokens ); - - return src_reg(PROGRAM_STATE_VAR, idx); -} + default: + switch (interp_mode) { + case TGSI_INTERPOLATE_CONSTANT: + emit_op1(c, + WM_CINTERP, + dst, + interp); + break; -static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, - GLfloat s0, - GLfloat s1, - GLfloat s2, - GLfloat s3) -{ - struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; - GLfloat values[4]; - GLuint idx; - GLuint swizzle; - - values[0] = s0; - values[1] = s1; - values[2] = s2; - values[3] = s3; - - /* Have to search, otherwise multiple compilations will each grow - * the parameter list. - */ - for (idx = 0; idx < paramList->NumParameters; idx++) { - if (paramList->Parameters[idx].Type == PROGRAM_CONSTANT && - memcmp(paramList->ParameterValues[idx], values, sizeof(values)) == 0) + case TGSI_INTERPOLATE_LINEAR: + emit_op2(c, + WM_LINTERP, + dst, + interp, + deltas); + break; - /* XXX: this mimics the mesa bug which puts all constants and - * parameters into the "PROGRAM_STATE_VAR" category: - */ - return src_reg(PROGRAM_STATE_VAR, idx); + case TGSI_INTERPOLATE_PERSPECTIVE: + emit_op3(c, + WM_PINTERP, + dst, + interp, + deltas, + get_pixel_w(c)); + break; + } + break; } - - idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle ); - assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */ - return src_reg(PROGRAM_STATE_VAR, idx); } - /*********************************************************************** * Expand various instructions here to simpler forms. */ static void precalc_dst( struct brw_wm_compile *c, - const struct prog_instruction *inst ) + struct brw_dst dst, + struct brw_src src0, + struct brw_src src1 ) { - struct prog_src_register src0 = inst->SrcReg[0]; - struct prog_src_register src1 = inst->SrcReg[1]; - struct prog_dst_register dst = inst->DstReg; - if (dst.WriteMask & BRW_WRITEMASK_Y) { /* dst.y = mul src0.y, src1.y */ - emit_op(c, - TGSI_OPCODE_MUL, - dst_mask(dst, BRW_WRITEMASK_Y), - inst->SaturateMode, - src0, - src1, - src_undef()); + emit_op2(c, + TGSI_OPCODE_MUL, + dst_mask(dst, BRW_WRITEMASK_Y), + src0, + src1); } if (dst.WriteMask & BRW_WRITEMASK_XZ) { struct prog_instruction *swz; GLuint z = GET_SWZ(src0.Swizzle, Z); - /* dst.xz = swz src0.1zzz + /* dst.z = mov src0.zzzz + */ + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_Z), + src_swizzle1(src0, Z)); + + /* dst.x = immf(1.0) */ - swz = emit_op(c, - TGSI_OPCODE_MOV, - dst_mask(dst, BRW_WRITEMASK_XZ), - inst->SaturateMode, - src_swizzle(src0, SWIZZLE_ONE, z, z, z), - src_undef(), - src_undef()); - /* Avoid letting negation flag of src0 affect our 1 constant. */ - swz->SrcReg[0].Negate &= ~NEGATE_X; + emit_op1(c, + TGSI_OPCODE_MOV, + brw_saturate(dst_mask(dst, BRW_WRITEMASK_X), 0), + src_immf(c, 1.0)); } if (dst.WriteMask & BRW_WRITEMASK_W) { /* dst.w = mov src1.w */ - emit_op(c, - TGSI_OPCODE_MOV, - dst_mask(dst, BRW_WRITEMASK_W), - inst->SaturateMode, - src1, - src_undef(), - src_undef()); + emit_op1(c, + TGSI_OPCODE_MOV, + dst_mask(dst, BRW_WRITEMASK_W), + src1); } } static void precalc_lit( struct brw_wm_compile *c, - const struct prog_instruction *inst ) + struct ureg_dst dst, + struct ureg_src src0 ) { - struct prog_src_register src0 = inst->SrcReg[0]; - struct prog_dst_register dst = inst->DstReg; - if (dst.WriteMask & BRW_WRITEMASK_XW) { - struct prog_instruction *swz; - - /* dst.xw = swz src0.1111 + /* dst.xw = imm(1.0f) */ - swz = emit_op(c, - TGSI_OPCODE_MOV, - dst_mask(dst, BRW_WRITEMASK_XW), - 0, - src_swizzle1(src0, SWIZZLE_ONE), - src_undef(), - src_undef()); - /* Avoid letting the negation flag of src0 affect our 1 constant. */ - swz->SrcReg[0].Negate = NEGATE_NONE; + emit_op1(c, + TGSI_OPCODE_MOV, + brw_saturate(brw_writemask(dst, BRW_WRITEMASK_XW), 0), + brw_imm1f(1.0f)); } if (dst.WriteMask & BRW_WRITEMASK_YZ) { - emit_op(c, - TGSI_OPCODE_LIT, - dst_mask(dst, BRW_WRITEMASK_YZ), - inst->SaturateMode, - src0, - src_undef(), - src_undef()); + emit_op1(c, + TGSI_OPCODE_LIT, + brw_writemask(dst, BRW_WRITEMASK_YZ), + src0); } } @@ -601,99 +382,62 @@ static void precalc_lit( struct brw_wm_compile *c, * instruction itself. */ static void precalc_tex( struct brw_wm_compile *c, - const struct prog_instruction *inst ) + struct brw_dst dst, + unsigned unit, + struct brw_src src0 ) { - struct prog_src_register coord; - struct prog_dst_register tmpcoord; - const GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + struct ureg_src coord = src_undef(); + struct ureg_dst tmp = dst_undef(); assert(unit < BRW_MAX_TEX_UNIT); + /* Cubemap: find longest component of coord vector and normalize + * it. + */ if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { - struct prog_instruction *out; - struct prog_dst_register tmp0 = get_temp(c); - struct prog_src_register tmp0src = src_reg_from_dst(tmp0); - struct prog_dst_register tmp1 = get_temp(c); - struct prog_src_register tmp1src = src_reg_from_dst(tmp1); - struct prog_src_register src0 = inst->SrcReg[0]; - - /* find longest component of coord vector and normalize it */ - tmpcoord = get_temp(c); - coord = src_reg_from_dst(tmpcoord); - - /* tmpcoord = src0 (i.e.: coord = src0) */ - out = emit_op(c, TGSI_OPCODE_MOV, - tmpcoord, - 0, - src0, - src_undef(), - src_undef()); - out->SrcReg[0].Negate = NEGATE_NONE; - out->SrcReg[0].Abs = 1; - - /* tmp0 = MAX(coord.X, coord.Y) */ - emit_op(c, TGSI_OPCODE_MAX, - tmp0, - 0, - src_swizzle1(coord, X), - src_swizzle1(coord, Y), - src_undef()); - - /* tmp1 = MAX(tmp0, coord.Z) */ - emit_op(c, TGSI_OPCODE_MAX, - tmp1, - 0, - tmp0src, - src_swizzle1(coord, Z), - src_undef()); - - /* tmp0 = 1 / tmp1 */ - emit_op(c, TGSI_OPCODE_RCP, - dst_mask(tmp0, BRW_WRITEMASK_X), - 0, - tmp1src, - src_undef(), - src_undef()); - - /* tmpCoord = src0 * tmp0 */ - emit_op(c, TGSI_OPCODE_MUL, - tmpcoord, - 0, - src0, - src_swizzle1(tmp0src, SWIZZLE_X), - src_undef()); - - release_temp(c, tmp0); - release_temp(c, tmp1); + struct ureg_src tmpsrc; + + tmp = get_temp(c); + tmpsrc = brw_src(tmpcoord) + + /* tmp = abs(src0) */ + emit_op1(c, + TGSI_OPCODE_MOV, + tmp, + brw_abs(src0)); + + /* tmp.X = MAX(tmp.X, tmp.Y) */ + emit_op2(c, TGSI_OPCODE_MAX, + brw_writemask(tmp, BRW_WRITEMASK_X), + src_swizzle1(tmpsrc, X), + src_swizzle1(tmpsrc, Y)); + + /* tmp.X = MAX(tmp.X, tmp.Z) */ + emit_op2(c, TGSI_OPCODE_MAX, + brw_writemask(tmp, BRW_WRITEMASK_X), + tmpsrc, + src_swizzle1(tmpsrc, Z)); + + /* tmp.X = 1 / tmp.X */ + emit_op1(c, TGSI_OPCODE_RCP, + dst_mask(tmp, BRW_WRITEMASK_X), + tmpsrc); + + /* tmp = src0 * tmp.xxxx */ + emit_op2(c, TGSI_OPCODE_MUL, + tmp, + src0, + src_swizzle1(tmpsrc, SWIZZLE_X)); + + coord = tmpsrc; } else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { - struct prog_src_register scale = - search_or_add_param5( c, - STATE_INTERNAL, - STATE_TEXRECT_SCALE, - unit, - 0,0 ); - - tmpcoord = get_temp(c); - - /* coord.xy = MUL inst->SrcReg[0], { 1/width, 1/height } + /* XXX: need a mechanism for internally generated constants. */ - emit_op(c, - TGSI_OPCODE_MUL, - tmpcoord, - 0, - inst->SrcReg[0], - src_swizzle(scale, - SWIZZLE_X, - SWIZZLE_Y, - SWIZZLE_ONE, - SWIZZLE_ONE), - src_undef()); - - coord = src_reg_from_dst(tmpcoord); + coord = src0; } else { - coord = inst->SrcReg[0]; + coord = src0; } /* Need to emit YUV texture conversions by hand. Probably need to @@ -704,58 +448,36 @@ static void precalc_tex( struct brw_wm_compile *c, if (c->key.yuvtex_mask & (1 << unit)) { /* convert ycbcr to RGBA */ GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit); - - /* - CONST C0 = { -.5, -.0625, -.5, 1.164 } - CONST C1 = { 1.596, -0.813, 2.018, -.391 } - UYV = TEX ... - UYV.xyz = ADD UYV, C0 - UYV.y = MUL UYV.y, C0.w - if (UV swaped) - RGB.xyz = MAD UYV.zzx, C1, UYV.y - else - RGB.xyz = MAD UYV.xxz, C1, UYV.y - RGB.y = MAD UYV.z, C1.w, RGB.y - */ - struct prog_dst_register dst = inst->DstReg; - struct prog_dst_register tmp = get_temp(c); - struct prog_src_register tmpsrc = src_reg_from_dst(tmp); - struct prog_src_register C0 = search_or_add_const4f( c, -.5, -.0625, -.5, 1.164 ); - struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 ); + struct ureg_dst dst = inst->DstReg; + struct ureg_dst tmp = get_temp(c); + struct ureg_src tmpsrc = src_reg_from_dst(tmp); + struct ureg_src C0 = ureg_imm4f( c->ureg, -.5, -.0625, -.5, 1.164 ); + struct ureg_src C1 = ureg_imm4f( c->ureg, 1.596, -0.813, 2.018, -.391 ); /* tmp = TEX ... */ emit_tex_op(c, TGSI_OPCODE_TEX, - tmp, - inst->SaturateMode, + brw_saturate(tmp, dst.Saturate), unit, inst->TexSrcTarget, - inst->TexShadow, coord, src_undef(), src_undef()); /* tmp.xyz = ADD TMP, C0 */ - emit_op(c, - TGSI_OPCODE_ADD, - dst_mask(tmp, BRW_WRITEMASK_XYZ), - 0, - tmpsrc, - C0, - src_undef()); + emit_op2(c, TGSI_OPCODE_ADD, + dst_mask(tmp, BRW_WRITEMASK_XYZ), + tmpsrc, + C0); /* YUV.y = MUL YUV.y, C0.w */ - - emit_op(c, - TGSI_OPCODE_MUL, - dst_mask(tmp, BRW_WRITEMASK_Y), - 0, - tmpsrc, - src_swizzle1(C0, W), - src_undef()); + emit_op2(c, TGSI_OPCODE_MUL, + dst_mask(tmp, BRW_WRITEMASK_Y), + tmpsrc, + src_swizzle1(C0, W)); /* * if (UV swaped) @@ -764,23 +486,22 @@ static void precalc_tex( struct brw_wm_compile *c, * RGB.xyz = MAD YUV.xxz, C1, YUV.y */ - emit_op(c, - TGSI_OPCODE_MAD, - dst_mask(dst, BRW_WRITEMASK_XYZ), - 0, - swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z), - C1, - src_swizzle1(tmpsrc, Y)); + emit_op3(c, TGSI_OPCODE_MAD, + dst_mask(dst, BRW_WRITEMASK_XYZ), + ( swap_uv ? + src_swizzle(tmpsrc, Z,Z,X,X) : + src_swizzle(tmpsrc, X,X,Z,Z)), + C1, + src_swizzle1(tmpsrc, Y)); /* RGB.y = MAD YUV.z, C1.w, RGB.y */ - emit_op(c, - TGSI_OPCODE_MAD, - dst_mask(dst, BRW_WRITEMASK_Y), - 0, - src_swizzle1(tmpsrc, Z), - src_swizzle1(C1, W), - src_swizzle1(src_reg_from_dst(dst), Y)); + emit_op3(c, + TGSI_OPCODE_MAD, + dst_mask(dst, BRW_WRITEMASK_Y), + src_swizzle1(tmpsrc, Z), + src_swizzle1(C1, W), + src_swizzle1(src_reg_from_dst(dst), Y)); release_temp(c, tmp); } @@ -789,29 +510,20 @@ static void precalc_tex( struct brw_wm_compile *c, emit_tex_op(c, TGSI_OPCODE_TEX, inst->DstReg, - inst->SaturateMode, unit, inst->TexSrcTarget, - inst->TexShadow, coord, src_undef(), src_undef()); } - /* For GL_EXT_texture_swizzle: */ - if (c->key.tex_swizzles[unit] != SWIZZLE_NOOP) { - /* swizzle the result of the TEX instruction */ - struct prog_src_register tmpsrc = src_reg_from_dst(inst->DstReg); - emit_op(c, TGSI_OPCODE_MOV, - inst->DstReg, - SATURATE_OFF, /* saturate already done above */ - src_swizzle4(tmpsrc, c->key.tex_swizzles[unit]), - src_undef(), - src_undef()); - } + /* XXX: add GL_EXT_texture_swizzle support to gallium -- by + * generating shader varients in mesa state tracker. + */ - if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) || - (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)) + /* Release this temp if we ended up allocating it: + */ + if (!brw_dst_is_undef(tmpcoord)) release_temp(c, tmpcoord); } @@ -822,7 +534,7 @@ static void precalc_tex( struct brw_wm_compile *c, static GLboolean projtex( struct brw_wm_compile *c, const struct prog_instruction *inst ) { - const struct prog_src_register src = inst->SrcReg[0]; + const struct ureg_src src = inst->SrcReg[0]; GLboolean retVal; assert(inst->Opcode == TGSI_OPCODE_TXP); @@ -836,7 +548,7 @@ static GLboolean projtex( struct brw_wm_compile *c, */ if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) retVal = GL_FALSE; /* ut2004 gun rendering !?! */ - else if (src.File == PROGRAM_INPUT && + else if (src.File == TGSI_FILE_INPUT && GET_SWZ(src.Swizzle, W) == W && (c->key.proj_attrib_mask & (1 << src.Index)) == 0) retVal = GL_FALSE; @@ -853,10 +565,10 @@ static GLboolean projtex( struct brw_wm_compile *c, static void precalc_txp( struct brw_wm_compile *c, const struct prog_instruction *inst ) { - struct prog_src_register src0 = inst->SrcReg[0]; + struct ureg_src src0 = inst->SrcReg[0]; if (projtex(c, inst)) { - struct prog_dst_register tmp = get_temp(c); + struct ureg_dst tmp = get_temp(c); struct prog_instruction tmp_inst; /* tmp0.w = RCP inst.arg[0][3] @@ -864,7 +576,6 @@ static void precalc_txp( struct brw_wm_compile *c, emit_op(c, TGSI_OPCODE_RCP, dst_mask(tmp, BRW_WRITEMASK_W), - 0, src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)), src_undef(), src_undef()); @@ -874,7 +585,6 @@ static void precalc_txp( struct brw_wm_compile *c, emit_op(c, TGSI_OPCODE_MUL, dst_mask(tmp, BRW_WRITEMASK_XYZ), - 0, src0, src_swizzle1(src_reg_from_dst(tmp), W), src_undef()); @@ -899,43 +609,30 @@ static void precalc_txp( struct brw_wm_compile *c, static void emit_fb_write( struct brw_wm_compile *c ) { - struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); - struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPTH); - struct prog_src_register outcolor; + struct ureg_src payload_r0_depth = src_reg(TGSI_FILE_PAYLOAD, PAYLOAD_DEPTH); + struct ureg_src outdepth = src_reg(TGSI_FILE_OUTPUT, FRAG_RESULT_DEPTH); + struct ureg_src outcolor; + struct prog_instruction *inst; GLuint i; - struct prog_instruction *inst, *last_inst; - struct brw_context *brw = c->func.brw; /* The inst->Aux field is used for FB write target and the EOT marker */ - if (brw->state.nr_color_regions > 1) { - for (i = 0 ; i < brw->state.nr_color_regions; i++) { - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); - last_inst = inst = emit_op(c, - WM_FB_WRITE, dst_mask(dst_undef(),0), 0, - outcolor, payload_r0_depth, outdepth); - inst->Aux = (i<<1); - if (c->fp_fragcolor_emitted) { - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); - last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), - 0, outcolor, payload_r0_depth, outdepth); - inst->Aux = (i<<1); - } - } - last_inst->Aux |= 1; //eot - } - else { - /* if gl_FragData[0] is written, use it, else use gl_FragColor */ - if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_DATA0)) - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0); - else - outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); - - inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), - 0, outcolor, payload_r0_depth, outdepth); - inst->Aux = 1|(0<<1); + for (i = 0 ; i < c->key.nr_cbufs; i++) { + outcolor = find_output_by_semantic(c, TGSI_SEMANTIC_COLOR, i); + + inst = emit_op(c, WM_FB_WRITE, + dst_mask(dst_undef(), 0), + outcolor, + payload_r0_depth, + outdepth); + + inst->Aux = (i<<1); } + + /* Set EOT flag on last inst: + */ + inst->Aux |= 1; //eot } @@ -952,7 +649,7 @@ static void validate_src_regs( struct brw_wm_compile *c, GLuint i; for (i = 0; i < nr_args; i++) { - if (inst->SrcReg[i].File == PROGRAM_INPUT) { + if (inst->SrcReg[i].File == TGSI_FILE_INPUT) { GLuint idx = inst->SrcReg[i].Index; if (!(c->fp_interp_emitted & (1<<idx))) { emit_interp(c, idx); @@ -965,34 +662,86 @@ static void validate_src_regs( struct brw_wm_compile *c, static void validate_dst_regs( struct brw_wm_compile *c, const struct prog_instruction *inst ) { - if (inst->DstReg.File == PROGRAM_OUTPUT) { + if (inst->DstReg.File == TGSI_FILE_OUTPUT) { GLuint idx = inst->DstReg.Index; if (idx == FRAG_RESULT_COLOR) - c->fp_fragcolor_emitted = 1; + c->fp_fragcolor_emitted |= inst->DstReg.WriteMask; } } -static void print_insns( const struct prog_instruction *insn, - GLuint nr ) + + +static void emit_insn( struct brw_wm_compile *c, + const struct tgsi_full_instruction *inst ) { - GLuint i; - for (i = 0; i < nr; i++, insn++) { - debug_printf("%3d: ", i); - if (insn->Opcode < MAX_OPCODE) - _mesa_print_instruction(insn); - else if (insn->Opcode < MAX_WM_OPCODE) { - GLuint idx = insn->Opcode - MAX_OPCODE; - - _mesa_print_alu_instruction(insn, - wm_opcode_strings[idx], - 3); - } - else - debug_printf("965 Opcode %d\n", insn->Opcode); + + switch (inst->Opcode) { + case TGSI_OPCODE_ABS: + emit_op1(c, TGSI_OPCODE_MOV, + dst, + brw_abs(src[0])); + break; + + case TGSI_OPCODE_SUB: + emit_op2(c, TGSI_OPCODE_ADD, + dst, + src[0], + brw_negate(src[1])); + break; + + case TGSI_OPCODE_SCS: + emit_op1(c, TGSI_OPCODE_SCS, + brw_writemask(dst, BRW_WRITEMASK_XY), + src[0]); + break; + + case TGSI_OPCODE_DST: + precalc_dst(c, inst); + break; + + case TGSI_OPCODE_LIT: + precalc_lit(c, inst); + break; + + case TGSI_OPCODE_TEX: + precalc_tex(c, inst); + break; + + case TGSI_OPCODE_TXP: + precalc_txp(c, inst); + break; + + case TGSI_OPCODE_TXB: + out = emit_insn(c, inst); + out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + assert(out->TexSrcUnit < BRW_MAX_TEX_UNIT); + break; + + case TGSI_OPCODE_XPD: + emit_op2(c, TGSI_OPCODE_XPD, + brw_writemask(dst, BRW_WRITEMASK_XYZ), + src[0], + src[1]); + break; + + case TGSI_OPCODE_KIL: + emit_op1(c, TGSI_OPCODE_KIL, + brw_writemask(dst_undef(), 0), + src[0]); + break; + + case TGSI_OPCODE_END: + emit_fb_write(c); + break; + default: + if (brw_wm_is_scalar_result(inst->Opcode)) + emit_scalar_insn(c, opcode, dst, src[0], src[1], src[2]); + else + emit_op(c, opcode, dst, src[0], src[1], src[2]); + break; } } - /** * Initial pass for fragment program code generation. * This function is used by both the GLSL and non-GLSL paths. @@ -1004,108 +753,62 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) if (BRW_DEBUG & DEBUG_WM) { debug_printf("pre-fp:\n"); - _mesa_print_program(&fp->program.Base); - debug_printf("\n"); + tgsi_dump(fp->tokens, 0); } - c->pixel_xy = src_undef(); - c->delta_xy = src_undef(); - c->pixel_w = src_undef(); + c->pixel_xy = brw_src_undef(); + c->delta_xy = brw_src_undef(); + c->pixel_w = brw_src_undef(); c->nr_fp_insns = 0; c->fp->tex_units_used = 0x0; - /* Emit preamble instructions. This is where special instructions such as - * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to - * compute shader inputs from varying vars. - */ - for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { - const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; - validate_src_regs(c, inst); - validate_dst_regs(c, inst); - } /* Loop over all instructions doing assorted simplifications and * transformations. */ - for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { - const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; - struct prog_instruction *out; - - /* Check for INPUT values, emit INTERP instructions where - * necessary: - */ - - switch (inst->Opcode) { - case TGSI_OPCODE_ABS: - out = emit_insn(c, inst); - out->Opcode = TGSI_OPCODE_MOV; - out->SrcReg[0].Negate = NEGATE_NONE; - out->SrcReg[0].Abs = 1; - break; - - case TGSI_OPCODE_SUB: - out = emit_insn(c, inst); - out->Opcode = TGSI_OPCODE_ADD; - out->SrcReg[1].Negate ^= NEGATE_XYZW; - break; - - case TGSI_OPCODE_SCS: - out = emit_insn(c, inst); - /* This should probably be done in the parser. + tgsi_parse_init( &parse, tokens ); + while( !tgsi_parse_end_of_tokens( &parse ) ) { + tgsi_parse_token( &parse ); + + switch( parse.FullToken.Token.Type ) { + case TGSI_TOKEN_TYPE_DECLARATION: + /* If branching shader, emit preamble instructions at decl time, as + * instruction order in the shader does not correspond to the order + * instructions are executed in the wild. + * + * This is where special instructions such as WM_CINTERP, + * WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to compute + * shader inputs from varying vars. + * + * XXX: For non-branching shaders, consider deferring variable + * initialization as late as possible to minimize register + * usage. This is how the original BRW driver worked. */ - out->DstReg.WriteMask &= BRW_WRITEMASK_XY; - break; - - case TGSI_OPCODE_DST: - precalc_dst(c, inst); - break; - - case TGSI_OPCODE_LIT: - precalc_lit(c, inst); - break; - - case TGSI_OPCODE_TEX: - precalc_tex(c, inst); - break; - - case TGSI_OPCODE_TXP: - precalc_txp(c, inst); - break; - - case TGSI_OPCODE_TXB: - out = emit_insn(c, inst); - out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; - assert(out->TexSrcUnit < BRW_MAX_TEX_UNIT); - break; - - case TGSI_OPCODE_XPD: - out = emit_insn(c, inst); - /* This should probably be done in the parser. + validate_src_regs(c, inst); + validate_dst_regs(c, inst); + break; + + case TGSI_TOKEN_TYPE_IMMEDIATE: + /* Unlike VS programs we can probably manage fine encoding + * immediate values directly into the emitted EU + * instructions, as we probably only need to reference one + * float value per instruction. Just save the data for now + * and use directly later. */ - out->DstReg.WriteMask &= BRW_WRITEMASK_XYZ; break; - case TGSI_OPCODE_KIL: - out = emit_insn(c, inst); - /* This should probably be done in the parser. - */ - out->DstReg.WriteMask = 0; - break; - case TGSI_OPCODE_END: - emit_fb_write(c); - break; - default: - if (brw_wm_is_scalar_result(inst->Opcode)) - emit_scalar_insn(c, inst); - else - emit_insn(c, inst); + case TGSI_TOKEN_TYPE_INSTRUCTION: + inst = &parse.FullToken.FullInstruction; + emit_insn( c, inst ); break; } } + c->brw_program = brw_finalize( c->builder ); + if (BRW_DEBUG & DEBUG_WM) { debug_printf("pass_fp:\n"); - print_insns( c->prog_instructions, c->nr_fp_insns ); + brw_print_program( c->brw_program ); debug_printf("\n"); } } diff --git a/src/gallium/drivers/i965/brw_wm_glsl.c b/src/gallium/drivers/i965/brw_wm_glsl.c index 59bc4ef701e..cdc10484a6e 100644 --- a/src/gallium/drivers/i965/brw_wm_glsl.c +++ b/src/gallium/drivers/i965/brw_wm_glsl.c @@ -332,7 +332,7 @@ static void prealloc_reg(struct brw_wm_compile *c) for (j = 0; j < 4; j++) set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg); } - if (c->key.vp_outputs_written & (1 << i)) { + if (c->key.nr_vp_outputs > i) { reg_index += 2; } } @@ -1670,7 +1670,7 @@ get_argument_regs(struct brw_wm_compile *c, } } -static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) +static void brw_wm_emit_branching_shader(struct brw_context *brw, struct brw_wm_compile *c) { #define MAX_IF_DEPTH 32 #define MAX_LOOP_DEPTH 32 @@ -1943,20 +1943,20 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) * Do GPU code generation for shaders that use GLSL features such as * flow control. Other shaders will be compiled with the */ -void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) +void brw_wm_branching_shader_emit(struct brw_context *brw, struct brw_wm_compile *c) { if (BRW_DEBUG & DEBUG_WM) { - debug_printf("brw_wm_glsl_emit:\n"); + debug_printf("%s:\n", __FUNCTION__); } /* initial instruction translation/simplification */ brw_wm_pass_fp(c); /* actual code generation */ - brw_wm_emit_glsl(brw, c); + brw_wm_emit_branching_shader(brw, c); if (BRW_DEBUG & DEBUG_WM) { - brw_wm_print_program(c, "brw_wm_glsl_emit done"); + brw_wm_print_program(c, "brw_wm_branching_shader_emit done"); } c->prog_data.total_grf = num_grf_used(c); diff --git a/src/gallium/drivers/i965/brw_wm_pass0.c b/src/gallium/drivers/i965/brw_wm_pass0.c index 71e4c568356..d8b9028927f 100644 --- a/src/gallium/drivers/i965/brw_wm_pass0.c +++ b/src/gallium/drivers/i965/brw_wm_pass0.c @@ -168,54 +168,20 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c, if (!ref) { switch (file) { - case PROGRAM_INPUT: - case PROGRAM_PAYLOAD: - case PROGRAM_TEMPORARY: - case PROGRAM_OUTPUT: - case PROGRAM_VARYING: + case TGSI_FILE_INPUT: + case TGSI_FILE_TEMPORARY: + case TGSI_FILE_OUTPUT: + case BRW_FILE_PAYLOAD: + /* should already be done?? */ break; - case PROGRAM_LOCAL_PARAM: - ref = get_param_ref(c, &c->fp->program.Base.LocalParams[idx][component]); - break; - - case PROGRAM_ENV_PARAM: + case TGSI_FILE_CONSTANT: ref = get_param_ref(c, &c->env_param[idx][component]); break; - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - case PROGRAM_CONSTANT: - case PROGRAM_NAMED_PARAM: { - struct gl_program_parameter_list *plist = c->fp->program.Base.Parameters; - - /* There's something really hokey about parameters parsed in - * arb programs - they all end up in here, whether they be - * state values, parameters or constants. This duplicates the - * structure above & also seems to subvert the limits set for - * each type of constant/param. - */ - switch (plist->Parameters[idx].Type) { - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - /* These are invarient: - */ - ref = get_imm_ref(c, &plist->ParameterValues[idx][component]); - break; - - case PROGRAM_STATE_VAR: - case PROGRAM_UNIFORM: - /* These may change from run to run: - */ - ref = get_param_ref(c, &plist->ParameterValues[idx][component] ); - break; - - default: - assert(0); - break; - } + case TGSI_FILE_IMMEDIATE: + ref = get_imm_ref(c, &plist->ParameterValues[idx][component]); break; - } default: assert(0); @@ -310,17 +276,16 @@ translate_insn(struct brw_wm_compile *c, const struct prog_instruction *inst) { struct brw_wm_instruction *out = get_instruction(c); - GLuint writemask = inst->DstReg.WriteMask; + GLuint writemask = inst->dst.WriteMask; GLuint nr_args = brw_wm_nr_args(inst->Opcode); GLuint i, j; /* Copy some data out of the instruction */ out->opcode = inst->Opcode; - out->saturate = (inst->SaturateMode != SATURATE_OFF); + out->saturate = inst->dst.Saturate; out->tex_unit = inst->TexSrcUnit; - out->tex_idx = inst->TexSrcTarget; - out->tex_shadow = inst->TexShadow; + out->tex_target = inst->TexSrcTarget; out->eot = inst->Aux & 1; out->target = inst->Aux >> 1; @@ -328,7 +293,7 @@ translate_insn(struct brw_wm_compile *c, */ for (i = 0; i < nr_args; i++) { for (j = 0; j < 4; j++) { - out->src[i][j] = get_new_ref(c, inst->SrcReg[i], j, out); + out->src[i][j] = get_new_ref(c, inst->src[i], j, out); } } @@ -380,15 +345,6 @@ static void pass0_init_payload( struct brw_wm_compile *c ) &c->payload.depth[j] ); } -#if 0 - /* This seems to be an alternative to the INTERP_WPOS stuff I do - * elsewhere: - */ - if (c->key.source_depth_reg) - pass0_set_fpreg_value(c, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, 2, - &c->payload.depth[c->key.source_depth_reg/2]); -#endif - for (i = 0; i < FRAG_ATTRIB_MAX; i++) pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, i, 0, &c->payload.input_interp[i] ); @@ -403,6 +359,9 @@ static void pass0_init_payload( struct brw_wm_compile *c ) * the same number. * * Translate away swizzling and eliminate non-saturating moves. + * + * Translate instructions from Mesa's prog_instruction structs to our + * internal brw_wm_instruction representation. */ void brw_wm_pass0( struct brw_wm_compile *c ) { @@ -421,7 +380,7 @@ void brw_wm_pass0( struct brw_wm_compile *c ) */ switch (inst->Opcode) { case OPCODE_MOV: - if (!inst->SaturateMode) { + if (!inst->dst.Saturate) { pass0_precalc_mov(c, inst); } else { diff --git a/src/gallium/drivers/i965/brw_wm_pass1.c b/src/gallium/drivers/i965/brw_wm_pass1.c index 85a3a55ca4f..b0356b1bd59 100644 --- a/src/gallium/drivers/i965/brw_wm_pass1.c +++ b/src/gallium/drivers/i965/brw_wm_pass1.c @@ -90,17 +90,24 @@ static void track_arg(struct brw_wm_compile *c, static GLuint get_texcoord_mask( GLuint tex_idx ) { switch (tex_idx) { - case TEXTURE_1D_INDEX: + case TGSI_TEXTURE_1D: return BRW_WRITEMASK_X; - case TEXTURE_2D_INDEX: + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_RECT: return BRW_WRITEMASK_XY; - case TEXTURE_3D_INDEX: + case TGSI_TEXTURE_3D: return BRW_WRITEMASK_XYZ; - case TEXTURE_CUBE_INDEX: + case TGSI_TEXTURE_CUBE: return BRW_WRITEMASK_XYZ; - case TEXTURE_RECT_INDEX: - return BRW_WRITEMASK_XY; - default: return 0; + + case TGSI_TEXTURE_SHADOW1D: + return BRW_WRITEMASK_XZ; + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_SHADOWRECT: + return BRW_WRITEMASK_XYZ; + default: + assert(0); + return 0; } } @@ -217,14 +224,9 @@ void brw_wm_pass1( struct brw_wm_compile *c ) case TGSI_OPCODE_TEX: case TGSI_OPCODE_TXP: read0 = get_texcoord_mask(inst->tex_idx); - - if (inst->tex_shadow) - read0 |= BRW_WRITEMASK_Z; break; case TGSI_OPCODE_TXB: - /* Shadow ignored for txb. - */ read0 = get_texcoord_mask(inst->tex_idx) | BRW_WRITEMASK_W; break; diff --git a/src/gallium/drivers/i965/brw_wm_state.c b/src/gallium/drivers/i965/brw_wm_state.c index edabf6ceb6a..1898f38cef1 100644 --- a/src/gallium/drivers/i965/brw_wm_state.c +++ b/src/gallium/drivers/i965/brw_wm_state.c @@ -52,7 +52,7 @@ struct brw_wm_unit_key { unsigned int max_threads; unsigned int nr_surfaces, sampler_count; - GLboolean uses_depth, computes_depth, uses_kill, is_glsl; + GLboolean uses_depth, computes_depth, uses_kill, has_flow_control; GLboolean polygon_stipple, stats_wm, line_stipple, offset_enable; GLfloat offset_units, offset_factor; }; @@ -114,10 +114,10 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) /* _NEW_COLOR */ key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled; - key->is_glsl = bfp->isGLSL; + key->has_flow_control = bfp->has_flow_control; /* temporary sanity check assertion */ - ASSERT(bfp->isGLSL == brw_wm_is_glsl(fp)); + ASSERT(bfp->has_flow_control == brw_wm_has_flow_control(fp)); /* _NEW_QUERY */ key->stats_wm = (brw->query.stats_wm != 0); @@ -184,7 +184,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, wm.wm5.program_computes_depth = key->computes_depth; wm.wm5.program_uses_killpixel = key->uses_kill; - if (key->is_glsl) + if (key->has_flow_control) wm.wm5.enable_8_pix = 1; else wm.wm5.enable_16_pix = 1; |