diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_tex.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_tex.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_tex.c b/src/gallium/drivers/i965/brw_tex.c new file mode 100644 index 00000000000..e911b105b23 --- /dev/null +++ b/src/gallium/drivers/i965/brw_tex.c @@ -0,0 +1,59 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/teximage.h" + +#include "intel_context.h" +#include "intel_regions.h" +#include "intel_tex.h" +#include "brw_context.h" + +/** + * Finalizes all textures, completing any rendering that needs to be done + * to prepare them. + */ +void brw_validate_textures( struct brw_context *brw ) +{ + GLcontext *ctx = &brw->intel.ctx; + struct intel_context *intel = &brw->intel; + int i; + + for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + if (texUnit->_ReallyEnabled) { + intel_finalize_mipmap_tree(intel, i); + } + } +} |