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Diffstat (limited to 'src/gallium/drivers/i965/brw_swtnl.c')
-rw-r--r--src/gallium/drivers/i965/brw_swtnl.c95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/gallium/drivers/i965/brw_swtnl.c b/src/gallium/drivers/i965/brw_swtnl.c
deleted file mode 100644
index f96301e99e6..00000000000
--- a/src/gallium/drivers/i965/brw_swtnl.c
+++ /dev/null
@@ -1,95 +0,0 @@
-
-#include "brw_context.h"
-#include "brw_pipe_rast.h"
-
-
-#if 0
-
-static GLboolean need_swtnl( struct brw_context *brw )
-{
- const struct pipe_rasterizer_state *rast = &brw->curr.rast->templ;
-
- /* If we don't require strict OpenGL conformance, never
- * use fallbacks. If we're forcing fallbacks, always
- * use fallfacks.
- */
- if (brw->flags.no_swtnl)
- return FALSE;
-
- if (brw->flags.force_swtnl)
- return TRUE;
-
- /* Exceeding hw limits on number of VS inputs?
- */
- if (brw->curr.num_vertex_elements == 0 ||
- brw->curr.num_vertex_elements >= BRW_VEP_MAX) {
- return TRUE;
- }
-
- /* Position array with zero stride?
- *
- * XXX: position isn't always at zero...
- * XXX: eliminate zero-stride arrays
- */
- {
- int ve0_vb = brw->curr.vertex_element[0].vertex_buffer_index;
-
- if (brw->curr.vertex_buffer[ve0_vb].stride == 0)
- return TRUE;
- }
-
- /* XXX: short-circuit
- */
- return FALSE;
-
- if (brw->reduced_primitive == PIPE_PRIM_TRIANGLES) {
- if (rast->poly_smooth)
- return TRUE;
-
- }
-
- if (brw->reduced_primitive == PIPE_PRIM_LINES ||
- (brw->reduced_primitive == PIPE_PRIM_TRIANGLES &&
- (rast->fill_cw == PIPE_POLYGON_MODE_LINE ||
- rast->fill_ccw == PIPE_POLYGON_MODE_LINE)))
- {
- /* BRW hardware will do AA lines, but they are non-conformant it
- * seems. TBD whether we keep this fallback:
- */
- if (rast->line_smooth)
- return TRUE;
-
- /* XXX: was a fallback in mesa (gs doesn't get enough
- * information to know when to reset stipple counter), but there
- * must be a way around it.
- */
- if (rast->line_stipple_enable &&
- (brw->reduced_primitive == PIPE_PRIM_TRIANGLES ||
- brw->primitive == PIPE_PRIM_LINE_LOOP ||
- brw->primitive == PIPE_PRIM_LINE_STRIP))
- return TRUE;
- }
-
-
- if (brw->reduced_primitive == PIPE_PRIM_POINTS ||
- (brw->reduced_primitive == PIPE_PRIM_TRIANGLES &&
- (rast->fill_cw == PIPE_POLYGON_MODE_POINT ||
- rast->fill_ccw == PIPE_POLYGON_MODE_POINT)))
- {
- if (rast->point_smooth)
- return TRUE;
- }
-
- /* BRW hardware doesn't handle CLAMP texturing correctly;
- * brw_wm_sampler_state:translate_wrap_mode() treats CLAMP
- * as CLAMP_TO_EDGE instead. If we're using CLAMP, and
- * we want strict conformance, force the fallback.
- *
- * XXX: need a workaround for this.
- */
-
- /* Nothing stopping us from the fast path now */
- return FALSE;
-}
-
-#endif