diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_swtnl.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_swtnl.c | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/src/gallium/drivers/i965/brw_swtnl.c b/src/gallium/drivers/i965/brw_swtnl.c deleted file mode 100644 index f96301e99e6..00000000000 --- a/src/gallium/drivers/i965/brw_swtnl.c +++ /dev/null @@ -1,95 +0,0 @@ - -#include "brw_context.h" -#include "brw_pipe_rast.h" - - -#if 0 - -static GLboolean need_swtnl( struct brw_context *brw ) -{ - const struct pipe_rasterizer_state *rast = &brw->curr.rast->templ; - - /* If we don't require strict OpenGL conformance, never - * use fallbacks. If we're forcing fallbacks, always - * use fallfacks. - */ - if (brw->flags.no_swtnl) - return FALSE; - - if (brw->flags.force_swtnl) - return TRUE; - - /* Exceeding hw limits on number of VS inputs? - */ - if (brw->curr.num_vertex_elements == 0 || - brw->curr.num_vertex_elements >= BRW_VEP_MAX) { - return TRUE; - } - - /* Position array with zero stride? - * - * XXX: position isn't always at zero... - * XXX: eliminate zero-stride arrays - */ - { - int ve0_vb = brw->curr.vertex_element[0].vertex_buffer_index; - - if (brw->curr.vertex_buffer[ve0_vb].stride == 0) - return TRUE; - } - - /* XXX: short-circuit - */ - return FALSE; - - if (brw->reduced_primitive == PIPE_PRIM_TRIANGLES) { - if (rast->poly_smooth) - return TRUE; - - } - - if (brw->reduced_primitive == PIPE_PRIM_LINES || - (brw->reduced_primitive == PIPE_PRIM_TRIANGLES && - (rast->fill_cw == PIPE_POLYGON_MODE_LINE || - rast->fill_ccw == PIPE_POLYGON_MODE_LINE))) - { - /* BRW hardware will do AA lines, but they are non-conformant it - * seems. TBD whether we keep this fallback: - */ - if (rast->line_smooth) - return TRUE; - - /* XXX: was a fallback in mesa (gs doesn't get enough - * information to know when to reset stipple counter), but there - * must be a way around it. - */ - if (rast->line_stipple_enable && - (brw->reduced_primitive == PIPE_PRIM_TRIANGLES || - brw->primitive == PIPE_PRIM_LINE_LOOP || - brw->primitive == PIPE_PRIM_LINE_STRIP)) - return TRUE; - } - - - if (brw->reduced_primitive == PIPE_PRIM_POINTS || - (brw->reduced_primitive == PIPE_PRIM_TRIANGLES && - (rast->fill_cw == PIPE_POLYGON_MODE_POINT || - rast->fill_ccw == PIPE_POLYGON_MODE_POINT))) - { - if (rast->point_smooth) - return TRUE; - } - - /* BRW hardware doesn't handle CLAMP texturing correctly; - * brw_wm_sampler_state:translate_wrap_mode() treats CLAMP - * as CLAMP_TO_EDGE instead. If we're using CLAMP, and - * we want strict conformance, force the fallback. - * - * XXX: need a workaround for this. - */ - - /* Nothing stopping us from the fast path now */ - return FALSE; -} - -#endif |