diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_state_cache.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_state_cache.c | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_state_cache.c b/src/gallium/drivers/i965/brw_state_cache.c new file mode 100644 index 00000000000..16b643ceb28 --- /dev/null +++ b/src/gallium/drivers/i965/brw_state_cache.c @@ -0,0 +1,617 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + +/** @file brw_state_cache.c + * + * This file implements a simple static state cache for 965. The consumers + * can query the hash table of state using a cache_id, opaque key data, + * and list of buffers that will be used in relocations, and receive the + * corresponding state buffer object of state (plus associated auxiliary + * data) in return. + * + * The inner workings are a simple hash table based on a CRC of the key data. + * The cache_id and relocation target buffers associated with the state + * buffer are included as auxiliary key data, but are not part of the hash + * value (this should be fixed, but will likely be fixed instead by making + * consumers use structured keys). + * + * Replacement is not implemented. Instead, when the cache gets too big, at + * a safe point (unlock) we throw out all of the cache data and let it + * regenerate for the next rendering operation. + * + * The reloc structs need to be included as key data, otherwise the + * non-unique values stuffed in the offset in key data through + * brw_cache_data() may result in successful probe for state buffers + * even when the buffer being referenced doesn't match. The result would be + * that the same state cache entry is used twice for different buffers, + * only one of the two buffers referenced gets put into the offset, and the + * incorrect program is run for the other instance. + */ +#include "util/u_memory.h" + +#include "brw_debug.h" +#include "brw_state.h" +#include "brw_batchbuffer.h" + +/* XXX: Fixme - have to include these to get the sizes of the prog_key + * structs: + */ +#include "brw_wm.h" +#include "brw_vs.h" +#include "brw_clip.h" +#include "brw_sf.h" +#include "brw_gs.h" + + +static GLuint +hash_key(const void *key, GLuint key_size, + struct brw_winsys_reloc *relocs, GLuint nr_relocs) +{ + GLuint *ikey = (GLuint *)key; + GLuint hash = 0, i; + + assert(key_size % 4 == 0); + + /* I'm sure this can be improved on: + */ + for (i = 0; i < key_size/4; i++) { + hash ^= ikey[i]; + hash = (hash << 5) | (hash >> 27); + } + + /* Include the BO pointers as key data as well */ + ikey = (GLuint *)relocs; + key_size = nr_relocs * sizeof(struct brw_winsys_reloc); + for (i = 0; i < key_size/4; i++) { + hash ^= ikey[i]; + hash = (hash << 5) | (hash >> 27); + } + + return hash; +} + + +/** + * Marks a new buffer as being chosen for the given cache id. + */ +static void +update_cache_last(struct brw_cache *cache, enum brw_cache_id cache_id, + struct brw_winsys_buffer *bo) +{ + if (bo == cache->last_bo[cache_id]) + return; /* no change */ + + bo_reference( &cache->last_bo[cache_id], bo ); + + cache->brw->state.dirty.cache |= 1 << cache_id; +} + + +static struct brw_cache_item * +search_cache(struct brw_cache *cache, enum brw_cache_id cache_id, + GLuint hash, const void *key, GLuint key_size, + struct brw_winsys_reloc *relocs, GLuint nr_relocs) +{ + struct brw_cache_item *c; + +#if 0 + int bucketcount = 0; + + for (c = cache->items[hash % cache->size]; c; c = c->next) + bucketcount++; + + debug_printf("bucket %d/%d = %d/%d items\n", hash % cache->size, + cache->size, bucketcount, cache->n_items); +#endif + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->cache_id == cache_id && + c->hash == hash && + c->key_size == key_size && + memcmp(c->key, key, key_size) == 0 && + c->nr_relocs == nr_relocs && + memcmp(c->relocs, relocs, nr_relocs * sizeof *relocs) == 0) + return c; + } + + return NULL; +} + + +static void +rehash(struct brw_cache *cache) +{ + struct brw_cache_item **items; + struct brw_cache_item *c, *next; + GLuint size, i; + + size = cache->size * 3; + items = (struct brw_cache_item**) CALLOC(size, sizeof(*items)); + + for (i = 0; i < cache->size; i++) + for (c = cache->items[i]; c; c = next) { + next = c->next; + c->next = items[c->hash % size]; + items[c->hash % size] = c; + } + + FREE(cache->items); + cache->items = items; + cache->size = size; +} + + +/** + * Returns the buffer object matching cache_id and key, or NULL. + */ +boolean +brw_search_cache(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + struct brw_winsys_reloc *relocs, + GLuint nr_relocs, + void *aux_return, + struct brw_winsys_buffer **bo_out) +{ + struct brw_cache_item *item; + GLuint hash = hash_key(key, key_size, relocs, nr_relocs); + + item = search_cache(cache, cache_id, hash, key, key_size, + relocs, nr_relocs); + + if (item) { + if (aux_return) + *(void **)aux_return = (void *)((char *)item->key + item->key_size); + + update_cache_last(cache, cache_id, item->bo); + bo_reference(bo_out, item->bo); + return TRUE; + } + + return FALSE; +} + + +enum pipe_error +brw_upload_cache( struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + struct brw_winsys_reloc *relocs, + GLuint nr_relocs, + const void *data, + GLuint data_size, + const void *aux, + void *aux_return, + struct brw_winsys_buffer **bo_out) +{ + struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item); + GLuint hash = hash_key(key, key_size, relocs, nr_relocs); + GLuint relocs_size = nr_relocs * sizeof relocs[0]; + GLuint aux_size = cache->aux_size[cache_id]; + enum pipe_error ret; + void *tmp; + int i; + + /* Create the buffer object to contain the data. For now, use a + * single buffer type to describe all cached state atoms. Later, + * may want to take advantage of hardware distinctions between + * these various entities. + */ + ret = cache->sws->bo_alloc(cache->sws, + cache->buffer_type, + data_size, 1 << 6, + bo_out); + if (ret) + return ret; + + + /* Set up the memory containing the key, aux_data, and relocs */ + tmp = MALLOC(key_size + aux_size + relocs_size); + + memcpy(tmp, key, key_size); + memcpy((char *)tmp + key_size, aux, cache->aux_size[cache_id]); + memcpy((char *)tmp + key_size + aux_size, relocs, relocs_size); + for (i = 0; i < nr_relocs; i++) { + p_atomic_inc(&relocs[i].bo->reference.count); + } + + item->cache_id = cache_id; + item->key = tmp; + item->hash = hash; + item->key_size = key_size; + item->relocs = (struct brw_winsys_reloc *)((char *)tmp + key_size + aux_size); + item->nr_relocs = nr_relocs; + bo_reference( &item->bo, *bo_out ); + item->data_size = data_size; + + if (cache->n_items > cache->size * 1.5) + rehash(cache); + + hash %= cache->size; + item->next = cache->items[hash]; + cache->items[hash] = item; + cache->n_items++; + + if (aux_return) { + assert(cache->aux_size[cache_id]); + *(void **)aux_return = (void *)((char *)item->key + item->key_size); + } + + if (BRW_DEBUG & DEBUG_STATE) + debug_printf("upload %s: %d bytes to cache id %d\n", + cache->name[cache_id], + data_size, cache_id); + + /* Copy data to the buffer */ + ret = cache->sws->bo_subdata(item->bo, + cache_id, + 0, data_size, data, + relocs, nr_relocs); + if (ret) + return ret; + + update_cache_last(cache, cache_id, item->bo); + + return PIPE_OK; +} + + +/** + * This doesn't really work with aux data. Use search/upload instead + */ +enum pipe_error +brw_cache_data_sz(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + GLuint data_size, + struct brw_winsys_reloc *relocs, + GLuint nr_relocs, + struct brw_winsys_buffer **bo_out) +{ + struct brw_cache_item *item; + GLuint hash = hash_key(data, data_size, relocs, nr_relocs); + + item = search_cache(cache, cache_id, hash, data, data_size, + relocs, nr_relocs); + if (item) { + update_cache_last(cache, cache_id, item->bo); + + bo_reference(bo_out, item->bo); + return PIPE_OK; + } + + return brw_upload_cache(cache, cache_id, + data, data_size, + relocs, nr_relocs, + data, data_size, + NULL, NULL, + bo_out); +} + + +/** + * Wrapper around brw_cache_data_sz using the cache_id's canonical key size. + * + * If nr_relocs is nonzero, brw_search_cache()/brw_upload_cache() would be + * better to use, as the potentially changing offsets in the data-used-as-key + * will result in excessive cache misses. + * + * XXX: above is no longer true -- can we remove some code? + */ +enum pipe_error +brw_cache_data(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + struct brw_winsys_reloc *relocs, + GLuint nr_relocs, + struct brw_winsys_buffer **bo_out) +{ + return brw_cache_data_sz(cache, cache_id, data, cache->key_size[cache_id], + relocs, nr_relocs, bo_out); +} + + +static void +brw_init_cache_id(struct brw_cache *cache, + const char *name, + enum brw_cache_id id, + GLuint key_size, + GLuint aux_size) +{ + cache->name[id] = strdup(name); + cache->key_size[id] = key_size; + cache->aux_size[id] = aux_size; +} + + +static void +brw_init_general_state_cache(struct brw_context *brw) +{ + struct brw_cache *cache = &brw->cache; + + cache->brw = brw; + cache->sws = brw->sws; + + cache->buffer_type = BRW_BUFFER_TYPE_GENERAL_STATE; + + cache->size = 7; + cache->n_items = 0; + cache->items = (struct brw_cache_item **) + CALLOC(cache->size, sizeof(struct brw_cache_item)); + + brw_init_cache_id(cache, + "CC_VP", + BRW_CC_VP, + sizeof(struct brw_cc_viewport), + 0); + + brw_init_cache_id(cache, + "CC_UNIT", + BRW_CC_UNIT, + sizeof(struct brw_cc_unit_state), + 0); + + brw_init_cache_id(cache, + "WM_PROG", + BRW_WM_PROG, + sizeof(struct brw_wm_prog_key), + sizeof(struct brw_wm_prog_data)); + + brw_init_cache_id(cache, + "SAMPLER_DEFAULT_COLOR", + BRW_SAMPLER_DEFAULT_COLOR, + sizeof(struct brw_sampler_default_color), + 0); + + brw_init_cache_id(cache, + "SAMPLER", + BRW_SAMPLER, + 0, /* variable key/data size */ + 0); + + brw_init_cache_id(cache, + "WM_UNIT", + BRW_WM_UNIT, + sizeof(struct brw_wm_unit_state), + 0); + + brw_init_cache_id(cache, + "SF_PROG", + BRW_SF_PROG, + sizeof(struct brw_sf_prog_key), + sizeof(struct brw_sf_prog_data)); + + brw_init_cache_id(cache, + "SF_VP", + BRW_SF_VP, + sizeof(struct brw_sf_viewport), + 0); + + brw_init_cache_id(cache, + "SF_UNIT", + BRW_SF_UNIT, + sizeof(struct brw_sf_unit_state), + 0); + + brw_init_cache_id(cache, + "VS_UNIT", + BRW_VS_UNIT, + sizeof(struct brw_vs_unit_state), + 0); + + brw_init_cache_id(cache, + "VS_PROG", + BRW_VS_PROG, + sizeof(struct brw_vs_prog_key), + sizeof(struct brw_vs_prog_data)); + + brw_init_cache_id(cache, + "CLIP_UNIT", + BRW_CLIP_UNIT, + sizeof(struct brw_clip_unit_state), + 0); + + brw_init_cache_id(cache, + "CLIP_PROG", + BRW_CLIP_PROG, + sizeof(struct brw_clip_prog_key), + sizeof(struct brw_clip_prog_data)); + + brw_init_cache_id(cache, + "GS_UNIT", + BRW_GS_UNIT, + sizeof(struct brw_gs_unit_state), + 0); + + brw_init_cache_id(cache, + "GS_PROG", + BRW_GS_PROG, + sizeof(struct brw_gs_prog_key), + sizeof(struct brw_gs_prog_data)); +} + + +static void +brw_init_surface_state_cache(struct brw_context *brw) +{ + struct brw_cache *cache = &brw->surface_cache; + + cache->brw = brw; + cache->sws = brw->sws; + + cache->buffer_type = BRW_BUFFER_TYPE_SURFACE_STATE; + + cache->size = 7; + cache->n_items = 0; + cache->items = (struct brw_cache_item **) + CALLOC(cache->size, sizeof(struct brw_cache_item)); + + brw_init_cache_id(cache, + "SS_SURFACE", + BRW_SS_SURFACE, + sizeof(struct brw_surface_state), + 0); + + brw_init_cache_id(cache, + "SS_SURF_BIND", + BRW_SS_SURF_BIND, + 0, + 0); +} + + +void +brw_init_caches(struct brw_context *brw) +{ + brw_init_general_state_cache(brw); + brw_init_surface_state_cache(brw); +} + + +static void +brw_clear_cache(struct brw_context *brw, struct brw_cache *cache) +{ + struct brw_cache_item *c, *next; + GLuint i; + + if (BRW_DEBUG & DEBUG_STATE) + debug_printf("%s\n", __FUNCTION__); + + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { + int j; + + next = c->next; + + for (j = 0; j < c->nr_relocs; j++) + bo_reference(&c->relocs[j].bo, NULL); + + bo_reference(&c->bo, NULL); + FREE((void *)c->key); + FREE(c); + } + cache->items[i] = NULL; + } + + cache->n_items = 0; + + if (brw->curbe.last_buf) { + FREE(brw->curbe.last_buf); + brw->curbe.last_buf = NULL; + } + + brw->state.dirty.mesa |= ~0; + brw->state.dirty.brw |= ~0; + brw->state.dirty.cache |= ~0; +} + +/* Clear all entries from the cache that point to the given bo. + * + * This lets us release memory for reuse earlier for known-dead buffers, + * at the cost of walking the entire hash table. + */ +void +brw_state_cache_bo_delete(struct brw_cache *cache, struct brw_winsys_buffer *bo) +{ + struct brw_cache_item **prev; + GLuint i; + + if (BRW_DEBUG & DEBUG_STATE) + debug_printf("%s\n", __FUNCTION__); + + for (i = 0; i < cache->size; i++) { + for (prev = &cache->items[i]; *prev;) { + struct brw_cache_item *c = *prev; + + if (cache->sws->bo_references(c->bo, bo)) { + int j; + + *prev = c->next; + + for (j = 0; j < c->nr_relocs; j++) + bo_reference(&c->relocs[j].bo, NULL); + + bo_reference(&c->bo, NULL); + + FREE((void *)c->key); + FREE(c); + cache->n_items--; + } else { + prev = &c->next; + } + } + } +} + +void +brw_state_cache_check_size(struct brw_context *brw) +{ + if (BRW_DEBUG & DEBUG_STATE) + debug_printf("%s (n_items=%d)\n", __FUNCTION__, brw->cache.n_items); + + /* un-tuned guess. We've got around 20 state objects for a total of around + * 32k, so 1000 of them is around 1.5MB. + */ + if (brw->cache.n_items > 1000) + brw_clear_cache(brw, &brw->cache); + + if (brw->surface_cache.n_items > 1000) + brw_clear_cache(brw, &brw->surface_cache); +} + + +static void +brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache) +{ + GLuint i; + + if (BRW_DEBUG & DEBUG_STATE) + debug_printf("%s\n", __FUNCTION__); + + brw_clear_cache(brw, cache); + for (i = 0; i < BRW_MAX_CACHE; i++) { + bo_reference(&cache->last_bo[i], NULL); + FREE(cache->name[i]); + } + FREE(cache->items); + cache->items = NULL; + cache->size = 0; +} + + +void +brw_destroy_caches(struct brw_context *brw) +{ + brw_destroy_cache(brw, &brw->cache); + brw_destroy_cache(brw, &brw->surface_cache); +} |