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-rw-r--r--src/gallium/drivers/i965/brw_sf_state.c333
1 files changed, 333 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_sf_state.c b/src/gallium/drivers/i965/brw_sf_state.c
new file mode 100644
index 00000000000..25dc2b52e07
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+++ b/src/gallium/drivers/i965/brw_sf_state.c
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+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "util/u_math.h"
+
+#include "pipe/p_state.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_debug.h"
+#include "brw_pipe_rast.h"
+
+static enum pipe_error upload_sf_vp(struct brw_context *brw)
+{
+ const struct pipe_viewport_state *vp = &brw->curr.viewport;
+ const struct pipe_scissor_state *scissor = &brw->curr.scissor;
+ struct brw_sf_viewport sfv;
+ enum pipe_error ret;
+
+ memset(&sfv, 0, sizeof(sfv));
+
+ /* PIPE_NEW_VIEWPORT, PIPE_NEW_SCISSOR */
+
+ sfv.viewport.m00 = vp->scale[0];
+ sfv.viewport.m11 = vp->scale[1];
+ sfv.viewport.m22 = vp->scale[2];
+ sfv.viewport.m30 = vp->translate[0];
+ sfv.viewport.m31 = vp->translate[1];
+ sfv.viewport.m32 = vp->translate[2];
+
+ sfv.scissor.xmin = scissor->minx;
+ sfv.scissor.xmax = scissor->maxx - 1; /* ? */
+ sfv.scissor.ymin = scissor->miny;
+ sfv.scissor.ymax = scissor->maxy - 1; /* ? */
+
+ ret = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0,
+ &brw->sf.vp_bo );
+ if (ret)
+ return ret;
+
+ return PIPE_OK;
+}
+
+const struct brw_tracked_state brw_sf_vp = {
+ .dirty = {
+ .mesa = (PIPE_NEW_VIEWPORT |
+ PIPE_NEW_SCISSOR),
+ .brw = 0,
+ .cache = 0
+ },
+ .prepare = upload_sf_vp
+};
+
+struct brw_sf_unit_key {
+ unsigned int total_grf;
+ unsigned int urb_entry_read_length;
+ unsigned int nr_urb_entries, urb_size, sfsize;
+
+ unsigned scissor:1;
+ unsigned line_smooth:1;
+ unsigned point_sprite:1;
+ unsigned point_attenuated:1;
+ unsigned front_face:2;
+ unsigned cull_mode:2;
+ unsigned flatshade_first:1;
+ unsigned gl_rasterization_rules:1;
+ unsigned line_last_pixel_enable:1;
+ float line_width;
+ float point_size;
+};
+
+static void
+sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
+{
+ const struct pipe_rasterizer_state *rast = &brw->curr.rast->templ;
+ memset(key, 0, sizeof(*key));
+
+ /* CACHE_NEW_SF_PROG */
+ key->total_grf = brw->sf.prog_data->total_grf;
+ key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
+
+ /* BRW_NEW_URB_FENCE */
+ key->nr_urb_entries = brw->urb.nr_sf_entries;
+ key->urb_size = brw->urb.vsize;
+ key->sfsize = brw->urb.sfsize;
+
+ /* PIPE_NEW_RAST */
+ key->scissor = rast->scissor;
+ key->front_face = rast->front_winding;
+ key->cull_mode = rast->cull_mode;
+ key->line_smooth = rast->line_smooth;
+ key->line_width = rast->line_width;
+ key->flatshade_first = rast->flatshade_first;
+ key->line_last_pixel_enable = rast->line_last_pixel;
+ key->gl_rasterization_rules = rast->gl_rasterization_rules;
+
+ key->point_sprite = rast->point_sprite;
+ key->point_attenuated = rast->point_size_per_vertex;
+
+ key->point_size = CLAMP(rast->point_size,
+ rast->point_size_min,
+ rast->point_size_max);
+}
+
+static enum pipe_error
+sf_unit_create_from_key(struct brw_context *brw,
+ struct brw_sf_unit_key *key,
+ struct brw_winsys_reloc *reloc,
+ struct brw_winsys_buffer **bo_out)
+{
+ struct brw_sf_unit_state sf;
+ enum pipe_error ret;
+ int chipset_max_threads;
+ memset(&sf, 0, sizeof(sf));
+
+ sf.thread0.grf_reg_count = align(key->total_grf, 16) / 16 - 1;
+ /* reloc */
+ sf.thread0.kernel_start_pointer = 0;
+
+ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+
+ sf.thread3.dispatch_grf_start_reg = 3;
+
+ if (BRW_IS_IGDNG(brw))
+ sf.thread3.urb_entry_read_offset = 3;
+ else
+ sf.thread3.urb_entry_read_offset = 1;
+
+ sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
+
+ sf.thread4.nr_urb_entries = key->nr_urb_entries;
+ sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
+
+ /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
+ * 48(IGDNG) threads
+ */
+ if (BRW_IS_IGDNG(brw))
+ chipset_max_threads = 48;
+ else
+ chipset_max_threads = 24;
+
+ sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
+
+ if (BRW_DEBUG & DEBUG_SINGLE_THREAD)
+ sf.thread4.max_threads = 0;
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ sf.thread4.stats_enable = 1;
+
+ /* CACHE_NEW_SF_VP */
+ /* reloc */
+ sf.sf5.sf_viewport_state_offset = 0;
+
+ sf.sf5.viewport_transform = 1;
+
+ if (key->scissor)
+ sf.sf6.scissor = 1;
+
+ if (key->front_face == PIPE_WINDING_CCW)
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+
+ switch (key->cull_mode) {
+ case PIPE_WINDING_CCW:
+ case PIPE_WINDING_CW:
+ sf.sf6.cull_mode = (key->front_face == key->cull_mode ?
+ BRW_CULLMODE_FRONT :
+ BRW_CULLMODE_BACK);
+ break;
+ case PIPE_WINDING_BOTH:
+ sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ break;
+ case PIPE_WINDING_NONE:
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+ break;
+ default:
+ assert(0);
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+ break;
+ }
+
+ /* _NEW_LINE */
+ /* XXX use ctx->Const.Min/MaxLineWidth here */
+ sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
+
+ sf.sf6.line_endcap_aa_region_width = 1;
+ if (key->line_smooth)
+ sf.sf6.aa_enable = 1;
+ else if (sf.sf6.line_width <= 0x2)
+ sf.sf6.line_width = 0;
+
+ /* XXX: gl_rasterization_rules? something else?
+ */
+ sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
+ sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
+ sf.sf6.point_rast_rule = 1;
+
+ /* XXX clamp max depends on AA vs. non-AA */
+
+ /* _NEW_POINT */
+ sf.sf7.sprite_point = key->point_sprite;
+ sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
+ sf.sf7.use_point_size_state = !key->point_attenuated;
+ sf.sf7.aa_line_distance_mode = 0;
+
+ /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ */
+ if (!key->flatshade_first) {
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ } else {
+ sf.sf7.trifan_pv = 1;
+ sf.sf7.linestrip_pv = 0;
+ sf.sf7.tristrip_pv = 0;
+ }
+
+ sf.sf7.line_last_pixel_enable = key->line_last_pixel_enable;
+
+ /* Set bias for OpenGL rasterization rules:
+ */
+ if (key->gl_rasterization_rules) {
+ sf.sf6.dest_org_vbias = 0x8;
+ sf.sf6.dest_org_hbias = 0x8;
+ }
+ else {
+ sf.sf6.dest_org_vbias = 0x0;
+ sf.sf6.dest_org_hbias = 0x0;
+ }
+
+ ret = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
+ key, sizeof(*key),
+ reloc, 2,
+ &sf, sizeof(sf),
+ NULL, NULL,
+ bo_out);
+ if (ret)
+ return ret;
+
+
+ return PIPE_OK;
+}
+
+static enum pipe_error upload_sf_unit( struct brw_context *brw )
+{
+ struct brw_sf_unit_key key;
+ struct brw_winsys_reloc reloc[2];
+ unsigned total_grf;
+ unsigned viewport_transform;
+ unsigned front_winding;
+ enum pipe_error ret;
+
+ sf_unit_populate_key(brw, &key);
+
+ /* XXX: cut this crap and pre calculate the key:
+ */
+ total_grf = (align(key.total_grf, 16) / 16 - 1);
+ viewport_transform = 1;
+ front_winding = (key.front_face == PIPE_WINDING_CCW ?
+ BRW_FRONTWINDING_CCW :
+ BRW_FRONTWINDING_CW);
+
+ /* Emit SF program relocation */
+ make_reloc(&reloc[0],
+ BRW_USAGE_STATE,
+ total_grf << 1,
+ offsetof(struct brw_sf_unit_state, thread0),
+ brw->sf.prog_bo);
+
+ /* Emit SF viewport relocation */
+ make_reloc(&reloc[1],
+ BRW_USAGE_STATE,
+ front_winding | (viewport_transform << 1),
+ offsetof(struct brw_sf_unit_state, sf5),
+ brw->sf.vp_bo);
+
+
+ if (brw_search_cache(&brw->cache, BRW_SF_UNIT,
+ &key, sizeof(key),
+ reloc, 2,
+ NULL,
+ &brw->sf.state_bo))
+ return PIPE_OK;
+
+
+ ret = sf_unit_create_from_key(brw, &key,
+ reloc,
+ &brw->sf.state_bo);
+ if (ret)
+ return ret;
+
+ return PIPE_OK;
+}
+
+const struct brw_tracked_state brw_sf_unit = {
+ .dirty = {
+ .mesa = (PIPE_NEW_RAST),
+ .brw = BRW_NEW_URB_FENCE,
+ .cache = (CACHE_NEW_SF_VP |
+ CACHE_NEW_SF_PROG)
+ },
+ .prepare = upload_sf_unit,
+};