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Diffstat (limited to 'src/gallium/drivers/i965/brw_resource_texture.c')
-rw-r--r--src/gallium/drivers/i965/brw_resource_texture.c602
1 files changed, 602 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_resource_texture.c b/src/gallium/drivers/i965/brw_resource_texture.c
new file mode 100644
index 00000000000..07537fe44ef
--- /dev/null
+++ b/src/gallium/drivers/i965/brw_resource_texture.c
@@ -0,0 +1,602 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "util/u_memory.h"
+#include "util/u_simple_list.h"
+#include "util/u_format.h"
+
+#include "brw_screen.h"
+#include "brw_defines.h"
+#include "brw_structs.h"
+#include "brw_winsys.h"
+#include "brw_batchbuffer.h"
+#include "brw_context.h"
+#include "brw_resource.h"
+
+
+/**
+ * Subclass of pipe_transfer
+ */
+struct brw_transfer
+{
+ struct pipe_transfer base;
+
+ unsigned offset;
+};
+
+static INLINE struct brw_transfer *
+brw_transfer(struct pipe_transfer *transfer)
+{
+ return (struct brw_transfer *)transfer;
+}
+
+
+static GLuint translate_tex_target( unsigned target )
+{
+ switch (target) {
+ case PIPE_TEXTURE_1D:
+ return BRW_SURFACE_1D;
+
+ case PIPE_TEXTURE_2D:
+ return BRW_SURFACE_2D;
+
+ case PIPE_TEXTURE_3D:
+ return BRW_SURFACE_3D;
+
+ case PIPE_TEXTURE_CUBE:
+ return BRW_SURFACE_CUBE;
+
+ default:
+ assert(0);
+ return BRW_SURFACE_1D;
+ }
+}
+
+
+static GLuint translate_tex_format( enum pipe_format pf )
+{
+ switch( pf ) {
+ case PIPE_FORMAT_L8_UNORM:
+ return BRW_SURFACEFORMAT_L8_UNORM;
+
+ case PIPE_FORMAT_I8_UNORM:
+ return BRW_SURFACEFORMAT_I8_UNORM;
+
+ case PIPE_FORMAT_A8_UNORM:
+ return BRW_SURFACEFORMAT_A8_UNORM;
+
+ case PIPE_FORMAT_L16_UNORM:
+ return BRW_SURFACEFORMAT_L16_UNORM;
+
+ /* XXX: Add these to gallium
+ case PIPE_FORMAT_I16_UNORM:
+ return BRW_SURFACEFORMAT_I16_UNORM;
+
+ case PIPE_FORMAT_A16_UNORM:
+ return BRW_SURFACEFORMAT_A16_UNORM;
+ */
+
+ case PIPE_FORMAT_L8A8_UNORM:
+ return BRW_SURFACEFORMAT_L8A8_UNORM;
+
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ return BRW_SURFACEFORMAT_B5G6R5_UNORM;
+
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
+
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
+
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+
+ /*
+ * Video formats
+ */
+
+ case PIPE_FORMAT_YUYV:
+ return BRW_SURFACEFORMAT_YCRCB_NORMAL;
+
+ case PIPE_FORMAT_UYVY:
+ return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
+
+ /*
+ * Compressed formats.
+ */
+ /* XXX: Add FXT to gallium?
+ case PIPE_FORMAT_FXT1_RGBA:
+ return BRW_SURFACEFORMAT_FXT1;
+ */
+
+ case PIPE_FORMAT_DXT1_RGB:
+ return BRW_SURFACEFORMAT_DXT1_RGB;
+
+ case PIPE_FORMAT_DXT1_RGBA:
+ return BRW_SURFACEFORMAT_BC1_UNORM;
+
+ case PIPE_FORMAT_DXT3_RGBA:
+ return BRW_SURFACEFORMAT_BC2_UNORM;
+
+ case PIPE_FORMAT_DXT5_RGBA:
+ return BRW_SURFACEFORMAT_BC3_UNORM;
+
+ /*
+ * sRGB formats
+ */
+
+ case PIPE_FORMAT_A8B8G8R8_SRGB:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
+
+ case PIPE_FORMAT_L8A8_SRGB:
+ return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
+
+ case PIPE_FORMAT_L8_SRGB:
+ return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
+
+ case PIPE_FORMAT_DXT1_SRGB:
+ return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
+
+ /*
+ * Depth formats
+ */
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return BRW_SURFACEFORMAT_I16_UNORM;
+
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ return BRW_SURFACEFORMAT_I24X8_UNORM;
+
+ case PIPE_FORMAT_Z32_FLOAT:
+ return BRW_SURFACEFORMAT_I32_FLOAT;
+
+ /* XXX: presumably for bump mapping. Add this to mesa state
+ * tracker?
+ *
+ * XXX: Add flipped versions of these formats to Gallium.
+ */
+ case PIPE_FORMAT_R8G8_SNORM:
+ return BRW_SURFACEFORMAT_R8G8_SNORM;
+
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
+
+ default:
+ return BRW_SURFACEFORMAT_INVALID;
+ }
+}
+
+
+static boolean
+brw_texture_get_handle(struct pipe_screen *screen,
+ struct pipe_resource *texture,
+ struct winsys_handle *whandle)
+{
+ struct brw_screen *bscreen = brw_screen(screen);
+ struct brw_texture *tex = brw_texture(texture);
+ unsigned stride;
+
+ stride = tex->pitch * tex->cpp;
+
+ return bscreen->sws->bo_get_handle(tex->bo, whandle, stride);
+}
+
+
+
+static void brw_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *pt)
+{
+ struct brw_texture *tex = brw_texture(pt);
+ bo_reference(&tex->bo, NULL);
+ FREE(pt);
+}
+
+
+
+
+static unsigned brw_texture_is_referenced( struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned face,
+ unsigned level )
+{
+ struct brw_context *brw = brw_context(pipe);
+ struct brw_screen *bscreen = brw_screen(pipe->screen);
+ struct brw_winsys_buffer *batch_bo = brw->batch->buf;
+ struct brw_texture *tex = brw_texture(texture);
+ struct brw_surface *surf;
+ int i;
+
+ /* XXX: this is subject to false positives if the underlying
+ * texture BO is referenced, we can't tell whether the sub-region
+ * we care about participates in that.
+ */
+ if (bscreen->sws->bo_references( batch_bo, tex->bo ))
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+
+ /* Find any view on this texture for this face/level and see if it
+ * is referenced:
+ */
+ for (i = 0; i < 2; i++) {
+ foreach (surf, &tex->views[i]) {
+ if (surf->bo == tex->bo)
+ continue;
+
+ if (surf->id.bits.face != face ||
+ surf->id.bits.level != level)
+ continue;
+
+ if (bscreen->sws->bo_references( batch_bo, surf->bo))
+ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ }
+ }
+
+ return PIPE_UNREFERENCED;
+}
+
+
+/*
+ * Transfer functions
+ */
+
+
+static struct pipe_transfer *
+brw_texture_get_transfer(struct pipe_context *context,
+ struct pipe_resource *resource,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box)
+{
+ struct brw_texture *tex = brw_texture(resource);
+ struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer);
+ if (transfer == NULL)
+ return NULL;
+
+ transfer->resource = resource;
+ transfer->sr = sr;
+ transfer->usage = usage;
+ transfer->box = *box;
+ transfer->stride = tex->pitch * tex->cpp;
+
+ return transfer;
+}
+
+
+static void *
+brw_texture_transfer_map(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct pipe_resource *resource = transfer->resource;
+ struct brw_texture *tex = brw_texture(transfer->resource);
+ struct brw_winsys_screen *sws = brw_screen(pipe->screen)->sws;
+ struct pipe_subresource sr = transfer->sr;
+ struct pipe_box *box = &transfer->box;
+ enum pipe_format format = resource->format;
+ unsigned usage = transfer->usage;
+ unsigned offset;
+ char *map;
+
+ if (resource->target == PIPE_TEXTURE_CUBE) {
+ offset = tex->image_offset[sr.level][sr.face];
+ }
+ else if (resource->target == PIPE_TEXTURE_3D) {
+ offset = tex->image_offset[sr.level][box->z];
+ }
+ else {
+ offset = tex->image_offset[sr.level][0];
+ assert(sr.face == 0);
+ assert(box->z == 0);
+ }
+
+ map = sws->bo_map(tex->bo,
+ BRW_DATA_OTHER,
+ 0,
+ tex->bo->size,
+ (usage & PIPE_TRANSFER_WRITE) ? TRUE : FALSE,
+ (usage & 0) ? TRUE : FALSE,
+ (usage & 0) ? TRUE : FALSE);
+
+ if (!map)
+ return NULL;
+
+ return map + offset +
+ box->y / util_format_get_blockheight(format) * transfer->stride +
+ box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
+}
+
+static void
+brw_texture_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct brw_texture *tex = brw_texture(transfer->resource);
+ struct brw_winsys_screen *sws = brw_screen(pipe->screen)->sws;
+
+ sws->bo_unmap(tex->bo);
+}
+
+
+
+
+
+struct u_resource_vtbl brw_texture_vtbl =
+{
+ brw_texture_get_handle, /* get_handle */
+ brw_texture_destroy, /* resource_destroy */
+ brw_texture_is_referenced, /* is_resource_referenced */
+ brw_texture_get_transfer, /* get_transfer */
+ u_default_transfer_destroy, /* transfer_destroy */
+ brw_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ brw_texture_transfer_unmap, /* transfer_unmap */
+ u_default_transfer_inline_write /* transfer_inline_write */
+};
+
+
+
+
+
+struct pipe_resource *
+brw_texture_create( struct pipe_screen *screen,
+ const struct pipe_resource *template )
+{
+ struct brw_screen *bscreen = brw_screen(screen);
+ struct brw_texture *tex;
+ enum brw_buffer_type buffer_type;
+ enum pipe_error ret;
+ GLuint format;
+
+ tex = CALLOC_STRUCT(brw_texture);
+ if (tex == NULL)
+ return NULL;
+
+ tex->b.b = *template;
+ tex->b.vtbl = &brw_texture_vtbl;
+ pipe_reference_init(&tex->b.b.reference, 1);
+ tex->b.b.screen = screen;
+
+ /* XXX: compressed textures need special treatment here
+ */
+ tex->cpp = util_format_get_blocksize(tex->b.b.format);
+ tex->compressed = util_format_is_s3tc(tex->b.b.format);
+
+ make_empty_list(&tex->views[0]);
+ make_empty_list(&tex->views[1]);
+
+ /* XXX: No tiling with compressed textures??
+ */
+ if (tex->compressed == 0 &&
+ !bscreen->no_tiling)
+ {
+ if (bscreen->chipset.is_965 &&
+ util_format_is_depth_or_stencil(template->format))
+ tex->tiling = BRW_TILING_Y;
+ else
+ tex->tiling = BRW_TILING_X;
+ }
+ else {
+ tex->tiling = BRW_TILING_NONE;
+ }
+
+
+ if (!brw_texture_layout( bscreen, tex ))
+ goto fail;
+
+
+ if (template->bind & (PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
+ buffer_type = BRW_BUFFER_TYPE_SCANOUT;
+ }
+ else {
+ buffer_type = BRW_BUFFER_TYPE_TEXTURE;
+ }
+
+ ret = bscreen->sws->bo_alloc( bscreen->sws,
+ buffer_type,
+ tex->pitch * tex->total_height * tex->cpp,
+ 64,
+ &tex->bo );
+ if (ret)
+ goto fail;
+
+ tex->ss.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ tex->ss.ss0.surface_type = translate_tex_target(tex->b.b.target);
+
+ format = translate_tex_format(tex->b.b.format);
+ assert(format != BRW_SURFACEFORMAT_INVALID);
+ tex->ss.ss0.surface_format = format;
+
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+/* tex->ss.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+
+
+ /* XXX: what happens when tex->bo->offset changes???
+ */
+ tex->ss.ss1.base_addr = 0; /* reloc */
+ tex->ss.ss2.mip_count = tex->b.b.last_level;
+ tex->ss.ss2.width = tex->b.b.width0 - 1;
+ tex->ss.ss2.height = tex->b.b.height0 - 1;
+
+ switch (tex->tiling) {
+ case BRW_TILING_NONE:
+ tex->ss.ss3.tiled_surface = 0;
+ tex->ss.ss3.tile_walk = 0;
+ break;
+ case BRW_TILING_X:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ break;
+ case BRW_TILING_Y:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_YMAJOR;
+ break;
+ }
+
+ tex->ss.ss3.pitch = (tex->pitch * tex->cpp) - 1;
+ tex->ss.ss3.depth = tex->b.b.depth0 - 1;
+
+ tex->ss.ss4.min_lod = 0;
+
+ if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
+ tex->ss.ss0.cube_pos_x = 1;
+ tex->ss.ss0.cube_pos_y = 1;
+ tex->ss.ss0.cube_pos_z = 1;
+ tex->ss.ss0.cube_neg_x = 1;
+ tex->ss.ss0.cube_neg_y = 1;
+ tex->ss.ss0.cube_neg_z = 1;
+ }
+
+ return &tex->b.b;
+
+fail:
+ bo_reference(&tex->bo, NULL);
+ FREE(tex);
+ return NULL;
+}
+
+
+struct pipe_resource *
+brw_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *template,
+ struct winsys_handle *whandle)
+{
+ struct brw_screen *bscreen = brw_screen(screen);
+ struct brw_texture *tex;
+ struct brw_winsys_buffer *buffer;
+ unsigned tiling;
+ unsigned pitch;
+ GLuint format;
+
+ if (template->target != PIPE_TEXTURE_2D ||
+ template->last_level != 0 ||
+ template->depth0 != 1)
+ return NULL;
+
+ if (util_format_is_s3tc(template->format))
+ return NULL;
+
+ tex = CALLOC_STRUCT(brw_texture);
+ if (!tex)
+ return NULL;
+
+ if (bscreen->sws->bo_from_handle(bscreen->sws, whandle, &pitch, &tiling, &buffer) != PIPE_OK)
+ goto fail;
+
+ tex->b.b = *template;
+ tex->b.vtbl = &brw_texture_vtbl;
+ pipe_reference_init(&tex->b.b.reference, 1);
+ tex->b.b.screen = screen;
+
+ /* XXX: cpp vs. blocksize
+ */
+ tex->cpp = util_format_get_blocksize(tex->b.b.format);
+ tex->tiling = tiling;
+
+ make_empty_list(&tex->views[0]);
+ make_empty_list(&tex->views[1]);
+
+ if (!brw_texture_layout(bscreen, tex))
+ goto fail;
+
+ /* XXX Maybe some more checks? */
+ if ((pitch / tex->cpp) < tex->pitch)
+ goto fail;
+
+ tex->pitch = pitch / tex->cpp;
+
+ tex->bo = buffer;
+
+ /* fix this warning */
+#if 0
+ if (tex->size > buffer->size)
+ goto fail;
+#endif
+
+ tex->ss.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ tex->ss.ss0.surface_type = translate_tex_target(tex->b.b.target);
+
+ format = translate_tex_format(tex->b.b.format);
+ assert(format != BRW_SURFACEFORMAT_INVALID);
+ tex->ss.ss0.surface_format = format;
+
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+/* tex->ss.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+
+
+ /* XXX: what happens when tex->bo->offset changes???
+ */
+ tex->ss.ss1.base_addr = 0; /* reloc */
+ tex->ss.ss2.mip_count = tex->b.b.last_level;
+ tex->ss.ss2.width = tex->b.b.width0 - 1;
+ tex->ss.ss2.height = tex->b.b.height0 - 1;
+
+ switch (tex->tiling) {
+ case BRW_TILING_NONE:
+ tex->ss.ss3.tiled_surface = 0;
+ tex->ss.ss3.tile_walk = 0;
+ break;
+ case BRW_TILING_X:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ break;
+ case BRW_TILING_Y:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_YMAJOR;
+ break;
+ }
+
+ tex->ss.ss3.pitch = (tex->pitch * tex->cpp) - 1;
+ tex->ss.ss3.depth = tex->b.b.depth0 - 1;
+
+ tex->ss.ss4.min_lod = 0;
+
+ return &tex->b.b;
+
+fail:
+ FREE(tex);
+ return NULL;
+}
+
+
+#if 0
+boolean brw_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags )
+{
+ return translate_tex_format(format) != BRW_SURFACEFORMAT_INVALID;
+}
+#endif