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Diffstat (limited to 'src/gallium/drivers/i965/brw_context.h')
-rw-r--r-- | src/gallium/drivers/i965/brw_context.h | 858 |
1 files changed, 858 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_context.h b/src/gallium/drivers/i965/brw_context.h new file mode 100644 index 00000000000..8c006bb95b2 --- /dev/null +++ b/src/gallium/drivers/i965/brw_context.h @@ -0,0 +1,858 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#ifndef BRWCONTEXT_INC +#define BRWCONTEXT_INC + +#include "brw_structs.h" +#include "brw_winsys.h" +#include "brw_reg.h" +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "tgsi/tgsi_scan.h" + + +/* Glossary: + * + * URB - uniform resource buffer. A mid-sized buffer which is + * partitioned between the fixed function units and used for passing + * values (vertices, primitives, constants) between them. + * + * CURBE - constant URB entry. An urb region (entry) used to hold + * constant values which the fixed function units can be instructed to + * preload into the GRF when spawning a thread. + * + * VUE - vertex URB entry. An urb entry holding a vertex and usually + * a vertex header. The header contains control information and + * things like primitive type, Begin/end flags and clip codes. + * + * PUE - primitive URB entry. An urb entry produced by the setup (SF) + * unit holding rasterization and interpolation parameters. + * + * GRF - general register file. One of several register files + * addressable by programmed threads. The inputs (r0, payload, curbe, + * urb) of the thread are preloaded to this area before the thread is + * spawned. The registers are individually 8 dwords wide and suitable + * for general usage. Registers holding thread input values are not + * special and may be overwritten. + * + * MRF - message register file. Threads communicate (and terminate) + * by sending messages. Message parameters are placed in contiguous + * MRF registers. All program output is via these messages. URB + * entries are populated by sending a message to the shared URB + * function containing the new data, together with a control word, + * often an unmodified copy of R0. + * + * R0 - GRF register 0. Typically holds control information used when + * sending messages to other threads. + * + * EU or GEN4 EU: The name of the programmable subsystem of the + * i965 hardware. Threads are executed by the EU, the registers + * described above are part of the EU architecture. + * + * Fixed function units: + * + * CS - Command streamer. Notional first unit, little software + * interaction. Holds the URB entries used for constant data, ie the + * CURBEs. + * + * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of + * this unit is responsible for pulling vertices out of vertex buffers + * in vram and injecting them into the processing pipe as VUEs. If + * enabled, it first passes them to a VS thread which is a good place + * for the driver to implement any active vertex shader. + * + * GS - Geometry Shader. This corresponds to a new DX10 concept. If + * enabled, incoming strips etc are passed to GS threads in individual + * line/triangle/point units. The GS thread may perform arbitary + * computation and emit whatever primtives with whatever vertices it + * chooses. This makes GS an excellent place to implement GL's + * unfilled polygon modes, though of course it is capable of much + * more. Additionally, GS is used to translate away primitives not + * handled by latter units, including Quads and Lineloops. + * + * CS - Clipper. Mesa's clipping algorithms are imported to run on + * this unit. The fixed function part performs cliptesting against + * the 6 fixed clipplanes and makes decisions on whether or not the + * incoming primitive needs to be passed to a thread for clipping. + * User clip planes are handled via cooperation with the VS thread. + * + * SF - Strips Fans or Setup: Triangles are prepared for + * rasterization. Interpolation coefficients are calculated. + * Flatshading and two-side lighting usually performed here. + * + * WM - Windower. Interpolation of vertex attributes performed here. + * Fragment shader implemented here. SIMD aspects of EU taken full + * advantage of, as pixels are processed in blocks of 16. + * + * CC - Color Calculator. No EU threads associated with this unit. + * Handles blending and (presumably) depth and stencil testing. + */ + +#define BRW_MAX_CURBE (32*16) + + +/* Need a value to say a particular vertex shader output isn't + * present. Limits us to 63 outputs currently. + */ +#define BRW_OUTPUT_NOT_PRESENT ((1<<6)-1) + + +struct brw_context; + +struct brw_depth_stencil_state { + /* Precalculated hardware state: + */ + struct brw_cc0 cc0; + struct brw_cc1 cc1; + struct brw_cc2 cc2; + struct brw_cc3 cc3; + struct brw_cc7 cc7; + + unsigned iz_lookup; +}; + + +struct brw_blend_state { + /* Precalculated hardware state: + */ + struct brw_cc2 cc2; + struct brw_cc3 cc3; + struct brw_cc5 cc5; + struct brw_cc6 cc6; + + struct brw_surf_ss0 ss0; +}; + + +struct brw_rasterizer_state; + +struct brw_immediate_data { + unsigned nr; + float (*data)[4]; +}; + +struct brw_vertex_shader { + const struct tgsi_token *tokens; + struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */ + + struct tgsi_shader_info info; + struct brw_immediate_data immediates; + + GLuint has_flow_control:1; + GLuint use_const_buffer:1; + + /* Offsets of special vertex shader outputs required for clipping. + */ + GLuint output_hpos:6; /* not always zero? */ + GLuint output_color0:6; + GLuint output_color1:6; + GLuint output_bfc0:6; + GLuint output_bfc1:6; + GLuint output_edgeflag:6; + + unsigned id; +}; + +struct brw_fs_signature { + GLuint nr_inputs; + struct { + GLuint interp:3; /* TGSI_INTERPOLATE_x */ + GLuint semantic:5; /* TGSI_SEMANTIC_x */ + GLuint semantic_index:24; + } input[PIPE_MAX_SHADER_INPUTS]; +}; + +#define brw_fs_signature_size(s) (offsetof(struct brw_fs_signature, input) + \ + ((s)->nr_inputs * sizeof (s)->input[0])) + + +struct brw_fragment_shader { + const struct tgsi_token *tokens; + struct tgsi_shader_info info; + + struct brw_fs_signature signature; + struct brw_immediate_data immediates; + + unsigned iz_lookup; + /*unsigned wm_lookup;*/ + + unsigned uses_depth:1; + unsigned has_flow_control:1; + + unsigned id; + struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */ + GLboolean use_const_buffer; +}; + + +struct brw_sampler { + struct brw_ss0 ss0; + struct brw_ss1 ss1; + float border_color[4]; + struct brw_ss3 ss3; +}; + + + +#define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1 +#define PIPE_NEW_RAST 0x2 +#define PIPE_NEW_BLEND 0x4 +#define PIPE_NEW_VIEWPORT 0x8 +#define PIPE_NEW_SAMPLERS 0x10 +#define PIPE_NEW_VERTEX_BUFFER 0x20 +#define PIPE_NEW_VERTEX_ELEMENT 0x40 +#define PIPE_NEW_FRAGMENT_SHADER 0x80 +#define PIPE_NEW_VERTEX_SHADER 0x100 +#define PIPE_NEW_FRAGMENT_CONSTANTS 0x200 +#define PIPE_NEW_VERTEX_CONSTANTS 0x400 +#define PIPE_NEW_CLIP 0x800 +#define PIPE_NEW_INDEX_BUFFER 0x1000 +#define PIPE_NEW_INDEX_RANGE 0x2000 +#define PIPE_NEW_BLEND_COLOR 0x4000 +#define PIPE_NEW_POLYGON_STIPPLE 0x8000 +#define PIPE_NEW_FRAMEBUFFER_DIMENSIONS 0x10000 +#define PIPE_NEW_DEPTH_BUFFER 0x20000 +#define PIPE_NEW_COLOR_BUFFERS 0x40000 +#define PIPE_NEW_QUERY 0x80000 +#define PIPE_NEW_SCISSOR 0x100000 +#define PIPE_NEW_BOUND_TEXTURES 0x200000 +#define PIPE_NEW_NR_CBUFS 0x400000 +#define PIPE_NEW_FRAGMENT_SIGNATURE 0x800000 + + + +#define BRW_NEW_URB_FENCE 0x1 +#define BRW_NEW_FRAGMENT_PROGRAM 0x2 +#define BRW_NEW_VERTEX_PROGRAM 0x4 +#define BRW_NEW_INPUT_DIMENSIONS 0x8 +#define BRW_NEW_CURBE_OFFSETS 0x10 +#define BRW_NEW_REDUCED_PRIMITIVE 0x20 +#define BRW_NEW_PRIMITIVE 0x40 +#define BRW_NEW_CONTEXT 0x80 +#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100 +#define BRW_NEW_PSP 0x800 +#define BRW_NEW_WM_SURFACES 0x1000 +#define BRW_NEW_xxx 0x2000 /* was FENCE */ +#define BRW_NEW_INDICES 0x4000 + +/** + * Used for any batch entry with a relocated pointer that will be used + * by any 3D rendering. Need to re-emit these fresh in each + * batchbuffer as the referenced buffers may be relocated in the + * meantime. + */ +#define BRW_NEW_BATCH 0x10000 +#define BRW_NEW_NR_WM_SURFACES 0x40000 +#define BRW_NEW_NR_VS_SURFACES 0x80000 +#define BRW_NEW_INDEX_BUFFER 0x100000 + +struct brw_state_flags { + /** State update flags signalled by mesa internals */ + GLuint mesa; + /** + * State update flags signalled as the result of brw_tracked_state updates + */ + GLuint brw; + /** State update flags signalled by brw_state_cache.c searches */ + GLuint cache; +}; + + + +/* Data about a particular attempt to compile a program. Note that + * there can be many of these, each in a different GL state + * corresponding to a different brw_wm_prog_key struct, with different + * compiled programs: + */ +struct brw_wm_prog_data { + GLuint curb_read_length; + GLuint urb_read_length; + + GLuint first_curbe_grf; + GLuint total_grf; + GLuint total_scratch; + + GLuint nr_params; /**< number of float params/constants */ + GLboolean error; + + /* Pointer to tracked values (only valid once + * _mesa_load_state_parameters has been called at runtime). + */ + const GLfloat *param[BRW_MAX_CURBE]; +}; + +struct brw_sf_prog_data { + GLuint urb_read_length; + GLuint total_grf; + + /* Each vertex may have upto 12 attributes, 4 components each, + * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11 + * rows. + * + * Actually we use 4 for each, so call it 12 rows. + */ + GLuint urb_entry_size; +}; + + +struct brw_clip_prog_data; + +struct brw_gs_prog_data { + GLuint urb_read_length; + GLuint total_grf; +}; + +struct brw_vs_prog_data { + GLuint curb_read_length; + GLuint urb_read_length; + GLuint total_grf; + + GLuint nr_outputs; + GLuint nr_inputs; + + GLuint nr_params; /**< number of TGSI_FILE_CONSTANT's */ + + GLboolean writes_psiz; + + /* Used for calculating urb partitions: + */ + GLuint urb_entry_size; +}; + + +/* Size == 0 if output either not written, or always [0,0,0,1] + */ +struct brw_vs_ouput_sizes { + GLubyte output_size[PIPE_MAX_SHADER_OUTPUTS]; +}; + + +/** Number of texture sampler units */ +#define BRW_MAX_TEX_UNIT 16 + +/** Max number of render targets in a shader */ +#define BRW_MAX_DRAW_BUFFERS 4 + +/** + * Size of our surface binding table for the WM. + * This contains pointers to the drawing surfaces and current texture + * objects and shader constant buffers (+2). + */ +#define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1) + +/** + * Helpers to convert drawing buffers, textures and constant buffers + * to surface binding table indexes, for WM. + */ +#define BTI_COLOR_BUF(d) (d) +#define BTI_FRAGMENT_CONSTANTS (BRW_MAX_DRAW_BUFFERS) +#define BTI_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t)) + +/** + * Size of surface binding table for the VS. + * Only one constant buffer for now. + */ +#define BRW_VS_MAX_SURF 1 + +/** + * Only a VS constant buffer + */ +#define SURF_INDEX_VERT_CONST_BUFFER 0 + + +/* Bit of a hack to align these with the winsys buffer_data_type enum. + */ +enum brw_cache_id { + BRW_CC_VP = BRW_DATA_GS_CC_VP, + BRW_CC_UNIT = BRW_DATA_GS_CC_UNIT, + BRW_WM_PROG = BRW_DATA_GS_WM_PROG, + BRW_SAMPLER_DEFAULT_COLOR = BRW_DATA_GS_SAMPLER_DEFAULT_COLOR, + BRW_SAMPLER = BRW_DATA_GS_SAMPLER, + BRW_WM_UNIT = BRW_DATA_GS_WM_UNIT, + BRW_SF_PROG = BRW_DATA_GS_SF_PROG, + BRW_SF_VP = BRW_DATA_GS_SF_VP, + BRW_SF_UNIT = BRW_DATA_GS_SF_UNIT, + BRW_VS_UNIT = BRW_DATA_GS_VS_UNIT, + BRW_VS_PROG = BRW_DATA_GS_VS_PROG, + BRW_GS_UNIT = BRW_DATA_GS_GS_UNIT, + BRW_GS_PROG = BRW_DATA_GS_GS_PROG, + BRW_CLIP_VP = BRW_DATA_GS_CLIP_VP, + BRW_CLIP_UNIT = BRW_DATA_GS_CLIP_UNIT, + BRW_CLIP_PROG = BRW_DATA_GS_CLIP_PROG, + BRW_SS_SURFACE = BRW_DATA_SS_SURFACE, + BRW_SS_SURF_BIND = BRW_DATA_SS_SURF_BIND, + + BRW_MAX_CACHE +}; + +struct brw_cache_item { + /** + * Effectively part of the key, cache_id identifies what kind of state + * buffer is involved, and also which brw->state.dirty.cache flag should + * be set when this cache item is chosen. + */ + enum brw_cache_id cache_id; + /** 32-bit hash of the key data */ + GLuint hash; + GLuint key_size; /* for variable-sized keys */ + const void *key; + struct brw_winsys_reloc *relocs; + GLuint nr_relocs; + + struct brw_winsys_buffer *bo; + GLuint data_size; + + struct brw_cache_item *next; +}; + + + +struct brw_cache { + struct brw_context *brw; + struct brw_winsys_screen *sws; + + struct brw_cache_item **items; + GLuint size, n_items; + + enum brw_buffer_type buffer_type; + + GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */ + GLuint aux_size[BRW_MAX_CACHE]; + char *name[BRW_MAX_CACHE]; + + + /* Record of the last BOs chosen for each cache_id. Used to set + * brw->state.dirty.cache when a new cache item is chosen. + */ + struct brw_winsys_buffer *last_bo[BRW_MAX_CACHE]; +}; + + +struct brw_tracked_state { + struct brw_state_flags dirty; + int (*prepare)( struct brw_context *brw ); + int (*emit)( struct brw_context *brw ); +}; + +/* Flags for brw->state.cache. + */ +#define CACHE_NEW_CC_VP (1<<BRW_CC_VP) +#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT) +#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG) +#define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR) +#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER) +#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT) +#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG) +#define CACHE_NEW_SF_VP (1<<BRW_SF_VP) +#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT) +#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT) +#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG) +#define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT) +#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG) +#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP) +#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT) +#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG) +#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE) +#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND) + +struct brw_cached_batch_item { + struct header *header; + GLuint sz; + struct brw_cached_batch_item *next; +}; + + + +/* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life + * be easier if C allowed arrays of packed elements? + */ +#define VS_INPUT_BITMASK_DWORDS ((PIPE_MAX_SHADER_INPUTS+31)/32) + + + + +struct brw_vertex_info { + GLuint sizes[VS_INPUT_BITMASK_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */ +}; + + +struct brw_query_object { + /** Doubly linked list of active query objects in the context. */ + struct brw_query_object *prev, *next; + + /** Last query BO associated with this query. */ + struct brw_winsys_buffer *bo; + /** First index in bo with query data for this object. */ + int first_index; + /** Last index in bo with query data for this object. */ + int last_index; + + /* Total count of pixels from previous BOs */ + uint64_t result; +}; + +#define CC_RELOC_VP 0 + + +/** + * brw_context is derived from pipe_context + */ +struct brw_context +{ + struct pipe_context base; + struct brw_chipset chipset; + + struct brw_winsys_screen *sws; + + struct brw_batchbuffer *batch; + + GLuint primitive; + GLuint reduced_primitive; + + /* Active state from the state tracker: + */ + struct { + struct brw_vertex_shader *vertex_shader; + struct brw_fragment_shader *fragment_shader; + const struct brw_blend_state *blend; + const struct brw_rasterizer_state *rast; + const struct brw_depth_stencil_state *zstencil; + + const struct brw_sampler *sampler[PIPE_MAX_SAMPLERS]; + unsigned num_samplers; + + struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + unsigned num_vertex_elements; + unsigned num_textures; + unsigned num_vertex_buffers; + + struct pipe_scissor_state scissor; + struct pipe_viewport_state viewport; + struct pipe_framebuffer_state fb; + struct pipe_clip_state ucp; + struct pipe_buffer *vertex_constants; + struct pipe_buffer *fragment_constants; + + struct brw_blend_constant_color bcc; + struct brw_polygon_stipple bps; + struct brw_cc_viewport ccv; + + /** + * Index buffer for this draw_prims call. + * + * Updates are signaled by PIPE_NEW_INDEX_BUFFER. + */ + struct pipe_buffer *index_buffer; + unsigned index_size; + + /* Updates are signalled by PIPE_NEW_INDEX_RANGE: + */ + unsigned min_index; + unsigned max_index; + + } curr; + + struct { + struct brw_state_flags dirty; + + /** + * List of buffers accumulated in brw_validate_state to receive + * dri_bo_check_aperture treatment before exec, so we can know if we + * should flush the batch and try again before emitting primitives. + * + * This can be a fixed number as we only have a limited number of + * objects referenced from the batchbuffer in a primitive emit, + * consisting of the vertex buffers, pipelined state pointers, + * the CURBE, the depth buffer, and a query BO. + */ + struct brw_winsys_buffer *validated_bos[PIPE_MAX_SHADER_INPUTS + 16]; + int validated_bo_count; + } state; + + struct brw_cache cache; /** non-surface items */ + struct brw_cache surface_cache; /* surface items */ + struct brw_cached_batch_item *cached_batch_items; + + struct { + struct u_upload_mgr *upload_vertex; + struct u_upload_mgr *upload_index; + + /* Information on uploaded vertex buffers: + */ + struct { + unsigned stride; /* in bytes between successive vertices */ + unsigned offset; /* in bytes, of first vertex in bo */ + unsigned vertex_count; /* count of valid vertices which may be accessed */ + struct brw_winsys_buffer *bo; + } vb[PIPE_MAX_ATTRIBS]; + + unsigned nr_vb; /* currently the same as curr.num_vertex_buffers */ + } vb; + + struct { + /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */ + struct brw_winsys_buffer *bo; + unsigned int offset; + unsigned int size; + /* Offset to index buffer index to use in CMD_3D_PRIM so that we can + * avoid re-uploading the IB packet over and over if we're actually + * referencing the same index buffer. + */ + unsigned int start_vertex_offset; + } ib; + + + /* BRW_NEW_URB_ALLOCATIONS: + */ + struct { + GLuint vsize; /* vertex size plus header in urb registers */ + GLuint csize; /* constant buffer size in urb registers */ + GLuint sfsize; /* setup data size in urb registers */ + + GLboolean constrained; + + GLuint nr_vs_entries; + GLuint nr_gs_entries; + GLuint nr_clip_entries; + GLuint nr_sf_entries; + GLuint nr_cs_entries; + + GLuint vs_start; + GLuint gs_start; + GLuint clip_start; + GLuint sf_start; + GLuint cs_start; + } urb; + + + /* BRW_NEW_CURBE_OFFSETS: + */ + struct { + GLuint wm_start; /**< pos of first wm const in CURBE buffer */ + GLuint wm_size; /**< number of float[4] consts, multiple of 16 */ + GLuint clip_start; + GLuint clip_size; + GLuint vs_start; + GLuint vs_size; + GLuint total_size; + + struct brw_winsys_buffer *curbe_bo; + /** Offset within curbe_bo of space for current curbe entry */ + GLuint curbe_offset; + /** Offset within curbe_bo of space for next curbe entry */ + GLuint curbe_next_offset; + + GLfloat *last_buf; + GLuint last_bufsz; + /** + * Whether we should create a new bo instead of reusing the old one + * (if we just dispatch the batch pointing at the old one. + */ + GLboolean need_new_bo; + } curbe; + + struct { + struct brw_vs_prog_data *prog_data; + + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + + /** Binding table of pointers to surf_bo entries */ + struct brw_winsys_buffer *bind_bo; + struct brw_winsys_buffer *surf_bo[BRW_VS_MAX_SURF]; + GLuint nr_surfaces; + } vs; + + struct { + struct brw_gs_prog_data *prog_data; + + GLboolean prog_active; + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + } gs; + + struct { + struct brw_clip_prog_data *prog_data; + + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + struct brw_winsys_buffer *vp_bo; + } clip; + + + struct { + struct brw_sf_prog_data *prog_data; + + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + struct brw_winsys_buffer *vp_bo; + } sf; + + struct { + struct brw_wm_prog_data *prog_data; + struct brw_wm_compile *compile_data; + + /** Input sizes, calculated from active vertex program. + * One bit per fragment program input attribute. + */ + /*GLbitfield input_size_masks[4];*/ + + /** Array of surface default colors (texture border color) */ + struct brw_winsys_buffer *sdc_bo[BRW_MAX_TEX_UNIT]; + + GLuint render_surf; + GLuint nr_surfaces; + + GLuint max_threads; + struct brw_winsys_buffer *scratch_bo; + + GLuint sampler_count; + struct brw_winsys_buffer *sampler_bo; + + /** Binding table of pointers to surf_bo entries */ + struct brw_winsys_buffer *bind_bo; + struct brw_winsys_buffer *surf_bo[BRW_WM_MAX_SURF]; + + struct brw_winsys_buffer *prog_bo; + struct brw_winsys_buffer *state_bo; + } wm; + + + struct { + struct brw_winsys_buffer *state_bo; + + struct brw_cc_unit_state cc; + struct brw_winsys_reloc reloc[1]; + } cc; + + struct { + struct brw_query_object active_head; + struct brw_winsys_buffer *bo; + int index; + GLboolean active; + int stats_wm; + } query; + + struct { + unsigned always_emit_state:1; + unsigned always_flush_batch:1; + unsigned force_swtnl:1; + unsigned no_swtnl:1; + } flags; + + /* Used to give every program string a unique id + */ + GLuint program_id; +}; + + + +/*====================================================================== + * brw_queryobj.c + */ +void brw_init_query(struct brw_context *brw); +enum pipe_error brw_prepare_query_begin(struct brw_context *brw); +void brw_emit_query_begin(struct brw_context *brw); +void brw_emit_query_end(struct brw_context *brw); + +/*====================================================================== + * brw_state_dump.c + */ +void brw_debug_batch(struct brw_context *intel); + + +/*====================================================================== + * brw_pipe_*.c + */ +void brw_pipe_blend_init( struct brw_context *brw ); +void brw_pipe_depth_stencil_init( struct brw_context *brw ); +void brw_pipe_framebuffer_init( struct brw_context *brw ); +void brw_pipe_flush_init( struct brw_context *brw ); +void brw_pipe_misc_init( struct brw_context *brw ); +void brw_pipe_query_init( struct brw_context *brw ); +void brw_pipe_rast_init( struct brw_context *brw ); +void brw_pipe_sampler_init( struct brw_context *brw ); +void brw_pipe_shader_init( struct brw_context *brw ); +void brw_pipe_vertex_init( struct brw_context *brw ); +void brw_pipe_clear_init( struct brw_context *brw ); + + +void brw_pipe_blend_cleanup( struct brw_context *brw ); +void brw_pipe_depth_stencil_cleanup( struct brw_context *brw ); +void brw_pipe_framebuffer_cleanup( struct brw_context *brw ); +void brw_pipe_flush_cleanup( struct brw_context *brw ); +void brw_pipe_misc_cleanup( struct brw_context *brw ); +void brw_pipe_query_cleanup( struct brw_context *brw ); +void brw_pipe_rast_cleanup( struct brw_context *brw ); +void brw_pipe_sampler_cleanup( struct brw_context *brw ); +void brw_pipe_shader_cleanup( struct brw_context *brw ); +void brw_pipe_vertex_cleanup( struct brw_context *brw ); +void brw_pipe_clear_cleanup( struct brw_context *brw ); + +void brw_hw_cc_init( struct brw_context *brw ); +void brw_hw_cc_cleanup( struct brw_context *brw ); + + + +void brw_context_flush( struct brw_context *brw ); + + +/* brw_urb.c + */ +int brw_upload_urb_fence(struct brw_context *brw); + +/* brw_curbe.c + */ +int brw_upload_cs_urb_state(struct brw_context *brw); + + +/*====================================================================== + * Inline conversion functions. These are better-typed than the + * macros used previously: + */ +static INLINE struct brw_context * +brw_context( struct pipe_context *ctx ) +{ + return (struct brw_context *)ctx; +} + + +#define BRW_IS_965(brw) ((brw)->chipset.is_965) +#define BRW_IS_IGDNG(brw) ((brw)->chipset.is_igdng) +#define BRW_IS_G4X(brw) ((brw)->chipset.is_g4x) + + +#endif + |