diff options
Diffstat (limited to 'src/gallium/drivers/i915simple/i915_texture.c')
-rw-r--r-- | src/gallium/drivers/i915simple/i915_texture.c | 536 |
1 files changed, 536 insertions, 0 deletions
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c new file mode 100644 index 00000000000..6d37ae3d747 --- /dev/null +++ b/src/gallium/drivers/i915simple/i915_texture.c @@ -0,0 +1,536 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell <[email protected]> + * Michel Dänzer <[email protected]> + */ + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_util.h" +#include "pipe/p_winsys.h" + +#include "i915_context.h" +#include "i915_texture.h" +#include "i915_debug.h" + + +static unsigned minify( unsigned d ) +{ + return MAX2(1, d>>1); +} + + + +static void +i915_miptree_set_level_info(struct i915_texture *tex, + unsigned level, + unsigned nr_images, + unsigned x, unsigned y, unsigned w, unsigned h, unsigned d) +{ + struct pipe_texture *pt = &tex->base; + + assert(level < PIPE_MAX_TEXTURE_LEVELS); + + pt->width[level] = w; + pt->height[level] = h; + pt->depth[level] = d; + + tex->level_offset[level] = (x + y * tex->pitch) * pt->cpp; + tex->nr_images[level] = nr_images; + + /* + DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + level, w, h, d, x, y, tex->level_offset[level]); + */ + + /* Not sure when this would happen, but anyway: + */ + if (tex->image_offset[level]) { + FREE(tex->image_offset[level]); + tex->image_offset[level] = NULL; + } + + assert(nr_images); + assert(!tex->image_offset[level]); + + tex->image_offset[level] = (unsigned *) MALLOC(nr_images * sizeof(unsigned)); + tex->image_offset[level][0] = 0; +} + + +static void +i915_miptree_set_image_offset(struct i915_texture *tex, + unsigned level, unsigned img, unsigned x, unsigned y) +{ + if (img == 0 && level == 0) + assert(x == 0 && y == 0); + + assert(img < tex->nr_images[level]); + + tex->image_offset[level][img] = (x + y * tex->pitch); + + /* + DBG("%s level %d img %d pos %d,%d image_offset %x\n", + __FUNCTION__, level, img, x, y, tex->image_offset[level][img]); + */ +} + + +static void +i945_miptree_layout_2d( struct i915_texture *tex ) +{ + struct pipe_texture *pt = &tex->base; + int align_h = 2, align_w = 4; + unsigned level; + unsigned x = 0; + unsigned y = 0; + unsigned width = pt->width[0]; + unsigned height = pt->height[0]; + + tex->pitch = pt->width[0]; + + /* May need to adjust pitch to accomodate the placement of + * the 2nd mipmap level. This occurs when the alignment + * constraints of mipmap placement push the right edge of the + * 2nd mipmap level out past the width of its parent. + */ + if (pt->last_level > 0) { + unsigned mip1_width = align_int(minify(pt->width[0]), align_w) + + minify(minify(pt->width[0])); + + if (mip1_width > pt->width[0]) + tex->pitch = mip1_width; + } + + /* Pitch must be a whole number of dwords, even though we + * express it in texels. + */ + tex->pitch = align_int(tex->pitch * pt->cpp, 4) / pt->cpp; + tex->total_height = 0; + + for (level = 0; level <= pt->last_level; level++) { + unsigned img_height; + + i915_miptree_set_level_info(tex, level, 1, x, y, width, height, 1); + + if (pt->compressed) + img_height = MAX2(1, height/4); + else + img_height = align_int(height, align_h); + + + /* Because the images are packed better, the final offset + * might not be the maximal one: + */ + tex->total_height = MAX2(tex->total_height, y + img_height); + + /* Layout_below: step right after second mipmap level. + */ + if (level == 1) { + x += align_int(width, align_w); + } + else { + y += img_height; + } + + width = minify(width); + height = minify(height); + } +} + + +static const int initial_offsets[6][2] = { + {0, 0}, + {0, 2}, + {1, 0}, + {1, 2}, + {1, 1}, + {1, 3} +}; + +static const int step_offsets[6][2] = { + {0, 2}, + {0, 2}, + {-1, 2}, + {-1, 2}, + {-1, 1}, + {-1, 1} +}; + + +static boolean +i915_miptree_layout(struct pipe_context *pipe, struct i915_texture * tex) +{ + struct pipe_texture *pt = &tex->base; + unsigned level; + + switch (pt->target) { + case PIPE_TEXTURE_CUBE: { + const unsigned dim = pt->width[0]; + unsigned face; + unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0]; + + assert(lvlWidth == lvlHeight); /* cubemap images are square */ + + /* double pitch for cube layouts */ + tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp; + tex->total_height = dim * 4; + + for (level = 0; level <= pt->last_level; level++) { + i915_miptree_set_level_info(tex, level, 6, + 0, 0, + /*OLD: tex->pitch, tex->total_height,*/ + lvlWidth, lvlHeight, + 1); + lvlWidth /= 2; + lvlHeight /= 2; + } + + for (face = 0; face < 6; face++) { + unsigned x = initial_offsets[face][0] * dim; + unsigned y = initial_offsets[face][1] * dim; + unsigned d = dim; + + for (level = 0; level <= pt->last_level; level++) { + i915_miptree_set_image_offset(tex, level, face, x, y); + d >>= 1; + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + } + } + break; + } + case PIPE_TEXTURE_3D:{ + unsigned width = pt->width[0]; + unsigned height = pt->height[0]; + unsigned depth = pt->depth[0]; + unsigned stack_height = 0; + + /* Calculate the size of a single slice. + */ + tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp; + + /* XXX: hardware expects/requires 9 levels at minimum. + */ + for (level = 0; level <= MAX2(8, pt->last_level); + level++) { + i915_miptree_set_level_info(tex, level, depth, 0, tex->total_height, + width, height, depth); + + + stack_height += MAX2(2, height); + + width = minify(width); + height = minify(height); + depth = minify(depth); + } + + /* Fixup depth image_offsets: + */ + depth = pt->depth[0]; + for (level = 0; level <= pt->last_level; level++) { + unsigned i; + for (i = 0; i < depth; i++) + i915_miptree_set_image_offset(tex, level, i, + 0, i * stack_height); + + depth = minify(depth); + } + + + /* Multiply slice size by texture depth for total size. It's + * remarkable how wasteful of memory the i915 texture layouts + * are. They are largely fixed in the i945. + */ + tex->total_height = stack_height * pt->depth[0]; + break; + } + + default:{ + unsigned width = pt->width[0]; + unsigned height = pt->height[0]; + unsigned img_height; + + tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp; + tex->total_height = 0; + + for (level = 0; level <= pt->last_level; level++) { + i915_miptree_set_level_info(tex, level, 1, + 0, tex->total_height, + width, height, 1); + + if (pt->compressed) + img_height = MAX2(1, height / 4); + else + img_height = (MAX2(2, height) + 1) & ~1; + + tex->total_height += img_height; + + width = minify(width); + height = minify(height); + } + break; + } + } + /* + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + tex->pitch, + tex->total_height, pt->cpp, tex->pitch * tex->total_height * pt->cpp); + */ + + return TRUE; +} + + +static boolean +i945_miptree_layout(struct pipe_context *pipe, struct i915_texture * tex) +{ + struct pipe_texture *pt = &tex->base; + unsigned level; + + switch (pt->target) { + case PIPE_TEXTURE_CUBE:{ + const unsigned dim = pt->width[0]; + unsigned face; + unsigned lvlWidth = pt->width[0], lvlHeight = pt->height[0]; + + assert(lvlWidth == lvlHeight); /* cubemap images are square */ + + /* Depending on the size of the largest images, pitch can be + * determined either by the old-style packing of cubemap faces, + * or the final row of 4x4, 2x2 and 1x1 faces below this. + */ + if (dim > 32) + tex->pitch = ((dim * pt->cpp * 2 + 3) & ~3) / pt->cpp; + else + tex->pitch = 14 * 8; + + tex->total_height = dim * 4 + 4; + + /* Set all the levels to effectively occupy the whole rectangular region. + */ + for (level = 0; level <= pt->last_level; level++) { + i915_miptree_set_level_info(tex, level, 6, + 0, 0, + lvlWidth, lvlHeight, 1); + lvlWidth /= 2; + lvlHeight /= 2; + } + + + for (face = 0; face < 6; face++) { + unsigned x = initial_offsets[face][0] * dim; + unsigned y = initial_offsets[face][1] * dim; + unsigned d = dim; + + if (dim == 4 && face >= 4) { + y = tex->total_height - 4; + x = (face - 4) * 8; + } + else if (dim < 4 && (face > 0)) { + y = tex->total_height - 4; + x = face * 8; + } + + for (level = 0; level <= pt->last_level; level++) { + i915_miptree_set_image_offset(tex, level, face, x, y); + + d >>= 1; + + switch (d) { + case 4: + switch (face) { + case PIPE_TEX_FACE_POS_X: + case PIPE_TEX_FACE_NEG_X: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + case PIPE_TEX_FACE_POS_Y: + case PIPE_TEX_FACE_NEG_Y: + y += 12; + x -= 8; + break; + case PIPE_TEX_FACE_POS_Z: + case PIPE_TEX_FACE_NEG_Z: + y = tex->total_height - 4; + x = (face - 4) * 8; + break; + } + + case 2: + y = tex->total_height - 4; + x = 16 + face * 8; + break; + + case 1: + x += 48; + break; + + default: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + } + } + } + break; + } + case PIPE_TEXTURE_3D:{ + unsigned width = pt->width[0]; + unsigned height = pt->height[0]; + unsigned depth = pt->depth[0]; + unsigned pack_x_pitch, pack_x_nr; + unsigned pack_y_pitch; + unsigned level; + + tex->pitch = ((pt->width[0] * pt->cpp + 3) & ~3) / pt->cpp; + tex->total_height = 0; + + pack_y_pitch = MAX2(pt->height[0], 2); + pack_x_pitch = tex->pitch; + pack_x_nr = 1; + + for (level = 0; level <= pt->last_level; level++) { + unsigned nr_images = pt->target == PIPE_TEXTURE_3D ? depth : 6; + int x = 0; + int y = 0; + unsigned q, j; + + i915_miptree_set_level_info(tex, level, nr_images, + 0, tex->total_height, + width, height, depth); + + for (q = 0; q < nr_images;) { + for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) { + i915_miptree_set_image_offset(tex, level, q, x, y); + x += pack_x_pitch; + } + + x = 0; + y += pack_y_pitch; + } + + + tex->total_height += y; + + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= tex->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + } + + width = minify(width); + height = minify(height); + depth = minify(depth); + } + break; + } + + case PIPE_TEXTURE_1D: + case PIPE_TEXTURE_2D: +// case PIPE_TEXTURE_RECTANGLE: + i945_miptree_layout_2d(tex); + break; + default: + assert(0); + return FALSE; + } + + /* + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + tex->pitch, + tex->total_height, pt->cpp, tex->pitch * tex->total_height * pt->cpp); + */ + + return TRUE; +} + + +struct pipe_texture * +i915_texture_create(struct pipe_context *pipe, + const struct pipe_texture *templat) +{ + struct i915_texture *tex = CALLOC_STRUCT(i915_texture); + + if (tex) { + struct i915_context *i915 = i915_context(pipe); + + tex->base = *templat; + + if (i915->flags.is_i945 ? i945_miptree_layout(pipe, tex) : + i915_miptree_layout(pipe, tex)) + tex->buffer = pipe->winsys->buffer_create(pipe->winsys, 64, + PIPE_BUFFER_USAGE_PIXEL, + tex->pitch * tex->base.cpp * + tex->total_height); + + if (!tex->buffer) { + FREE(tex); + return NULL; + } + } + + return &tex->base; +} + + +void +i915_texture_release(struct pipe_context *pipe, struct pipe_texture **pt) +{ + if (!*pt) + return; + + /* + DBG("%s %p refcount will be %d\n", + __FUNCTION__, (void *) *pt, (*pt)->refcount - 1); + */ + if (--(*pt)->refcount <= 0) { + struct i915_texture *tex = (struct i915_texture *)*pt; + uint i; + + /* + DBG("%s deleting %p\n", __FUNCTION__, (void *) tex); + */ + + pipe_buffer_reference(pipe->winsys, &tex->buffer, NULL); + + for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) + if (tex->image_offset[i]) + FREE(tex->image_offset[i]); + + FREE(tex); + } + *pt = NULL; +} |