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-rw-r--r--src/gallium/drivers/i915/i915_context.h1
-rw-r--r--src/gallium/drivers/i915/i915_state.c1
-rw-r--r--src/gallium/drivers/i915/i915_state_derived.c17
3 files changed, 8 insertions, 11 deletions
diff --git a/src/gallium/drivers/i915/i915_context.h b/src/gallium/drivers/i915/i915_context.h
index 1ed685188db..2adaee30fb9 100644
--- a/src/gallium/drivers/i915/i915_context.h
+++ b/src/gallium/drivers/i915/i915_context.h
@@ -195,7 +195,6 @@ struct i915_rasterizer_state {
unsigned light_twoside : 1;
unsigned st;
- enum interp_mode color_interp;
unsigned LIS4;
unsigned LIS7;
diff --git a/src/gallium/drivers/i915/i915_state.c b/src/gallium/drivers/i915/i915_state.c
index d1661fed3f7..b54a9fbf4f9 100644
--- a/src/gallium/drivers/i915/i915_state.c
+++ b/src/gallium/drivers/i915/i915_state.c
@@ -920,7 +920,6 @@ i915_create_rasterizer_state(struct pipe_context *pipe,
struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
cso->templ = *rasterizer;
- cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
cso->light_twoside = rasterizer->light_twoside;
cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
cso->ds[1].f = rasterizer->offset_scale;
diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c
index 7ad88a1ce01..bd0f448f645 100644
--- a/src/gallium/drivers/i915/i915_state_derived.c
+++ b/src/gallium/drivers/i915/i915_state_derived.c
@@ -57,7 +57,6 @@ static uint find_mapping(const struct i915_fragment_shader* fs, int unit)
static void calculate_vertex_layout(struct i915_context *i915)
{
const struct i915_fragment_shader *fs = i915->fs;
- const enum interp_mode colorInterp = i915->rasterizer->color_interp;
struct vertex_info vinfo;
boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face;
uint i;
@@ -107,12 +106,12 @@ static void calculate_vertex_layout(struct i915_context *i915)
/* pos */
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
if (needW) {
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, src);
vinfo.hwfmt[0] |= S4_VFMT_XYZW;
vinfo.attrib[0].emit = EMIT_4F;
}
else {
- draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_3F, src);
vinfo.hwfmt[0] |= S4_VFMT_XYZ;
vinfo.attrib[0].emit = EMIT_3F;
}
@@ -123,21 +122,21 @@ static void calculate_vertex_layout(struct i915_context *i915)
/* primary color */
if (colors[0]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src);
vinfo.hwfmt[0] |= S4_VFMT_COLOR;
}
/* secondary color */
if (colors[1]) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
- draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src);
vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
}
/* fog coord, not fog blend factor */
if (fog) {
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
- draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_1F, src);
vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
}
@@ -147,7 +146,7 @@ static void calculate_vertex_layout(struct i915_context *i915)
if (texCoords[i]) {
hwtc = TEXCOORDFMT_4D;
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, src);
}
else {
hwtc = TEXCOORDFMT_NOT_PRESENT;
@@ -164,7 +163,7 @@ static void calculate_vertex_layout(struct i915_context *i915)
* module by adding an extra shader output.
*/
src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0);
- draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_CONSTANT, src);
+ draw_emit_vertex_attr(&vinfo, EMIT_1F, src);
vinfo.hwfmt[1] &= ~(TEXCOORDFMT_NOT_PRESENT << (slot * 4));
vinfo.hwfmt[1] |= TEXCOORDFMT_1D << (slot * 4);
}
@@ -185,7 +184,7 @@ static void calculate_vertex_layout(struct i915_context *i915)
struct i915_tracked_state i915_update_vertex_layout = {
"vertex_layout",
calculate_vertex_layout,
- I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS
+ I915_NEW_FS | I915_NEW_VS
};