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Diffstat (limited to 'src/gallium/drivers/i915/i915_context.h')
-rw-r--r--src/gallium/drivers/i915/i915_context.h58
1 files changed, 18 insertions, 40 deletions
diff --git a/src/gallium/drivers/i915/i915_context.h b/src/gallium/drivers/i915/i915_context.h
index da769e7b290..acc0ffe037f 100644
--- a/src/gallium/drivers/i915/i915_context.h
+++ b/src/gallium/drivers/i915/i915_context.h
@@ -38,9 +38,9 @@
#include "tgsi/tgsi_scan.h"
-struct intel_winsys;
-struct intel_buffer;
-struct intel_batchbuffer;
+struct i915_winsys;
+struct i915_winsys_buffer;
+struct i915_winsys_batchbuffer;
#define I915_TEX_UNITS 8
@@ -148,7 +148,7 @@ struct i915_state
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
-
+
unsigned id; /* track lost context events */
};
@@ -187,38 +187,17 @@ struct i915_sampler_state {
unsigned maxlod;
};
-struct i915_texture {
- struct pipe_texture base;
-
- /* Derived from the above:
- */
- unsigned stride;
- unsigned depth_stride; /* per-image on i945? */
- unsigned total_nblocksy;
-
- unsigned sw_tiled; /**< tiled with software flags */
- unsigned hw_tiled; /**< tiled with hardware fences */
-
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
-
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
- * are going to be so diverse that there is no unified way to
- * compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
- */
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
-
- /* The data is held here:
- */
- struct intel_buffer *buffer;
+struct i915_velems_state {
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
+
struct i915_context
{
struct pipe_context base;
- struct intel_winsys *iws;
+ struct i915_winsys *iws;
struct draw_context *draw;
@@ -235,25 +214,24 @@ struct i915_context
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
/* XXX unneded */
- struct pipe_buffer *constants[PIPE_SHADER_TYPES];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct i915_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned dirty;
unsigned num_samplers;
- unsigned num_textures;
- unsigned num_vertex_elements;
+ unsigned num_fragment_sampler_views;
unsigned num_vertex_buffers;
- struct intel_batchbuffer *batch;
+ struct i915_winsys_batchbuffer *batch;
/** Vertex buffer */
- struct intel_buffer *vbo;
+ struct i915_winsys_buffer *vbo;
size_t vbo_offset;
unsigned vbo_flushed;
@@ -276,7 +254,7 @@ struct i915_context
#define I915_NEW_ALPHA_TEST 0x100
#define I915_NEW_DEPTH_STENCIL 0x200
#define I915_NEW_SAMPLER 0x400
-#define I915_NEW_TEXTURE 0x800
+#define I915_NEW_SAMPLER_VIEW 0x800
#define I915_NEW_CONSTANTS 0x1000
#define I915_NEW_VBO 0x2000
#define I915_NEW_VS 0x4000
@@ -326,10 +304,8 @@ void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
/***********************************************************************
- * i915_surface.c:
+ *
*/
-void i915_init_surface_functions( struct i915_context *i915 );
-
void i915_init_state_functions( struct i915_context *i915 );
void i915_init_flush_functions( struct i915_context *i915 );
void i915_init_string_functions( struct i915_context *i915 );
@@ -342,6 +318,8 @@ struct pipe_context *i915_create_context(struct pipe_screen *screen,
void *priv);
+
+
/***********************************************************************
* Inline conversion functions. These are better-typed than the
* macros used previously: