diff options
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler.h | 21 |
2 files changed, 34 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c index 8c18542f124..c6add971304 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c @@ -28,10 +28,23 @@ #include "ir3_compiler.h" +static const struct debug_named_value shader_debug_options[] = { + {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"}, + {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"}, + {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"}, + DEBUG_NAMED_VALUE_END +}; + +DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0) + +enum ir3_shader_debug ir3_shader_debug = 0; + struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id) { struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler); + ir3_shader_debug = debug_get_option_ir3_shader_debug(); + compiler->dev = dev; compiler->gpu_id = gpu_id; compiler->set = ir3_ra_alloc_reg_set(compiler); diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.h b/src/gallium/drivers/freedreno/ir3/ir3_compiler.h index b5e43e6ecb0..af663e87bb8 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.h +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.h @@ -70,4 +70,25 @@ struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id int ir3_compile_shader_nir(struct ir3_compiler *compiler, struct ir3_shader_variant *so); +enum ir3_shader_debug { + IR3_DBG_SHADER_VS = 0x01, + IR3_DBG_SHADER_FS = 0x02, + IR3_DBG_SHADER_CS = 0x04, +}; + +extern enum ir3_shader_debug ir3_shader_debug; + +static inline bool +shader_debug_enabled(gl_shader_stage type) +{ + switch (type) { + case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); + case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); + case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); + default: + debug_assert(0); + return false; + } +} + #endif /* IR3_COMPILER_H_ */ |