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-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
index e4979a60a02..005e043a63b 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
@@ -3233,6 +3233,25 @@ create_frag_coord(struct ir3_context *ctx, unsigned comp)
}
}
+static uint64_t
+input_bitmask(struct ir3_context *ctx, nir_variable *in)
+{
+ unsigned ncomp = glsl_get_components(in->type);
+ unsigned slot = in->data.location;
+
+ /* let's pretend things other than vec4 don't exist: */
+ ncomp = MAX2(ncomp, 4);
+
+ if (ctx->so->type == SHADER_FRAGMENT) {
+ /* see st_nir_fixup_varying_slots(): */
+ if (slot >= VARYING_SLOT_VAR9)
+ slot -= 9;
+ }
+
+ /* Note that info.inputs_read is in units of vec4 slots: */
+ return ((1ull << (ncomp/4)) - 1) << slot;
+}
+
static void
setup_input(struct ir3_context *ctx, nir_variable *in)
{
@@ -3247,6 +3266,15 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
/* let's pretend things other than vec4 don't exist: */
ncomp = MAX2(ncomp, 4);
+
+ /* skip unread inputs, we could end up with (for example), unsplit
+ * matrix/etc inputs in the case they are not read, so just silently
+ * skip these.
+ *
+ */
+ if (!(ctx->s->info.inputs_read & input_bitmask(ctx, in)))
+ return;
+
compile_assert(ctx, ncomp == 4);
so->inputs[n].slot = slot;
@@ -3264,7 +3292,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
so->frag_coord = true;
instr = create_frag_coord(ctx, i);
} else if (slot == VARYING_SLOT_PNTC) {
- /* see for example st_get_generic_varying_index().. this is
+ /* see for example st_nir_fixup_varying_slots().. this is
* maybe a bit mesa/st specific. But we need things to line
* up for this in fdN_program:
* unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);