diff options
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_gallium.c')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_gallium.c | 643 |
1 files changed, 643 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c new file mode 100644 index 00000000000..3a1b857e010 --- /dev/null +++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c @@ -0,0 +1,643 @@ +/* + * Copyright (C) 2014 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "pipe/p_state.h" +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_parse.h" + +#include "nir/tgsi_to_nir.h" + +#include "freedreno_context.h" +#include "freedreno_util.h" + +#include "ir3_shader.h" +#include "ir3_gallium.h" +#include "ir3_compiler.h" +#include "ir3_nir.h" + +static void +dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug) +{ + if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB)) + return; + + pipe_debug_message(debug, SHADER_INFO, "\n" + "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n" + "SHADER-DB: %s prog %d/%d: %u half, %u full\n" + "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n" + "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n", + ir3_shader_stage(v->shader), + v->shader->id, v->id, + v->info.instrs_count, + v->info.sizedwords, + ir3_shader_stage(v->shader), + v->shader->id, v->id, + v->info.max_half_reg + 1, + v->info.max_reg + 1, + ir3_shader_stage(v->shader), + v->shader->id, v->id, + v->info.max_const + 1, + v->constlen, + ir3_shader_stage(v->shader), + v->shader->id, v->id, + v->info.ss, v->info.sy); +} + +struct ir3_shader_variant * +ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, + bool binning_pass, struct pipe_debug_callback *debug) +{ + struct ir3_shader_variant *v; + bool created = false; + + /* some shader key values only apply to vertex or frag shader, + * so normalize the key to avoid constructing multiple identical + * variants: + */ + ir3_normalize_key(&key, shader->type); + + v = ir3_shader_get_variant(shader, &key, binning_pass, &created); + + if (created) { + dump_shader_info(v, debug); + } + + return v; +} + +static void +copy_stream_out(struct ir3_stream_output_info *i, + const struct pipe_stream_output_info *p) +{ + STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride)); + STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output)); + + i->num_outputs = p->num_outputs; + for (int n = 0; n < ARRAY_SIZE(i->stride); n++) + i->stride[n] = p->stride[n]; + + for (int n = 0; n < ARRAY_SIZE(i->output); n++) { + i->output[n].register_index = p->output[n].register_index; + i->output[n].start_component = p->output[n].start_component; + i->output[n].num_components = p->output[n].num_components; + i->output[n].output_buffer = p->output[n].output_buffer; + i->output[n].dst_offset = p->output[n].dst_offset; + i->output[n].stream = p->output[n].stream; + } +} + +struct ir3_shader * +ir3_shader_create(struct ir3_compiler *compiler, + const struct pipe_shader_state *cso, gl_shader_stage type, + struct pipe_debug_callback *debug) +{ + nir_shader *nir; + if (cso->type == PIPE_SHADER_IR_NIR) { + /* we take ownership of the reference: */ + nir = cso->ir.nir; + } else { + debug_assert(cso->type == PIPE_SHADER_IR_TGSI); + if (ir3_shader_debug & IR3_DBG_DISASM) { + tgsi_dump(cso->tokens, 0); + } + nir = ir3_tgsi_to_nir(compiler, cso->tokens); + } + + struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir); + + copy_stream_out(&shader->stream_output, &cso->stream_output); + + if (fd_mesa_debug & FD_DBG_SHADERDB) { + /* if shader-db run, create a standard variant immediately + * (as otherwise nothing will trigger the shader to be + * actually compiled) + */ + static struct ir3_shader_key key; + memset(&key, 0, sizeof(key)); + ir3_shader_variant(shader, key, false, debug); + } + return shader; +} + +/* a bit annoying that compute-shader and normal shader state objects + * aren't a bit more aligned. + */ +struct ir3_shader * +ir3_shader_create_compute(struct ir3_compiler *compiler, + const struct pipe_compute_state *cso, + struct pipe_debug_callback *debug) +{ + nir_shader *nir; + if (cso->ir_type == PIPE_SHADER_IR_NIR) { + /* we take ownership of the reference: */ + nir = (nir_shader *)cso->prog; + } else { + debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI); + if (ir3_shader_debug & IR3_DBG_DISASM) { + tgsi_dump(cso->prog, 0); + } + nir = ir3_tgsi_to_nir(compiler, cso->prog); + } + + struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir); + + return shader; +} + +struct nir_shader * +ir3_tgsi_to_nir(struct ir3_compiler *compiler, const struct tgsi_token *tokens) +{ + return tgsi_to_nir(tokens, ir3_get_compiler_options(compiler)); +} + +/* This has to reach into the fd_context a bit more than the rest of + * ir3, but it needs to be aligned with the compiler, so both agree + * on which const regs hold what. And the logic is identical between + * a3xx/a4xx, the only difference is small details in the actual + * CP_LOAD_STATE packets (which is handled inside the generation + * specific ctx->emit_const(_bo)() fxns) + */ + +#include "freedreno_resource.h" + +static inline bool +is_stateobj(struct fd_ringbuffer *ring) +{ + /* XXX this is an ugly way to differentiate.. */ + return !!(ring->flags & FD_RINGBUFFER_STREAMING); +} + +static inline void +ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring) +{ + /* when we emit const state via ring (IB2) we need a WFI, but when + * it is emit'd via stateobj, we don't + */ + if (is_stateobj(ring)) + return; + + fd_wfi(batch, ring); +} + +static void +emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf) +{ + const unsigned index = 0; /* user consts are index 0 */ + + if (constbuf->enabled_mask & (1 << index)) { + struct pipe_constant_buffer *cb = &constbuf->cb[index]; + unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */ + + /* in particular, with binning shader we may end up with + * unused consts, ie. we could end up w/ constlen that is + * smaller than first_driver_param. In that case truncate + * the user consts early to avoid HLSQ lockup caused by + * writing too many consts + */ + uint32_t max_const = MIN2(v->num_uniforms, v->constlen); + + // I expect that size should be a multiple of vec4's: + assert(size == align(size, 4)); + + /* and even if the start of the const buffer is before + * first_immediate, the end may not be: + */ + size = MIN2(size, 4 * max_const); + + if (size > 0) { + ring_wfi(ctx->batch, ring); + ctx->emit_const(ring, v->type, 0, + cb->buffer_offset, size, + cb->user_buffer, cb->buffer); + } + } +} + +static void +emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf) +{ + uint32_t offset = v->constbase.ubo; + if (v->constlen > offset) { + uint32_t params = v->num_ubos; + uint32_t offsets[params]; + struct pipe_resource *prscs[params]; + + for (uint32_t i = 0; i < params; i++) { + const uint32_t index = i + 1; /* UBOs start at index 1 */ + struct pipe_constant_buffer *cb = &constbuf->cb[index]; + assert(!cb->user_buffer); + + if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) { + offsets[i] = cb->buffer_offset; + prscs[i] = cb->buffer; + } else { + offsets[i] = 0; + prscs[i] = NULL; + } + } + + ring_wfi(ctx->batch, ring); + ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets); + } +} + +static void +emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb) +{ + uint32_t offset = v->constbase.ssbo_sizes; + if (v->constlen > offset) { + uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)]; + unsigned mask = v->const_layout.ssbo_size.mask; + + while (mask) { + unsigned index = u_bit_scan(&mask); + unsigned off = v->const_layout.ssbo_size.off[index]; + sizes[off] = sb->sb[index].buffer_size; + } + + ring_wfi(ctx->batch, ring); + ctx->emit_const(ring, v->type, offset * 4, + 0, ARRAY_SIZE(sizes), sizes, NULL); + } +} + +static void +emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si) +{ + uint32_t offset = v->constbase.image_dims; + if (v->constlen > offset) { + uint32_t dims[align(v->const_layout.image_dims.count, 4)]; + unsigned mask = v->const_layout.image_dims.mask; + + while (mask) { + struct pipe_image_view *img; + struct fd_resource *rsc; + unsigned index = u_bit_scan(&mask); + unsigned off = v->const_layout.image_dims.off[index]; + + img = &si->si[index]; + rsc = fd_resource(img->resource); + + dims[off + 0] = util_format_get_blocksize(img->format); + if (img->resource->target != PIPE_BUFFER) { + unsigned lvl = img->u.tex.level; + /* note for 2d/cube/etc images, even if re-interpreted + * as a different color format, the pixel size should + * be the same, so use original dimensions for y and z + * stride: + */ + dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp; + /* see corresponding logic in fd_resource_offset(): */ + if (rsc->layer_first) { + dims[off + 2] = rsc->layer_size; + } else { + dims[off + 2] = rsc->slices[lvl].size0; + } + } else { + /* For buffer-backed images, the log2 of the format's + * bytes-per-pixel is placed on the 2nd slot. This is useful + * when emitting image_size instructions, for which we need + * to divide by bpp for image buffers. Since the bpp + * can only be power-of-two, the division is implemented + * as a SHR, and for that it is handy to have the log2 of + * bpp as a constant. (log2 = first-set-bit - 1) + */ + dims[off + 1] = ffs(dims[off + 0]) - 1; + } + } + + ring_wfi(ctx->batch, ring); + ctx->emit_const(ring, v->type, offset * 4, + 0, ARRAY_SIZE(dims), dims, NULL); + } +} + +static void +emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring) +{ + int size = v->immediates_count; + uint32_t base = v->constbase.immediate; + + /* truncate size to avoid writing constants that shader + * does not use: + */ + size = MIN2(size + base, v->constlen) - base; + + /* convert out of vec4: */ + base *= 4; + size *= 4; + + if (size > 0) { + ring_wfi(ctx->batch, ring); + ctx->emit_const(ring, v->type, base, + 0, size, v->immediates[0].val, NULL); + } +} + +/* emit stream-out buffers: */ +static void +emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v, + struct fd_ringbuffer *ring) +{ + /* streamout addresses after driver-params: */ + uint32_t offset = v->constbase.tfbo; + if (v->constlen > offset) { + struct fd_streamout_stateobj *so = &ctx->streamout; + struct ir3_stream_output_info *info = &v->shader->stream_output; + uint32_t params = 4; + uint32_t offsets[params]; + struct pipe_resource *prscs[params]; + + for (uint32_t i = 0; i < params; i++) { + struct pipe_stream_output_target *target = so->targets[i]; + + if (target) { + offsets[i] = (so->offsets[i] * info->stride[i] * 4) + + target->buffer_offset; + prscs[i] = target->buffer; + } else { + offsets[i] = 0; + prscs[i] = NULL; + } + } + + ring_wfi(ctx->batch, ring); + ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets); + } +} + +static uint32_t +max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v) +{ + struct fd_streamout_stateobj *so = &ctx->streamout; + struct ir3_stream_output_info *info = &v->shader->stream_output; + uint32_t maxvtxcnt = 0x7fffffff; + + if (ctx->screen->gpu_id >= 500) + return 0; + if (v->binning_pass) + return 0; + if (v->shader->stream_output.num_outputs == 0) + return 0; + if (so->num_targets == 0) + return 0; + + /* offset to write to is: + * + * total_vtxcnt = vtxcnt + offsets[i] + * offset = total_vtxcnt * stride[i] + * + * offset = vtxcnt * stride[i] ; calculated in shader + * + offsets[i] * stride[i] ; calculated at emit_tfbos() + * + * assuming for each vtx, each target buffer will have data written + * up to 'offset + stride[i]', that leaves maxvtxcnt as: + * + * buffer_size = (maxvtxcnt * stride[i]) + stride[i] + * maxvtxcnt = (buffer_size - stride[i]) / stride[i] + * + * but shader is actually doing a less-than (rather than less-than- + * equal) check, so we can drop the -stride[i]. + * + * TODO is assumption about `offset + stride[i]` legit? + */ + for (unsigned i = 0; i < so->num_targets; i++) { + struct pipe_stream_output_target *target = so->targets[i]; + unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */ + if (target) { + uint32_t max = target->buffer_size / stride; + maxvtxcnt = MIN2(maxvtxcnt, max); + } + } + + return maxvtxcnt; +} + +static void +emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, + struct fd_context *ctx, enum pipe_shader_type t) +{ + enum fd_dirty_shader_state dirty = ctx->dirty_shader[t]; + + /* When we use CP_SET_DRAW_STATE objects to emit constant state, + * if we emit any of it we need to emit all. This is because + * we are using the same state-group-id each time for uniform + * state, and if previous update is never evaluated (due to no + * visible primitives in the current tile) then the new stateobj + * completely replaces the old one. + * + * Possibly if we split up different parts of the const state to + * different state-objects we could avoid this. + */ + if (dirty && is_stateobj(ring)) + dirty = ~0; + + if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { + struct fd_constbuf_stateobj *constbuf; + bool shader_dirty; + + constbuf = &ctx->constbuf[t]; + shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); + + emit_user_consts(ctx, v, ring, constbuf); + emit_ubos(ctx, v, ring, constbuf); + if (shader_dirty) + emit_immediates(ctx, v, ring); + } + + if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) { + struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t]; + emit_ssbo_sizes(ctx, v, ring, sb); + } + + if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) { + struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t]; + emit_image_dims(ctx, v, ring, si); + } +} + +void +ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, + struct fd_context *ctx, const struct pipe_draw_info *info) +{ + debug_assert(v->type == MESA_SHADER_VERTEX); + + emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX); + + /* emit driver params every time: */ + /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */ + if (info) { + uint32_t offset = v->constbase.driver_param; + if (v->constlen > offset) { + uint32_t vertex_params[IR3_DP_VS_COUNT] = { + [IR3_DP_VTXID_BASE] = info->index_size ? + info->index_bias : info->start, + [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v), + }; + /* if no user-clip-planes, we don't need to emit the + * entire thing: + */ + uint32_t vertex_params_size = 4; + + if (v->key.ucp_enables) { + struct pipe_clip_state *ucp = &ctx->ucp; + unsigned pos = IR3_DP_UCP0_X; + for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) { + for (unsigned j = 0; j < 4; j++) { + vertex_params[pos] = fui(ucp->ucp[i][j]); + pos++; + } + } + vertex_params_size = ARRAY_SIZE(vertex_params); + } + + ring_wfi(ctx->batch, ring); + + bool needs_vtxid_base = + ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0); + + /* for indirect draw, we need to copy VTXID_BASE from + * indirect-draw parameters buffer.. which is annoying + * and means we can't easily emit these consts in cmd + * stream so need to copy them to bo. + */ + if (info->indirect && needs_vtxid_base) { + struct pipe_draw_indirect_info *indirect = info->indirect; + struct pipe_resource *vertex_params_rsc = + pipe_buffer_create(&ctx->screen->base, + PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM, + vertex_params_size * 4); + unsigned src_off = info->indirect->offset;; + void *ptr; + + ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo); + memcpy(ptr, vertex_params, vertex_params_size * 4); + + if (info->index_size) { + /* indexed draw, index_bias is 4th field: */ + src_off += 3 * 4; + } else { + /* non-indexed draw, start is 3rd field: */ + src_off += 2 * 4; + } + + /* copy index_bias or start from draw params: */ + ctx->mem_to_mem(ring, vertex_params_rsc, 0, + indirect->buffer, src_off, 1); + + ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0, + vertex_params_size, NULL, vertex_params_rsc); + + pipe_resource_reference(&vertex_params_rsc, NULL); + } else { + ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0, + vertex_params_size, vertex_params, NULL); + } + + /* if needed, emit stream-out buffer addresses: */ + if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) { + emit_tfbos(ctx, v, ring); + } + } + } +} + +void +ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, + struct fd_context *ctx) +{ + debug_assert(v->type == MESA_SHADER_FRAGMENT); + + emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT); +} + +/* emit compute-shader consts: */ +void +ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, + struct fd_context *ctx, const struct pipe_grid_info *info) +{ + debug_assert(v->type == MESA_SHADER_COMPUTE); + + emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE); + + /* emit compute-shader driver-params: */ + uint32_t offset = v->constbase.driver_param; + if (v->constlen > offset) { + ring_wfi(ctx->batch, ring); + + if (info->indirect) { + struct pipe_resource *indirect = NULL; + unsigned indirect_offset; + + /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs + * to be aligned more strongly than 4 bytes. So in this case + * we need a temporary buffer to copy NumWorkGroups.xyz to. + * + * TODO if previous compute job is writing to info->indirect, + * we might need a WFI.. but since we currently flush for each + * compute job, we are probably ok for now. + */ + if (info->indirect_offset & 0xf) { + indirect = pipe_buffer_create(&ctx->screen->base, + PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM, + 0x1000); + indirect_offset = 0; + + ctx->mem_to_mem(ring, indirect, 0, info->indirect, + info->indirect_offset, 3); + } else { + pipe_resource_reference(&indirect, info->indirect); + indirect_offset = info->indirect_offset; + } + + ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, + indirect_offset, 4, NULL, indirect); + + pipe_resource_reference(&indirect, NULL); + } else { + uint32_t compute_params[IR3_DP_CS_COUNT] = { + [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0], + [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1], + [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2], + [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0], + [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1], + [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2], + }; + + ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0, + ARRAY_SIZE(compute_params), compute_params, NULL); + } + } +} |