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Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_gallium.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_gallium.c643
1 files changed, 643 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
new file mode 100644
index 00000000000..3a1b857e010
--- /dev/null
+++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
@@ -0,0 +1,643 @@
+/*
+ * Copyright (C) 2014 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_string.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "nir/tgsi_to_nir.h"
+
+#include "freedreno_context.h"
+#include "freedreno_util.h"
+
+#include "ir3_shader.h"
+#include "ir3_gallium.h"
+#include "ir3_compiler.h"
+#include "ir3_nir.h"
+
+static void
+dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
+{
+ if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
+ return;
+
+ pipe_debug_message(debug, SHADER_INFO, "\n"
+ "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
+ "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
+ "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
+ "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
+ ir3_shader_stage(v->shader),
+ v->shader->id, v->id,
+ v->info.instrs_count,
+ v->info.sizedwords,
+ ir3_shader_stage(v->shader),
+ v->shader->id, v->id,
+ v->info.max_half_reg + 1,
+ v->info.max_reg + 1,
+ ir3_shader_stage(v->shader),
+ v->shader->id, v->id,
+ v->info.max_const + 1,
+ v->constlen,
+ ir3_shader_stage(v->shader),
+ v->shader->id, v->id,
+ v->info.ss, v->info.sy);
+}
+
+struct ir3_shader_variant *
+ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
+ bool binning_pass, struct pipe_debug_callback *debug)
+{
+ struct ir3_shader_variant *v;
+ bool created = false;
+
+ /* some shader key values only apply to vertex or frag shader,
+ * so normalize the key to avoid constructing multiple identical
+ * variants:
+ */
+ ir3_normalize_key(&key, shader->type);
+
+ v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
+
+ if (created) {
+ dump_shader_info(v, debug);
+ }
+
+ return v;
+}
+
+static void
+copy_stream_out(struct ir3_stream_output_info *i,
+ const struct pipe_stream_output_info *p)
+{
+ STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
+ STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
+
+ i->num_outputs = p->num_outputs;
+ for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
+ i->stride[n] = p->stride[n];
+
+ for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
+ i->output[n].register_index = p->output[n].register_index;
+ i->output[n].start_component = p->output[n].start_component;
+ i->output[n].num_components = p->output[n].num_components;
+ i->output[n].output_buffer = p->output[n].output_buffer;
+ i->output[n].dst_offset = p->output[n].dst_offset;
+ i->output[n].stream = p->output[n].stream;
+ }
+}
+
+struct ir3_shader *
+ir3_shader_create(struct ir3_compiler *compiler,
+ const struct pipe_shader_state *cso, gl_shader_stage type,
+ struct pipe_debug_callback *debug)
+{
+ nir_shader *nir;
+ if (cso->type == PIPE_SHADER_IR_NIR) {
+ /* we take ownership of the reference: */
+ nir = cso->ir.nir;
+ } else {
+ debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
+ if (ir3_shader_debug & IR3_DBG_DISASM) {
+ tgsi_dump(cso->tokens, 0);
+ }
+ nir = ir3_tgsi_to_nir(compiler, cso->tokens);
+ }
+
+ struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
+
+ copy_stream_out(&shader->stream_output, &cso->stream_output);
+
+ if (fd_mesa_debug & FD_DBG_SHADERDB) {
+ /* if shader-db run, create a standard variant immediately
+ * (as otherwise nothing will trigger the shader to be
+ * actually compiled)
+ */
+ static struct ir3_shader_key key;
+ memset(&key, 0, sizeof(key));
+ ir3_shader_variant(shader, key, false, debug);
+ }
+ return shader;
+}
+
+/* a bit annoying that compute-shader and normal shader state objects
+ * aren't a bit more aligned.
+ */
+struct ir3_shader *
+ir3_shader_create_compute(struct ir3_compiler *compiler,
+ const struct pipe_compute_state *cso,
+ struct pipe_debug_callback *debug)
+{
+ nir_shader *nir;
+ if (cso->ir_type == PIPE_SHADER_IR_NIR) {
+ /* we take ownership of the reference: */
+ nir = (nir_shader *)cso->prog;
+ } else {
+ debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
+ if (ir3_shader_debug & IR3_DBG_DISASM) {
+ tgsi_dump(cso->prog, 0);
+ }
+ nir = ir3_tgsi_to_nir(compiler, cso->prog);
+ }
+
+ struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
+
+ return shader;
+}
+
+struct nir_shader *
+ir3_tgsi_to_nir(struct ir3_compiler *compiler, const struct tgsi_token *tokens)
+{
+ return tgsi_to_nir(tokens, ir3_get_compiler_options(compiler));
+}
+
+/* This has to reach into the fd_context a bit more than the rest of
+ * ir3, but it needs to be aligned with the compiler, so both agree
+ * on which const regs hold what. And the logic is identical between
+ * a3xx/a4xx, the only difference is small details in the actual
+ * CP_LOAD_STATE packets (which is handled inside the generation
+ * specific ctx->emit_const(_bo)() fxns)
+ */
+
+#include "freedreno_resource.h"
+
+static inline bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ /* XXX this is an ugly way to differentiate.. */
+ return !!(ring->flags & FD_RINGBUFFER_STREAMING);
+}
+
+static inline void
+ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
+{
+ /* when we emit const state via ring (IB2) we need a WFI, but when
+ * it is emit'd via stateobj, we don't
+ */
+ if (is_stateobj(ring))
+ return;
+
+ fd_wfi(batch, ring);
+}
+
+static void
+emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+{
+ const unsigned index = 0; /* user consts are index 0 */
+
+ if (constbuf->enabled_mask & (1 << index)) {
+ struct pipe_constant_buffer *cb = &constbuf->cb[index];
+ unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
+
+ /* in particular, with binning shader we may end up with
+ * unused consts, ie. we could end up w/ constlen that is
+ * smaller than first_driver_param. In that case truncate
+ * the user consts early to avoid HLSQ lockup caused by
+ * writing too many consts
+ */
+ uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
+
+ // I expect that size should be a multiple of vec4's:
+ assert(size == align(size, 4));
+
+ /* and even if the start of the const buffer is before
+ * first_immediate, the end may not be:
+ */
+ size = MIN2(size, 4 * max_const);
+
+ if (size > 0) {
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const(ring, v->type, 0,
+ cb->buffer_offset, size,
+ cb->user_buffer, cb->buffer);
+ }
+ }
+}
+
+static void
+emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+{
+ uint32_t offset = v->constbase.ubo;
+ if (v->constlen > offset) {
+ uint32_t params = v->num_ubos;
+ uint32_t offsets[params];
+ struct pipe_resource *prscs[params];
+
+ for (uint32_t i = 0; i < params; i++) {
+ const uint32_t index = i + 1; /* UBOs start at index 1 */
+ struct pipe_constant_buffer *cb = &constbuf->cb[index];
+ assert(!cb->user_buffer);
+
+ if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
+ offsets[i] = cb->buffer_offset;
+ prscs[i] = cb->buffer;
+ } else {
+ offsets[i] = 0;
+ prscs[i] = NULL;
+ }
+ }
+
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
+ }
+}
+
+static void
+emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
+{
+ uint32_t offset = v->constbase.ssbo_sizes;
+ if (v->constlen > offset) {
+ uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
+ unsigned mask = v->const_layout.ssbo_size.mask;
+
+ while (mask) {
+ unsigned index = u_bit_scan(&mask);
+ unsigned off = v->const_layout.ssbo_size.off[index];
+ sizes[off] = sb->sb[index].buffer_size;
+ }
+
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const(ring, v->type, offset * 4,
+ 0, ARRAY_SIZE(sizes), sizes, NULL);
+ }
+}
+
+static void
+emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
+{
+ uint32_t offset = v->constbase.image_dims;
+ if (v->constlen > offset) {
+ uint32_t dims[align(v->const_layout.image_dims.count, 4)];
+ unsigned mask = v->const_layout.image_dims.mask;
+
+ while (mask) {
+ struct pipe_image_view *img;
+ struct fd_resource *rsc;
+ unsigned index = u_bit_scan(&mask);
+ unsigned off = v->const_layout.image_dims.off[index];
+
+ img = &si->si[index];
+ rsc = fd_resource(img->resource);
+
+ dims[off + 0] = util_format_get_blocksize(img->format);
+ if (img->resource->target != PIPE_BUFFER) {
+ unsigned lvl = img->u.tex.level;
+ /* note for 2d/cube/etc images, even if re-interpreted
+ * as a different color format, the pixel size should
+ * be the same, so use original dimensions for y and z
+ * stride:
+ */
+ dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
+ /* see corresponding logic in fd_resource_offset(): */
+ if (rsc->layer_first) {
+ dims[off + 2] = rsc->layer_size;
+ } else {
+ dims[off + 2] = rsc->slices[lvl].size0;
+ }
+ } else {
+ /* For buffer-backed images, the log2 of the format's
+ * bytes-per-pixel is placed on the 2nd slot. This is useful
+ * when emitting image_size instructions, for which we need
+ * to divide by bpp for image buffers. Since the bpp
+ * can only be power-of-two, the division is implemented
+ * as a SHR, and for that it is handy to have the log2 of
+ * bpp as a constant. (log2 = first-set-bit - 1)
+ */
+ dims[off + 1] = ffs(dims[off + 0]) - 1;
+ }
+ }
+
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const(ring, v->type, offset * 4,
+ 0, ARRAY_SIZE(dims), dims, NULL);
+ }
+}
+
+static void
+emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
+{
+ int size = v->immediates_count;
+ uint32_t base = v->constbase.immediate;
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ /* convert out of vec4: */
+ base *= 4;
+ size *= 4;
+
+ if (size > 0) {
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const(ring, v->type, base,
+ 0, size, v->immediates[0].val, NULL);
+ }
+}
+
+/* emit stream-out buffers: */
+static void
+emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
+{
+ /* streamout addresses after driver-params: */
+ uint32_t offset = v->constbase.tfbo;
+ if (v->constlen > offset) {
+ struct fd_streamout_stateobj *so = &ctx->streamout;
+ struct ir3_stream_output_info *info = &v->shader->stream_output;
+ uint32_t params = 4;
+ uint32_t offsets[params];
+ struct pipe_resource *prscs[params];
+
+ for (uint32_t i = 0; i < params; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
+
+ if (target) {
+ offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
+ target->buffer_offset;
+ prscs[i] = target->buffer;
+ } else {
+ offsets[i] = 0;
+ prscs[i] = NULL;
+ }
+ }
+
+ ring_wfi(ctx->batch, ring);
+ ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
+ }
+}
+
+static uint32_t
+max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
+{
+ struct fd_streamout_stateobj *so = &ctx->streamout;
+ struct ir3_stream_output_info *info = &v->shader->stream_output;
+ uint32_t maxvtxcnt = 0x7fffffff;
+
+ if (ctx->screen->gpu_id >= 500)
+ return 0;
+ if (v->binning_pass)
+ return 0;
+ if (v->shader->stream_output.num_outputs == 0)
+ return 0;
+ if (so->num_targets == 0)
+ return 0;
+
+ /* offset to write to is:
+ *
+ * total_vtxcnt = vtxcnt + offsets[i]
+ * offset = total_vtxcnt * stride[i]
+ *
+ * offset = vtxcnt * stride[i] ; calculated in shader
+ * + offsets[i] * stride[i] ; calculated at emit_tfbos()
+ *
+ * assuming for each vtx, each target buffer will have data written
+ * up to 'offset + stride[i]', that leaves maxvtxcnt as:
+ *
+ * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
+ * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
+ *
+ * but shader is actually doing a less-than (rather than less-than-
+ * equal) check, so we can drop the -stride[i].
+ *
+ * TODO is assumption about `offset + stride[i]` legit?
+ */
+ for (unsigned i = 0; i < so->num_targets; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
+ unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
+ if (target) {
+ uint32_t max = target->buffer_size / stride;
+ maxvtxcnt = MIN2(maxvtxcnt, max);
+ }
+ }
+
+ return maxvtxcnt;
+}
+
+static void
+emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, enum pipe_shader_type t)
+{
+ enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
+
+ /* When we use CP_SET_DRAW_STATE objects to emit constant state,
+ * if we emit any of it we need to emit all. This is because
+ * we are using the same state-group-id each time for uniform
+ * state, and if previous update is never evaluated (due to no
+ * visible primitives in the current tile) then the new stateobj
+ * completely replaces the old one.
+ *
+ * Possibly if we split up different parts of the const state to
+ * different state-objects we could avoid this.
+ */
+ if (dirty && is_stateobj(ring))
+ dirty = ~0;
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
+ struct fd_constbuf_stateobj *constbuf;
+ bool shader_dirty;
+
+ constbuf = &ctx->constbuf[t];
+ shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
+
+ emit_user_consts(ctx, v, ring, constbuf);
+ emit_ubos(ctx, v, ring, constbuf);
+ if (shader_dirty)
+ emit_immediates(ctx, v, ring);
+ }
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
+ struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
+ emit_ssbo_sizes(ctx, v, ring, sb);
+ }
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
+ struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
+ emit_image_dims(ctx, v, ring, si);
+ }
+}
+
+void
+ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_draw_info *info)
+{
+ debug_assert(v->type == MESA_SHADER_VERTEX);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+
+ /* emit driver params every time: */
+ /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
+ if (info) {
+ uint32_t offset = v->constbase.driver_param;
+ if (v->constlen > offset) {
+ uint32_t vertex_params[IR3_DP_VS_COUNT] = {
+ [IR3_DP_VTXID_BASE] = info->index_size ?
+ info->index_bias : info->start,
+ [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
+ };
+ /* if no user-clip-planes, we don't need to emit the
+ * entire thing:
+ */
+ uint32_t vertex_params_size = 4;
+
+ if (v->key.ucp_enables) {
+ struct pipe_clip_state *ucp = &ctx->ucp;
+ unsigned pos = IR3_DP_UCP0_X;
+ for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
+ for (unsigned j = 0; j < 4; j++) {
+ vertex_params[pos] = fui(ucp->ucp[i][j]);
+ pos++;
+ }
+ }
+ vertex_params_size = ARRAY_SIZE(vertex_params);
+ }
+
+ ring_wfi(ctx->batch, ring);
+
+ bool needs_vtxid_base =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
+
+ /* for indirect draw, we need to copy VTXID_BASE from
+ * indirect-draw parameters buffer.. which is annoying
+ * and means we can't easily emit these consts in cmd
+ * stream so need to copy them to bo.
+ */
+ if (info->indirect && needs_vtxid_base) {
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+ struct pipe_resource *vertex_params_rsc =
+ pipe_buffer_create(&ctx->screen->base,
+ PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
+ vertex_params_size * 4);
+ unsigned src_off = info->indirect->offset;;
+ void *ptr;
+
+ ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
+ memcpy(ptr, vertex_params, vertex_params_size * 4);
+
+ if (info->index_size) {
+ /* indexed draw, index_bias is 4th field: */
+ src_off += 3 * 4;
+ } else {
+ /* non-indexed draw, start is 3rd field: */
+ src_off += 2 * 4;
+ }
+
+ /* copy index_bias or start from draw params: */
+ ctx->mem_to_mem(ring, vertex_params_rsc, 0,
+ indirect->buffer, src_off, 1);
+
+ ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
+ vertex_params_size, NULL, vertex_params_rsc);
+
+ pipe_resource_reference(&vertex_params_rsc, NULL);
+ } else {
+ ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
+ vertex_params_size, vertex_params, NULL);
+ }
+
+ /* if needed, emit stream-out buffer addresses: */
+ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
+ emit_tfbos(ctx, v, ring);
+ }
+ }
+ }
+}
+
+void
+ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx)
+{
+ debug_assert(v->type == MESA_SHADER_FRAGMENT);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
+}
+
+/* emit compute-shader consts: */
+void
+ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_grid_info *info)
+{
+ debug_assert(v->type == MESA_SHADER_COMPUTE);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
+
+ /* emit compute-shader driver-params: */
+ uint32_t offset = v->constbase.driver_param;
+ if (v->constlen > offset) {
+ ring_wfi(ctx->batch, ring);
+
+ if (info->indirect) {
+ struct pipe_resource *indirect = NULL;
+ unsigned indirect_offset;
+
+ /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
+ * to be aligned more strongly than 4 bytes. So in this case
+ * we need a temporary buffer to copy NumWorkGroups.xyz to.
+ *
+ * TODO if previous compute job is writing to info->indirect,
+ * we might need a WFI.. but since we currently flush for each
+ * compute job, we are probably ok for now.
+ */
+ if (info->indirect_offset & 0xf) {
+ indirect = pipe_buffer_create(&ctx->screen->base,
+ PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
+ 0x1000);
+ indirect_offset = 0;
+
+ ctx->mem_to_mem(ring, indirect, 0, info->indirect,
+ info->indirect_offset, 3);
+ } else {
+ pipe_resource_reference(&indirect, info->indirect);
+ indirect_offset = info->indirect_offset;
+ }
+
+ ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
+ indirect_offset, 4, NULL, indirect);
+
+ pipe_resource_reference(&indirect, NULL);
+ } else {
+ uint32_t compute_params[IR3_DP_CS_COUNT] = {
+ [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
+ [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
+ [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
+ [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
+ [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
+ [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
+ };
+
+ ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
+ ARRAY_SIZE(compute_params), compute_params, NULL);
+ }
+ }
+}