diff options
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_state.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_state.c | 641 |
1 files changed, 641 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_state.c b/src/gallium/drivers/freedreno/freedreno_state.c new file mode 100644 index 00000000000..529e246514c --- /dev/null +++ b/src/gallium/drivers/freedreno/freedreno_state.c @@ -0,0 +1,641 @@ +/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ + +/* + * Copyright (C) 2012 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "pipe/p_state.h" +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_helpers.h" + +#include "freedreno_state.h" +#include "freedreno_context.h" +#include "freedreno_zsa.h" +#include "freedreno_rasterizer.h" +#include "freedreno_blend.h" +#include "freedreno_program.h" +#include "freedreno_resource.h" +#include "freedreno_texture.h" +#include "freedreno_gmem.h" +#include "freedreno_util.h" + +static void +fd_set_blend_color(struct pipe_context *pctx, + const struct pipe_blend_color *blend_color) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->blend_color = *blend_color; + ctx->dirty |= FD_DIRTY_BLEND_COLOR; +} + +static void +fd_set_stencil_ref(struct pipe_context *pctx, + const struct pipe_stencil_ref *stencil_ref) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->stencil_ref =* stencil_ref; + ctx->dirty |= FD_DIRTY_STENCIL_REF; +} + +static void +fd_set_clip_state(struct pipe_context *pctx, + const struct pipe_clip_state *clip) +{ + DBG("TODO: "); +} + +static void +fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->sample_mask = (uint16_t)sample_mask; + ctx->dirty |= FD_DIRTY_SAMPLE_MASK; +} + +/* notes from calim on #dri-devel: + * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded + * out to vec4's + * I should be able to consider that I own the user_ptr until the next + * set_constant_buffer() call, at which point I don't really care about the + * previous values. + * index>0 will be UBO's.. well, I'll worry about that later + */ +static void +fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, + struct pipe_constant_buffer *cb) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; + + /* Note that the state tracker can unbind constant buffers by + * passing NULL here. + */ + if (unlikely(!cb)) { + so->enabled_mask &= ~(1 << index); + so->dirty_mask &= ~(1 << index); + pipe_resource_reference(&so->cb[index].buffer, NULL); + return; + } + + pipe_resource_reference(&so->cb[index].buffer, cb->buffer); + so->cb[index].buffer_offset = cb->buffer_offset; + so->cb[index].buffer_size = cb->buffer_size; + so->cb[index].user_buffer = cb->user_buffer; + + so->enabled_mask |= 1 << index; + so->dirty_mask |= 1 << index; + ctx->dirty |= FD_DIRTY_CONSTBUF; +} + +static void +fd_set_framebuffer_state(struct pipe_context *pctx, + const struct pipe_framebuffer_state *framebuffer) +{ + struct fd_context *ctx = fd_context(pctx); + struct pipe_framebuffer_state *cso = &ctx->framebuffer.base; + unsigned i; + + DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush, + cso->cbufs[0], cso->zsbuf); + + fd_context_render(pctx); + + for (i = 0; i < framebuffer->nr_cbufs; i++) + pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); + for (; i < ctx->framebuffer.base.nr_cbufs; i++) + pipe_surface_reference(&cso->cbufs[i], NULL); + + cso->nr_cbufs = framebuffer->nr_cbufs; + cso->width = framebuffer->width; + cso->height = framebuffer->height; + + pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); + + if (cso->nr_cbufs > 0) + fd_gmem_calculate_tiles(pctx); + + ctx->dirty |= FD_DIRTY_FRAMEBUFFER; +} + +static void +fd_set_polygon_stipple(struct pipe_context *pctx, + const struct pipe_poly_stipple *stipple) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->stipple = *stipple; + ctx->dirty |= FD_DIRTY_STIPPLE; +} + +static void +fd_set_scissor_state(struct pipe_context *pctx, + const struct pipe_scissor_state *scissor) +{ + struct fd_context *ctx = fd_context(pctx); + + ctx->scissor = *scissor; + ctx->dirty |= FD_DIRTY_SCISSOR; +} + +static void +fd_set_viewport_state(struct pipe_context *pctx, + const struct pipe_viewport_state *viewport) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->viewport = *viewport; + ctx->dirty |= FD_DIRTY_VIEWPORT; +} + +static void +fd_set_vertex_buffers(struct pipe_context *pctx, + unsigned start_slot, unsigned count, + const struct pipe_vertex_buffer *vb) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_vertexbuf_stateobj *so = &ctx->vertexbuf; + + util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); + so->count = util_last_bit(so->enabled_mask); + + ctx->dirty |= FD_DIRTY_VERTEXBUF; +} + +static void +fd_set_index_buffer(struct pipe_context *pctx, + const struct pipe_index_buffer *ib) +{ + struct fd_context *ctx = fd_context(pctx); + + if (ib) { + pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer); + ctx->indexbuf.index_size = ib->index_size; + ctx->indexbuf.offset = ib->offset; + ctx->indexbuf.user_buffer = ib->user_buffer; + } else { + pipe_resource_reference(&ctx->indexbuf.buffer, NULL); + } + + ctx->dirty |= FD_DIRTY_INDEXBUF; +} + +void +fd_state_init(struct pipe_context *pctx) +{ + pctx->set_blend_color = fd_set_blend_color; + pctx->set_stencil_ref = fd_set_stencil_ref; + pctx->set_clip_state = fd_set_clip_state; + pctx->set_sample_mask = fd_set_sample_mask; + pctx->set_constant_buffer = fd_set_constant_buffer; + pctx->set_framebuffer_state = fd_set_framebuffer_state; + pctx->set_polygon_stipple = fd_set_polygon_stipple; + pctx->set_scissor_state = fd_set_scissor_state; + pctx->set_viewport_state = fd_set_viewport_state; + + pctx->set_vertex_buffers = fd_set_vertex_buffers; + pctx->set_index_buffer = fd_set_index_buffer; +} + +/* NOTE: just define the position for const regs statically.. the blob + * driver doesn't seem to change these dynamically, and I can't really + * think of a good reason to so.. + */ +#define VS_CONST_BASE 0x20 +#define PS_CONST_BASE 0x120 + +static void +emit_constants(struct fd_ringbuffer *ring, uint32_t base, + struct fd_constbuf_stateobj *constbuf, + struct fd_shader_stateobj *shader) +{ + uint32_t enabled_mask = constbuf->enabled_mask; + uint32_t start_base = base; + unsigned i; + + // XXX TODO only emit dirty consts.. but we need to keep track if + // they are clobbered by a clear, gmem2mem, or mem2gmem.. + constbuf->dirty_mask = enabled_mask; + + /* emit user constants: */ + while (enabled_mask) { + unsigned index = ffs(enabled_mask) - 1; + struct pipe_constant_buffer *cb = &constbuf->cb[index]; + unsigned size = ALIGN(cb->buffer_size, 4) / 4; /* size in dwords */ + + // I expect that size should be a multiple of vec4's: + assert(size == ALIGN(size, 4)); + + /* hmm, sometimes we still seem to end up with consts bound, + * even if shader isn't using them, which ends up overwriting + * const reg's used for immediates.. this is a hack to work + * around that: + */ + if (shader && ((base - start_base) >= (shader->first_immediate * 4))) + break; + + if (constbuf->dirty_mask & (1 << index)) { + const uint32_t *dwords; + + if (cb->user_buffer) { + dwords = cb->user_buffer; + } else { + struct fd_resource *rsc = fd_resource(cb->buffer); + dwords = fd_bo_map(rsc->bo); + } + + dwords = (uint32_t *)(((uint8_t *)dwords) + cb->buffer_offset); + + OUT_PKT3(ring, CP_SET_CONSTANT, size + 1); + OUT_RING(ring, base); + for (i = 0; i < size; i++) + OUT_RING(ring, *(dwords++)); + + constbuf->dirty_mask &= ~(1 << index); + } + + base += size; + enabled_mask &= ~(1 << index); + } + + /* emit shader immediates: */ + if (shader) { + for (i = 0; i < shader->num_immediates; i++) { + OUT_PKT3(ring, CP_SET_CONSTANT, 5); + OUT_RING(ring, base); + OUT_RING(ring, shader->immediates[i].val[0]); + OUT_RING(ring, shader->immediates[i].val[1]); + OUT_RING(ring, shader->immediates[i].val[2]); + OUT_RING(ring, shader->immediates[i].val[3]); + base += 4; + } + } +} + +/* this works at least for a220 and earlier.. if later gpu's gain more than + * 32 texture units, might need to bump this up to uint64_t + */ +typedef uint32_t texmask; + +static texmask +emit_texture(struct fd_ringbuffer *ring, struct fd_context *ctx, + struct fd_texture_stateobj *tex, unsigned samp_id, texmask emitted) +{ + unsigned const_idx = fd_get_const_idx(ctx, tex, samp_id); + struct fd_sampler_stateobj *sampler; + struct fd_pipe_sampler_view *view; + + if (emitted & (1 << const_idx)) + return 0; + + sampler = tex->samplers[samp_id]; + view = fd_pipe_sampler_view(tex->textures[samp_id]); + + OUT_PKT3(ring, CP_SET_CONSTANT, 7); + OUT_RING(ring, 0x00010000 + (0x6 * const_idx)); + + OUT_RING(ring, sampler->tex0 | view->tex0); + OUT_RELOC(ring, view->tex_resource->bo, 0, view->fmt); + OUT_RING(ring, view->tex2); + OUT_RING(ring, sampler->tex3 | view->tex3); + OUT_RING(ring, sampler->tex4); + OUT_RING(ring, sampler->tex5); + + return (1 << const_idx); +} + +static void +emit_textures(struct fd_ringbuffer *ring, struct fd_context *ctx) +{ + texmask emitted = 0; + unsigned i; + + for (i = 0; i < ctx->verttex.num_samplers; i++) + if (ctx->verttex.samplers[i]) + emitted |= emit_texture(ring, ctx, &ctx->verttex, i, emitted); + + for (i = 0; i < ctx->fragtex.num_samplers; i++) + if (ctx->fragtex.samplers[i]) + emitted |= emit_texture(ring, ctx, &ctx->fragtex, i, emitted); +} + +void +fd_emit_vertex_bufs(struct fd_ringbuffer *ring, uint32_t val, + struct fd_vertex_buf *vbufs, uint32_t n) +{ + unsigned i; + + OUT_PKT3(ring, CP_SET_CONSTANT, 1 + (2 * n)); + OUT_RING(ring, (0x1 << 16) | (val & 0xffff)); + for (i = 0; i < n; i++) { + struct fd_resource *rsc = fd_resource(vbufs[i].prsc); + OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 3); + OUT_RING (ring, vbufs[i].size); + } +} + +void +fd_emit_framebuffer_state(struct fd_ringbuffer *ring, + struct fd_framebuffer_stateobj *fb) +{ + struct pipe_framebuffer_state *pfb = &fb->base; + uint32_t reg, base; + + /* this should be true because bin_w/bin_h should be multiples of 32: */ + assert(((fb->bin_w * fb->bin_h) % 1024) == 0); + + /* depth/stencil starts after color buffer in GMEM: */ + base = (fb->bin_w * fb->bin_h) / 1024; + + OUT_PKT3(ring, CP_SET_CONSTANT, 4); + OUT_RING(ring, CP_REG(REG_RB_SURFACE_INFO)); + OUT_RING(ring, fb->bin_w); /* RB_SURFACE_INFO */ + OUT_RING(ring, RB_COLOR_INFO_COLOR_SWAP(1) | /* RB_COLOR_INFO */ + RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(pfb->cbufs[0]->format))); + reg = RB_DEPTH_INFO_DEPTH_BASE(ALIGN(base, 4)); + if (pfb->zsbuf) + reg |= RB_DEPTH_INFO_DEPTH_FORMAT(fd_pipe2depth(pfb->zsbuf->format)); + OUT_RING(ring, reg); /* RB_DEPTH_INFO */ +} + +void +fd_state_emit(struct pipe_context *pctx, uint32_t dirty) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_ringbuffer *ring = ctx->ring; + + /* NOTE: we probably want to eventually refactor this so each state + * object handles emitting it's own state.. although the mapping of + * state to registers is not always orthogonal, sometimes a single + * register contains bitfields coming from multiple state objects, + * so not sure the best way to deal with that yet. + */ + + if (dirty & FD_DIRTY_SAMPLE_MASK) { + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK)); + OUT_RING(ring, ctx->sample_mask); + } + + if (dirty & FD_DIRTY_ZSA) { + struct pipe_stencil_ref *sr = &ctx->stencil_ref; + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL)); + OUT_RING(ring, ctx->zsa->rb_depthcontrol); + + OUT_PKT3(ring, CP_SET_CONSTANT, 4); + OUT_RING(ring, CP_REG(REG_RB_STENCILREFMASK_BF)); + OUT_RING(ring, ctx->zsa->rb_stencilrefmask_bf | + RB_STENCILREFMASK_STENCILREF(sr->ref_value[1])); + OUT_RING(ring, ctx->zsa->rb_stencilrefmask | + RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); + OUT_RING(ring, ctx->zsa->rb_alpha_ref); + } + + if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) { + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL)); + OUT_RING(ring, ctx->rasterizer->pa_cl_clip_cntl); + OUT_RING(ring, ctx->rasterizer->pa_su_sc_mode_cntl | + ctx->framebuffer.pa_su_sc_mode_cntl); + + OUT_PKT3(ring, CP_SET_CONSTANT, 5); + OUT_RING(ring, CP_REG(REG_PA_SU_POINT_SIZE)); + OUT_RING(ring, ctx->rasterizer->pa_su_point_size); + OUT_RING(ring, ctx->rasterizer->pa_su_point_minmax); + OUT_RING(ring, ctx->rasterizer->pa_su_line_cntl); + OUT_RING(ring, ctx->rasterizer->pa_sc_line_stipple); + + OUT_PKT3(ring, CP_SET_CONSTANT, 6); + OUT_RING(ring, CP_REG(REG_PA_SU_VTX_CNTL)); + OUT_RING(ring, ctx->rasterizer->pa_su_vtx_cntl); + OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_VERT_CLIP_ADJ */ + OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_VERT_DISC_ADJ */ + OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_HORZ_CLIP_ADJ */ + OUT_RING(ring, f2d(1.0)); /* PA_CL_GB_HORZ_DISC_ADJ */ + } + + if (dirty & FD_DIRTY_FRAMEBUFFER) + fd_emit_framebuffer_state(ring, &ctx->framebuffer); + + if (dirty & FD_DIRTY_SCISSOR) { + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL)); + OUT_RING(ring, xy2d(ctx->scissor.minx, /* PA_SC_WINDOW_SCISSOR_TL */ + ctx->scissor.miny)); + OUT_RING(ring, xy2d(ctx->scissor.maxx, /* PA_SC_WINDOW_SCISSOR_BR */ + ctx->scissor.maxy)); + } + + if (dirty & FD_DIRTY_VIEWPORT) { + OUT_PKT3(ring, CP_SET_CONSTANT, 7); + OUT_RING(ring, CP_REG(REG_PA_CL_VPORT_XSCALE)); + OUT_RING(ring, f2d(ctx->viewport.scale[0])); /* PA_CL_VPORT_XSCALE */ + OUT_RING(ring, f2d(ctx->viewport.translate[0])); /* PA_CL_VPORT_XOFFSET */ + OUT_RING(ring, f2d(ctx->viewport.scale[1])); /* PA_CL_VPORT_YSCALE */ + OUT_RING(ring, f2d(ctx->viewport.translate[1])); /* PA_CL_VPORT_YOFFSET */ + OUT_RING(ring, f2d(ctx->viewport.scale[2])); /* PA_CL_VPORT_ZSCALE */ + OUT_RING(ring, f2d(ctx->viewport.translate[2])); /* PA_CL_VPORT_ZOFFSET */ + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL)); + OUT_RING(ring, PA_CL_VTE_CNTL_VTX_W0_FMT | + PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | + PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA | + PA_CL_VTE_CNTL_VPORT_Z_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_Z_OFFSET_ENA); + } + + if (dirty & (FD_DIRTY_PROG | FD_DIRTY_VTX | FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX)) { + fd_program_validate(ctx); + fd_program_emit(ring, &ctx->prog); + } + + if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) { + emit_constants(ring, VS_CONST_BASE * 4, + &ctx->constbuf[PIPE_SHADER_VERTEX], + (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL); + emit_constants(ring, PS_CONST_BASE * 4, + &ctx->constbuf[PIPE_SHADER_FRAGMENT], + (dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL); + } + + if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) { + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLORCONTROL)); + OUT_RING(ring, ctx->zsa->rb_colorcontrol | ctx->blend->rb_colorcontrol); + } + + if (dirty & FD_DIRTY_BLEND) { + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_BLEND_CONTROL)); + OUT_RING(ring, ctx->blend->rb_blendcontrol); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLOR_MASK)); + OUT_RING(ring, ctx->blend->rb_colormask); + } + + if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX | FD_DIRTY_PROG)) + emit_textures(ring, ctx); + + ctx->dirty &= ~dirty; +} + +/* emit per-context initialization: + */ +void +fd_state_emit_setup(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_ringbuffer *ring = ctx->ring; + + OUT_PKT0(ring, REG_TP0_CHICKEN, 1); + OUT_RING(ring, 0x00000002); + + OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); + OUT_RING(ring, 0x00007fff); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_SQ_VS_CONST)); + OUT_RING(ring, SQ_VS_CONST_BASE(VS_CONST_BASE) | + SQ_VS_CONST_SIZE(0x100)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_SQ_PS_CONST)); + OUT_RING(ring, SQ_PS_CONST_BASE(PS_CONST_BASE) | + SQ_PS_CONST_SIZE(0xe0)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_VGT_MAX_VTX_INDX)); + OUT_RING(ring, 0xffffffff); /* VGT_MAX_VTX_INDX */ + OUT_RING(ring, 0x00000000); /* VGT_MIN_VTX_INDX */ + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET)); + OUT_RING(ring, 0x00000000); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL)); + OUT_RING(ring, 0x0000003b); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_SQ_CONTEXT_MISC)); + OUT_RING(ring, SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_SQ_INTERPOLATOR_CNTL)); + OUT_RING(ring, 0xffffffff); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_AA_CONFIG)); + OUT_RING(ring, 0x00000000); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_LINE_CNTL)); + OUT_RING(ring, 0x00000000); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET)); + OUT_RING(ring, 0x00000000); + + // XXX we change this dynamically for draw/clear.. vs gmem<->mem.. + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_MODECONTROL)); + OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_SAMPLE_POS)); + OUT_RING(ring, 0x88888888); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLOR_DEST_MASK)); + OUT_RING(ring, 0xffffffff); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COPY_DEST_INFO)); + OUT_RING(ring, RB_COPY_DEST_INFO_FORMAT(COLORX_4_4_4_4) | + RB_COPY_DEST_INFO_WRITE_RED | + RB_COPY_DEST_INFO_WRITE_GREEN | + RB_COPY_DEST_INFO_WRITE_BLUE | + RB_COPY_DEST_INFO_WRITE_ALPHA); + + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_SQ_WRAPPING_0)); + OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_0 */ + OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_1 */ + + OUT_PKT3(ring, CP_SET_DRAW_INIT_FLAGS, 1); + OUT_RING(ring, 0x00000000); + + OUT_PKT3(ring, CP_WAIT_REG_EQ, 4); + OUT_RING(ring, 0x000005d0); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x5f601000); + OUT_RING(ring, 0x00000001); + + OUT_PKT0(ring, REG_SQ_INST_STORE_MANAGMENT, 1); + OUT_RING(ring, 0x00000180); + + OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); + OUT_RING(ring, 0x00000300); + + OUT_PKT3(ring, CP_SET_SHADER_BASES, 1); + OUT_RING(ring, 0x80000180); + + /* not sure what this form of CP_SET_CONSTANT is.. */ + OUT_PKT3(ring, CP_SET_CONSTANT, 13); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x469c4000); + OUT_RING(ring, 0x3f800000); + OUT_RING(ring, 0x3f000000); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x40000000); + OUT_RING(ring, 0x3f400000); + OUT_RING(ring, 0x3ec00000); + OUT_RING(ring, 0x3e800000); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLOR_MASK)); + OUT_RING(ring, RB_COLOR_MASK_WRITE_RED | + RB_COLOR_MASK_WRITE_GREEN | + RB_COLOR_MASK_WRITE_BLUE | + RB_COLOR_MASK_WRITE_ALPHA); + + OUT_PKT3(ring, CP_SET_CONSTANT, 5); + OUT_RING(ring, CP_REG(REG_RB_BLEND_RED)); + OUT_RING(ring, 0x00000000); /* RB_BLEND_RED */ + OUT_RING(ring, 0x00000000); /* RB_BLEND_GREEN */ + OUT_RING(ring, 0x00000000); /* RB_BLEND_BLUE */ + OUT_RING(ring, 0x000000ff); /* RB_BLEND_ALPHA */ + + fd_ringbuffer_flush(ring); + fd_ringmarker_mark(ctx->draw_start); +} |