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Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_screen.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_screen.c37
1 files changed, 35 insertions, 2 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c
index 93b434b0bac..15293b1b3be 100644
--- a/src/gallium/drivers/freedreno/freedreno_screen.c
+++ b/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -250,6 +250,11 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 120;
return is_ir3(screen) ? 140 : 120;
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ if (is_a5xx(screen))
+ return 4;
+ return 0;
+
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
@@ -282,7 +287,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
@@ -439,7 +443,7 @@ fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
static int
fd_screen_get_shader_param(struct pipe_screen *pscreen,
- enum pipe_shader_type shader,
+ enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct fd_screen *screen = fd_screen(pscreen);
@@ -518,6 +522,35 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+ if (is_a5xx(screen)) {
+ /* a5xx (and a4xx for that matter) has one state-block
+ * for compute-shader SSBO's and another that is shared
+ * by VS/HS/DS/GS/FS.. so to simplify things for now
+ * just advertise SSBOs for FS and CS. We could possibly
+ * do what blob does, and partition the space for
+ * VS/HS/DS/GS/FS. The blob advertises:
+ *
+ * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
+ * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
+ * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
+ * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
+ * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
+ * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
+ * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
+ *
+ * I think that way we could avoid having to patch shaders
+ * for actual SSBO indexes by using a static partitioning.
+ */
+ switch(shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ case PIPE_SHADER_COMPUTE:
+ return 24;
+ default:
+ return 0;
+ }
+ }
+ return 0;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: