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-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.h b/src/gallium/drivers/freedreno/freedreno_context.h
index bc5267aa96e..cc585af1b3f 100644
--- a/src/gallium/drivers/freedreno/freedreno_context.h
+++ b/src/gallium/drivers/freedreno/freedreno_context.h
@@ -82,6 +82,20 @@ struct fd_vertex_stateobj {
unsigned num_elements;
};
+struct fd_streamout_stateobj {
+ struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
+ unsigned num_targets;
+ /* Track offset from vtxcnt for streamout data. This counter
+ * is just incremented by # of vertices on each draw until
+ * reset or new streamout buffer bound.
+ *
+ * When we eventually have GS, the CPU won't actually know the
+ * number of vertices per draw, so I think we'll have to do
+ * something more clever.
+ */
+ unsigned offsets[PIPE_MAX_SO_BUFFERS];
+};
+
/* group together the vertex and vertexbuf state.. for ease of passing
* around, and because various internal operations (gmem<->mem, etc)
* need their own vertex state:
@@ -319,6 +333,7 @@ struct fd_context {
FD_DIRTY_VTXBUF = (1 << 15),
FD_DIRTY_INDEXBUF = (1 << 16),
FD_DIRTY_SCISSOR = (1 << 17),
+ FD_DIRTY_STREAMOUT = (1 << 18),
} dirty;
struct pipe_blend_state *blend;
@@ -339,6 +354,7 @@ struct fd_context {
struct pipe_viewport_state viewport;
struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct pipe_index_buffer indexbuf;
+ struct fd_streamout_stateobj streamout;
/* GMEM/tile handling fxns: */
void (*emit_tile_init)(struct fd_context *ctx);