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-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.h184
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diff --git a/src/gallium/drivers/freedreno/freedreno_context.h b/src/gallium/drivers/freedreno/freedreno_context.h
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+++ b/src/gallium/drivers/freedreno/freedreno_context.h
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+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#ifndef FREEDRENO_CONTEXT_H_
+#define FREEDRENO_CONTEXT_H_
+
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "util/u_blitter.h"
+#include "util/u_slab.h"
+#include "util/u_string.h"
+
+#include "freedreno_screen.h"
+
+struct fd_blend_stateobj;
+struct fd_rasterizer_stateobj;
+struct fd_zsa_stateobj;
+struct fd_sampler_stateobj;
+struct fd_vertex_stateobj;
+struct fd_shader_stateobj;
+
+struct fd_texture_stateobj {
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct fd_sampler_stateobj *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+};
+
+struct fd_program_stateobj {
+ struct fd_shader_stateobj *vp, *fp;
+ enum {
+ FD_SHADER_DIRTY_VP = (1 << 0),
+ FD_SHADER_DIRTY_FP = (1 << 1),
+ } dirty;
+ uint8_t num_exports;
+ /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
+ * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
+ * size) are not included in this
+ */
+ uint8_t export_linkage[63];
+};
+
+struct fd_constbuf_stateobj {
+ struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t enabled_mask;
+ uint32_t dirty_mask;
+};
+
+struct fd_vertexbuf_stateobj {
+ struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
+ unsigned count;
+ uint32_t enabled_mask;
+ uint32_t dirty_mask;
+};
+
+struct fd_framebuffer_stateobj {
+ struct pipe_framebuffer_state base;
+ uint16_t bin_h, nbins_y;
+ uint16_t bin_w, nbins_x;
+ uint32_t pa_su_sc_mode_cntl;
+};
+
+struct fd_context {
+ struct pipe_context base;
+
+ struct fd_screen *screen;
+ struct blitter_context *blitter;
+
+ struct util_slab_mempool transfer_pool;
+
+ /* shaders used by clear, and gmem->mem blits: */
+ struct fd_program_stateobj solid_prog; // TODO move to screen?
+
+ /* shaders used by mem->gmem blits: */
+ struct fd_program_stateobj blit_prog; // TODO move to screen?
+
+ /* vertex buff used for clear/gmem->mem vertices, and mem->gmem
+ * vertices and tex coords:
+ */
+ struct pipe_resource *solid_vertexbuf;
+
+ /* do we need to mem2gmem before rendering. We don't, if for example,
+ * there was a glClear() that invalidated the entire previous buffer
+ * contents. Keep track of which buffer(s) are cleared, or needs
+ * restore. Masks of PIPE_CLEAR_*
+ */
+ enum {
+ /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
+ FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
+ FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
+ FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
+ FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
+ } cleared, restore, resolve;
+
+ bool needs_flush;
+
+ struct fd_ringbuffer *ring;
+ struct fd_ringmarker *draw_start, *draw_end;
+
+ /* scissor can't really be changed mid-render.. we probably need
+ * to flush out all pending draws and then start a new tile pass
+ * w/ new stencil state..
+ */
+ struct pipe_scissor_state scissor;
+
+ /* which state objects need to be re-emit'd: */
+ enum {
+ FD_DIRTY_BLEND = (1 << 0),
+ FD_DIRTY_RASTERIZER = (1 << 1),
+ FD_DIRTY_ZSA = (1 << 2),
+ FD_DIRTY_FRAGTEX = (1 << 3),
+ FD_DIRTY_VERTTEX = (1 << 4),
+ FD_DIRTY_PROG = (1 << 5),
+ FD_DIRTY_VTX = (1 << 6),
+ FD_DIRTY_BLEND_COLOR = (1 << 7),
+ FD_DIRTY_STENCIL_REF = (1 << 8),
+ FD_DIRTY_SAMPLE_MASK = (1 << 9),
+ FD_DIRTY_FRAMEBUFFER = (1 << 10),
+ FD_DIRTY_STIPPLE = (1 << 12),
+ FD_DIRTY_VIEWPORT = (1 << 12),
+ FD_DIRTY_CONSTBUF = (1 << 13),
+ FD_DIRTY_VERTEXBUF = (1 << 14),
+ FD_DIRTY_INDEXBUF = (1 << 15),
+ FD_DIRTY_SCISSOR = (1 << 16),
+ } dirty;
+
+ struct fd_blend_stateobj *blend;
+ struct fd_rasterizer_stateobj *rasterizer;
+ struct fd_zsa_stateobj *zsa;
+
+ struct fd_texture_stateobj verttex, fragtex;
+
+ struct fd_program_stateobj prog;
+
+ struct fd_vertex_stateobj *vtx;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
+ unsigned sample_mask;
+ struct fd_framebuffer_stateobj framebuffer;
+ struct pipe_poly_stipple stipple;
+ struct pipe_viewport_state viewport;
+ struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
+ struct fd_vertexbuf_stateobj vertexbuf;
+ struct pipe_index_buffer indexbuf;
+};
+
+static INLINE struct fd_context *
+fd_context(struct pipe_context *pctx)
+{
+ return (struct fd_context *)pctx;
+}
+
+struct pipe_context * fd_context_create(struct pipe_screen *pscreen, void *priv);
+
+void fd_context_render(struct pipe_context *pctx);
+
+#endif /* FREEDRENO_CONTEXT_H_ */