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Diffstat (limited to 'src/gallium/drivers/freedreno/a6xx/fd6_resource.c')
-rw-r--r--src/gallium/drivers/freedreno/a6xx/fd6_resource.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_resource.c b/src/gallium/drivers/freedreno/a6xx/fd6_resource.c
new file mode 100644
index 00000000000..6f1b745047c
--- /dev/null
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_resource.c
@@ -0,0 +1,149 @@
+/*
+ * Copyright (C) 2018 Rob Clark <[email protected]>
+ * Copyright © 2018 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "fd6_resource.h"
+
+/* indexed by cpp: */
+static const struct {
+ unsigned pitchalign;
+ unsigned heightalign;
+} tile_alignment[] = {
+ [1] = { 128, 32 },
+ [2] = { 128, 16 },
+ [3] = { 128, 16 },
+ [4] = { 64, 16 },
+ [8] = { 64, 16 },
+ [12] = { 64, 16 },
+ [16] = { 64, 16 },
+};
+
+/* NOTE: good way to test this is: (for example)
+ * piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
+ */
+static uint32_t
+setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
+{
+ struct pipe_resource *prsc = &rsc->base;
+ struct fd_screen *screen = fd_screen(prsc->screen);
+ enum util_format_layout layout = util_format_description(format)->layout;
+ uint32_t pitchalign = screen->gmem_alignw;
+ uint32_t heightalign;
+ uint32_t level, size = 0;
+ uint32_t width = prsc->width0;
+ uint32_t height = prsc->height0;
+ uint32_t depth = prsc->depth0;
+ /* in layer_first layout, the level (slice) contains just one
+ * layer (since in fact the layer contains the slices)
+ */
+ uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
+
+ heightalign = tile_alignment[rsc->cpp].heightalign;
+
+ for (level = 0; level <= prsc->last_level; level++) {
+ struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+ bool linear_level = fd_resource_level_linear(prsc, level);
+ uint32_t aligned_height = height;
+ uint32_t blocks;
+
+ if (rsc->tile_mode && !linear_level) {
+ pitchalign = tile_alignment[rsc->cpp].pitchalign;
+ aligned_height = align(aligned_height, heightalign);
+ } else {
+ pitchalign = 64;
+
+ /* The blits used for mem<->gmem work at a granularity of
+ * 32x32, which can cause faults due to over-fetch on the
+ * last level. The simple solution is to over-allocate a
+ * bit the last level to ensure any over-fetch is harmless.
+ * The pitch is already sufficiently aligned, but height
+ * may not be:
+ */
+ if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
+ aligned_height = align(aligned_height, 32);
+ }
+
+ if (layout == UTIL_FORMAT_LAYOUT_ASTC)
+ slice->pitch =
+ util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
+ else
+ slice->pitch = align(width, pitchalign);
+
+ slice->offset = size;
+ blocks = util_format_get_nblocks(format, slice->pitch, aligned_height);
+
+ /* 1d array and 2d array textures must all have the same layer size
+ * for each miplevel on a3xx. 3d textures can have different layer
+ * sizes for high levels, but the hw auto-sizer is buggy (or at least
+ * different than what this code does), so as soon as the layer size
+ * range gets into range, we stop reducing it.
+ */
+ if (prsc->target == PIPE_TEXTURE_3D && (
+ level == 1 ||
+ (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
+ slice->size0 = align(blocks * rsc->cpp, alignment);
+ else if (level == 0 || rsc->layer_first || alignment == 1)
+ slice->size0 = align(blocks * rsc->cpp, alignment);
+ else
+ slice->size0 = rsc->slices[level - 1].size0;
+
+#if 0
+ debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n",
+ util_format_name(prsc->format),
+ prsc->width0, prsc->height0, prsc->depth0, rsc->cpp,
+ level, slice->pitch * rsc->cpp,
+ slice->size0 * depth * layers_in_level,
+ aligned_height);
+#endif
+
+ size += slice->size0 * depth * layers_in_level;
+
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ return size;
+}
+
+uint32_t
+fd6_setup_slices(struct fd_resource *rsc)
+{
+ uint32_t alignment;
+
+ switch (rsc->base.target) {
+ case PIPE_TEXTURE_3D:
+ rsc->layer_first = false;
+ alignment = 4096;
+ break;
+ default:
+ rsc->layer_first = true;
+ alignment = 1;
+ break;
+ }
+
+ return setup_slices(rsc, alignment, rsc->base.format);
+}