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Diffstat (limited to 'src/gallium/drivers/freedreno/a6xx/fd6_program.c')
-rw-r--r--src/gallium/drivers/freedreno/a6xx/fd6_program.c718
1 files changed, 718 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_program.c b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
new file mode 100644
index 00000000000..0e4206773dc
--- /dev/null
+++ b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
@@ -0,0 +1,718 @@
+/*
+ * Copyright (C) 2016 Rob Clark <[email protected]>
+ * Copyright © 2018 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_string.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/bitset.h"
+
+#include "freedreno_program.h"
+
+#include "fd6_program.h"
+#include "fd6_emit.h"
+#include "fd6_texture.h"
+#include "fd6_format.h"
+
+static void
+delete_shader_stateobj(struct fd6_shader_stateobj *so)
+{
+ ir3_shader_destroy(so->shader);
+ free(so);
+}
+
+static struct fd6_shader_stateobj *
+create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
+ enum shader_t type)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct ir3_compiler *compiler = ctx->screen->compiler;
+ struct fd6_shader_stateobj *so = CALLOC_STRUCT(fd6_shader_stateobj);
+ so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
+ return so;
+}
+
+static void *
+fd6_fp_state_create(struct pipe_context *pctx,
+ const struct pipe_shader_state *cso)
+{
+ return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
+}
+
+static void
+fd6_fp_state_delete(struct pipe_context *pctx, void *hwcso)
+{
+ struct fd6_shader_stateobj *so = hwcso;
+ delete_shader_stateobj(so);
+}
+
+static void *
+fd6_vp_state_create(struct pipe_context *pctx,
+ const struct pipe_shader_state *cso)
+{
+ return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
+}
+
+static void
+fd6_vp_state_delete(struct pipe_context *pctx, void *hwcso)
+{
+ struct fd6_shader_stateobj *so = hwcso;
+ delete_shader_stateobj(so);
+}
+
+void
+fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
+{
+ const struct ir3_info *si = &so->info;
+ enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
+ enum a6xx_state_src src;
+ uint32_t i, sz, *bin;
+ unsigned opcode;
+
+ if (fd_mesa_debug & FD_DBG_DIRECT) {
+ sz = si->sizedwords;
+ src = SS6_DIRECT;
+ bin = fd_bo_map(so->bo);
+ } else {
+ sz = 0;
+ src = SS6_INDIRECT;
+ bin = NULL;
+ }
+
+ switch (so->type) {
+ case SHADER_VERTEX:
+ opcode = CP_LOAD_STATE6_GEOM;
+ break;
+ case SHADER_FRAGMENT:
+ case SHADER_COMPUTE:
+ opcode = CP_LOAD_STATE6_FRAG;
+ break;
+ default:
+ unreachable("bad shader type");
+ }
+
+ OUT_PKT7(ring, opcode, 3 + sz);
+ OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+ CP_LOAD_STATE6_0_STATE_SRC(src) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
+ if (bin) {
+ OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+ } else {
+ OUT_RELOC(ring, so->bo, 0, 0, 0);
+ }
+
+ /* for how clever coverity is, it is sometimes rather dull, and
+ * doesn't realize that the only case where bin==NULL, sz==0:
+ */
+ assume(bin || (sz == 0));
+
+ for (i = 0; i < sz; i++) {
+ OUT_RING(ring, bin[i]);
+ }
+}
+
+/* Add any missing varyings needed for stream-out. Otherwise varyings not
+ * used by fragment shader will be stripped out.
+ */
+static void
+link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
+{
+ const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
+
+ /*
+ * First, any stream-out varyings not already in linkage map (ie. also
+ * consumed by frag shader) need to be added:
+ */
+ for (unsigned i = 0; i < strmout->num_outputs; i++) {
+ const struct pipe_stream_output *out = &strmout->output[i];
+ unsigned k = out->register_index;
+ unsigned compmask =
+ (1 << (out->num_components + out->start_component)) - 1;
+ unsigned idx, nextloc = 0;
+
+ /* psize/pos need to be the last entries in linkage map, and will
+ * get added link_stream_out, so skip over them:
+ */
+ if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
+ (v->outputs[k].slot == VARYING_SLOT_POS))
+ continue;
+
+ for (idx = 0; idx < l->cnt; idx++) {
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+ nextloc = MAX2(nextloc, l->var[idx].loc + 4);
+ }
+
+ /* add if not already in linkage map: */
+ if (idx == l->cnt)
+ ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
+
+ /* expand component-mask if needed, ie streaming out all components
+ * but frag shader doesn't consume all components:
+ */
+ if (compmask & ~l->var[idx].compmask) {
+ l->var[idx].compmask |= compmask;
+ l->max_loc = MAX2(l->max_loc,
+ l->var[idx].loc + util_last_bit(l->var[idx].compmask));
+ }
+ }
+}
+
+#if 0
+/* TODO maybe some of this we could pre-compute once rather than having
+ * so much draw-time logic?
+ */
+static void
+emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
+ struct ir3_shader_linkage *l)
+{
+ const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
+ unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
+ unsigned prog[align(l->max_loc, 2) / 2];
+
+ memset(prog, 0, sizeof(prog));
+
+ for (unsigned i = 0; i < strmout->num_outputs; i++) {
+ const struct pipe_stream_output *out = &strmout->output[i];
+ unsigned k = out->register_index;
+ unsigned idx;
+
+ ncomp[out->output_buffer] += out->num_components;
+
+ /* linkage map sorted by order frag shader wants things, so
+ * a bit less ideal here..
+ */
+ for (idx = 0; idx < l->cnt; idx++)
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+
+ debug_assert(idx < l->cnt);
+
+ for (unsigned j = 0; j < out->num_components; j++) {
+ unsigned c = j + out->start_component;
+ unsigned loc = l->var[idx].loc + c;
+ unsigned off = j + out->dst_offset; /* in dwords */
+
+ if (loc & 1) {
+ prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+ A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_B_OFF(off * 4);
+ } else {
+ prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+ A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_A_OFF(off * 4);
+ }
+ }
+ }
+
+ OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
+ OUT_RING(ring, REG_A6XX_VPC_SO_BUF_CNTL);
+ OUT_RING(ring, A6XX_VPC_SO_BUF_CNTL_ENABLE |
+ COND(ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+ COND(ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+ COND(ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+ COND(ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3));
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
+ OUT_RING(ring, ncomp[0]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
+ OUT_RING(ring, ncomp[1]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
+ OUT_RING(ring, ncomp[2]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
+ OUT_RING(ring, ncomp[3]);
+ OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
+ OUT_RING(ring, A6XX_VPC_SO_CNTL_ENABLE);
+ for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
+ OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
+ OUT_RING(ring, prog[i]);
+ }
+}
+#endif
+
+struct stage {
+ const struct ir3_shader_variant *v;
+ const struct ir3_info *i;
+ /* const sizes are in units of 4 * vec4 */
+ uint8_t constoff;
+ uint8_t constlen;
+ /* instr sizes are in units of 16 instructions */
+ uint8_t instroff;
+ uint8_t instrlen;
+};
+
+enum {
+ VS = 0,
+ FS = 1,
+ HS = 2,
+ DS = 3,
+ GS = 4,
+ MAX_STAGES
+};
+
+static void
+setup_stages(struct fd6_emit *emit, struct stage *s)
+{
+ unsigned i;
+
+ s[VS].v = fd6_emit_get_vp(emit);
+ s[FS].v = fd6_emit_get_fp(emit);
+
+ s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
+
+ for (i = 0; i < MAX_STAGES; i++) {
+ if (s[i].v) {
+ s[i].i = &s[i].v->info;
+ /* constlen is in units of 4 * vec4: */
+ s[i].constlen = align(s[i].v->constlen, 4) / 4;
+ /* instrlen is already in units of 16 instr.. although
+ * probably we should ditch that and not make the compiler
+ * care about instruction group size of a3xx vs a5xx
+ */
+ s[i].instrlen = s[i].v->instrlen;
+ } else {
+ s[i].i = NULL;
+ s[i].constlen = 0;
+ s[i].instrlen = 0;
+ }
+ }
+
+ unsigned constoff = 0;
+ for (i = 0; i < MAX_STAGES; i++) {
+ s[i].constoff = constoff;
+ constoff += s[i].constlen;
+ }
+
+ s[VS].instroff = 0;
+ s[FS].instroff = 64 - s[FS].instrlen;
+ s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
+}
+
+void
+fd6_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ struct fd6_emit *emit)
+{
+ struct stage s[MAX_STAGES];
+ uint32_t pos_regid, psize_regid, color_regid[8];
+ uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, samp_mask_regid;
+ uint32_t vcoord_regid, vertex_regid, instance_regid;
+ enum a3xx_threadsize fssz;
+ uint8_t psize_loc = ~0;
+ int i, j;
+
+ setup_stages(emit, s);
+
+ fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
+
+ pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
+ psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
+ vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
+ instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
+
+ if (s[FS].v->color0_mrt) {
+ color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
+ color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
+ ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
+ } else {
+ color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
+ color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
+ color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
+ color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
+ color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
+ color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
+ color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
+ color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
+ }
+
+ samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
+ samp_mask_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
+ face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
+ coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
+ zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
+ vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_VARYING_COORD);
+
+ /* we could probably divide this up into things that need to be
+ * emitted if frag-prog is dirty vs if vert-prog is dirty..
+ */
+
+ OUT_PKT4(ring, REG_A6XX_SP_VS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ struct fd_texture_stateobj *tex = &ctx->tex[PIPE_SHADER_VERTEX];
+ OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 2);
+ OUT_RING(ring, COND(s[VS].v, A6XX_SP_VS_CONFIG_ENABLED) |
+ A6XX_SP_VS_CONFIG_NTEX(tex->num_textures) |
+ A6XX_SP_VS_CONFIG_NSAMP(tex->num_samplers)); /* SP_VS_CONFIG */
+ OUT_RING(ring, s[VS].instrlen); /* SP_VS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 2);
+ OUT_RING(ring, COND(s[HS].v, A6XX_SP_HS_CONFIG_ENABLED)); /* SP_HS_CONFIG */
+ OUT_RING(ring, s[HS].instrlen); /* SP_HS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 2);
+ OUT_RING(ring, COND(s[DS].v, A6XX_SP_DS_CONFIG_ENABLED)); /* SP_DS_CONFIG */
+ OUT_RING(ring, s[DS].instrlen); /* SP_DS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 2);
+ OUT_RING(ring, COND(s[GS].v, A6XX_SP_GS_CONFIG_ENABLED)); /* SP_GS_CONFIG */
+ OUT_RING(ring, s[GS].instrlen); /* SP_GS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
+ OUT_RING(ring, 0x7fc0);
+
+ OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
+ OUT_RING(ring, 0x5);
+
+ tex = &ctx->tex[PIPE_SHADER_FRAGMENT];
+ OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 2);
+ OUT_RING(ring, COND(s[FS].v, A6XX_SP_FS_CONFIG_ENABLED) |
+ A6XX_SP_FS_CONFIG_NTEX(tex->num_textures) |
+ A6XX_SP_FS_CONFIG_NSAMP(tex->num_samplers));
+ /* SP_FS_CONFIG */
+ OUT_RING(ring, s[FS].instrlen); /* SP_FS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
+ OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(s[VS].constlen, 4)) | 0x100); /* HLSQ_VS_CONSTLEN */
+ OUT_RING(ring, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(s[HS].constlen, 4))); /* HLSQ_HS_CONSTLEN */
+ OUT_RING(ring, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(s[DS].constlen, 4))); /* HLSQ_DS_CONSTLEN */
+ OUT_RING(ring, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(s[GS].constlen, 4))); /* HLSQ_GS_CONSTLEN */
+
+ OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
+ OUT_RING(ring, s[FS].constlen | 0x100); /* HLSQ_FS_CONSTLEN */
+
+ OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
+ OUT_RING(ring, A6XX_SP_VS_CTRL_REG0_THREADSIZE(fssz) |
+ A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
+ A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
+ A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
+ COND(s[VS].v->has_samp, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+
+ struct ir3_shader_linkage l = {0};
+ ir3_link_shaders(&l, s[VS].v, s[FS].v);
+
+ if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
+ !emit->key.binning_pass)
+ link_stream_out(&l, s[VS].v);
+
+ BITSET_DECLARE(varbs, 128) = {0};
+ uint32_t *varmask = (uint32_t *)varbs;
+
+ for (i = 0; i < l.cnt; i++)
+ for (j = 0; j < util_last_bit(l.var[i].compmask); j++)
+ BITSET_SET(varbs, l.var[i].loc + j);
+
+ OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
+ OUT_RING(ring, ~varmask[0]); /* VPC_VAR[0].DISABLE */
+ OUT_RING(ring, ~varmask[1]); /* VPC_VAR[1].DISABLE */
+ OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
+ OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
+
+ /* a6xx appends pos/psize to end of the linkage map: */
+ if (pos_regid != regid(63,0))
+ ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
+
+ if (psize_regid != regid(63,0)) {
+ psize_loc = l.max_loc;
+ ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
+ }
+
+#if 0
+ if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
+ !emit->key.binning_pass) {
+ emit_stream_out(ring, s[VS].v, &l);
+
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+ OUT_RING(ring, 0x00000000);
+ } else {
+ OUT_PKT4(ring, REG_A6XX_VPC_SO_OVERRIDE, 1);
+ OUT_RING(ring, A6XX_VPC_SO_OVERRIDE_SO_DISABLE);
+ }
+#endif
+
+ for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
+ uint32_t reg = 0;
+
+ OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(i), 1);
+
+ reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
+ reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
+ j++;
+
+ reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
+ reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
+ j++;
+
+ OUT_RING(ring, reg);
+ }
+
+ for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
+ uint32_t reg = 0;
+
+ OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(i), 1);
+
+ reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
+ reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
+ reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
+ reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
+
+ OUT_RING(ring, reg);
+ }
+
+ OUT_PKT4(ring, REG_A6XX_SP_VS_OBJ_START_LO, 2);
+ OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
+
+ if (s[VS].instrlen)
+ fd6_emit_shader(ring, s[VS].v);
+
+ // TODO depending on other bits in this reg (if any) set somewhere else?
+#if 0
+ OUT_PKT4(ring, REG_A6XX_PC_PRIM_VTX_CNTL, 1);
+ OUT_RING(ring, COND(s[VS].v->writes_psize, A6XX_PC_PRIM_VTX_CNTL_PSIZE));
+#endif
+
+ OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
+ OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
+
+ bool enable_varyings = s[FS].v->total_in > 0;
+
+ OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
+ OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(s[FS].v->total_in) |
+ COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
+ 0xff00ff00);
+
+ fd6_context(ctx)->max_loc = l.max_loc;
+
+ OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
+ OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
+ COND(psize_regid != regid(63,0), 0x100));
+
+ if (emit->key.binning_pass) {
+ OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
+ OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
+ OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
+ } else {
+ OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
+ OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
+ }
+
+ OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
+ OUT_RING(ring, 0x7); /* XXX */
+ OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
+ 0xfc000000); /* XXX */
+ OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
+ 0xfcfcfc00); /* XXX */
+ OUT_RING(ring, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
+ A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
+ 0x0000fcfc); /* XXX */
+ OUT_RING(ring, 0xfc); /* XXX */
+
+ OUT_PKT4(ring, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
+ OUT_RING(ring, s[FS].v->total_in > 0 ? 3 : 1);
+
+ OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
+ OUT_RING(ring, A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
+ COND(s[FS].v->total_in > 0, A6XX_SP_FS_CTRL_REG0_VARYING) |
+ COND(s[FS].v->frag_coord, A6XX_SP_FS_CTRL_REG0_VARYING) |
+ 0x1000000 |
+ A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
+ A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
+ A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
+ COND(s[FS].v->has_samp, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+
+ OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
+ OUT_RING(ring, 0); /* XXX */
+
+ OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+ OUT_RING(ring, 0xff); /* XXX */
+
+ OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
+ OUT_RING(ring, 0x0000ffff); /* XXX */
+
+#if 0
+ OUT_PKT4(ring, REG_A6XX_SP_SP_CNTL, 1);
+ OUT_RING(ring, 0x00000010); /* XXX */
+#endif
+
+ OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
+ OUT_RING(ring, COND(enable_varyings, A6XX_GRAS_CNTL_VARYING) |
+ COND(s[FS].v->frag_coord, A6XX_GRAS_CNTL_XCOORD |
+ A6XX_GRAS_CNTL_YCOORD |
+ A6XX_GRAS_CNTL_ZCOORD |
+ A6XX_GRAS_CNTL_WCOORD));
+
+ OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
+ OUT_RING(ring, COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_VARYING |
+ A6XX_RB_RENDER_CONTROL0_UNK10) |
+ COND(s[FS].v->frag_coord, A6XX_RB_RENDER_CONTROL0_XCOORD |
+ A6XX_RB_RENDER_CONTROL0_YCOORD |
+ A6XX_RB_RENDER_CONTROL0_ZCOORD |
+ A6XX_RB_RENDER_CONTROL0_WCOORD));
+ OUT_RING(ring, COND(s[FS].v->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+
+ OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
+ for (i = 0; i < 8; i++) {
+ OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
+ COND(emit->key.half_precision,
+ A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
+ }
+
+ OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
+ OUT_RING(ring, A6XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
+ A6XX_VPC_PACK_PSIZELOC(psize_loc) |
+ A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
+
+ if (!emit->key.binning_pass) {
+ uint32_t vinterp[8], vpsrepl[8];
+
+ memset(vinterp, 0, sizeof(vinterp));
+ memset(vpsrepl, 0, sizeof(vpsrepl));
+
+ /* looks like we need to do int varyings in the frag
+ * shader on a5xx (no flatshad reg? or a420.0 bug?):
+ *
+ * (sy)(ss)nop
+ * (sy)ldlv.u32 r0.x,l[r0.x], 1
+ * ldlv.u32 r0.y,l[r0.x+1], 1
+ * (ss)bary.f (ei)r63.x, 0, r0.x
+ * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
+ * (rpt5)nop
+ * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
+ *
+ * Possibly on later a5xx variants we'll be able to use
+ * something like the code below instead of workaround
+ * in the shader:
+ */
+ /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
+ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
+ /* NOTE: varyings are packed, so if compmask is 0xb
+ * then first, third, and fourth component occupy
+ * three consecutive varying slots:
+ */
+ unsigned compmask = s[FS].v->inputs[j].compmask;
+
+ uint32_t inloc = s[FS].v->inputs[j].inloc;
+
+ if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
+ (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
+ uint32_t loc = inloc;
+
+ for (i = 0; i < 4; i++) {
+ if (compmask & (1 << i)) {
+ vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
+ //flatshade[loc / 32] |= 1 << (loc % 32);
+ loc++;
+ }
+ }
+ }
+
+ gl_varying_slot slot = s[FS].v->inputs[j].slot;
+
+ /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
+ if (slot >= VARYING_SLOT_VAR0) {
+ unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
+ /* Replace the .xy coordinates with S/T from the point sprite. Set
+ * interpolation bits for .zw such that they become .01
+ */
+ if (emit->sprite_coord_enable & texmask) {
+ /* mask is two 2-bit fields, where:
+ * '01' -> S
+ * '10' -> T
+ * '11' -> 1 - T (flip mode)
+ */
+ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
+ uint32_t loc = inloc;
+ if (compmask & 0x1) {
+ vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x2) {
+ vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x4) {
+ /* .z <- 0.0f */
+ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
+ loc++;
+ }
+ if (compmask & 0x8) {
+ /* .w <- 1.0f */
+ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
+ loc++;
+ }
+ }
+ }
+ }
+
+ OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
+ for (i = 0; i < 8; i++)
+ OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
+
+ OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
+ for (i = 0; i < 8; i++)
+ OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
+ }
+
+ if (!emit->key.binning_pass)
+ if (s[FS].instrlen)
+ fd6_emit_shader(ring, s[FS].v);
+
+ OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
+ OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
+ A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
+ 0xfcfc0000);
+ OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
+ OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+ OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
+ OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
+ OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
+}
+
+void
+fd6_prog_init(struct pipe_context *pctx)
+{
+ pctx->create_fs_state = fd6_fp_state_create;
+ pctx->delete_fs_state = fd6_fp_state_delete;
+
+ pctx->create_vs_state = fd6_vp_state_create;
+ pctx->delete_vs_state = fd6_vp_state_delete;
+
+ fd_prog_init(pctx);
+}