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diff --git a/src/gallium/drivers/freedreno/a3xx/ir-a3xx.h b/src/gallium/drivers/freedreno/a3xx/ir-a3xx.h
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+/*
+ * Copyright (c) 2013 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef IR3_H_
+#define IR3_H_
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "instr-a3xx.h"
+
+/* low level intermediate representation of an adreno shader program */
+
+struct ir3_shader;
+
+struct ir3_shader * fd_asm_parse(const char *src);
+
+struct ir3_shader_info {
+ uint16_t sizedwords;
+ /* NOTE: max_reg, etc, does not include registers not touched
+ * by the shader (ie. vertex fetched via VFD_DECODE but not
+ * touched by shader)
+ */
+ int8_t max_reg; /* highest GPR # used by shader */
+ int8_t max_half_reg;
+ int8_t max_const;
+};
+
+struct ir3_register {
+ enum {
+ IR3_REG_CONST = 0x001,
+ IR3_REG_IMMED = 0x002,
+ IR3_REG_HALF = 0x004,
+ IR3_REG_RELATIV= 0x008,
+ IR3_REG_R = 0x010,
+ IR3_REG_NEGATE = 0x020,
+ IR3_REG_ABS = 0x040,
+ IR3_REG_EVEN = 0x080,
+ IR3_REG_POS_INF= 0x100,
+ /* (ei) flag, end-input? Set on last bary, presumably to signal
+ * that the shader needs no more input:
+ */
+ IR3_REG_EI = 0x200,
+ } flags;
+ union {
+ /* normal registers: */
+ struct {
+ /* the component is in the low two bits of the reg #, so
+ * rN.x becomes: (n << 2) | x
+ */
+ int num;
+ int wrmask;
+ };
+ /* immediate: */
+ int iim_val;
+ float fim_val;
+ /* relative: */
+ int offset;
+ };
+};
+
+struct ir3_instruction {
+ struct ir3_shader *shader;
+ int category;
+ opc_t opc;
+ enum {
+ /* (sy) flag is set on first instruction, and after sample
+ * instructions (probably just on RAW hazard).
+ */
+ IR3_INSTR_SY = 0x001,
+ /* (ss) flag is set on first instruction, and first instruction
+ * to depend on the result of "long" instructions (RAW hazard):
+ *
+ * rcp, rsq, log2, exp2, sin, cos, sqrt
+ *
+ * It seems to synchronize until all in-flight instructions are
+ * completed, for example:
+ *
+ * rsq hr1.w, hr1.w
+ * add.f hr2.z, (neg)hr2.z, hc0.y
+ * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y
+ * rsq hr2.x, hr2.x
+ * (rpt1)nop
+ * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w
+ * nop
+ * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w
+ * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w
+ * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x
+ *
+ * The last mul.f does not have (ss) set, presumably because the
+ * (ss) on the previous instruction does the job.
+ *
+ * The blob driver also seems to set it on WAR hazards, although
+ * not really clear if this is needed or just blob compiler being
+ * sloppy. So far I haven't found a case where removing the (ss)
+ * causes problems for WAR hazard, but I could just be getting
+ * lucky:
+ *
+ * rcp r1.y, r3.y
+ * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z
+ *
+ */
+ IR3_INSTR_SS = 0x002,
+ /* (jp) flag is set on jump targets:
+ */
+ IR3_INSTR_JP = 0x004,
+ IR3_INSTR_UL = 0x008,
+ IR3_INSTR_3D = 0x010,
+ IR3_INSTR_A = 0x020,
+ IR3_INSTR_O = 0x040,
+ IR3_INSTR_P = 0x080,
+ IR3_INSTR_S = 0x100,
+ IR3_INSTR_S2EN = 0x200,
+ } flags;
+ int repeat;
+ unsigned regs_count;
+ struct ir3_register *regs[4];
+ union {
+ struct {
+ char inv;
+ char comp;
+ int immed;
+ } cat0;
+ struct {
+ type_t src_type, dst_type;
+ } cat1;
+ struct {
+ enum {
+ IR3_COND_LT = 0,
+ IR3_COND_LE = 1,
+ IR3_COND_GT = 2,
+ IR3_COND_GE = 3,
+ IR3_COND_EQ = 4,
+ IR3_COND_NE = 5,
+ } condition;
+ } cat2;
+ struct {
+ unsigned samp, tex;
+ type_t type;
+ } cat5;
+ struct {
+ type_t type;
+ int offset;
+ int iim_val;
+ } cat6;
+ };
+};
+
+/* this is just large to cope w/ the large test *.asm: */
+#define MAX_INSTRS 10240
+
+struct ir3_shader {
+ unsigned instrs_count;
+ struct ir3_instruction *instrs[MAX_INSTRS];
+ uint32_t heap[128 * MAX_INSTRS];
+ unsigned heap_idx;
+};
+
+struct ir3_shader * ir3_shader_create(void);
+void ir3_shader_destroy(struct ir3_shader *shader);
+void * ir3_shader_assemble(struct ir3_shader *shader,
+ struct ir3_shader_info *info);
+
+struct ir3_instruction * ir3_instr_create(struct ir3_shader *shader, int category, opc_t opc);
+struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr);
+
+struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
+ int num, int flags);
+
+#endif /* IR3_H_ */