diff options
Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/fd3_program.c')
-rw-r--r-- | src/gallium/drivers/freedreno/a3xx/fd3_program.c | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c new file mode 100644 index 00000000000..b5a027e6503 --- /dev/null +++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c @@ -0,0 +1,642 @@ +/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ + +/* + * Copyright (C) 2013 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "pipe/p_state.h" +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_parse.h" + +#include "fd3_program.h" +#include "fd3_compiler.h" +#include "fd3_texture.h" +#include "fd3_util.h" + +static void +delete_shader(struct fd3_shader_stateobj *so) +{ + ir3_shader_destroy(so->ir); + fd_bo_del(so->bo); + free(so); +} + +static void +assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so) +{ + struct fd_context *ctx = fd_context(pctx); + uint32_t sz, *bin; + + bin = ir3_shader_assemble(so->ir, &so->info); + sz = so->info.sizedwords * 4; + + so->bo = fd_bo_new(ctx->screen->dev, sz, + DRM_FREEDRENO_GEM_CACHE_WCOMBINE | + DRM_FREEDRENO_GEM_TYPE_KMEM); + + memcpy(fd_bo_map(so->bo), bin, sz); + + free(bin); + + so->instrlen = so->info.sizedwords / 8; + so->constlen = so->info.max_const + 1; +} + +/* for vertex shader, the inputs are loaded into registers before the shader + * is executed, so max_regs from the shader instructions might not properly + * reflect the # of registers actually used: + */ +static void +fixup_vp_regfootprint(struct fd3_shader_stateobj *so) +{ + unsigned i; + for (i = 0; i < so->inputs_count; i++) { + so->info.max_reg = MAX2(so->info.max_reg, so->inputs[i].regid >> 2); + } +} + +static struct fd3_shader_stateobj * +create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso, + enum shader_t type) +{ + struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj); + int ret; + + if (!so) + return NULL; + + so->type = type; + + if (fd_mesa_debug & FD_DBG_DISASM) { + DBG("dump tgsi: type=%d", so->type); + tgsi_dump(cso->tokens, 0); + } + + if (type == SHADER_FRAGMENT) { + /* we seem to get wrong colors (maybe swap/endianess or hw issue?) + * with full precision color reg. And blob driver only seems to + * use half precision register for color output (that I can find + * so far), even with highp precision. So for force half precision + * for frag shader: + */ + so->half_precision = true; + } + + ret = fd3_compile_shader(so, cso->tokens); + if (ret) { + debug_error("compile failed!"); + goto fail; + } + + assemble_shader(pctx, so); + if (!so->bo) { + debug_error("assemble failed!"); + goto fail; + } + + if (type == SHADER_VERTEX) + fixup_vp_regfootprint(so); + + if (fd_mesa_debug & FD_DBG_DISASM) { + DBG("disassemble: type=%d", so->type); + disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type); + } + + return so; + +fail: + delete_shader(so); + return NULL; +} + +static void * +fd3_fp_state_create(struct pipe_context *pctx, + const struct pipe_shader_state *cso) +{ + return create_shader(pctx, cso, SHADER_FRAGMENT); +} + +static void +fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso) +{ + struct fd3_shader_stateobj *so = hwcso; + delete_shader(so); +} + +static void +fd3_fp_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->prog.fp = hwcso; + ctx->prog.dirty |= FD_SHADER_DIRTY_FP; + ctx->dirty |= FD_DIRTY_PROG; +} + +static void * +fd3_vp_state_create(struct pipe_context *pctx, + const struct pipe_shader_state *cso) +{ + return create_shader(pctx, cso, SHADER_VERTEX); +} + +static void +fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso) +{ + struct fd3_shader_stateobj *so = hwcso; + delete_shader(so); +} + +static void +fd3_vp_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct fd_context *ctx = fd_context(pctx); + ctx->prog.vp = hwcso; + ctx->prog.dirty |= FD_SHADER_DIRTY_VP; + ctx->dirty |= FD_DIRTY_PROG; +} + +static void +emit_shader(struct fd_ringbuffer *ring, struct fd3_shader_stateobj *so) +{ + struct ir3_shader_info *si = &so->info; + enum adreno_state_block sb; + uint32_t i, *bin; + + if (so->type == SHADER_VERTEX) { + sb = SB_VERT_SHADER; + } else { + sb = SB_FRAG_SHADER; + } + + // XXX use SS_INDIRECT + bin = fd_bo_map(so->bo); + OUT_PKT3(ring, CP_LOAD_STATE, 2 + si->sizedwords); + OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | + CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | + CP_LOAD_STATE_0_STATE_BLOCK(sb) | + CP_LOAD_STATE_0_NUM_UNIT(so->instrlen)); + OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) | + CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); + for (i = 0; i < si->sizedwords; i++) + OUT_RING(ring, bin[i]); +} + +void +fd3_program_emit(struct fd_ringbuffer *ring, + struct fd_program_stateobj *prog) +{ + struct fd3_shader_stateobj *vp = prog->vp; + struct fd3_shader_stateobj *fp = prog->fp; + struct ir3_shader_info *vsi = &vp->info; + struct ir3_shader_info *fsi = &fp->info; + int i; + + /* we could probably divide this up into things that need to be + * emitted if frag-prog is dirty vs if vert-prog is dirty.. + */ + + OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); + OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | + A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | + A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); + OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | + A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE); + OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); + OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */ + OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | + A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | + A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen)); + OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | + A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | + A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen)); + + OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); + OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) | + A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | + // XXX "resolve" (?) bit set on gmem->mem pass.. +// COND(!uniforms, A3XX_SP_SP_CTRL_REG_RESOLVE) | + // XXX sometimes 0, sometimes 1: + A3XX_SP_SP_CTRL_REG_LOMODE(1)); + + /* emit unknown sequence of perfcounter disables that the blob + * emits as part of the program state.. + */ + for (i = 0; i < 6; i++) { + OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER0_SELECT, 1); + OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER4_SELECT */ + + OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER4_SELECT, 1); + OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER4_SELECT */ + } + + OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); + OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); + + OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); + OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | + A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | + A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | + A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | + A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | + A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | + A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | + COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) | + A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen)); + OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | + A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | + A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0))); + OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(vp->pos_regid) | + A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp->psize_regid) | + A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(vp->outputs_count)); + + assert(vp->outputs_count >= fp->inputs_count); + + for (i = 0; i < fp->inputs_count; ) { + uint32_t reg = 0; + + OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1); + + reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[i].regid); + reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask); + i++; + + reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[i].regid); + reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask); + i++; + + OUT_RING(ring, reg); + } + + for (i = 0; i < fp->inputs_count; ) { + uint32_t reg = 0; + + OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1); + + reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc); + reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc); + reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc); + reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc); + + OUT_RING(ring, reg); + } + +#if 0 + /* for some reason, when I write SP_{VS,FS}_OBJ_START_REG I get: +[ 666.663665] kgsl kgsl-3d0: |a3xx_err_callback| RBBM | AHB bus error | READ | addr=201 | ports=1:3 +[ 666.664001] kgsl kgsl-3d0: |a3xx_err_callback| ringbuffer AHB error interrupt +[ 670.680909] kgsl kgsl-3d0: |adreno_idle| spun too long waiting for RB to idle +[ 670.681062] kgsl kgsl-3d0: |kgsl-3d0| Dump Started +[ 670.681123] kgsl kgsl-3d0: POWER: FLAGS = 00000007 | ACTIVE POWERLEVEL = 00000001 +[ 670.681214] kgsl kgsl-3d0: POWER: INTERVAL TIMEOUT = 0000000A +[ 670.681367] kgsl kgsl-3d0: GRP_CLK = 325000000 +[ 670.681489] kgsl kgsl-3d0: BUS CLK = 0 + */ + OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); + OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | + A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); + OUT_RELOC(ring, vp->bo, 0, 0); /* SP_VS_OBJ_START_REG */ +#endif + + OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); + OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); + + OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); + OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | + A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | + A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | + A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | + A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | + A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | + A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | + COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | + A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen)); + OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | + A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | + A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) | + A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); + +#if 0 + OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); + OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | + A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(128 - fp->instrlen)); + OUT_RELOC(ring, fp->bo, 0, 0); /* SP_FS_OBJ_START_REG */ +#endif + + OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2); + OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */ + OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */ + + OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); + OUT_RING(ring, 0x00000000); /* SP_FS_OUTPUT_REG */ + + OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); + OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(fp->color_regid) | + COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION)); + OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); + OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); + OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); + + OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); + OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) | + A3XX_VPC_ATTR_THRDASSIGN(1) | + A3XX_VPC_ATTR_LMSIZE(1)); + OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) | + A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in)); + + OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4); + OUT_RING(ring, fp->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */ + OUT_RING(ring, fp->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */ + OUT_RING(ring, fp->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */ + OUT_RING(ring, fp->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */ + + OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4); + OUT_RING(ring, fp->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */ + OUT_RING(ring, fp->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */ + OUT_RING(ring, fp->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */ + OUT_RING(ring, fp->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */ + + OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1); + OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) | + A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252)); + + emit_shader(ring, vp); + + OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); + OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ + + emit_shader(ring, fp); + + OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); + OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ + + OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2); + OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) | + A3XX_VFD_CONTROL_0_PACKETSIZE(2) | + A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) | + A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count)); + OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX + A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) | + A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0))); +} + +/* once the compiler is good enough, we should construct TGSI in the + * core freedreno driver, and then let the a2xx/a3xx parts compile + * the internal shaders from TGSI the same as regular shaders. This + * would be the first step towards handling most of clear (and the + * gmem<->mem blits) from the core via normal state changes and shader + * state objects. + * + * (Well, there would still be some special bits, because there are + * some registers that don't get set for normal draw, but this should + * be relatively small and could be handled via callbacks from core + * into a2xx/a3xx..) + */ +static struct fd3_shader_stateobj * +create_internal_shader(struct pipe_context *pctx, enum shader_t type, + struct ir3_shader *ir) +{ + struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj); + + if (!so) { + ir3_shader_destroy(ir); + return NULL; + } + + so->type = type; + so->ir = ir; + + assemble_shader(pctx, so); + assert(so->bo); + + return so; +} + +/* Creates shader: + * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x + * (rpt5)nop + * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 + * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x + * end + */ +static struct fd3_shader_stateobj * +create_blit_fp(struct pipe_context *pctx) +{ + struct fd3_shader_stateobj *so; + struct ir3_shader *ir = ir3_shader_create(); + struct ir3_instruction *instr; + + /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */ + instr = ir3_instr_create(ir, 2, OPC_BARY_F); + instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; + instr->repeat = 1; + + ir3_reg_create(instr, regid(0,2), IR3_REG_EI); /* (ei)r0.z */ + ir3_reg_create(instr, 0, IR3_REG_R | /* (r)0 */ + IR3_REG_IMMED)->iim_val = 0; + ir3_reg_create(instr, regid(0,0), 0); /* r0.x */ + + /* (rpt5)nop */ + instr = ir3_instr_create(ir, 0, OPC_NOP); + instr->repeat = 5; + + /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */ + instr = ir3_instr_create(ir, 5, OPC_SAM); + instr->cat5.samp = 0; + instr->cat5.tex = 0; + instr->cat5.type = TYPE_F32; + + ir3_reg_create(instr, regid(0,0), /* (xyzw)r0.x */ + 0)->wrmask = 0xf; + ir3_reg_create(instr, regid(0,2), 0); /* r0.z */ + + /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */ + instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ + instr->flags = IR3_INSTR_SY; + instr->repeat = 3; + instr->cat1.src_type = TYPE_F32; + instr->cat1.dst_type = TYPE_F16; + + ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ + ir3_reg_create(instr, regid(0,0), IR3_REG_R); /* (r)r0.x */ + + /* end */ + instr = ir3_instr_create(ir, 0, OPC_END); + + so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); + if (!so) + return NULL; + + so->color_regid = regid(0,0); + so->half_precision = true; + so->inputs_count = 1; + so->inputs[0].inloc = 8; + so->inputs[0].compmask = 0x3; + so->total_in = 2; + so->samplers_count = 1; + + so->vpsrepl[0] = 0x99999999; + so->vpsrepl[1] = 0x99999999; + so->vpsrepl[2] = 0x99999999; + so->vpsrepl[3] = 0x99999999; + + return so; +} + +/* Creates shader: + * (sy)(ss)end + */ +static struct fd3_shader_stateobj * +create_blit_vp(struct pipe_context *pctx) +{ + struct fd3_shader_stateobj *so; + struct ir3_shader *ir = ir3_shader_create(); + struct ir3_instruction *instr; + + /* (sy)(ss)end */ + instr = ir3_instr_create(ir, 0, OPC_END); + instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; + + so = create_internal_shader(pctx, SHADER_VERTEX, ir); + if (!so) + return NULL; + + so->pos_regid = regid(1,0); + so->psize_regid = regid(63,0); + so->inputs_count = 2; + so->inputs[0].regid = regid(0,0); + so->inputs[0].compmask = 0xf; + so->inputs[1].regid = regid(1,0); + so->inputs[1].compmask = 0xf; + so->total_in = 8; + so->outputs_count = 1; + so->outputs[0].regid = regid(0,0); + + fixup_vp_regfootprint(so); + + return so; +} + +/* Creates shader: + * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x + * end + */ +static struct fd3_shader_stateobj * +create_solid_fp(struct pipe_context *pctx) +{ + struct fd3_shader_stateobj *so; + struct ir3_shader *ir = ir3_shader_create(); + struct ir3_instruction *instr; + + /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */ + instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ + instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; + instr->repeat = 3; + instr->cat1.src_type = TYPE_F16; + instr->cat1.dst_type = TYPE_F16; + + ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ + ir3_reg_create(instr, regid(0,0), IR3_REG_HALF | /* (r)hc0.x */ + IR3_REG_CONST | IR3_REG_R); + + /* end */ + instr = ir3_instr_create(ir, 0, OPC_END); + + so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); + if (!so) + return NULL; + + so->color_regid = regid(0,0); + so->half_precision = true; + so->inputs_count = 0; + so->total_in = 0; + + return so; +} + +/* Creates shader: + * (sy)(ss)end + */ +static struct fd3_shader_stateobj * +create_solid_vp(struct pipe_context *pctx) +{ + struct fd3_shader_stateobj *so; + struct ir3_shader *ir = ir3_shader_create(); + struct ir3_instruction *instr; + + /* (sy)(ss)end */ + instr = ir3_instr_create(ir, 0, OPC_END); + instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; + + + so = create_internal_shader(pctx, SHADER_VERTEX, ir); + if (!so) + return NULL; + + so->pos_regid = regid(0,0); + so->psize_regid = regid(63,0); + so->inputs_count = 1; + so->inputs[0].regid = regid(0,0); + so->inputs[0].compmask = 0xf; + so->total_in = 4; + so->outputs_count = 0; + + fixup_vp_regfootprint(so); + + return so; +} + +void +fd3_prog_init(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + + pctx->create_fs_state = fd3_fp_state_create; + pctx->bind_fs_state = fd3_fp_state_bind; + pctx->delete_fs_state = fd3_fp_state_delete; + + pctx->create_vs_state = fd3_vp_state_create; + pctx->bind_vs_state = fd3_vp_state_bind; + pctx->delete_vs_state = fd3_vp_state_delete; + + ctx->solid_prog.fp = create_solid_fp(pctx); + ctx->solid_prog.vp = create_solid_vp(pctx); + ctx->blit_prog.fp = create_blit_fp(pctx); + ctx->blit_prog.vp = create_blit_vp(pctx); +} + +void +fd3_prog_fini(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + + delete_shader(ctx->solid_prog.vp); + delete_shader(ctx->solid_prog.fp); + delete_shader(ctx->blit_prog.vp); + delete_shader(ctx->blit_prog.fp); +} |