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path: root/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
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Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/fd3_compiler.c')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_compiler.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
index 1d99e5caa99..911330cde2a 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
@@ -2054,12 +2054,6 @@ decl_out(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
}
}
-static void
-decl_samp(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
-{
- ctx->so->samplers_count++;
-}
-
/* from TGSI perspective, we actually have inputs. But most of the "inputs"
* for a fragment shader are just bary.f instructions. The *actual* inputs
* from the hw perspective are the frag_pos and optionally frag_coord and
@@ -2160,8 +2154,6 @@ compile_instructions(struct fd3_compile_context *ctx)
decl_out(ctx, decl);
} else if (decl->Declaration.File == TGSI_FILE_INPUT) {
decl_in(ctx, decl);
- } else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
- decl_samp(ctx, decl);
}
break;
}
@@ -2320,7 +2312,7 @@ fd3_compile_shader(struct fd3_shader_variant *so,
}
ret = ir3_block_ra(block, so->type, key.half_precision,
- so->frag_coord, so->frag_face);
+ so->frag_coord, so->frag_face, &so->has_samp);
if (ret)
goto out;