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-rw-r--r--src/gallium/drivers/failover/fo_state_emit.c144
1 files changed, 0 insertions, 144 deletions
diff --git a/src/gallium/drivers/failover/fo_state_emit.c b/src/gallium/drivers/failover/fo_state_emit.c
deleted file mode 100644
index 7f434ff9d68..00000000000
--- a/src/gallium/drivers/failover/fo_state_emit.c
+++ /dev/null
@@ -1,144 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <[email protected]>
- */
-
-#include "fo_context.h"
-
-/* This looks like a lot of work at the moment - we're keeping a
- * duplicate copy of the state up-to-date.
- *
- * This can change in two ways:
- * - With constant state objects we would only need to save a pointer,
- * not the whole object.
- * - By adding a callback in the state tracker to re-emit state. The
- * state tracker knows the current state already and can re-emit it
- * without additional complexity.
- *
- * This works as a proof-of-concept, but a final version will have
- * lower overheads.
- */
-
-
-/* Bring the software pipe uptodate with current state.
- *
- * With constant state objects we would probably just send all state
- * to both rasterizers all the time???
- */
-void
-failover_state_emit( struct failover_context *failover )
-{
- if (failover->dirty & FO_NEW_BLEND)
- failover->sw->bind_blend_state( failover->sw,
- failover->blend->sw_state );
-
- if (failover->dirty & FO_NEW_BLEND_COLOR)
- failover->sw->set_blend_color( failover->sw, &failover->blend_color );
-
- if (failover->dirty & FO_NEW_CLIP)
- failover->sw->set_clip_state( failover->sw, &failover->clip );
-
- if (failover->dirty & FO_NEW_SAMPLE_MASK)
- failover->sw->set_sample_mask( failover->sw, failover->sample_mask );
-
- if (failover->dirty & FO_NEW_DEPTH_STENCIL)
- failover->sw->bind_depth_stencil_alpha_state( failover->sw,
- failover->depth_stencil->sw_state );
-
- if (failover->dirty & FO_NEW_STENCIL_REF)
- failover->sw->set_stencil_ref( failover->sw, &failover->stencil_ref );
-
- if (failover->dirty & FO_NEW_FRAMEBUFFER)
- failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
-
- if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
- failover->sw->bind_fs_state( failover->sw,
- failover->fragment_shader->sw_state );
-
- if (failover->dirty & FO_NEW_VERTEX_SHADER)
- failover->sw->bind_vs_state( failover->sw,
- failover->vertex_shader->sw_state );
-
- if (failover->dirty & FO_NEW_VERTEX_ELEMENT)
- failover->sw->bind_vertex_elements_state( failover->sw,
- failover->vertex_elements->sw_state );
-
- if (failover->dirty & FO_NEW_STIPPLE)
- failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
-
- if (failover->dirty & FO_NEW_RASTERIZER)
- failover->sw->bind_rasterizer_state( failover->sw,
- failover->rasterizer->sw_state );
-
- if (failover->dirty & FO_NEW_SCISSOR)
- failover->sw->set_scissor_state( failover->sw, &failover->scissor );
-
- if (failover->dirty & FO_NEW_VIEWPORT)
- failover->sw->set_viewport_state( failover->sw, &failover->viewport );
-
- if (failover->dirty & FO_NEW_SAMPLER) {
- failover->sw->bind_fragment_sampler_states( failover->sw, failover->num_samplers,
- failover->sw_sampler_state );
- failover->sw->bind_vertex_sampler_states(failover->sw,
- failover->num_vertex_samplers,
- failover->sw_vertex_sampler_state);
- }
-
- if (failover->dirty & FO_NEW_SAMPLER_VIEW) {
- struct pipe_sampler_view *fragment_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
- uint i;
-
- for (i = 0; i < failover->num_fragment_sampler_views; i++) {
- fragment_views[i] = failover->fragment_sampler_views[i]->sw;
- }
- failover->sw->set_fragment_sampler_views(failover->sw,
- failover->num_fragment_sampler_views,
- fragment_views);
-
- for (i = 0; i < failover->num_vertex_sampler_views; i++) {
- vertex_views[i] = failover->vertex_sampler_views[i]->sw;
- }
- failover->sw->set_vertex_sampler_views(failover->sw,
- failover->num_vertex_sampler_views,
- vertex_views);
- }
-
- if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
- failover->sw->set_vertex_buffers( failover->sw,
- failover->num_vertex_buffers,
- failover->vertex_buffers );
- }
-
- if (failover->dirty & FO_NEW_INDEX_BUFFER) {
- failover->sw->set_index_buffer( failover->sw,
- &failover->index_buffer );
- }
-
- failover->dirty = 0;
-}