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-rw-r--r--src/gallium/drivers/failover/fo_state.c202
1 files changed, 135 insertions, 67 deletions
diff --git a/src/gallium/drivers/failover/fo_state.c b/src/gallium/drivers/failover/fo_state.c
index 970606a3f50..272e683067e 100644
--- a/src/gallium/drivers/failover/fo_state.c
+++ b/src/gallium/drivers/failover/fo_state.c
@@ -29,6 +29,7 @@
*/
#include "util/u_inlines.h"
+#include "util/u_memory.h"
#include "fo_context.h"
@@ -53,7 +54,7 @@ static void *
failover_create_blend_state( struct pipe_context *pipe,
const struct pipe_blend_state *blend )
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
@@ -85,7 +86,7 @@ failover_delete_blend_state( struct pipe_context *pipe,
failover->hw->delete_blend_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
}
static void
@@ -129,7 +130,7 @@ static void *
failover_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *templ)
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
@@ -161,7 +162,7 @@ failover_delete_depth_stencil_state(struct pipe_context *pipe,
failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
}
static void
@@ -181,7 +182,7 @@ static void *
failover_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
@@ -212,14 +213,14 @@ failover_delete_fs_state(struct pipe_context *pipe,
failover->hw->delete_fs_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
}
static void *
failover_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
@@ -252,12 +253,55 @@ failover_delete_vs_state(struct pipe_context *pipe,
failover->hw->delete_vs_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
+}
+
+
+
+static void *
+failover_create_vertex_elements_state( struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *velems )
+{
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
+ state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
+
+ return state;
+}
+
+static void
+failover_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *velems )
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state*)velems;
+
+ failover->vertex_elements = state;
+ failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+ failover->sw->bind_vertex_elements_state( failover->sw, velems );
+ failover->hw->bind_vertex_elements_state( failover->hw, velems );
+}
+
+static void
+failover_delete_vertex_elements_state( struct pipe_context *pipe,
+ void *velems )
+{
+ struct fo_state *state = (struct fo_state*)velems;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
+ failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ FREE(state);
}
static void
failover_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
+ const struct pipe_poly_stipple *stipple )
{
struct failover_context *failover = failover_context(pipe);
@@ -272,7 +316,7 @@ static void *
failover_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
@@ -305,7 +349,7 @@ failover_delete_rasterizer_state(struct pipe_context *pipe,
failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
}
@@ -326,7 +370,7 @@ static void *
failover_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *templ)
{
- struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct fo_state *state = MALLOC(sizeof(struct fo_state));
struct failover_context *failover = failover_context(pipe);
state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
@@ -400,64 +444,100 @@ failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
failover->hw->delete_sampler_state(failover->hw, state->hw_state);
state->sw_state = 0;
state->hw_state = 0;
- free(state);
+ FREE(state);
}
+static struct pipe_sampler_view *
+failover_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templ)
+{
+ struct fo_sampler_view *view = MALLOC(sizeof(struct fo_sampler_view));
+ struct failover_context *failover = failover_context(pipe);
+
+ view->sw = failover->sw->create_sampler_view(failover->sw, texture, templ);
+ view->hw = failover->hw->create_sampler_view(failover->hw, texture, templ);
+
+ view->base = *templ;
+ view->base.reference.count = 1;
+ view->base.texture = NULL;
+ pipe_resource_reference(&view->base.texture, texture);
+ view->base.context = pipe;
+
+ return &view->base;
+}
+
+static void
+failover_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ struct fo_sampler_view *fo_view = (struct fo_sampler_view *)view;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->sampler_view_destroy(failover->sw, fo_view->sw);
+ failover->hw->sampler_view_destroy(failover->hw, fo_view->hw);
+
+ pipe_resource_reference(&fo_view->base.texture, NULL);
+ FREE(fo_view);
+}
+
static void
-failover_set_fragment_sampler_textures(struct pipe_context *pipe,
- unsigned num,
- struct pipe_texture **texture)
+failover_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct failover_context *failover = failover_context(pipe);
+ struct pipe_sampler_view *hw_views[PIPE_MAX_SAMPLERS];
uint i;
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == failover->num_textures &&
- !memcmp(failover->texture, texture, num * sizeof(struct pipe_texture *)))
+ if (num == failover->num_fragment_sampler_views &&
+ !memcmp(failover->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
return;
- for (i = 0; i < num; i++)
- pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
- texture[i]);
- for (i = num; i < failover->num_textures; i++)
- pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
- NULL);
- failover->dirty |= FO_NEW_TEXTURE;
- failover->num_textures = num;
- failover->sw->set_fragment_sampler_textures( failover->sw, num, texture );
- failover->hw->set_fragment_sampler_textures( failover->hw, num, texture );
+ for (i = 0; i < num; i++) {
+ struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
+
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], views[i]);
+ hw_views[i] = fo_view->hw;
+ }
+ for (i = num; i < failover->num_fragment_sampler_views; i++)
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], NULL);
+ failover->dirty |= FO_NEW_SAMPLER_VIEW;
+ failover->num_fragment_sampler_views = num;
+ failover->hw->set_fragment_sampler_views(failover->hw, num, hw_views);
}
static void
-failover_set_vertex_sampler_textures(struct pipe_context *pipe,
- unsigned num_textures,
- struct pipe_texture **textures)
+failover_set_vertex_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct failover_context *failover = failover_context(pipe);
+ struct pipe_sampler_view *hw_views[PIPE_MAX_VERTEX_SAMPLERS];
uint i;
- assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
+ assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
- if (num_textures == failover->num_vertex_textures &&
- !memcmp(failover->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
+ if (num == failover->num_vertex_sampler_views &&
+ !memcmp(failover->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
- for (i = 0; i < num_textures; i++) {
- pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
- textures[i]);
- }
- for (i = num_textures; i < failover->num_vertex_textures; i++) {
- pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
- NULL);
+ for (i = 0; i < num; i++) {
+ struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
+
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], views[i]);
+ hw_views[i] = fo_view->hw;
}
- failover->dirty |= FO_NEW_TEXTURE;
- failover->num_vertex_textures = num_textures;
- failover->sw->set_vertex_sampler_textures(failover->sw, num_textures, textures);
- failover->hw->set_vertex_sampler_textures(failover->hw, num_textures, textures);
+ for (i = num; i < failover->num_vertex_sampler_views; i++)
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], NULL);
+ failover->dirty |= FO_NEW_SAMPLER_VIEW;
+ failover->num_vertex_sampler_views = num;
+ failover->hw->set_vertex_sampler_views(failover->hw, num, hw_views);
}
@@ -490,34 +570,18 @@ failover_set_vertex_buffers(struct pipe_context *pipe,
}
-static void
-failover_set_vertex_elements(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *vertex_elements)
-{
- struct failover_context *failover = failover_context(pipe);
-
- memcpy(failover->vertex_elements, vertex_elements,
- count * sizeof(vertex_elements[0]));
-
- failover->dirty |= FO_NEW_VERTEX_ELEMENT;
- failover->num_vertex_elements = count;
- failover->sw->set_vertex_elements( failover->sw, count, vertex_elements );
- failover->hw->set_vertex_elements( failover->hw, count, vertex_elements );
-}
-
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_buffer *buf)
+ struct pipe_resource *res)
{
struct failover_context *failover = failover_context(pipe);
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
- failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
- failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
+ failover->sw->set_constant_buffer(failover->sw, shader, index, res);
+ failover->hw->set_constant_buffer(failover->hw, shader, index, res);
}
@@ -543,6 +607,9 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.create_vs_state = failover_create_vs_state;
failover->pipe.bind_vs_state = failover_bind_vs_state;
failover->pipe.delete_vs_state = failover_delete_vs_state;
+ failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
+ failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
+ failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
failover->pipe.set_blend_color = failover_set_blend_color;
failover->pipe.set_stencil_ref = failover_set_stencil_ref;
@@ -550,10 +617,11 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_scissor_state = failover_set_scissor_state;
- failover->pipe.set_fragment_sampler_textures = failover_set_fragment_sampler_textures;
- failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures;
+ failover->pipe.set_fragment_sampler_views = failover_set_fragment_sampler_views;
+ failover->pipe.set_vertex_sampler_views = failover_set_vertex_sampler_views;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
- failover->pipe.set_vertex_elements = failover_set_vertex_elements;
failover->pipe.set_constant_buffer = failover_set_constant_buffer;
+ failover->pipe.create_sampler_view = failover_create_sampler_view;
+ failover->pipe.sampler_view_destroy = failover_sampler_view_destroy;
}